Armored warklin: Difference between revisions
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Evasion all but stopped very slow at 535 in 3.0 (barb 55 agil) |
Evasion all but stopped very slow at 535 in 3.0 (barb 55 agil) |
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04/14/19 Evasion (primary) 529 64% dabbling (1/34) - soft capped at 529 |
Revision as of 04:44, 14 April 2019
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Description
The armored warklin resembles some of the more exotic tropical beetle forms, inasmuch as it has many legs, and a hardened carapace surrounding its segmented body. The two legs closest to its face are heavily armored, the plates covered with sharp, serrated edges and capped with barbed hooks. However, the remaining legs are incredibly long, and arch up perhaps a Tog in height before descending to where the body hangs several handsbreadths above the ground. Glossy black eyes peer out from behind a visor-like shell protrusion, seemingly looking into distant space, but the jerking precision of its movements suggests that it is fully aware of what transpires around it. That and the speed with which it rends apart invaders to its dwelling demonstrates its strangely insectile cunning.
In Depth
Very slice resistant, blunt weapons or brawling gear would be ideal. Not as resistant to slice as Warklin Maulers.
Weapons hard cap at 643, Defenses at 634. In 3.1 Defenses are starting to slow down around 525 ranks.
Looks like soft cap is around 530 for armored warklins.
Web Attack
An armored warklin spreads its legs for leverage and appears to take in a deep breath.
The armored warklin squirts a stream of sticky webbing at you, but you manage to avoid the sticky bonds!
The armored warklin squirts a stream of sticky webbing at you, holding you fast in place!
Evasion all but stopped very slow at 535 in 3.0 (barb 55 agil)
04/14/19 Evasion (primary) 529 64% dabbling (1/34) - soft capped at 529
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