Swamp troll (1): Difference between revisions

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It is carrying a {{cloot|w|pike staff}}.
It is carrying a {{cloot|w|pike staff}}.


The trackless swamp is a special area that will cause you to lose all magical attunement to an ethereal parasite if you stay in one room for too long. (About 10 min.)(If you are affected by this, it takes about 15 to 30 minutes for it to wear off.)
The trackless swamp is a special area that will cause you to lose all magical attunement to an ethereal parasite if you stay in one room for too long. (About 10 min.)(About 30 min. as of 4/4/19)(If you are affected by this, it takes about 15 to 30 minutes for it to wear off.)
===Special Attacks===
===Special Attacks===
Swamp trolls can cast:
Swamp trolls can cast:

Revision as of 17:02, 4 April 2019


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Swamp Troll
Swamp troll.jpg
Creature Levels:
    Overall ?
    Level Variance -
    Natural Attack ?
    Weapon Attack ?
    Defense ?
    Player Estimated 23
Potential overall skill: ?
Skill Cap 120 to 160
Skinnable No
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Has Other Unknown
Uses Weapons Unknown
Alignment No
Corporeal Yes
Construct No
Casts Spells Yes
Attack Range Melee
Stealthy No
Special Attacks No
Special Defenses No
Body Type biped
Body Type (Alt) unknown
Body Size unknown
Located:
Premium-Only Unknown
Locksmithing Details
Skill Required Careful: ?
Blind:?
Teaching Cap ?
 
Manipulation
Manipulatable Yes
Skill Required ? / ?
Teaching Cap ?



Description

The swamp troll is a tall, ungainly humanoid-shaped conglomeration of branches, leaves, mud, and foulness... or at least that's all that's visible. Rumor has it there is flesh and bone beneath the plant matter, but if so, it's probably even uglier than the crud that covers it.

In Depth

It is wearing nothing!
It is carrying a pike staff.

The trackless swamp is a special area that will cause you to lose all magical attunement to an ethereal parasite if you stay in one room for too long. (About 10 min.)(About 30 min. as of 4/4/19)(If you are affected by this, it takes about 15 to 30 minutes for it to wear off.)

Special Attacks

Swamp trolls can cast:

3.1

  • Evasion at 159 won't move above dabbling (1/34) with 4 at melee
  • Shield and Parry at 163 & 165 barely moves above dabbling with 3-4 at melee
  • However, weapons are still moving strong about 165-170, albeit slightly slower than usual.


Boxes dropped "precisely at skill level" with 90 ranks of locksmithing.

See Also

There are three different difficulties of Swamp trolls