Orc scout: Difference between revisions
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===3.1=== |
===3.1=== |
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Armors seem to soft cap around 220. At 230 cannot get armors moving above 1/34 with 4 at melee. |
Armors seem to soft cap around 220. At 230 cannot get armors moving above 1/34 with 4 at melee. |
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Scouts drop boxes pretty frequently. While possible to disarm them with as little as 120 ranks, it's very difficult and quite dangerous. With 140 ranks it gets a little more reliable but some traps are still sprung even while disarming carefully. |
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Revision as of 13:24, 9 February 2019
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Description
Small, thankfully unidentifiable black creatures crawl around in the orc scout's greasy grey hair. With fastidious personal habits of a peccary in a mud-pit, the scout stops from time to time to pick one of the insects off her scalp and pop it into her mouth, smacking her lips greedily as she chews. Standing no more than a hand's width higher than the average human, the scout's musculature is considerably more dense, with thick bones and an almost ape-like curve to its skull.
A red bear paw has been tattooed on her shoulder, identifying her as a member of the red bear clan of orcs.
In Depth
They are found in the same area as Vicious Warcats.
Equipment/Loot
3.1
Armors seem to soft cap around 220. At 230 cannot get armors moving above 1/34 with 4 at melee.
Scouts drop boxes pretty frequently. While possible to disarm them with as little as 120 ranks, it's very difficult and quite dangerous. With 140 ranks it gets a little more reliable but some traps are still sprung even while disarming carefully.
- Incomplete articles
- Creatures with coins
- Creatures with gems
- Creatures with boxes
- Non-spellcasting creatures
- Ranged range-attacking creatures
- Non-stealthy creatures
- Creatures with special attacks
- Rossman's Landing creatures
- Bestiary
- Therengia creatures
- Corporeal creatures
- Non-evil corporeal creatures
- Non-evil creatures
- Red Bear Clan