Vigil: Difference between revisions

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|validtarget=PC
|validtarget=PC
|guild=Cleric
|guild=Cleric
|magic=Holy magic
|spellbook=Spirit Manipulation
|spellbook=Spirit Manipulation
|prereqs=[[Rejuvenation]]
|prereqs=[[Rejuvenation]]

Revision as of 22:18, 22 September 2018

Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on justice, Infobox entry on corrupt
Cleric thumb.jpgCleric Guild


Vigil
Abbreviation: VIGIL
Prerequisites: Rejuvenation
Signature: No
Spell Slots: 1
Mana Type: Holy magic
Spell Type: standard / utility
Difficulty: basic
Prep (min/max): 5 / 100
Skill Range (min/max): 10 / 600
Valid Spell Target: PC
Duration (min/max): Indefinite minutes
Justice: Unknown
Corruption: Unknown
Description: Through discipline and focus, the Cleric learns to manipulate the ebb and flow of an energy foreign to all but fellow clergy: the spirit. The Vigil spell will form a conduit of Holy essence between yourself and the target which will foster the passage of this spiritual energy. Whichever party lacks spirit while the other's cup overflows shall be the benefactor of this osmosis. This is especially useful to preserve the spirit of a fallen friend while ministering the rites of death.
Effect: Spirit damage, Spirit heal, Equalizes the spirit health of two linked players.
Example Messaging: You gesture at (person).
A shaft of pure white light pools in your hands and streaks out toward (person).

You feel a conduit of magical energy form between yourself and (person)'s spirit.

Devices/Tattoos: Item:Necklace made up of a number of tiny rat skulls sewn onto a brilliant silver thread, Necklace made up of a number of tiny rat skulls sewn onto a brilliant silver thread

Notes

  • Soul Shield can be cast on a linked player when at range.
  • By Indefinite duration, the spell will maintain the link between two targets until the cleric forcibly ends it, via RELEASE VIGIL.
  • Seems to maintain it's link across great distances. Certain rooms remove the link, however, and certain sequences will remove the link as well.
  • The more mana put into the spell matrix, the higher possible amounts of spirit energy can be transferred per pulse.