Chill Spirit: Difference between revisions
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==Notes== |
==Notes== |
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*Casting this spell on the undead will cause the spell to drain the casters spirit. |
*Casting this spell on the undead will cause the spell to drain the casters spirit, as well as inflict roundtime and a stun. |
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*On successful casts, this spell has a high chance to stun the target after a few moments. |
Revision as of 02:14, 21 August 2018
- This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
- Infobox entry on justice, Infobox entry on corrupt
- Please see Category:Incomplete articles for more articles that are incomplete.
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Abbreviation: | CHS | |
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Prerequisites: | Soul Sickness | |
Signature: | No | |
Spell Slots: | 2 | |
Mana Type: | Unknown | |
Spell Type: | battle / targeted | |
Difficulty: | intermediate | |
Prep (min/max): | 7 / 50 | |
Skill Range (min/max): | 80 / 800 | |
Valid Spell Target: | PC, Creature | |
Duration (min/max): | Instant | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | Chill Spirit is a spell pattern which, if successful, will drain the spiritual essence of its target. The very first spell that weaponizes the mysticism of Spirit Manipulation, Chill Spirit serves great purpose even to the elders -- as a portion of the aural energy torn away from the target may be transferred back to the caster. | |
Effect: | Slice damage, Cold damage, Spirit damage, Spirit heal, Single-strike spirit siphon. | |
Example Messaging: | You gesture at a goblin shaman.
Spidery tendrils of icy blue light swirl outward from your palms, darting toward a goblin shaman. Roundtime: 1 sec. | |
Devices/Tattoos: | Ghostly-white inkpot |
Notes
- Casting this spell on the undead will cause the spell to drain the casters spirit, as well as inflict roundtime and a stun.
- On successful casts, this spell has a high chance to stun the target after a few moments.