Elanthipedia Items (script): Difference between revisions
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==Script (Shop Inventory)== |
==Script (Shop Inventory)== |
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<pre> |
<pre>#debuglevel 10 |
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put #class rp on |
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put #class arrive off |
put #class arrive off |
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put #class joust off |
put #class joust off |
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Line 638: | Line 639: | ||
action setvariable tap $2 when ^You glance at (a|an|some|the) (.+)\.$ |
action setvariable tap $2 when ^You glance at (a|an|some|the) (.+)\.$ |
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action setvariable tap $2 when ^You quietly examine (a|an|some|the) (.+) and notice a price tag indicating |
action setvariable tap $2 when ^You quietly examine (a|an|some|the) (.+) and notice a price tag indicating |
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action setvariable tap $2 when ^You tap (a|an|some|the) (.+)\.$ |
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action setvariable short $2 when ^Short: (a|an|some|the) (.+) |
action setvariable short $2 when ^Short: (a|an|some|the) (.+) |
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action setvariable look $1 when ^Look: (.+) |
action setvariable look $1 when ^Look: (.+) |
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Line 665: | Line 667: | ||
action setvariable wearloc upper arm when ^It appears that .+ can be worn on the upper ?arm\.$ |
action setvariable wearloc upper arm when ^It appears that .+ can be worn on the upper ?arm\.$ |
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action setvariable weight $1 when ^You are certain that .+ weighs exactly (\d+) (stones?)\.$ |
action setvariable weight $1 when ^You are certain that .+ weighs exactly (\d+) (stones?)\.$ |
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action setvariable lsize $1;setvariable wsize $2;setvariable hsize $3 when ^You compare your .+ with the .+ yardstick several times and are certain the length measures ( |
action setvariable lsize $1;setvariable wsize $2;setvariable hsize $3 when ^You compare your .+ with the .+ yardstick several times and are certain the length measures (.+) spans?, the width measures (.+) spans? and the height measures (.+) spans?\.$ |
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action setvariable ilsize $1;setvariable iwsize $2;setvariable ihsize $3;setvariable csize $4 when ^You compare your .+ with the .+ yardstick several times and are certain the interior length measures ( |
action setvariable ilsize $1;setvariable iwsize $2;setvariable ihsize $3;setvariable csize $4 when ^You compare your .+ with the .+ yardstick several times and are certain the interior length measures (.+) spans?, the interior width measures (.+) spans?, the interior height measures (.+) spans? and the .+ appears capable of holding about (\d+) stones of weight\.$ |
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action setvariable appcostk $2 when ^You are certain that .+ (is|are) worth exactly (\d+) (?i:kronars)\.$ |
action setvariable appcostk $2 when ^You are certain that .+ (is|are) worth exactly (\d+) (?i:kronars)\.$ |
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action setvariable appcostk 1 when ^You are certain that .+ (is|are) worth exactly 1 (?i:kronar)\.$ |
action setvariable appcostk 1 when ^You are certain that .+ (is|are) worth exactly 1 (?i:kronar)\.$ |
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action setvariable appcostk 0 when ^You are certain that .+ (is|are) worth exactly nothing\.$ |
action setvariable appcostk 0 when ^You are certain that .+ (is|are) worth exactly nothing\.$ |
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action setvariable appcostk |
action setvariable appcostk - when ^There doesn't appear to be anything in the gem pouch\.$ |
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action setvariable appcostk - when is made for easy storage of gems, and is used by gemshops everywhere to handle bulk transactions\.$ |
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action setvariable appcostl $2 when ^You are certain that .+ (is|are) worth exactly (\d+) (?i:lirums)\.$ |
action setvariable appcostl $2 when ^You are certain that .+ (is|are) worth exactly (\d+) (?i:lirums)\.$ |
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action setvariable appcostl 1 when ^You are certain that .+ (is|are) worth exactly 1 (?i:lirum)\.$ |
action setvariable appcostl 1 when ^You are certain that .+ (is|are) worth exactly 1 (?i:lirum)\.$ |
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Line 679: | Line 682: | ||
action setvariable metal yes when ^The .+ (is|are) made with metal\.$ |
action setvariable metal yes when ^The .+ (is|are) made with metal\.$ |
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action setvariable wtype1 LE when (is a|are a|and) light edged .+ weapon |
action setvariable wtype1 LE;setvariable wtypename1 light edged;setvariable wskill1 small edged when (is a|are a|and) light edged .+ weapon |
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action setvariable wtype1 ME when (is a|are a|and) medium edged .+ weapon |
action setvariable wtype1 ME;setvariable wtypename1 medium edged;setvariable wskill1 small edged when (is a|are a|and) medium edged .+ weapon |
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action setvariable wtype1 HE when (is a|are a|and) heavy edged .+ weapon |
action setvariable wtype1 HE;setvariable wtypename1 heavy edged;setvariable wskill1 large edged when (is a|are a|and) heavy edged .+ weapon |
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action setvariable wtype1 2HE when (is a|are a|and) two-handed edged .+ weapon |
action setvariable wtype1 2HE;setvariable wtypename1 two-handed edged;setvariable wskill1 twohanded edged when (is a|are a|and) two-handed edged .+ weapon |
||
action setvariable wtype1 LB when (is a|are a|and) light blunt .+ weapon |
action setvariable wtype1 LB;setvariable wtypename1 light blunt;setvariable wskill1 small blunt when (is a|are a|and) light blunt .+ weapon |
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action setvariable wtype1 MB when (is a|are a|and) medium blunt .+ weapon |
action setvariable wtype1 MB;setvariable wtypename1 medium blunt;setvariable wskill1 small blunt when (is a|are a|and) medium blunt .+ weapon |
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action setvariable wtype1 HB when (is a|are a|and) heavy blunt .+ weapon |
action setvariable wtype1 HB;setvariable wtypename1 heavy blunt;setvariable wskill1 large blunt when (is a|are a|and) heavy blunt .+ weapon |
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action setvariable wtype1 2HB when (is a|are a|and) two-handed blunt .+ weapon |
action setvariable wtype1 2HB;setvariable wtypename1 two-handed blunt;setvariable wskill1 twohanded blunt when (is a|are a|and) two-handed blunt .+ weapon |
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action setvariable wtype1 SL when (is|are) a sling .+ weapon |
action setvariable wtype1 SL;setvariable wtypename1 sling;setvariable wskill1 slings when (is|are) a sling .+ weapon |
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action setvariable wtype1 StS when (is|are) a staff sling .+ weapon |
action setvariable wtype1 StS;setvariable wtypename1 staff sling;setvariable wskill1 slings when (is|are) a staff sling .+ weapon |
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action setvariable wtype1 |
action setvariable wtype1 rock;setvariable wtypename1 sling ammo;setvariable wskill1 slings when ^This appears to be ammunition for slings\.$ |
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action setvariable wtype1 |
action setvariable wtype1 SB;setvariable wtypename1 short bow;setvariable wskill1 bow when (is|are) a short bow .+ weapon |
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action setvariable wtype1 |
action setvariable wtype1 LoB;setvariable wtypename1 long bow;setvariable wskill1 bow when (is|are) a long bow .+ weapon |
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action setvariable wtype1 |
action setvariable wtype1 CB;setvariable wtypename1 composite bow;setvariable wskill1 bow when (is|are) a composite bow .+ weapon |
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action setvariable wtype1 |
action setvariable wtype1 arrow;setvariable wtypename1 bow ammo;setvariable wskill1 slings when ^This appears to be ammunition for bows\.$ |
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action setvariable wtype1 |
action setvariable wtype1 LX;setvariable wtypename1 light crossbow;setvariable wskill1 crossbow when (is|are) a light crossbow .+ weapon |
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action setvariable wtype1 |
action setvariable wtype1 HX;setvariable wtypename1 heavy crossbow;setvariable wskill1 crossbow when (is|are) a heavy crossbow .+ weapon |
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action setvariable wtype1 |
action setvariable wtype1 bolt;setvariable wtypename1 crossbow ammo;setvariable wskill1 slings when ^This appears to be ammunition for crossbows\.$ |
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action setvariable wtype1 |
action setvariable wtype1 SS;setvariable wtypename1 short staff;setvariable wskill1 staves when (is a|are a|and) short staff .+ weapon |
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action setvariable |
action setvariable wtype1 QS;setvariable wtypename1 quarter staff;setvariable wskill1 staves when (is a|are a|and) quarter staff .+ weapon |
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action setvariable |
action setvariable wtype1 PI;setvariable wtypename1 pike;setvariable wskill1 polearms when (is a|are a|and) pike .+ weapon |
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action setvariable wtype1 HAL;setvariable wtypename1 halberd;setvariable wskill1 polearms when (is a|are a|and) halberd .+ weapon |
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action setvariable wtype1 parry;setvariable wskill1 brawling when ^You are certain that the .+ is a purely defensive item\.$ |
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action setvariable wtype1 elbows;setvariable wskill1 brawling when ^It appears that the .+ can be worn strapped to the elbows\.$ |
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action setvariable wtype1 hands;setvariable wskill1 brawling when ^It appears that the .+ can be worn strapped to the hands\.$ |
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action setvariable wtype1 knees;setvariable wskill1 brawling when ^It appears that the .+ can be worn strapped to the knees\.$ |
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action setvariable wtype1 feet;setvariable wskill1 brawling when ^It appears that the .+ can be worn strapped to the feet\.$ |
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action setvariable wtype2 LT;setvariable wtypename2 light thrown;setvariable wskill2 light thrown when (is|are) a light thrown and .+ weapon |
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action setvariable wtype2 HT;setvariable wtypename2 heavy thrown;setvariable wskill2 heavy thrown when (is|are) a heavy thrown and .+ weapon |
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action setvariable range melee when melee-ranged weapon |
action setvariable range melee when melee-ranged weapon |
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Line 715: | Line 726: | ||
action setvariable cold quite a bit when ^\s+quite a bit of cold damage |
action setvariable cold quite a bit when ^\s+quite a bit of cold damage |
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action setvariable electric quite a bit when ^\s+quite a bit of electric damage |
action setvariable electric quite a bit when ^\s+quite a bit of electric damage |
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action setvariable |
action setvariable puncturetypename Yes when ^\s+(.*) puncture damage increase |
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action setvariable |
action setvariable slicetypename Yes when ^\s+(.*) slice damage increase |
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action setvariable |
action setvariable impacttypename Yes when ^\s+(.*) impact damage increase |
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action setvariable foi $1 when .+ is (.*) designed for improving the force of your attacks\.$ |
action setvariable foi $1 when .+ is (.*) designed for improving the force of your attacks\.$ |
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action setvariable balance $1 when .+ is (.*) balanced |
action setvariable balance $1 when .+ is (.*) balanced |
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Line 725: | Line 736: | ||
action setvariable adraw No when ^The .+ does not appear to have an adjustable draw strength\.$ |
action setvariable adraw No when ^The .+ does not appear to have an adjustable draw strength\.$ |
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action setvariable stype lsh when is large in size\.$ |
action setvariable stype lsh;setvariable stypename large when is large in size\.$ |
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action setvariable stype msh when is medium in size\.$ |
action setvariable stype msh;setvariable stypename medium when is medium in size\.$ |
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action setvariable stype ssh when is small in size\.$ |
action setvariable stype ssh;setvariable stypename small when is small in size\.$ |
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action setvariable newshieldapp Yes when ^Your experience with shields allows a better appraisal of the protection capabilities\.$ |
action setvariable newshieldapp Yes when ^Your experience with shields allows a better appraisal of the protection capabilities\.$ |
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action setvariable sprotection $1 when .+ offers (.*) protection |
action setvariable sprotection $1 when .+ offers (.*) protection |
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Line 774: | Line 785: | ||
action setvariable construction extremely weak when ^You are certain that the .+ (is|are) extremely weak and |
action setvariable construction extremely weak when ^You are certain that the .+ (is|are) extremely weak and |
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action setvariable construction very delicate when ^You are certain that the .+ (is|are) very delicate, and |
action setvariable construction very delicate when ^You are certain that the .+ (is|are) very delicate, and |
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action setvariable construction quite fragile when ^You are certain that the .+ (is|are) quite fragile, and |
action setvariable construction quite fragile when ^You are certain that the .+ (is|are) quite fragile and easily damaged, and |
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action setvariable construction rather flimsy when ^You are certain that the .+ (is|are) rather flimsy and easily damaged, and |
action setvariable construction rather flimsy when ^You are certain that the .+ (is|are) rather flimsy and easily damaged, and |
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action setvariable construction particularly weak when ^You are certain that the .+ (is|are) particularly weak, and |
action setvariable construction particularly weak when ^You are certain that the .+ (is|are) particularly weak, and |
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Line 904: | Line 915: | ||
gosub VarBlank |
gosub VarBlank |
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pause 1 |
pause 1 |
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send |
send tap %number %1 $preposition $shop |
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waitforre ^You glance|^You quietly|^Considering the security around |
waitforre ^You glance|^You quietly|^You tap|^Considering the security around|^Somehow, I don't think so |
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send shop %number %1 $preposition $shop |
send shop %number %1 $preposition $shop |
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waitforre ^Short: |
waitforre ^Short:|^\[Type SHOP|^There is nothing to buy here |
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send appraise %number %1 $preposition $shop careful |
send appraise %number %1 $preposition $shop careful |
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wait |
wait |
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Line 913: | Line 924: | ||
if %appcostl > 0 then evalmath appcostk floor(%appcostl/0.8) |
if %appcostl > 0 then evalmath appcostk floor(%appcostl/0.8) |
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if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) |
if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) |
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gosub CommaAppcost |
if %appcostk > 0 then gosub CommaAppcost |
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gosub CommaCost |
if %appcostk > 0 then gosub CommaCost |
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if (matchre ("%wtype1", "(SB|LoB|CB)")) then var ammo arrow |
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if (matchre ("%wtype1", "(LX|HX)")) then var ammo bolt |
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if (matchre ("%wtype1", "(SL|StS)")) then var ammo rock |
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if (matchre ("%wtype1", "(LT|HT)")) then var ammo thrown |
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gosub Tagset |
gosub Tagset |
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gosub Specialset |
gosub Specialset |
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gosub Itypeset |
gosub Itypeset |
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echo Date: $date $time |
echo Date: $date $time ($roomname) |
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echo https://elanthipedia.play.net |
echo https://elanthipedia.play.net/index.php?title=Weapon:%tap&action=edit |
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echo |
echo |
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echo {{Weapon |
echo {{Weapon |
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Line 957: | Line 972: | ||
echo |itype=%itype |
echo |itype=%itype |
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echo }} |
echo }} |
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echo note=%wtypename1 (%weight stones) |
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put #log >Appraisal-$charactername.txt Date: $date $time |
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echo note=%wtypename2/%wtypename1 (%weight stones) |
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put #log >Appraisal-$charactername.txt https://elanthipedia.play.net/mediawiki/index.php?title=Weapon:%tap&action=edit |
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put #log >Appraisal-$charactername.txt Date: $date $time ($roomname) |
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put #log >Appraisal-$charactername.txt https://elanthipedia.play.net/index.php?title=Weapon:%tap&action=edit |
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put #log >Appraisal-$charactername.txt {{Weapon |
put #log >Appraisal-$charactername.txt {{Weapon |
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put #log >Appraisal-$charactername.txt |name=%tap |
put #log >Appraisal-$charactername.txt |name=%tap |
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Line 996: | Line 1,013: | ||
put #log >Appraisal-$charactername.txt }} |
put #log >Appraisal-$charactername.txt }} |
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put #log >Appraisal-$charactername.txt |
put #log >Appraisal-$charactername.txt |
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put #log >Appraisal-$charactername.txt note=%wtypename1 (%weight stones) |
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put #log >Appraisal-$charactername.txt note=%wtypename2/%wtypename1 (%weight stones) |
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put #log >Appraisal-$charactername.txt |
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#gosub verbcheck |
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return |
return |
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Line 1,001: | Line 1,022: | ||
gosub VarBlank |
gosub VarBlank |
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pause 1 |
pause 1 |
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send |
send tap %number %1 $preposition $shop |
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waitforre ^You glance|^You quietly|^Considering the security around |
waitforre ^You glance|^You quietly|^You tap|^Considering the security around|^Somehow, I don't think so |
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send shop %number %1 $preposition $shop |
send shop %number %1 $preposition $shop |
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waitforre ^Short: |
waitforre ^Short:|^\[Type SHOP|^There is nothing to buy here |
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send appraise %number %1 $preposition $shop careful |
send appraise %number %1 $preposition $shop careful |
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wait |
wait |
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Line 1,010: | Line 1,031: | ||
if %appcostl > 0 then evalmath appcostk floor(%appcostl/0.8) |
if %appcostl > 0 then evalmath appcostk floor(%appcostl/0.8) |
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if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) |
if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) |
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gosub CommaAppcost |
if %appcostk > 0 then gosub CommaAppcost |
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gosub CommaCost |
if %appcostk > 0 then gosub CommaCost |
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if (matchre ("%wtype1", "(SB|LoB|CB)")) then var ammo arrow |
if (matchre ("%wtype1", "(SB|LoB|CB)")) then var ammo arrow |
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if (matchre ("%wtype1", "(LX|HX)")) then var ammo bolt |
if (matchre ("%wtype1", "(LX|HX)")) then var ammo bolt |
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Line 1,019: | Line 1,040: | ||
gosub Specialset |
gosub Specialset |
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gosub Itypeset |
gosub Itypeset |
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echo Date: $date $time |
echo Date: $date $time ($roomname) |
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echo https://elanthipedia.play.net |
echo https://elanthipedia.play.net/index.php?title=Weapon:%tap&action=edit |
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echo |
echo |
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echo {{Weapon |
echo {{Weapon |
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Line 1,057: | Line 1,078: | ||
echo |itype=%itype |
echo |itype=%itype |
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echo }} |
echo }} |
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echo note=%wtypename1 |
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put #log >Appraisal-$charactername.txt Date: $date $time |
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put #log >Appraisal-$charactername.txt |
put #log >Appraisal-$charactername.txt Date: $date $time ($roomname) |
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put #log >Appraisal-$charactername.txt https://elanthipedia.play.net/index.php?title=Weapon:%tap&action=edit |
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put #log >Appraisal-$charactername.txt {{Weapon |
put #log >Appraisal-$charactername.txt {{Weapon |
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put #log >Appraisal-$charactername.txt |name=%tap |
put #log >Appraisal-$charactername.txt |name=%tap |
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Line 1,095: | Line 1,117: | ||
put #log >Appraisal-$charactername.txt }} |
put #log >Appraisal-$charactername.txt }} |
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put #log >Appraisal-$charactername.txt |
put #log >Appraisal-$charactername.txt |
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put #log >Appraisal-$charactername.txt note=%wtypename1 |
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put #log >Appraisal-$charactername.txt |
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#gosub verbcheck |
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return |
return |
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Line 1,100: | Line 1,125: | ||
gosub VarBlank |
gosub VarBlank |
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pause 1 |
pause 1 |
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send |
send tap %number %1 $preposition $shop |
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waitforre ^You glance|^You quietly|^Considering the security around |
waitforre ^You glance|^You quietly|^You tap|^Considering the security around|^Somehow, I don't think so |
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send shop %number %1 $preposition $shop |
send shop %number %1 $preposition $shop |
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waitforre ^Short: |
waitforre ^Short:|^\[Type SHOP|^There is nothing to buy here |
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send appraise %number %1 $preposition $shop careful |
send appraise %number %1 $preposition $shop careful |
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wait |
wait |
||
Line 1,109: | Line 1,134: | ||
if %appcostl > 0 then evalmath appcostk floor(%appcostl/0.8) |
if %appcostl > 0 then evalmath appcostk floor(%appcostl/0.8) |
||
if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) |
if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) |
||
gosub CommaAppcost |
if %appcostk > 0 then gosub CommaAppcost |
||
gosub CommaCost |
if %appcostk > 0 then gosub CommaCost |
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if (matchre ("%1", "(arrows?)")) then var wtype1 arrow |
|||
if (matchre ("%1", "(bolts?|quadrellos?|quarrels?|pulzones?)")) then var wtype1 bolt |
|||
if (matchre ("%1", "(bullets?|clumps?|lumps?|pellets?|rocks?)")) then var wtype1 rock |
|||
gosub Tagset |
gosub Tagset |
||
gosub Specialset |
gosub Specialset |
||
gosub Itypeset |
gosub Itypeset |
||
echo Date: $date $time |
echo Date: $date $time ($roomname) |
||
echo https://elanthipedia.play.net |
echo https://elanthipedia.play.net/index.php?title=Weapon:%tap&action=edit |
||
echo |
echo |
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echo {{Weapon |
echo {{Weapon |
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Line 1,146: | Line 1,168: | ||
echo |hsize=%hsize |
echo |hsize=%hsize |
||
echo |appcost=%appcost |
echo |appcost=%appcost |
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echo |wearloc=%wearloc |
|||
echo |sourcetype=- |
echo |sourcetype=- |
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echo |fname=No |
echo |fname=No |
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Line 1,153: | Line 1,174: | ||
echo |itype=%itype |
echo |itype=%itype |
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echo }} |
echo }} |
||
echo note=%wtypename1 (x) |
|||
put #log >Appraisal-$charactername.txt Date: $date $time |
|||
put #log >Appraisal-$charactername.txt |
put #log >Appraisal-$charactername.txt Date: $date $time ($roomname) |
||
put #log >Appraisal-$charactername.txt https://elanthipedia.play.net/index.php?title=Weapon:%tap&action=edit |
|||
put #log >Appraisal-$charactername.txt {{Weapon |
put #log >Appraisal-$charactername.txt {{Weapon |
||
put #log >Appraisal-$charactername.txt |name=%tap |
put #log >Appraisal-$charactername.txt |name=%tap |
||
Line 1,181: | Line 1,203: | ||
put #log >Appraisal-$charactername.txt |hsize=%hsize |
put #log >Appraisal-$charactername.txt |hsize=%hsize |
||
put #log >Appraisal-$charactername.txt |appcost=%appcost |
put #log >Appraisal-$charactername.txt |appcost=%appcost |
||
put #log >Appraisal-$charactername.txt |wearloc=%wearloc |
|||
put #log >Appraisal-$charactername.txt |sourcetype=- |
put #log >Appraisal-$charactername.txt |sourcetype=- |
||
put #log >Appraisal-$charactername.txt |fname=No |
put #log >Appraisal-$charactername.txt |fname=No |
||
Line 1,189: | Line 1,210: | ||
put #log >Appraisal-$charactername.txt }} |
put #log >Appraisal-$charactername.txt }} |
||
put #log >Appraisal-$charactername.txt |
put #log >Appraisal-$charactername.txt |
||
put #log >Appraisal-$charactername.txt note=%wtypename1 (x) |
|||
put #log >Appraisal-$charactername.txt |
|||
#gosub verbcheck |
|||
return |
return |
||
Line 1,194: | Line 1,218: | ||
gosub VarBlank |
gosub VarBlank |
||
pause 1 |
pause 1 |
||
send |
send tap %number %1 $preposition $shop |
||
waitforre ^You glance|^You quietly|^Considering the security around |
waitforre ^You glance|^You quietly|^You tap|^Considering the security around|^Somehow, I don't think so |
||
send shop %number %1 $preposition $shop |
send shop %number %1 $preposition $shop |
||
waitforre ^Short: |
waitforre ^Short:|^\[Type SHOP|^There is nothing to buy here |
||
send appraise %number %1 $preposition $shop careful |
send appraise %number %1 $preposition $shop careful |
||
wait |
wait |
||
Line 1,203: | Line 1,227: | ||
if %appcostl > 0 then evalmath appcostk floor(%appcostl/0.8) |
if %appcostl > 0 then evalmath appcostk floor(%appcostl/0.8) |
||
if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) |
if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) |
||
gosub CommaAppcost |
if %appcostk > 0 then gosub CommaAppcost |
||
gosub CommaCost |
if %appcostk > 0 then gosub CommaCost |
||
if (matchre ("% |
if (matchre ("%wtype1", "(SB|LoB|CB)")) then var ammo arrow |
||
if (matchre ("% |
if (matchre ("%wtype1", "(LX|HX)")) then var ammo bolt |
||
if (matchre ("% |
if (matchre ("%wtype1", "(SL|StS)")) then var ammo rock |
||
if (matchre ("% |
if (matchre ("%wtype1", "(LT|HT)")) then var ammo thrown |
||
gosub Tagset |
gosub Tagset |
||
gosub Specialset |
gosub Specialset |
||
gosub Itypeset |
gosub Itypeset |
||
echo Date: $date $time |
echo Date: $date $time ($roomname) |
||
echo https://elanthipedia.play.net |
echo https://elanthipedia.play.net/index.php?title=Weapon:%tap&action=edit |
||
echo |
echo |
||
echo {{Weapon |
echo {{Weapon |
||
Line 1,219: | Line 1,243: | ||
echo |newapp2=Yes |
echo |newapp2=Yes |
||
echo |brawl=yes |
echo |brawl=yes |
||
echo |noun=%1 |
echo |noun=%number %1 $preposition $shop |
||
echo |look=%look |
echo |look=%look |
||
echo <br />'''Read''': %read |
echo <br />'''Read''': %read |
||
Line 1,248: | Line 1,272: | ||
echo |itype=%itype |
echo |itype=%itype |
||
echo }} |
echo }} |
||
echo brawling (%wtype1) |
|||
put #log >Appraisal-$charactername.txt Date: $date $time |
|||
put #log >Appraisal-$charactername.txt |
put #log >Appraisal-$charactername.txt Date: $date $time ($roomname) |
||
put #log >Appraisal-$charactername.txt https://elanthipedia.play.net/index.php?title=Weapon:%tap&action=edit |
|||
put #log >Appraisal-$charactername.txt {{Weapon |
put #log >Appraisal-$charactername.txt {{Weapon |
||
put #log >Appraisal-$charactername.txt |name=%tap |
put #log >Appraisal-$charactername.txt |name=%tap |
||
Line 1,277: | Line 1,302: | ||
put #log >Appraisal-$charactername.txt |hsize=%hsize |
put #log >Appraisal-$charactername.txt |hsize=%hsize |
||
put #log >Appraisal-$charactername.txt |appcost=%appcost |
put #log >Appraisal-$charactername.txt |appcost=%appcost |
||
put #log >Appraisal-$charactername.txt |wearloc=%wearloc |
|||
put #log >Appraisal-$charactername.txt |sourcetype=- |
put #log >Appraisal-$charactername.txt |sourcetype=- |
||
put #log >Appraisal-$charactername.txt |fname=No |
put #log >Appraisal-$charactername.txt |fname=No |
||
Line 1,285: | Line 1,309: | ||
put #log >Appraisal-$charactername.txt }} |
put #log >Appraisal-$charactername.txt }} |
||
put #log >Appraisal-$charactername.txt |
put #log >Appraisal-$charactername.txt |
||
put #log >Appraisal-$charactername.txt brawling (%wtype1) |
|||
put #log >Appraisal-$charactername.txt |
|||
#gosub verbcheck |
|||
return |
return |
||
Line 1,290: | Line 1,317: | ||
gosub VarBlank |
gosub VarBlank |
||
pause 1 |
pause 1 |
||
send |
send tap %number %1 $preposition $shop |
||
waitforre ^You glance|^You quietly|^Considering the security around |
waitforre ^You glance|^You quietly|^You tap|^Considering the security around|^Somehow, I don't think so |
||
send shop %number %1 $preposition $shop |
send shop %number %1 $preposition $shop |
||
waitforre ^Short: |
waitforre ^Short:|^\[Type SHOP|^There is nothing to buy here |
||
send appraise %number %1 $preposition $shop careful |
send appraise %number %1 $preposition $shop careful |
||
wait |
wait |
||
Line 1,299: | Line 1,326: | ||
if %appcostl > 0 then evalmath appcostk floor(%appcostl/0.8) |
if %appcostl > 0 then evalmath appcostk floor(%appcostl/0.8) |
||
if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) |
if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) |
||
gosub CommaAppcost |
if %appcostk > 0 then gosub CommaAppcost |
||
gosub CommaCost |
if %appcostk > 0 then gosub CommaCost |
||
if (matchre ("%wtype1", "(SB|LoB|CB)")) then var ammo arrow |
|||
if (matchre ("%wtype1", "(LX|HX)")) then var ammo bolt |
|||
if (matchre ("%wtype1", "(SL|StS)")) then var ammo rock |
|||
if (matchre ("%wtype1", "(LT|HT)")) then var ammo thrown |
|||
gosub Tagset |
gosub Tagset |
||
gosub Specialset |
gosub Specialset |
||
gosub Itypeset |
gosub Itypeset |
||
echo Date: $date $time |
echo Date: $date $time ($roomname) |
||
echo https://elanthipedia.play.net |
echo https://elanthipedia.play.net/index.php?title=Weapon:%tap&action=edit |
||
echo |
echo |
||
echo {{Weapon |
echo {{Weapon |
||
Line 1,339: | Line 1,370: | ||
echo |itype=%itype |
echo |itype=%itype |
||
echo }} |
echo }} |
||
echo brawling (parry) |
|||
put #log >Appraisal-$charactername.txt Date: $date $time |
|||
put #log >Appraisal-$charactername.txt |
put #log >Appraisal-$charactername.txt Date: $date $time ($roomname) |
||
put #log >Appraisal-$charactername.txt https://elanthipedia.play.net/index.php?title=Weapon:%tap&action=edit |
|||
put #log >Appraisal-$charactername.txt {{Weapon |
put #log >Appraisal-$charactername.txt {{Weapon |
||
put #log >Appraisal-$charactername.txt |brawl=yes |
put #log >Appraisal-$charactername.txt |brawl=yes |
||
Line 1,367: | Line 1,399: | ||
put #log >Appraisal-$charactername.txt |hsize=%hsize |
put #log >Appraisal-$charactername.txt |hsize=%hsize |
||
put #log >Appraisal-$charactername.txt |appcost=%appcost |
put #log >Appraisal-$charactername.txt |appcost=%appcost |
||
put #log >Appraisal-$charactername.txt |wearloc=%wearloc |
|||
put #log >Appraisal-$charactername.txt |sourcetype=- |
put #log >Appraisal-$charactername.txt |sourcetype=- |
||
put #log >Appraisal-$charactername.txt |fname=No |
put #log >Appraisal-$charactername.txt |fname=No |
||
Line 1,375: | Line 1,406: | ||
put #log >Appraisal-$charactername.txt }} |
put #log >Appraisal-$charactername.txt }} |
||
put #log >Appraisal-$charactername.txt |
put #log >Appraisal-$charactername.txt |
||
put #log >Appraisal-$charactername.txt brawling (parry) |
|||
put #log >Appraisal-$charactername.txt |
|||
#gosub verbcheck |
|||
return |
return |
||
Line 1,380: | Line 1,414: | ||
gosub VarBlank |
gosub VarBlank |
||
pause 1 |
pause 1 |
||
send |
send tap %number %1 $preposition $shop |
||
waitforre ^You glance|^You quietly|^Considering the security around |
waitforre ^You glance|^You quietly|^You tap|^Considering the security around|^Somehow, I don't think so |
||
send shop %number %1 $preposition $shop |
send shop %number %1 $preposition $shop |
||
waitforre ^Short: |
waitforre ^Short:|^\[Type SHOP|^There is nothing to buy here |
||
send appraise %number %1 $preposition $shop careful |
send appraise %number %1 $preposition $shop careful |
||
wait |
wait |
||
pause .5 |
pause .5 |
||
if %newshieldapp = no then var smin |
if %newshieldapp = no then var smin NOTSET |
||
if %newshieldapp = no then var smax |
if %newshieldapp = no then var smax NOTSET |
||
if %appcostl > 0 then evalmath appcostk floor(%appcostl/0.8) |
if %appcostl > 0 then evalmath appcostk floor(%appcostl/0.8) |
||
if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) |
if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) |
||
gosub CommaAppcost |
if %appcostk > 0 then gosub CommaAppcost |
||
gosub CommaCost |
if %appcostk > 0 then gosub CommaCost |
||
if (matchre ("%wtype1", "(SB|LoB|CB)")) then var ammo arrow |
|||
if (matchre ("%wtype1", "(LX|HX)")) then var ammo bolt |
|||
if (matchre ("%wtype1", "(SL|StS)")) then var ammo rock |
|||
if (matchre ("%wtype1", "(LT|HT)")) then var ammo thrown |
|||
gosub Tagset |
gosub Tagset |
||
gosub Specialset |
gosub Specialset |
||
gosub Itypeset |
gosub Itypeset |
||
echo Date: $date $time |
echo Date: $date $time ($roomname) |
||
echo https://elanthipedia.play.net |
echo https://elanthipedia.play.net/index.php?title=Shield:%tap&action=edit |
||
echo |
echo |
||
echo {{Shield |
echo {{Shield |
||
Line 1,435: | Line 1,473: | ||
echo |itype=%itype |
echo |itype=%itype |
||
echo }} |
echo }} |
||
echo note=%stypename (%shindrance hindrance) |
|||
put #log >Appraisal-$charactername.txt Date: $date $time |
|||
put #log >Appraisal-$charactername.txt |
put #log >Appraisal-$charactername.txt Date: $date $time ($roomname) |
||
put #log >Appraisal-$charactername.txt https://elanthipedia.play.net/index.php?title=Shield:%tap&action=edit |
|||
put #log >Appraisal-$charactername.txt {{Shield |
put #log >Appraisal-$charactername.txt {{Shield |
||
put #log >Appraisal-$charactername.txt |newshieldapp=%newshieldapp |
put #log >Appraisal-$charactername.txt |newshieldapp=%newshieldapp |
||
Line 1,474: | Line 1,513: | ||
put #log >Appraisal-$charactername.txt }} |
put #log >Appraisal-$charactername.txt }} |
||
put #log >Appraisal-$charactername.txt |
put #log >Appraisal-$charactername.txt |
||
put #log >Appraisal-$charactername.txt note=%stypename (%shindrance hindrance) |
|||
put #log >Appraisal-$charactername.txt |
|||
#gosub verbcheck |
|||
return |
return |
||
Line 1,479: | Line 1,521: | ||
gosub VarBlank |
gosub VarBlank |
||
pause 1 |
pause 1 |
||
send |
send tap %number %1 $preposition $shop |
||
waitforre ^You glance|^You quietly|^Considering the security around |
waitforre ^You glance|^You quietly|^You tap|^Considering the security around|^Somehow, I don't think so |
||
send shop %number %1 $preposition $shop |
send shop %number %1 $preposition $shop |
||
waitforre ^Short: |
waitforre ^Short:|^\[Type SHOP|^There is nothing to buy here |
||
send appraise %number %1 $preposition $shop careful |
send appraise %number %1 $preposition $shop careful |
||
wait |
wait |
||
Line 1,488: | Line 1,530: | ||
if %appcostl > 0 then evalmath appcostk floor(%appcostl/0.8) |
if %appcostl > 0 then evalmath appcostk floor(%appcostl/0.8) |
||
if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) |
if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) |
||
gosub CommaAppcost |
if %appcostk > 0 then gosub CommaAppcost |
||
gosub CommaCost |
if %appcostk > 0 then gosub CommaCost |
||
if %aapuncture = %aaslice && %aapuncture = %aaimpact && %aapuncture = %aafire && %aapuncture = %aacold && %aapuncture = %aaelectrical then var absorbance %aapuncture |
if %aapuncture = %aaslice && %aapuncture = %aaimpact && %aapuncture = %aafire && %aapuncture = %aacold && %aapuncture = %aaelectrical then var absorbance %aapuncture |
||
gosub Tagset |
gosub Tagset |
||
gosub Specialset |
gosub Specialset |
||
gosub Itypeset |
gosub Itypeset |
||
echo Date: $date $time |
echo Date: $date $time ($roomname) |
||
echo https://elanthipedia.play.net |
echo https://elanthipedia.play.net/index.php?title=Armor:%tap&action=edit |
||
echo |
echo |
||
echo {{Armor |
echo {{Armor |
||
Line 1,536: | Line 1,578: | ||
echo |itype=%itype |
echo |itype=%itype |
||
echo }} |
echo }} |
||
echo note=%atype: %ahead/%aeyes/%aneck/%achest/%aback/%aabdomen/%aarms/%alegs/%ahands |
|||
put #log >Appraisal-$charactername.txt Date: $date $time |
|||
put #log >Appraisal-$charactername.txt |
put #log >Appraisal-$charactername.txt Date: $date $time ($roomname) |
||
put #log >Appraisal-$charactername.txt https://elanthipedia.play.net/index.php?title=Armor:%tap&action=edit |
|||
put #log >Appraisal-$charactername.txt {{Armor |
put #log >Appraisal-$charactername.txt {{Armor |
||
put #log >Appraisal-$charactername.txt |name=%tap |
put #log >Appraisal-$charactername.txt |name=%tap |
||
Line 1,579: | Line 1,622: | ||
put #log >Appraisal-$charactername.txt }} |
put #log >Appraisal-$charactername.txt }} |
||
put #log >Appraisal-$charactername.txt |
put #log >Appraisal-$charactername.txt |
||
put #log >Appraisal-$charactername.txt note=%atype: %ahead/%aeyes/%aneck/%achest/%aback/%aabdomen/%aarms/%alegs/%ahands |
|||
put #log >Appraisal-$charactername.txt |
|||
#gosub verbcheck |
|||
return |
return |
||
Line 1,584: | Line 1,630: | ||
gosub VarBlank |
gosub VarBlank |
||
pause 1 |
pause 1 |
||
send |
send tap %number %1 $preposition $shop |
||
waitforre ^You glance|^You quietly|^Considering the security around |
waitforre ^You glance|^You quietly|^You tap|^Considering the security around|^Somehow, I don't think so |
||
send shop %number %1 $preposition $shop |
send shop %number %1 $preposition $shop |
||
waitforre ^Short: |
waitforre ^Short:|^\[Type SHOP|^There is nothing to buy here |
||
send appraise %number %1 $preposition $shop careful |
send appraise %number %1 $preposition $shop careful |
||
wait |
wait |
||
Line 1,593: | Line 1,639: | ||
if %appcostl > 0 then evalmath appcostk floor(%appcostl/0.8) |
if %appcostl > 0 then evalmath appcostk floor(%appcostl/0.8) |
||
if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) |
if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) |
||
gosub CommaAppcost |
if %appcostk > 0 then gosub CommaAppcost |
||
gosub CommaCost |
if %appcostk > 0 then gosub CommaCost |
||
if (matchre ("%wtype1", "(SB|LoB|CB)")) then var ammo arrow |
|||
if (matchre ("%wtype1", "(LX|HX)")) then var ammo bolt |
|||
if (matchre ("%wtype1", "(SL|StS)")) then var ammo rock |
|||
if (matchre ("%wtype1", "(LT|HT)")) then var ammo thrown |
|||
gosub Tagset |
gosub Tagset |
||
gosub Typeset |
gosub Typeset |
||
echo Date: $date $time |
echo Date: $date $time ($roomname) |
||
echo https://elanthipedia.play.net |
echo https://elanthipedia.play.net/index.php?title=Item:%tap&action=edit |
||
echo |
echo |
||
echo {{Item |
echo {{Item |
||
Line 1,625: | Line 1,675: | ||
echo |metal=%metal |
echo |metal=%metal |
||
echo }} |
echo }} |
||
echo note=%wearloc: holds %maxcharge mana |
|||
put #log >Appraisal-$charactername.txt Date: $date $time |
|||
put #log >Appraisal-$charactername.txt |
put #log >Appraisal-$charactername.txt Date: $date $time ($roomname) |
||
put #log >Appraisal-$charactername.txt https://elanthipedia.play.net/index.php?title=Item:%tap&action=edit |
|||
put #log >Appraisal-$charactername.txt {{Item |
put #log >Appraisal-$charactername.txt {{Item |
||
put #log >Appraisal-$charactername.txt |name=%tap |
put #log >Appraisal-$charactername.txt |name=%tap |
||
Line 1,653: | Line 1,704: | ||
put #log >Appraisal-$charactername.txt }} |
put #log >Appraisal-$charactername.txt }} |
||
put #log >Appraisal-$charactername.txt |
put #log >Appraisal-$charactername.txt |
||
put #log >Appraisal-$charactername.txt note=%wearloc: holds %maxcharge mana |
|||
put #log >Appraisal-$charactername.txt |
|||
#gosub verbcheck |
|||
return |
return |
||
Line 1,659: | Line 1,713: | ||
var metal no |
var metal no |
||
var maxcharge DELETE THIS LINE |
var maxcharge DELETE THIS LINE |
||
var wearloc |
var wearloc - |
||
var lsize |
var lsize NOTSET |
||
var wsize |
var wsize NOTSET |
||
var hsize |
var hsize NOTSET |
||
var ilsize DELETE |
var ilsize DELETE |
||
var iwsize DELETE |
var iwsize DELETE |
||
var ihsize DELETE |
var ihsize DELETE |
||
var csize DELETE |
var csize DELETE |
||
var appcost |
var appcost NOTSET |
||
var mtags DELETE |
var mtags DELETE |
||
var mtagg DELETE |
var mtagg DELETE |
||
Line 1,712: | Line 1,766: | ||
var astagh DELETE |
var astagh DELETE |
||
var astagl DELETE |
var astagl DELETE |
||
var wtype2 |
var wtype2 NOTSET |
||
var puncturetype No |
var puncturetype No |
||
var slicetype No |
var slicetype No |
||
Line 1,726: | Line 1,780: | ||
var alegs DELETE |
var alegs DELETE |
||
var ahands DELETE |
var ahands DELETE |
||
var construction |
var construction NOTSET |
||
var typefunction - |
var typefunction - |
||
var typecon DELETE |
var typecon DELETE |
||
Line 1,732: | Line 1,786: | ||
var typeguild DELETE |
var typeguild DELETE |
||
var typerace DELETE |
var typerace DELETE |
||
var special |
var special NOTSET |
||
var itype |
var itype NOTSET |
||
return |
return |
||
Line 1,992: | Line 2,046: | ||
if (matchre ("%tap", "((battle|ceremonial|circular|crescent|curved|gladiator's|heater|jousting|kite|medium|ordinary|oval|pageant|rectangular|riot|round|rounded|shuri-kota|siege|skirmisher's|target|tower|triangular|valnik|wall|war|warrior's|wickerwork) (aegis|buckler|heater|pavise|scutum|shield|sipar|targe))")) then var itype $1 |
if (matchre ("%tap", "((battle|ceremonial|circular|crescent|curved|gladiator's|heater|jousting|kite|medium|ordinary|oval|pageant|rectangular|riot|round|rounded|shuri-kota|siege|skirmisher's|target|tower|triangular|valnik|wall|war|warrior's|wickerwork) (aegis|buckler|heater|pavise|scutum|shield|sipar|targe))")) then var itype $1 |
||
if (matchre ("%tap", "((brigandine|chain|closed|cloth|coarse|dome|field|full|great|half|heavy|insulated|lamellar|leather|light|mail|padded|plate|quilted|ring|rugged|scale|thick|visored) (aventail|backplate|balaclava|barbute|bascinet|breastplate|cap|coat|cowl|cuirass|fauld|gauntlets|gloves|greaves|hauberk|helm|hood|jerkin|leathers|lorica|mantle|mask|morion|pants|plate|robe|sallet|shirt|sleeves|tabard|tailcoat|tasset|thorakes|vambraces|vest))")) then var itype $1 |
if (matchre ("%tap", "((brigandine|chain|closed|cloth|coarse|dome|field|full|great|half|heavy|insulated|lamellar|leather|light|mail|padded|plate|quilted|ring|rugged|scale|thick|visored) (aventail|backplate|balaclava|barbute|bascinet|breastplate|cap|coat|cowl|cuirass|fauld|gauntlets|gloves|greaves|hauberk|helm|hood|jerkin|leathers|lorica|mantle|mask|morion|pants|plate|robe|sallet|shirt|sleeves|tabard|tailcoat|tasset|thorakes|vambraces|vest))")) then var itype $1 |
||
if (matchre ("%tap", "((engagement|thumb|toe|wedding) (band|ring|tailband))")) then var itype $1 |
|||
return |
return |
||
Typeset: |
Typeset: |
||
Line 2,054: | Line 2,111: | ||
if (matchre ("%tap", "(Rakash|\bafis\b|Coshivi|Enelne|Moonskin|Mrod|\bturnistil\b|\bvarna\b)")) then var typerace rakash style |
if (matchre ("%tap", "(Rakash|\bafis\b|Coshivi|Enelne|Moonskin|Mrod|\bturnistil\b|\bvarna\b)")) then var typerace rakash style |
||
if (matchre ("%tap", "(S'?[Kk]ra|ama'?hhrsk|\bArna\b|Eth'?ral'?khh|finger claw|Hav'?roth|Indakar|Irhhnth|\bMalk\b|mehath|Mhhg|\bmus\b|Nehgris|Peri'?el|q'?zhalata|Rasha|ru'?at|scale polish|sharmiit'?mhhg|Smolg|Sraan|\bT'?Lar\b|tail drape|Ushnish|Venda)")) then var typerace skra mur style |
if (matchre ("%tap", "(S'?[Kk]ra|ama'?hhrsk|\bArna\b|Eth'?ral'?khh|finger claw|Hav'?roth|Indakar|Irhhnth|\bMalk\b|mehath|Mhhg|\bmus\b|Nehgris|Peri'?el|q'?zhalata|Rasha|ru'?at|scale polish|sharmiit'?mhhg|Smolg|Sraan|\bT'?Lar\b|tail drape|Ushnish|Venda)")) then var typerace skra mur style |
||
if (matchre ("%1", "(\balb\b|apron|\barek\b|ashcloak|balac|baladrana|ballgown|bandeau|\bbelt\b|beret|blazer|blouse|bodice|bodysuit|bonnet|boots|breeches|britches|brogans|bustier|caftan|\bcap\b|\bcape\b|cassock|catils|chemise|cheongsam|chmir|chola|choli|cloak|cloche|clogs|\bcoat\b|coinec|corset|cummerbund|deerstalker|derby|dirndl|domisaha|doublet|drape|dress|eyepatch|fabric|fedora|fillet|frock|galoshes|gamantang|garter|gerri|gloves|\bgown\b|\bhac\b|\bhat\b|headband|\bhood\b|\bhose\b|ilalish|jacket|jerkin|jodhpurs|josta|khandur|\bkilt\b|kimono|kirtle|kisti|knickers|krekls|laufisana|leggings|leine|loafers|loincloth|longcoat|lusks|mantle|\bmask\b|mittens|mocc?asins|mra'?sin|\bmuff\b|muffler|nauda|\bodaj\b|overalls|\bpall\b|pantaloons|pants|pel'?hhsmur|\bpelt\b|poncho|pr'?chmir|Pr'?mra'?sin|Pr'?ysin|pumps|ra'?sarrak|rantija|\brobes?\b|\bruff\b|ruven|safos|safros|sandals|\bsari\b|sarong|sarrak|\bsash\b|scarf|shawl|shift|shirt|shoes|shroud|skirt|skullcap|slacks|slippers|smock|snood|sochi|socks|spats|stockings|stole|\bsuit\b|sundress|surcoat|suspenders|sweater|tabard|takbahn|\btam\b|tights|\btoga\b|trews|trousers|tunic|turban|uaro'?s'?sugi|vakoti|\bveil\b|\bvest\b|vestments?|vikses|vluze|waistcoat|wimple|\bwings?\b|\bwrap\b)")) then var typefunction clothing |
if (matchre ("%1", "(\balb\b|apron|\barek\b|ashcloak|balac|baladrana|ballgown|bandeau|\bbelt\b|beret|blazer|blouse|bodice|bodysuit|bonnet|boots|breeches|britches|brogans|bustier|caftan|\bcap\b|\bcape\b|cassock|catils|chemise|cheongsam|chmir|chola|choli|cloak|cloche|clogs|\bcoat\b|coinec|corset|cummerbund|deerstalker|derby|dirndl|domisaha|doublet|drape|dress|eyepatch|fabric|fedora|fillet|frock|galoshes|gamantang|garter|gerri|gloves|\bgown\b|\bhac\b|\bhat\b|headband|\bhood\b|\bhose\b|ilalish|jacket|jerkin|jodhpurs|josta|khandur|\bkilt\b|kimono|kirtle|kisti|knickers|krekls|laufisana|leggings|leine|loafers|loincloth|longcoat|lusks|mantle|\bmask\b|mittens|mocc?asins|mra'?sin|\bmuff\b|muffler|nauda|\bodaj\b|overalls|\bpall\b|pantaloons|pants|pel'?hhsmur|\bpelt\b|poncho|pr'?chmir|Pr'?mra'?sin|Pr'?ysin|pumps|ra'?sarrak|rantija|\brobes?\b|\bruff\b|ruven|safos|safros|sandals|\bsari\b|sarong|sarrak|\bsash\b|scarf|shawl|shift|shirt|shoes|shroud|skirt|skullcap|slacks|slippers|smock|snood|sochi|socks|spats|stockings|stole|\bsuit\b|sundress|surcoat|suspenders|sweater|tabard|tailcoat|takbahn|\btam\b|tights|\btoga\b|trews|trousers|tunic|turban|uaro'?s'?sugi|vakoti|\bveil\b|\bvest\b|vestments?|vikses|vluze|waistcoat|wimple|\bwings?\b|\bwrap\b)")) then var typefunction clothing |
||
if (matchre ("%1", "(\bafis\b|aggahhpel|amulet|anklet|armband|armlet|badge|\bband\b|bangle|barrette|\bbead\b|boutonniere|bracelet|bracer|breastpin|brooch|buckle|button| |
if (matchre ("%1", "(\bafis\b|aggahhpel|amulet|anklet|armband|armlet|badge|\bband\b|bangle|barrette|\bbead\b|boutonniere|bracelet|bracer|breastpin|brooch|buckle|button|\bchains?\b|charm|choker|circlet|clasp|\bclaw\b|collar|\bcord\b|crown|\bcuff\b|diadem|earcuff|earring|feather|ferroniere|fetish|garland|haircomb|hairnet|hairpin|hairsticks|handflower|hip-chain|jewels|\blei\b|locket|medal|medallion|muhenta|necklace|pearls|pendant|periapt|peyvu|pilonu|\bpin\b|por'?nidrel|rasha'?hhsograth|ribbon|\bring\b|sharmiit'?mhhg|\bstud\b|sur'?nidrel|tailband|thighband|torque|trinket|turinstil|varna|venda|wreath|wristband|wristcuff|wristlet)")) then var typefunction jewelry |
||
if (matchre ("%1", "(ashcloak|mysanda)")) then var typemagic magic |
if (matchre ("%1", "(ashcloak|mysanda)")) then var typemagic magic |
||
if (matchre ("%1", "(arrowhead|bobbin|bodkin|burin|flights|instructions|keyblank|mold|pattern|primer|shears|thread)")) then var typefunction creation |
if (matchre ("%1", "(arrowhead|bobbin|bodkin|burin|flights|instructions|keyblank|mold|pattern|primer|shears|thread)")) then var typefunction creation |
||
Line 2,127: | Line 2,184: | ||
return: |
return: |
||
return |
|||
verbcheck: |
|||
send study %number %1 $preposition $shop |
|||
wait |
|||
pause .5 |
|||
send analyze %number %1 $preposition $shop |
|||
wait |
|||
pause .5 |
|||
send focus %number %1 $preposition $shop |
|||
wait |
|||
pause .5 |
|||
return |
return |
||
end: |
end: |
||
send shop |
send shop |
||
waitforre ^\[Type SHOP \[ITEM\] to see what's on it\.\]$|^There is nothing to buy here |
|||
send shop $shop |
send shop $shop |
||
waitforre ^\[Type SHOP \[GOOD\] to see some details about it\.\]$|^There is nothing to buy here |
|||
echo Last noun: %1 ($preposition $shop) |
echo Last noun: %1 ($preposition $shop) |
||
put #class racial on |
put #class racial on |
||
Line 2,143: | Line 2,212: | ||
==Script (Held Items and Measuring)== |
==Script (Held Items and Measuring)== |
||
<pre> |
<pre>#debuglevel 10 |
||
put #class rp on |
|||
put #class arrive off |
put #class arrive off |
||
put #class joust off |
put #class joust off |
||
Line 2,158: | Line 2,228: | ||
if $lefthand = Empty then |
if $lefthand = Empty then |
||
{ |
{ |
||
send get my yardstick |
send get my $yardstick |
||
waitforre ^You get|^You are already holding that |
waitforre ^You get|^You are already holding that |
||
} |
} |
||
Line 2,191: | Line 2,261: | ||
action setvariable wearloc upper arm when ^It appears that .+ can be worn on the upper ?arm\.$ |
action setvariable wearloc upper arm when ^It appears that .+ can be worn on the upper ?arm\.$ |
||
action setvariable weight $1 when ^You are certain that .+ weighs exactly (\d+) (stones?)\.$ |
action setvariable weight $1 when ^You are certain that .+ weighs exactly (\d+) (stones?)\.$ |
||
action setvariable lsize $1;setvariable wsize $2;setvariable hsize $3 when ^You compare your .+ with the .+ yardstick several times and are certain the length measures ( |
action setvariable lsize $1;setvariable wsize $2;setvariable hsize $3 when ^You compare your .+ with the .+ yardstick several times and are certain the length measures (.+) spans?, the width measures (.+) spans? and the height measures (.+) spans?\.$ |
||
action setvariable ilsize $1;setvariable iwsize $2;setvariable ihsize $3;setvariable csize $4 when ^You compare your .+ with the .+ yardstick several times and are certain the interior length measures ( |
action setvariable ilsize $1;setvariable iwsize $2;setvariable ihsize $3;setvariable csize $4 when ^You compare your .+ with the .+ yardstick several times and are certain the interior length measures (.+) spans?, the interior width measures (.+) spans?, the interior height measures (.+) spans? and the .+ appears capable of holding about (\d+) stones of weight\.$ |
||
action setvariable appcostk $2 when ^You are certain that .+ (is|are) worth exactly (\d+) (?i:kronars)\.$ |
action setvariable appcostk $2 when ^You are certain that .+ (is|are) worth exactly (\d+) (?i:kronars)\.$ |
||
action setvariable appcostk 1 when ^You are certain that .+ (is|are) worth exactly 1 (?i:kronar)\.$ |
action setvariable appcostk 1 when ^You are certain that .+ (is|are) worth exactly 1 (?i:kronar)\.$ |
||
action setvariable appcostk 0 when ^You are certain that .+ (is|are) worth exactly nothing\.$ |
action setvariable appcostk 0 when ^You are certain that .+ (is|are) worth exactly nothing\.$ |
||
action setvariable appcostk |
action setvariable appcostk - when ^There doesn't appear to be anything in the gem pouch\.$ |
||
action setvariable appcostk - when is made for easy storage of gems, and is used by gemshops everywhere to handle bulk transactions\.$ |
|||
action setvariable appcostl $2 when ^You are certain that .+ (is|are) worth exactly (\d+) (?i:lirums)\.$ |
action setvariable appcostl $2 when ^You are certain that .+ (is|are) worth exactly (\d+) (?i:lirums)\.$ |
||
action setvariable appcostl 1 when ^You are certain that .+ (is|are) worth exactly 1 (?i:lirum)\.$ |
action setvariable appcostl 1 when ^You are certain that .+ (is|are) worth exactly 1 (?i:lirum)\.$ |
||
Line 2,205: | Line 2,276: | ||
action setvariable metal yes when ^The .+ (is|are) made with metal\.$ |
action setvariable metal yes when ^The .+ (is|are) made with metal\.$ |
||
action setvariable wtype1 LE when (is a|are a|and) light edged .+ weapon |
action setvariable wtype1 LE;setvariable wtypename1 light edged;setvariable wskill1 small edged when (is a|are a|and) light edged .+ weapon |
||
action setvariable wtype1 ME when (is a|are a|and) medium edged .+ weapon |
action setvariable wtype1 ME;setvariable wtypename1 medium edged;setvariable wskill1 small edged when (is a|are a|and) medium edged .+ weapon |
||
action setvariable wtype1 HE when (is a|are a|and) heavy edged .+ weapon |
action setvariable wtype1 HE;setvariable wtypename1 heavy edged;setvariable wskill1 large edged when (is a|are a|and) heavy edged .+ weapon |
||
action setvariable wtype1 2HE when (is a|are a|and) two-handed edged .+ weapon |
action setvariable wtype1 2HE;setvariable wtypename1 two-handed edged;setvariable wskill1 twohanded edged when (is a|are a|and) two-handed edged .+ weapon |
||
action setvariable wtype1 LB when (is a|are a|and) light blunt .+ weapon |
action setvariable wtype1 LB;setvariable wtypename1 light blunt;setvariable wskill1 small blunt when (is a|are a|and) light blunt .+ weapon |
||
action setvariable wtype1 MB when (is a|are a|and) medium blunt .+ weapon |
action setvariable wtype1 MB;setvariable wtypename1 medium blunt;setvariable wskill1 small blunt when (is a|are a|and) medium blunt .+ weapon |
||
action setvariable wtype1 HB when (is a|are a|and) heavy blunt .+ weapon |
action setvariable wtype1 HB;setvariable wtypename1 heavy blunt;setvariable wskill1 large blunt when (is a|are a|and) heavy blunt .+ weapon |
||
action setvariable wtype1 2HB when (is a|are a|and) two-handed blunt .+ weapon |
action setvariable wtype1 2HB;setvariable wtypename1 two-handed blunt;setvariable wskill1 twohanded blunt when (is a|are a|and) two-handed blunt .+ weapon |
||
action setvariable wtype1 SL when (is|are) a sling .+ weapon |
action setvariable wtype1 SL;setvariable wtypename1 sling;setvariable wskill1 slings when (is|are) a sling .+ weapon |
||
action setvariable wtype1 StS when (is|are) a staff sling .+ weapon |
action setvariable wtype1 StS;setvariable wtypename1 staff sling;setvariable wskill1 slings when (is|are) a staff sling .+ weapon |
||
action setvariable wtype1 |
action setvariable wtype1 rock;setvariable wtypename1 sling ammo;setvariable wskill1 slings when ^This appears to be ammunition for slings\.$ |
||
action setvariable wtype1 |
action setvariable wtype1 SB;setvariable wtypename1 short bow;setvariable wskill1 bow when (is|are) a short bow .+ weapon |
||
action setvariable wtype1 |
action setvariable wtype1 LoB;setvariable wtypename1 long bow;setvariable wskill1 bow when (is|are) a long bow .+ weapon |
||
action setvariable wtype1 |
action setvariable wtype1 CB;setvariable wtypename1 composite bow;setvariable wskill1 bow when (is|are) a composite bow .+ weapon |
||
action setvariable wtype1 |
action setvariable wtype1 arrow;setvariable wtypename1 bow ammo;setvariable wskill1 slings when ^This appears to be ammunition for bows\.$ |
||
action setvariable wtype1 |
action setvariable wtype1 LX;setvariable wtypename1 light crossbow;setvariable wskill1 crossbow when (is|are) a light crossbow .+ weapon |
||
action setvariable wtype1 |
action setvariable wtype1 HX;setvariable wtypename1 heavy crossbow;setvariable wskill1 crossbow when (is|are) a heavy crossbow .+ weapon |
||
action setvariable wtype1 |
action setvariable wtype1 bolt;setvariable wtypename1 crossbow ammo;setvariable wskill1 slings when ^This appears to be ammunition for crossbows\.$ |
||
action setvariable wtype1 |
action setvariable wtype1 SS;setvariable wtypename1 short staff;setvariable wskill1 staves when (is a|are a|and) short staff .+ weapon |
||
action setvariable |
action setvariable wtype1 QS;setvariable wtypename1 quarter staff;setvariable wskill1 staves when (is a|are a|and) quarter staff .+ weapon |
||
action setvariable |
action setvariable wtype1 HAL;setvariable wtypename1 halberd;setvariable wskill1 polearms when (is a|are a|and) halberd .+ weapon |
||
action setvariable wtype1 parry;setvariable wskill1 brawling when ^You are certain that the .+ is a purely defensive item\.$ |
|||
action setvariable wtype1 elbows;setvariable wskill1 brawling when ^It appears that the .+ can be worn strapped to the elbows\.$ |
|||
action setvariable wtype1 hands;setvariable wskill1 brawling when ^It appears that the .+ can be worn strapped to the hands\.$ |
|||
action setvariable wtype1 knees;setvariable wskill1 brawling when ^It appears that the .+ can be worn strapped to the knees\.$ |
|||
action setvariable wtype1 feet;setvariable wskill1 brawling when ^It appears that the .+ can be worn strapped to the feet\.$ |
|||
action setvariable wtype2 LT;setvariable wtypename2 light thrown;setvariable wskill2 light thrown when (is|are) a light thrown and .+ weapon |
|||
action setvariable wtype2 HT;setvariable wtypename2 heavy thrown;setvariable wskill2 heavy thrown when (is|are) a heavy thrown and .+ weapon |
|||
action setvariable range melee when melee-ranged weapon |
action setvariable range melee when melee-ranged weapon |
||
Line 2,241: | Line 2,319: | ||
action setvariable cold quite a bit when ^\s+quite a bit of cold damage |
action setvariable cold quite a bit when ^\s+quite a bit of cold damage |
||
action setvariable electric quite a bit when ^\s+quite a bit of electric damage |
action setvariable electric quite a bit when ^\s+quite a bit of electric damage |
||
action setvariable |
action setvariable puncturetypename Yes when ^\s+(.*) puncture damage increase |
||
action setvariable |
action setvariable slicetypename Yes when ^\s+(.*) slice damage increase |
||
action setvariable |
action setvariable impacttypename Yes when ^\s+(.*) impact damage increase |
||
action setvariable foi $1 when .+ is (.*) designed for improving the force of your attacks\.$ |
action setvariable foi $1 when .+ is (.*) designed for improving the force of your attacks\.$ |
||
action setvariable balance $1 when .+ is (.*) balanced |
action setvariable balance $1 when .+ is (.*) balanced |
||
Line 2,251: | Line 2,329: | ||
action setvariable adraw No when ^The .+ does not appear to have an adjustable draw strength\.$ |
action setvariable adraw No when ^The .+ does not appear to have an adjustable draw strength\.$ |
||
action setvariable stype lsh when is large in size\.$ |
action setvariable stype lsh;setvariable stypename large when is large in size\.$ |
||
action setvariable stype msh when is medium in size\.$ |
action setvariable stype msh;setvariable stypename medium when is medium in size\.$ |
||
action setvariable stype ssh when is small in size\.$ |
action setvariable stype ssh;setvariable stypename small when is small in size\.$ |
||
action setvariable newshieldapp Yes when ^Your experience with shields allows a better appraisal of the protection capabilities\.$ |
action setvariable newshieldapp Yes when ^Your experience with shields allows a better appraisal of the protection capabilities\.$ |
||
action setvariable sprotection $1 when .+ offers (.*) protection |
action setvariable sprotection $1 when .+ offers (.*) protection |
||
Line 2,300: | Line 2,378: | ||
action setvariable construction extremely weak when ^You are certain that the .+ (is|are) extremely weak and |
action setvariable construction extremely weak when ^You are certain that the .+ (is|are) extremely weak and |
||
action setvariable construction very delicate when ^You are certain that the .+ (is|are) very delicate, and |
action setvariable construction very delicate when ^You are certain that the .+ (is|are) very delicate, and |
||
action setvariable construction quite fragile when ^You are certain that the .+ (is|are) quite fragile, and |
action setvariable construction quite fragile when ^You are certain that the .+ (is|are) quite fragile and easily damaged, and |
||
action setvariable construction rather flimsy when ^You are certain that the .+ (is|are) rather flimsy and easily damaged, and |
action setvariable construction rather flimsy when ^You are certain that the .+ (is|are) rather flimsy and easily damaged, and |
||
action setvariable construction particularly weak when ^You are certain that the .+ (is|are) particularly weak, and |
action setvariable construction particularly weak when ^You are certain that the .+ (is|are) particularly weak, and |
||
Line 2,327: | Line 2,405: | ||
echo Enter Type Number: |
echo Enter Type Number: |
||
matchre WeaponApp1 ^1 |
matchre WeaponApp1 ^1$ |
||
matchre WeaponApp2 ^2 |
matchre WeaponApp2 ^2$ |
||
matchre WeaponApp3 ^3 |
matchre WeaponApp3 ^3$ |
||
matchre WeaponApp4 ^4 |
matchre WeaponApp4 ^4$ |
||
matchre WeaponApp5 ^5 |
matchre WeaponApp5 ^5$ |
||
matchre ShieldApp ^6 |
matchre ShieldApp ^6$ |
||
matchre ArmorApp ^7 |
matchre ArmorApp ^7$ |
||
matchre ItemApp ^8 |
matchre ItemApp ^8$ |
||
matchre ItemApp ^9$ |
|||
matchwait |
matchwait |
||
Line 2,340: | Line 2,419: | ||
var number %numbers(%numbers.index) |
var number %numbers(%numbers.index) |
||
gosub AppraiseWeapon1 |
gosub AppraiseWeapon1 |
||
goto |
goto verbcheck |
||
WeaponApp2: |
WeaponApp2: |
||
var number %numbers(%numbers.index) |
var number %numbers(%numbers.index) |
||
gosub AppraiseWeapon2 |
gosub AppraiseWeapon2 |
||
goto |
goto verbcheck |
||
WeaponApp3: |
WeaponApp3: |
||
var number %numbers(%numbers.index) |
var number %numbers(%numbers.index) |
||
gosub AppraiseWeapon3 |
gosub AppraiseWeapon3 |
||
goto |
goto verbcheck |
||
WeaponApp4: |
WeaponApp4: |
||
var number %numbers(%numbers.index) |
var number %numbers(%numbers.index) |
||
gosub AppraiseWeapon4 |
gosub AppraiseWeapon4 |
||
goto |
goto verbcheck |
||
WeaponApp5: |
WeaponApp5: |
||
var number %numbers(%numbers.index) |
var number %numbers(%numbers.index) |
||
gosub AppraiseWeapon5 |
gosub AppraiseWeapon5 |
||
goto |
goto verbcheck |
||
ShieldApp: |
ShieldApp: |
||
var number %numbers(%numbers.index) |
var number %numbers(%numbers.index) |
||
gosub AppraiseShield |
gosub AppraiseShield |
||
goto |
goto verbcheck |
||
ArmorApp: |
ArmorApp: |
||
var number %numbers(%numbers.index) |
var number %numbers(%numbers.index) |
||
gosub AppraiseArmor |
gosub AppraiseArmor |
||
goto |
goto verbcheck |
||
ItemApp: |
ItemApp: |
||
var number %numbers(%numbers.index) |
var number %numbers(%numbers.index) |
||
gosub AppraiseItem |
gosub AppraiseItem |
||
goto |
goto verbcheck |
||
AppraiseWeapon1: |
AppraiseWeapon1: |
||
Line 2,384: | Line 2,463: | ||
send look my $righthandnoun |
send look my $righthandnoun |
||
pause .5 |
pause .5 |
||
send inventory held |
|||
send read my $righthandnoun |
|||
waitforre ^In your right hand, you are carrying (an?|some|the) (.+), and in your left hand, you are carrying.+ |
|||
send look my $righthandnoun |
|||
pause .5 |
pause .5 |
||
send appraise my $righthandnoun careful |
send appraise my $righthandnoun careful |
||
wait |
wait |
||
pause |
pause 1 |
||
send measure my $righthandnoun with yardstick |
send measure my $righthandnoun with $yardstick |
||
wait |
wait |
||
pause .5 |
pause .5 |
||
send stow my $yardstick |
|||
waitforre ^You put|^Stow what |
|||
if %appcostl > 0 then evalmath appcostk floor(%appcostl/0.8) |
if %appcostl > 0 then evalmath appcostk floor(%appcostl/0.8) |
||
if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) |
if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) |
||
gosub CommaAppcost |
if %appcostk > 0 then gosub CommaAppcost |
||
gosub CommaCost |
if %appcostk > 0 then gosub CommaCost |
||
if (matchre ("%wtype1", "(SB|LoB|CB)")) then var ammo arrow |
|||
if (matchre ("%wtype1", "(LX|HX)")) then var ammo bolt |
|||
if (matchre ("%wtype1", "(SL|StS)")) then var ammo rock |
|||
if (matchre ("%wtype1", "(LT|HT)")) then var ammo thrown |
|||
gosub Tagset |
gosub Tagset |
||
gosub Specialset |
gosub Specialset |
||
gosub Itypeset |
gosub Itypeset |
||
gosub Dimensionset |
gosub Dimensionset |
||
echo Date: $date $time |
echo Date: $date $time ($roomname) |
||
echo https://elanthipedia.play.net |
echo https://elanthipedia.play.net/index.php?title=Weapon:%tap&action=edit |
||
echo |
echo |
||
echo {{Weapon |
echo {{Weapon |
||
Line 2,439: | Line 2,526: | ||
echo |itype=%itype |
echo |itype=%itype |
||
echo }} |
echo }} |
||
echo note=%wtypename1 (%weight stones) |
|||
put #log >Appraisal-$charactername.txt Date: $date $time |
|||
echo note=%wtypename2/%wtypename1 (%weight stones) |
|||
put #log >Appraisal-$charactername.txt https://elanthipedia.play.net/mediawiki/index.php?title=Weapon:%tap&action=edit |
|||
put #log >Appraisal-$charactername.txt Date: $date $time ($roomname) |
|||
put #log >Appraisal-$charactername.txt https://elanthipedia.play.net/index.php?title=Weapon:%tap&action=edit |
|||
put #log >Appraisal-$charactername.txt {{Weapon |
put #log >Appraisal-$charactername.txt {{Weapon |
||
put #log >Appraisal-$charactername.txt |name=%tap |
put #log >Appraisal-$charactername.txt |name=%tap |
||
Line 2,478: | Line 2,567: | ||
put #log >Appraisal-$charactername.txt }} |
put #log >Appraisal-$charactername.txt }} |
||
put #log >Appraisal-$charactername.txt |
put #log >Appraisal-$charactername.txt |
||
put #log >Appraisal-$charactername.txt note=%wtypename1 (%weight stones) |
|||
put #log >Appraisal-$charactername.txt note=%wtypename2/%wtypename1 (%weight stones) |
|||
put #log >Appraisal-$charactername.txt |
|||
gosub verbcheck |
|||
return |
return |
||
Line 2,483: | Line 2,576: | ||
gosub VarBlank |
gosub VarBlank |
||
pause 1 |
pause 1 |
||
send inventory held |
|||
waitforre ^In your right hand, you are carrying (an?|some|the) (.+), and in your left hand, you are carrying.+ |
|||
send inventory held |
send inventory held |
||
waitforre ^In your right hand, you are carrying (an?|some|the) (.+), and in your left hand, you are carrying.+ |
waitforre ^In your right hand, you are carrying (an?|some|the) (.+), and in your left hand, you are carrying.+ |
||
send look my $righthandnoun |
send look my $righthandnoun |
||
pause .5 |
|||
send read my $righthandnoun |
|||
pause .5 |
pause .5 |
||
send appraise my $righthandnoun careful |
send appraise my $righthandnoun careful |
||
wait |
wait |
||
pause |
pause 1 |
||
send measure my $righthandnoun with yardstick |
send measure my $righthandnoun with $yardstick |
||
wait |
wait |
||
pause .5 |
pause .5 |
||
send stow my $yardstick |
|||
waitforre ^You put|^Stow what |
|||
if %appcostl > 0 then evalmath appcostk floor(%appcostl/0.8) |
if %appcostl > 0 then evalmath appcostk floor(%appcostl/0.8) |
||
if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) |
if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) |
||
gosub CommaAppcost |
if %appcostk > 0 then gosub CommaAppcost |
||
gosub CommaCost |
if %appcostk > 0 then gosub CommaCost |
||
if (matchre ("%wtype1", "(SB|LoB|CB)")) then var ammo arrow |
if (matchre ("%wtype1", "(SB|LoB|CB)")) then var ammo arrow |
||
if (matchre ("%wtype1", "(LX|HX)")) then var ammo bolt |
if (matchre ("%wtype1", "(LX|HX)")) then var ammo bolt |
||
Line 2,507: | Line 2,602: | ||
gosub Itypeset |
gosub Itypeset |
||
gosub Dimensionset |
gosub Dimensionset |
||
echo Date: $date $time |
echo Date: $date $time ($roomname) |
||
echo https://elanthipedia.play.net |
echo https://elanthipedia.play.net/index.php?title=Weapon:%tap&action=edit |
||
echo |
echo |
||
echo {{Weapon |
echo {{Weapon |
||
Line 2,545: | Line 2,640: | ||
echo |itype=%itype |
echo |itype=%itype |
||
echo }} |
echo }} |
||
echo note=%wtypename1 |
|||
put #log >Appraisal-$charactername.txt Date: $date $time |
|||
put #log >Appraisal-$charactername.txt |
put #log >Appraisal-$charactername.txt Date: $date $time ($roomname) |
||
put #log >Appraisal-$charactername.txt https://elanthipedia.play.net/index.php?title=Weapon:%tap&action=edit |
|||
put #log >Appraisal-$charactername.txt {{Weapon |
put #log >Appraisal-$charactername.txt {{Weapon |
||
put #log >Appraisal-$charactername.txt |name=%tap |
put #log >Appraisal-$charactername.txt |name=%tap |
||
Line 2,583: | Line 2,679: | ||
put #log >Appraisal-$charactername.txt }} |
put #log >Appraisal-$charactername.txt }} |
||
put #log >Appraisal-$charactername.txt |
put #log >Appraisal-$charactername.txt |
||
put #log >Appraisal-$charactername.txt note=%wtypename1 |
|||
put #log >Appraisal-$charactername.txt |
|||
gosub verbcheck |
|||
return |
return |
||
Line 2,588: | Line 2,687: | ||
gosub VarBlank |
gosub VarBlank |
||
pause 1 |
pause 1 |
||
send inventory held |
|||
waitforre ^In your right hand, you are carrying (an?|some|the) (.+), and in your left hand, you are carrying.+ |
|||
send inventory held |
send inventory held |
||
waitforre ^In your right hand, you are carrying (an?|some|the) (.+), and in your left hand, you are carrying.+ |
waitforre ^In your right hand, you are carrying (an?|some|the) (.+), and in your left hand, you are carrying.+ |
||
send look my $righthandnoun |
send look my $righthandnoun |
||
pause .5 |
|||
send read my $righthandnoun |
|||
pause .5 |
pause .5 |
||
send appraise my $righthandnoun careful |
send appraise my $righthandnoun careful |
||
wait |
wait |
||
pause |
pause 1 |
||
send measure my $righthandnoun with yardstick |
send measure my $righthandnoun with $yardstick |
||
wait |
wait |
||
pause .5 |
pause .5 |
||
send stow my $yardstick |
|||
waitforre ^You put|^Stow what |
|||
if %appcostl > 0 then evalmath appcostk floor(%appcostl/0.8) |
if %appcostl > 0 then evalmath appcostk floor(%appcostl/0.8) |
||
if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) |
if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) |
||
gosub CommaAppcost |
if %appcostk > 0 then gosub CommaAppcost |
||
gosub CommaCost |
if %appcostk > 0 then gosub CommaCost |
||
if (matchre ("$righthandnoun", "(arrows?)")) then var wtype1 arrow |
|||
if (matchre ("$righthandnoun", "(bolts?|quadrellos?|quarrels?|pulzones?)")) then var wtype1 bolt |
|||
if (matchre ("$righthandnoun", "(bullets?|clumps?|lumps?|pellets?|rocks?)")) then var wtype1 rock |
|||
gosub Tagset |
gosub Tagset |
||
gosub Specialset |
gosub Specialset |
||
gosub Itypeset |
gosub Itypeset |
||
gosub Dimensionset |
gosub Dimensionset |
||
echo Date: $date $time |
echo Date: $date $time ($roomname) |
||
echo https://elanthipedia.play.net |
echo https://elanthipedia.play.net/index.php?title=Weapon:%tap&action=edit |
||
echo |
echo |
||
echo {{Weapon |
echo {{Weapon |
||
Line 2,647: | Line 2,745: | ||
echo |itype=%itype |
echo |itype=%itype |
||
echo }} |
echo }} |
||
echo note=%wtypename1 (x) |
|||
put #log >Appraisal-$charactername.txt Date: $date $time |
|||
put #log >Appraisal-$charactername.txt |
put #log >Appraisal-$charactername.txt Date: $date $time ($roomname) |
||
put #log >Appraisal-$charactername.txt https://elanthipedia.play.net/index.php?title=Weapon:%tap&action=edit |
|||
put #log >Appraisal-$charactername.txt {{Weapon |
put #log >Appraisal-$charactername.txt {{Weapon |
||
put #log >Appraisal-$charactername.txt |name=%tap |
put #log >Appraisal-$charactername.txt |name=%tap |
||
Line 2,683: | Line 2,782: | ||
put #log >Appraisal-$charactername.txt }} |
put #log >Appraisal-$charactername.txt }} |
||
put #log >Appraisal-$charactername.txt |
put #log >Appraisal-$charactername.txt |
||
put #log >Appraisal-$charactername.txt note=%wtypename1 (x) |
|||
put #log >Appraisal-$charactername.txt |
|||
gosub verbcheck |
|||
return |
return |
||
Line 2,688: | Line 2,790: | ||
gosub VarBlank |
gosub VarBlank |
||
pause 1 |
pause 1 |
||
send inventory held |
|||
waitforre ^In your right hand, you are carrying (an?|some|the) (.+), and in your left hand, you are carrying.+ |
|||
send inventory held |
send inventory held |
||
waitforre ^In your right hand, you are carrying (an?|some|the) (.+), and in your left hand, you are carrying.+ |
waitforre ^In your right hand, you are carrying (an?|some|the) (.+), and in your left hand, you are carrying.+ |
||
send look my $righthandnoun |
send look my $righthandnoun |
||
pause .5 |
|||
send read my $righthandnoun |
|||
pause .5 |
pause .5 |
||
send appraise my $righthandnoun careful |
send appraise my $righthandnoun careful |
||
wait |
wait |
||
pause |
pause 1 |
||
send measure my $righthandnoun with yardstick |
send measure my $righthandnoun with $yardstick |
||
wait |
wait |
||
pause .5 |
pause .5 |
||
send stow my $yardstick |
|||
waitforre ^You put|^Stow what |
|||
if %appcostl > 0 then evalmath appcostk floor(%appcostl/0.8) |
if %appcostl > 0 then evalmath appcostk floor(%appcostl/0.8) |
||
if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) |
if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) |
||
gosub CommaAppcost |
if %appcostk > 0 then gosub CommaAppcost |
||
gosub CommaCost |
if %appcostk > 0 then gosub CommaCost |
||
if (matchre (" |
if (matchre ("%wtype1", "(SB|LoB|CB)")) then var ammo arrow |
||
if (matchre ("% |
if (matchre ("%wtype1", "(LX|HX)")) then var ammo bolt |
||
if (matchre ("% |
if (matchre ("%wtype1", "(SL|StS)")) then var ammo rock |
||
if (matchre (" |
if (matchre ("%wtype1", "(LT|HT)")) then var ammo thrown |
||
gosub Tagset |
gosub Tagset |
||
gosub Specialset |
gosub Specialset |
||
gosub Itypeset |
gosub Itypeset |
||
gosub Dimensionset |
gosub Dimensionset |
||
echo Date: $date $time |
echo Date: $date $time ($roomname) |
||
echo https://elanthipedia.play.net |
echo https://elanthipedia.play.net/index.php?title=Weapon:%tap&action=edit |
||
echo |
echo |
||
echo {{Weapon |
echo {{Weapon |
||
Line 2,748: | Line 2,852: | ||
echo |itype=%itype |
echo |itype=%itype |
||
echo }} |
echo }} |
||
echo brawling (%wtype1) |
|||
put #log >Appraisal-$charactername.txt Date: $date $time |
|||
put #log >Appraisal-$charactername.txt |
put #log >Appraisal-$charactername.txt Date: $date $time ($roomname) |
||
put #log >Appraisal-$charactername.txt https://elanthipedia.play.net/index.php?title=Weapon:%tap&action=edit |
|||
put #log >Appraisal-$charactername.txt {{Weapon |
put #log >Appraisal-$charactername.txt {{Weapon |
||
put #log >Appraisal-$charactername.txt |name=%tap |
put #log >Appraisal-$charactername.txt |name=%tap |
||
Line 2,785: | Line 2,890: | ||
put #log >Appraisal-$charactername.txt }} |
put #log >Appraisal-$charactername.txt }} |
||
put #log >Appraisal-$charactername.txt |
put #log >Appraisal-$charactername.txt |
||
put #log >Appraisal-$charactername.txt brawling (%wtype1) |
|||
put #log >Appraisal-$charactername.txt |
|||
gosub verbcheck |
|||
return |
return |
||
Line 2,790: | Line 2,898: | ||
gosub VarBlank |
gosub VarBlank |
||
pause 1 |
pause 1 |
||
send inventory held |
|||
waitforre ^In your right hand, you are carrying (an?|some|the) (.+), and in your left hand, you are carrying.+ |
|||
send inventory held |
send inventory held |
||
waitforre ^In your right hand, you are carrying (an?|some|the) (.+), and in your left hand, you are carrying.+ |
waitforre ^In your right hand, you are carrying (an?|some|the) (.+), and in your left hand, you are carrying.+ |
||
send look my $righthandnoun |
send look my $righthandnoun |
||
pause .5 |
|||
send read my $righthandnoun |
|||
pause .5 |
pause .5 |
||
send appraise my $righthandnoun careful |
send appraise my $righthandnoun careful |
||
wait |
wait |
||
pause |
pause 1 |
||
send measure my $righthandnoun with yardstick |
send measure my $righthandnoun with $yardstick |
||
wait |
wait |
||
pause .5 |
pause .5 |
||
send stow my $yardstick |
|||
waitforre ^You put|^Stow what |
|||
if %appcostl > 0 then evalmath appcostk floor(%appcostl/0.8) |
if %appcostl > 0 then evalmath appcostk floor(%appcostl/0.8) |
||
if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) |
if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) |
||
gosub CommaAppcost |
if %appcostk > 0 then gosub CommaAppcost |
||
gosub CommaCost |
if %appcostk > 0 then gosub CommaCost |
||
if (matchre ("%wtype1", "(SB|LoB|CB)")) then var ammo arrow |
|||
if (matchre ("%wtype1", "(LX|HX)")) then var ammo bolt |
|||
if (matchre ("%wtype1", "(SL|StS)")) then var ammo rock |
|||
if (matchre ("%wtype1", "(LT|HT)")) then var ammo thrown |
|||
gosub Tagset |
gosub Tagset |
||
gosub Specialset |
gosub Specialset |
||
gosub Itypeset |
gosub Itypeset |
||
gosub Dimensionset |
gosub Dimensionset |
||
echo Date: $date $time |
echo Date: $date $time ($roomname) |
||
echo https://elanthipedia.play.net |
echo https://elanthipedia.play.net/index.php?title=Weapon:%tap&action=edit |
||
echo |
echo |
||
echo {{Weapon |
echo {{Weapon |
||
Line 2,845: | Line 2,959: | ||
echo |itype=%itype |
echo |itype=%itype |
||
echo }} |
echo }} |
||
echo brawling (parry) |
|||
put #log >Appraisal-$charactername.txt Date: $date $time |
|||
put #log >Appraisal-$charactername.txt |
put #log >Appraisal-$charactername.txt Date: $date $time ($roomname) |
||
put #log >Appraisal-$charactername.txt https://elanthipedia.play.net/index.php?title=Weapon:%tap&action=edit |
|||
put #log >Appraisal-$charactername.txt {{Weapon |
put #log >Appraisal-$charactername.txt {{Weapon |
||
put #log >Appraisal-$charactername.txt |brawl=yes |
put #log >Appraisal-$charactername.txt |brawl=yes |
||
Line 2,881: | Line 2,996: | ||
put #log >Appraisal-$charactername.txt }} |
put #log >Appraisal-$charactername.txt }} |
||
put #log >Appraisal-$charactername.txt |
put #log >Appraisal-$charactername.txt |
||
put #log >Appraisal-$charactername.txt brawling (parry) |
|||
put #log >Appraisal-$charactername.txt |
|||
gosub verbcheck |
|||
return |
return |
||
Line 2,886: | Line 3,004: | ||
gosub VarBlank |
gosub VarBlank |
||
pause 1 |
pause 1 |
||
send inventory held |
|||
waitforre ^In your right hand, you are carrying (an?|some|the) (.+), and in your left hand, you are carrying.+ |
|||
send inventory held |
send inventory held |
||
waitforre ^In your right hand, you are carrying (an?|some|the) (.+), and in your left hand, you are carrying.+ |
waitforre ^In your right hand, you are carrying (an?|some|the) (.+), and in your left hand, you are carrying.+ |
||
send look my $righthandnoun |
send look my $righthandnoun |
||
pause .5 |
|||
send read my $righthandnoun |
|||
pause .5 |
pause .5 |
||
send appraise my $righthandnoun careful |
send appraise my $righthandnoun careful |
||
wait |
wait |
||
pause |
pause 1 |
||
send measure my $righthandnoun with yardstick |
send measure my $righthandnoun with $yardstick |
||
wait |
wait |
||
pause .5 |
pause .5 |
||
send stow my $yardstick |
|||
if %newshieldapp = no then var smin NOT SET |
|||
waitforre ^You put|^Stow what |
|||
if %newshieldapp = no then var smax NOT SET |
|||
if %newshieldapp = no then var smin NOTSET |
|||
if %newshieldapp = no then var smax NOTSET |
|||
if %appcostl > 0 then evalmath appcostk floor(%appcostl/0.8) |
if %appcostl > 0 then evalmath appcostk floor(%appcostl/0.8) |
||
if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) |
if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) |
||
gosub CommaAppcost |
if %appcostk > 0 then gosub CommaAppcost |
||
gosub CommaCost |
if %appcostk > 0 then gosub CommaCost |
||
if (matchre ("%wtype1", "(SB|LoB|CB)")) then var ammo arrow |
|||
if (matchre ("%wtype1", "(LX|HX)")) then var ammo bolt |
|||
if (matchre ("%wtype1", "(SL|StS)")) then var ammo rock |
|||
if (matchre ("%wtype1", "(LT|HT)")) then var ammo thrown |
|||
gosub Tagset |
gosub Tagset |
||
gosub Specialset |
gosub Specialset |
||
gosub Itypeset |
gosub Itypeset |
||
gosub Dimensionset |
gosub Dimensionset |
||
echo Date: $date $time |
echo Date: $date $time ($roomname) |
||
echo https://elanthipedia.play.net |
echo https://elanthipedia.play.net/index.php?title=Shield:%tap&action=edit |
||
echo |
echo |
||
echo {{Shield |
echo {{Shield |
||
Line 2,947: | Line 3,072: | ||
echo |itype=%itype |
echo |itype=%itype |
||
echo }} |
echo }} |
||
echo note=%stypename (%shindrance hindrance) |
|||
put #log >Appraisal-$charactername.txt Date: $date $time |
|||
put #log >Appraisal-$charactername.txt |
put #log >Appraisal-$charactername.txt Date: $date $time ($roomname) |
||
put #log >Appraisal-$charactername.txt https://elanthipedia.play.net/index.php?title=Shield:%tap&action=edit |
|||
put #log >Appraisal-$charactername.txt {{Shield |
put #log >Appraisal-$charactername.txt {{Shield |
||
put #log >Appraisal-$charactername.txt |newshieldapp=%newshieldapp |
put #log >Appraisal-$charactername.txt |newshieldapp=%newshieldapp |
||
Line 2,986: | Line 3,112: | ||
put #log >Appraisal-$charactername.txt }} |
put #log >Appraisal-$charactername.txt }} |
||
put #log >Appraisal-$charactername.txt |
put #log >Appraisal-$charactername.txt |
||
put #log >Appraisal-$charactername.txt note=%stypename (%shindrance hindrance) |
|||
put #log >Appraisal-$charactername.txt |
|||
gosub verbcheck |
|||
return |
return |
||
Line 2,991: | Line 3,120: | ||
gosub VarBlank |
gosub VarBlank |
||
pause 1 |
pause 1 |
||
send inventory held |
|||
waitforre ^In your right hand, you are carrying (an?|some|the) (.+), and in your left hand, you are carrying.+ |
|||
send inventory held |
send inventory held |
||
waitforre ^In your right hand, you are carrying (an?|some|the) (.+), and in your left hand, you are carrying.+ |
waitforre ^In your right hand, you are carrying (an?|some|the) (.+), and in your left hand, you are carrying.+ |
||
send look my $righthandnoun |
send look my $righthandnoun |
||
pause .5 |
|||
send read my $righthandnoun |
|||
pause .5 |
pause .5 |
||
send appraise my $righthandnoun careful |
send appraise my $righthandnoun careful |
||
wait |
wait |
||
pause |
pause 1 |
||
send measure my $righthandnoun with yardstick |
send measure my $righthandnoun with $yardstick |
||
wait |
wait |
||
pause .5 |
pause .5 |
||
send stow my $yardstick |
|||
waitforre ^You put|^Stow what |
|||
if %appcostl > 0 then evalmath appcostk floor(%appcostl/0.8) |
if %appcostl > 0 then evalmath appcostk floor(%appcostl/0.8) |
||
if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) |
if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) |
||
gosub CommaAppcost |
if %appcostk > 0 then gosub CommaAppcost |
||
gosub CommaCost |
if %appcostk > 0 then gosub CommaCost |
||
if %aapuncture = %aaslice && %aapuncture = %aaimpact && %aapuncture = %aafire && %aapuncture = %aacold && %aapuncture = %aaelectrical then var absorbance %aapuncture |
if %aapuncture = %aaslice && %aapuncture = %aaimpact && %aapuncture = %aafire && %aapuncture = %aacold && %aapuncture = %aaelectrical then var absorbance %aapuncture |
||
gosub Tagset |
gosub Tagset |
||
Line 3,012: | Line 3,143: | ||
gosub Itypeset |
gosub Itypeset |
||
gosub Dimensionset |
gosub Dimensionset |
||
echo Date: $date $time |
echo Date: $date $time ($roomname) |
||
echo https://elanthipedia.play.net |
echo https://elanthipedia.play.net/index.php?title=Armor:%tap&action=edit |
||
echo |
echo |
||
echo {{Armor |
echo {{Armor |
||
Line 3,054: | Line 3,185: | ||
echo |itype=%itype |
echo |itype=%itype |
||
echo }} |
echo }} |
||
echo note=%atype: %ahead/%aeyes/%aneck/%achest/%aback/%aabdomen/%aarms/%alegs/%ahands |
|||
put #log >Appraisal-$charactername.txt Date: $date $time |
|||
put #log >Appraisal-$charactername.txt |
put #log >Appraisal-$charactername.txt Date: $date $time ($roomname) |
||
put #log >Appraisal-$charactername.txt https://elanthipedia.play.net/index.php?title=Armor:%tap&action=edit |
|||
put #log >Appraisal-$charactername.txt {{Armor |
put #log >Appraisal-$charactername.txt {{Armor |
||
put #log >Appraisal-$charactername.txt |name=%tap |
put #log >Appraisal-$charactername.txt |name=%tap |
||
Line 3,097: | Line 3,229: | ||
put #log >Appraisal-$charactername.txt }} |
put #log >Appraisal-$charactername.txt }} |
||
put #log >Appraisal-$charactername.txt |
put #log >Appraisal-$charactername.txt |
||
put #log >Appraisal-$charactername.txt note=%atype: %ahead/%aeyes/%aneck/%achest/%aback/%aabdomen/%aarms/%alegs/%ahands |
|||
put #log >Appraisal-$charactername.txt |
|||
gosub verbcheck |
|||
return |
return |
||
Line 3,102: | Line 3,237: | ||
gosub VarBlank |
gosub VarBlank |
||
pause 1 |
pause 1 |
||
send inventory held |
|||
waitforre ^In your right hand, you are carrying (an?|some|the) (.+), and in your left hand, you are carrying.+ |
|||
send inventory held |
send inventory held |
||
waitforre ^In your right hand, you are carrying (an?|some|the) (.+), and in your left hand, you are carrying.+ |
waitforre ^In your right hand, you are carrying (an?|some|the) (.+), and in your left hand, you are carrying.+ |
||
send look my $righthandnoun |
send look my $righthandnoun |
||
pause .5 |
|||
send read my $righthandnoun |
|||
pause .5 |
pause .5 |
||
send appraise my $righthandnoun careful |
send appraise my $righthandnoun careful |
||
wait |
wait |
||
pause |
pause 1 |
||
MeasureItem1: |
|||
send measure my $righthandnoun with yardstick |
|||
if %lsize = NOTSET then |
|||
wait |
|||
pause .5 |
|||
if %lsize = NOT SET then |
|||
{ |
{ |
||
send close my $righthandnoun |
send close my $righthandnoun |
||
matchre |
matchre MeasureItem2 ^You can't close that|^(That|This) is not possible|^There is no way to do that |
||
matchwait 1 |
matchwait 1 |
||
pause .5 |
pause .5 |
||
send measure my $righthandnoun with yardstick |
send measure my $righthandnoun with $yardstick |
||
wait |
wait |
||
pause .5 |
pause .5 |
||
} |
} |
||
MeasureItem2: |
|||
if %ilsize = DELETE then |
if %ilsize = DELETE then |
||
{ |
{ |
||
send open my $righthandnoun |
send open my $righthandnoun |
||
pause .5 |
|||
matchre MeasuredItem ^You can't open that!$|^That is not possible |
|||
matchwait 1 |
matchwait 1 |
||
pause .5 |
pause .5 |
||
send measure my $righthandnoun with yardstick |
send measure my $righthandnoun with $yardstick |
||
wait |
wait |
||
pause .5 |
pause .5 |
||
} |
} |
||
MeasuredItem: |
MeasuredItem: |
||
send stow my $yardstick |
|||
waitforre ^You put|^Stow what |
|||
if %appcostl > 0 then evalmath appcostk floor(%appcostl/0.8) |
if %appcostl > 0 then evalmath appcostk floor(%appcostl/0.8) |
||
if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) |
if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) |
||
gosub CommaAppcost |
if %appcostk > 0 then gosub CommaAppcost |
||
gosub CommaCost |
if %appcostk > 0 then gosub CommaCost |
||
if (matchre ("%wtype1", "(SB|LoB|CB)")) then var ammo arrow |
|||
if (matchre ("%wtype1", "(LX|HX)")) then var ammo bolt |
|||
if (matchre ("%wtype1", "(SL|StS)")) then var ammo rock |
|||
if (matchre ("%wtype1", "(LT|HT)")) then var ammo thrown |
|||
gosub Tagset |
gosub Tagset |
||
gosub Typeset |
gosub Typeset |
||
gosub Dimensionset |
gosub Dimensionset |
||
echo Date: $date $time |
echo Date: $date $time ($roomname) |
||
echo https://elanthipedia.play.net |
echo https://elanthipedia.play.net/index.php?title=Item:%tap&action=edit |
||
echo |
echo |
||
echo {{Item |
echo {{Item |
||
Line 3,170: | Line 3,311: | ||
echo |metal=%metal |
echo |metal=%metal |
||
echo }} |
echo }} |
||
echo %wearloc: %ilsize x %iwsize x %ihsize (%csize stones) |
echo note=%wearloc: %ilsize x %iwsize x %ihsize (%csize stones) |
||
echo note=%wearloc: holds %maxcharge mana |
|||
put #log >Appraisal-$charactername.txt Date: $date $time |
|||
put #log >Appraisal-$charactername.txt |
put #log >Appraisal-$charactername.txt Date: $date $time ($roomname) |
||
put #log >Appraisal-$charactername.txt https://elanthipedia.play.net/index.php?title=Item:%tap&action=edit |
|||
put #log >Appraisal-$charactername.txt {{Item |
put #log >Appraisal-$charactername.txt {{Item |
||
put #log >Appraisal-$charactername.txt |name=%tap |
put #log >Appraisal-$charactername.txt |name=%tap |
||
Line 3,199: | Line 3,341: | ||
put #log >Appraisal-$charactername.txt }} |
put #log >Appraisal-$charactername.txt }} |
||
put #log >Appraisal-$charactername.txt |
put #log >Appraisal-$charactername.txt |
||
put #log >Appraisal-$charactername.txt note=%wearloc: %ilsize x %iwsize x %ihsize (%csize stones) |
|||
put #log >Appraisal-$charactername.txt note=%wearloc: holds %maxcharge mana |
|||
put #log >Appraisal-$charactername.txt |
|||
gosub verbcheck |
|||
return |
return |
||
VarBlank: |
VarBlank: |
||
var read There is nothing there to read. |
|||
var metal no |
var metal no |
||
var maxcharge DELETE THIS LINE |
var maxcharge DELETE THIS LINE |
||
var wearloc |
var wearloc - |
||
var lsize |
var lsize NOTSET |
||
var wsize |
var wsize NOTSET |
||
var hsize |
var hsize NOTSET |
||
var ilsize DELETE |
var ilsize DELETE |
||
var iwsize DELETE |
var iwsize DELETE |
||
var ihsize DELETE |
var ihsize DELETE |
||
var csize DELETE |
var csize DELETE |
||
var appcost |
var appcost NOTSET |
||
var mtags DELETE |
var mtags DELETE |
||
var mtagg DELETE |
var mtagg DELETE |
||
Line 3,258: | Line 3,403: | ||
var astagh DELETE |
var astagh DELETE |
||
var astagl DELETE |
var astagl DELETE |
||
var wtype2 |
var wtype2 NOTSET |
||
var puncturetype No |
var puncturetype No |
||
var slicetype No |
var slicetype No |
||
Line 3,272: | Line 3,417: | ||
var alegs DELETE |
var alegs DELETE |
||
var ahands DELETE |
var ahands DELETE |
||
var construction |
var construction NOTSET |
||
var typefunction - |
var typefunction - |
||
var typecon DELETE |
var typecon DELETE |
||
Line 3,278: | Line 3,423: | ||
var typeguild DELETE |
var typeguild DELETE |
||
var typerace DELETE |
var typerace DELETE |
||
var special |
var special NOTSET |
||
var itype |
var itype NOTSET |
||
return |
return |
||
Line 3,452: | Line 3,597: | ||
if (matchre ("%tap", "((battle|ceremonial|circular|crescent|curved|gladiator's|heater|jousting|kite|medium|ordinary|oval|pageant|rectangular|riot|round|rounded|shuri-kota|siege|skirmisher's|target|tower|triangular|valnik|wall|war|warrior's|wickerwork) (aegis|buckler|heater|pavise|scutum|shield|sipar|targe))")) then var itype $1 |
if (matchre ("%tap", "((battle|ceremonial|circular|crescent|curved|gladiator's|heater|jousting|kite|medium|ordinary|oval|pageant|rectangular|riot|round|rounded|shuri-kota|siege|skirmisher's|target|tower|triangular|valnik|wall|war|warrior's|wickerwork) (aegis|buckler|heater|pavise|scutum|shield|sipar|targe))")) then var itype $1 |
||
if (matchre ("%tap", "((brigandine|chain|closed|cloth|coarse|dome|field|full|great|half|heavy|insulated|lamellar|leather|light|mail|padded|plate|quilted|ring|rugged|scale|thick|visored) (aventail|backplate|balaclava|barbute|bascinet|breastplate|cap|coat|cowl|cuirass|fauld|gauntlets|gloves|greaves|hauberk|helm|hood|jerkin|leathers|lorica|mantle|mask|morion|pants|plate|robe|sallet|shirt|sleeves|tabard|tailcoat|tasset|thorakes|vambraces|vest))")) then var itype $1 |
if (matchre ("%tap", "((brigandine|chain|closed|cloth|coarse|dome|field|full|great|half|heavy|insulated|lamellar|leather|light|mail|padded|plate|quilted|ring|rugged|scale|thick|visored) (aventail|backplate|balaclava|barbute|bascinet|breastplate|cap|coat|cowl|cuirass|fauld|gauntlets|gloves|greaves|hauberk|helm|hood|jerkin|leathers|lorica|mantle|mask|morion|pants|plate|robe|sallet|shirt|sleeves|tabard|tailcoat|tasset|thorakes|vambraces|vest))")) then var itype $1 |
||
if (matchre ("%tap", "((engagement|thumb|toe|wedding) (band|ring|tailband))")) then var itype $1 |
|||
return |
return |
||
Typeset: |
Typeset: |
||
Line 3,486: | Line 3,634: | ||
if (matchre ("%tap", "(Rakash|\bafis\b|Coshivi|Enelne|Moonskin|Mrod|\bturnistil\b|\bvarna\b)")) then var typerace rakash style |
if (matchre ("%tap", "(Rakash|\bafis\b|Coshivi|Enelne|Moonskin|Mrod|\bturnistil\b|\bvarna\b)")) then var typerace rakash style |
||
if (matchre ("%tap", "(S'?[Kk]ra|ama'?hhrsk|\bArna\b|Eth'?ral'?khh|finger claw|Hav'?roth|Indakar|Irhhnth|\bMalk\b|mehath|Mhhg|\bmus\b|Nehgris|Peri'?el|q'?zhalata|Rasha|ru'?at|scale polish|sharmiit'?mhhg|Smolg|Sraan|\bT'?Lar\b|tail drape|Ushnish|Venda)")) then var typerace skra mur style |
if (matchre ("%tap", "(S'?[Kk]ra|ama'?hhrsk|\bArna\b|Eth'?ral'?khh|finger claw|Hav'?roth|Indakar|Irhhnth|\bMalk\b|mehath|Mhhg|\bmus\b|Nehgris|Peri'?el|q'?zhalata|Rasha|ru'?at|scale polish|sharmiit'?mhhg|Smolg|Sraan|\bT'?Lar\b|tail drape|Ushnish|Venda)")) then var typerace skra mur style |
||
if (matchre ("$righthandnoun", "(\balb\b|apron|\barek\b|ashcloak|balac|baladrana|ballgown|bandeau|\bbelt\b|beret|blazer|blouse|bodice|bodysuit|bonnet|boots|breeches|britches|brogans|bustier|caftan|\bcap\b|\bcape\b|cassock|catils|chemise|cheongsam|chmir|chola|choli|cloak|cloche|clogs|\bcoat\b|coinec|corset|cummerbund|deerstalker|derby|dirndl|domisaha|doublet|drape|dress|eyepatch|fabric|fedora|fillet|frock|galoshes|gamantang|garter|gerri|gloves|\bgown\b|\bhac\b|\bhat\b|headband|\bhood\b|\bhose\b|ilalish|jacket|jerkin|jodhpurs|josta|khandur|\bkilt\b|kimono|kirtle|kisti|knickers|krekls|laufisana|leggings|leine|loafers|loincloth|longcoat|lusks|mantle|\bmask\b|mittens|mocc?asins|mra'?sin|\bmuff\b|muffler|nauda|\bodaj\b|overalls|\bpall\b|pantaloons|pants|pel'?hhsmur|\bpelt\b|poncho|pr'?chmir|Pr'?mra'?sin|Pr'?ysin|pumps|ra'?sarrak|rantija|\brobes?\b|\bruff\b|ruven|safos|safros|sandals|\bsari\b|sarong|sarrak|\bsash\b|scarf|shawl|shift|shirt|shoes|shroud|skirt|skullcap|slacks|slippers|smock|snood|sochi|socks|spats|stockings|stole|\bsuit\b|sundress|surcoat|suspenders|sweater|tabard|takbahn|\btam\b|tights|\btoga\b|trews|trousers|tunic|turban|uaro'?s'?sugi|vakoti|\bveil\b|\bvest\b|vestments?|vikses|vluze|waistcoat|wimple|\bwings?\b|\bwrap\b)")) then var typefunction clothing |
if (matchre ("$righthandnoun", "(\balb\b|apron|\barek\b|ashcloak|balac|baladrana|ballgown|bandeau|\bbelt\b|beret|blazer|blouse|bodice|bodysuit|bonnet|boots|breeches|britches|brogans|bustier|caftan|\bcap\b|\bcape\b|cassock|catils|chemise|cheongsam|chmir|chola|choli|cloak|cloche|clogs|\bcoat\b|coinec|corset|cummerbund|deerstalker|derby|dirndl|domisaha|doublet|drape|dress|eyepatch|fabric|fedora|fillet|frock|galoshes|gamantang|garter|gerri|gloves|\bgown\b|\bhac\b|\bhat\b|headband|\bhood\b|\bhose\b|ilalish|jacket|jerkin|jodhpurs|josta|khandur|\bkilt\b|kimono|kirtle|kisti|knickers|krekls|laufisana|leggings|leine|loafers|loincloth|longcoat|lusks|mantle|\bmask\b|mittens|mocc?asins|mra'?sin|\bmuff\b|muffler|nauda|\bodaj\b|overalls|\bpall\b|pantaloons|pants|pel'?hhsmur|\bpelt\b|poncho|pr'?chmir|Pr'?mra'?sin|Pr'?ysin|pumps|ra'?sarrak|rantija|\brobes?\b|\bruff\b|ruven|safos|safros|sandals|\bsari\b|sarong|sarrak|\bsash\b|scarf|shawl|shift|shirt|shoes|shroud|skirt|skullcap|slacks|slippers|smock|snood|sochi|socks|spats|stockings|stole|\bsuit\b|sundress|surcoat|suspenders|sweater|tabard|tailcoat|takbahn|\btam\b|tights|\btoga\b|trews|trousers|tunic|turban|uaro'?s'?sugi|vakoti|\bveil\b|\bvest\b|vestments?|vikses|vluze|waistcoat|wimple|\bwings?\b|\bwrap\b)")) then var typefunction clothing |
||
if (matchre ("$righthandnoun", "(\bafis\b|aggahhpel|amulet|anklet|armband|armlet|badge|\bband\b|bangle|barrette|\bbead\b|boutonniere|bracelet|bracer|breastpin|brooch|buckle|button| |
if (matchre ("$righthandnoun", "(\bafis\b|aggahhpel|amulet|anklet|armband|armlet|badge|\bband\b|bangle|barrette|\bbead\b|boutonniere|bracelet|bracer|breastpin|brooch|buckle|button|\bchains?\b|charm|choker|circlet|clasp|\bclaw\b|collar|\bcord\b|crown|\bcuff\b|diadem|earcuff|earring|feather|ferroniere|fetish|garland|haircomb|hairnet|hairpin|hairsticks|handflower|hip-chain|jewels|\blei\b|locket|medal|medallion|muhenta|necklace|pearls|pendant|periapt|peyvu|pilonu|\bpin\b|por'?nidrel|rasha'?hhsograth|ribbon|\bring\b|sharmiit'?mhhg|\bstud\b|sur'?nidrel|tailband|thighband|torque|trinket|turinstil|varna|venda|wreath|wristband|wristcuff|wristlet)")) then var typefunction jewelry |
||
if (matchre ("$righthandnoun", "(ashcloak|mysanda)")) then var typemagic magic |
if (matchre ("$righthandnoun", "(ashcloak|mysanda)")) then var typemagic magic |
||
if (matchre ("$righthandnoun", "(arrowhead|bobbin|bodkin|burin|flights|instructions|keyblank|mold|pattern|primer|shears|thread)")) then var typefunction creation |
if (matchre ("$righthandnoun", "(arrowhead|bobbin|bodkin|burin|flights|instructions|keyblank|mold|pattern|primer|shears|thread)")) then var typefunction creation |
||
Line 3,589: | Line 3,737: | ||
if %lsize = twenty-nine then var lsize 29 |
if %lsize = twenty-nine then var lsize 29 |
||
if %lsize = thirty then var lsize 30 |
if %lsize = thirty then var lsize 30 |
||
if %lsize = thirty-five then var lsize 35 |
|||
if %lsize = forty then var lsize 40 |
|||
if %lsize = forty-five then var lsize 45 |
|||
if %lsize = fifty then var lsize 50 |
|||
if %lsize = fifty-five then var lsize 55 |
|||
if %lsize = sixty then var lsize 60 |
|||
if %lsize = sixty-five then var lsize 65 |
|||
if %lsize = seventy then var lsize 70 |
|||
if %lsize = seventy-five then var lsize 75 |
|||
if %lsize = eighty then var lsize 80 |
|||
if %lsize = eighty-five then var lsize 85 |
|||
if %lsize = ninety then var lsize 90 |
|||
if %lsize = ninety-five then var lsize 95 |
|||
if %lsize = one hundred then var lsize 100 |
|||
if %lsize = one hundred ten then var lsize 110 |
|||
if %lsize = one hundred twenty then var lsize 120 |
|||
if %wsize = one then var wsize 1 |
if %wsize = one then var wsize 1 |
||
if %wsize = two then var wsize 2 |
if %wsize = two then var wsize 2 |
||
Line 3,619: | Line 3,783: | ||
if %wsize = twenty-nine then var wsize 29 |
if %wsize = twenty-nine then var wsize 29 |
||
if %wsize = thirty then var wsize 30 |
if %wsize = thirty then var wsize 30 |
||
if %wsize = thirty-five then var wsize 35 |
|||
if %wsize = forty then var wsize 40 |
|||
if %wsize = forty-five then var wsize 45 |
|||
if %wsize = fifty then var wsize 50 |
|||
if %wsize = fifty-five then var wsize 55 |
|||
if %wsize = sixty then var wsize 60 |
|||
if %wsize = sixty-five then var wsize 65 |
|||
if %wsize = seventy then var wsize 70 |
|||
if %wsize = seventy-five then var wsize 75 |
|||
if %wsize = eighty then var wsize 80 |
|||
if %wsize = eighty-five then var wsize 85 |
|||
if %wsize = ninety then var wsize 90 |
|||
if %wsize = ninety-five then var wsize 95 |
|||
if %wsize = one hundred then var wsize 100 |
|||
if %wsize = one hundred ten then var wsize 110 |
|||
if %wsize = one hundred twenty then var wsize 120 |
|||
if %hsize = one then var hsize 1 |
if %hsize = one then var hsize 1 |
||
if %hsize = two then var hsize 2 |
if %hsize = two then var hsize 2 |
||
Line 3,649: | Line 3,829: | ||
if %hsize = twenty-nine then var hsize 29 |
if %hsize = twenty-nine then var hsize 29 |
||
if %hsize = thirty then var hsize 30 |
if %hsize = thirty then var hsize 30 |
||
if %hsize = thirty-five then var hsize 35 |
|||
if %hsize = forty then var hsize 40 |
|||
if %hsize = forty-five then var hsize 45 |
|||
if %hsize = fifty then var hsize 50 |
|||
if %hsize = fifty-five then var hsize 55 |
|||
if %hsize = sixty then var hsize 60 |
|||
if %hsize = sixty-five then var hsize 65 |
|||
if %hsize = seventy then var hsize 70 |
|||
if %hsize = seventy-five then var hsize 75 |
|||
if %hsize = eighty then var hsize 80 |
|||
if %hsize = eighty-five then var hsize 85 |
|||
if %hsize = ninety then var hsize 90 |
|||
if %hsize = ninety-five then var hsize 95 |
|||
if %hsize = one hundred then var hsize 100 |
|||
if %hsize = one hundred ten then var hsize 110 |
|||
if %hsize = one hundred twenty then var hsize 120 |
|||
if %ilsize = one then var ilsize 1 |
if %ilsize = one then var ilsize 1 |
||
if %ilsize = two then var ilsize 2 |
if %ilsize = two then var ilsize 2 |
||
Line 3,679: | Line 3,875: | ||
if %ilsize = twenty-nine then var ilsize 29 |
if %ilsize = twenty-nine then var ilsize 29 |
||
if %ilsize = thirty then var ilsize 30 |
if %ilsize = thirty then var ilsize 30 |
||
if %ilsize = thirty-five then var ilsize 35 |
|||
if %ilsize = forty then var ilsize 40 |
|||
if %ilsize = forty-five then var ilsize 45 |
|||
if %ilsize = fifty then var ilsize 50 |
|||
if %ilsize = fifty-five then var ilsize 55 |
|||
if %ilsize = sixty then var ilsize 60 |
|||
if %ilsize = sixty-five then var ilsize 65 |
|||
if %ilsize = seventy then var ilsize 70 |
|||
if %ilsize = seventy-five then var ilsize 75 |
|||
if %ilsize = eighty then var ilsize 80 |
|||
if %ilsize = eighty-five then var ilsize 85 |
|||
if %ilsize = ninety then var ilsize 90 |
|||
if %ilsize = ninety-five then var ilsize 95 |
|||
if %ilsize = one hundred then var ilsize 100 |
|||
if %ilsize = one hundred ten then var ilsize 110 |
|||
if %ilsize = one hundred twenty then var ilsize 120 |
|||
if %iwsize = one then var iwsize 1 |
if %iwsize = one then var iwsize 1 |
||
if %iwsize = two then var iwsize 2 |
if %iwsize = two then var iwsize 2 |
||
Line 3,709: | Line 3,921: | ||
if %iwsize = twenty-nine then var iwsize 29 |
if %iwsize = twenty-nine then var iwsize 29 |
||
if %iwsize = thirty then var iwsize 30 |
if %iwsize = thirty then var iwsize 30 |
||
if %iwsize = thirty-five then var iwsize 35 |
|||
if %iwsize = forty then var iwsize 40 |
|||
if %iwsize = forty-five then var iwsize 45 |
|||
if %iwsize = fifty then var iwsize 50 |
|||
if %iwsize = fifty-five then var iwsize 55 |
|||
if %iwsize = sixty then var iwsize 60 |
|||
if %iwsize = sixty-five then var iwsize 65 |
|||
if %iwsize = seventy then var iwsize 70 |
|||
if %iwsize = seventy-five then var iwsize 75 |
|||
if %iwsize = eighty then var iwsize 80 |
|||
if %iwsize = eighty-five then var iwsize 85 |
|||
if %iwsize = ninety then var iwsize 90 |
|||
if %iwsize = ninety-five then var iwsize 95 |
|||
if %iwsize = one hundred then var iwsize 100 |
|||
if %iwsize = one hundred ten then var iwsize 110 |
|||
if %iwsize = one hundred twenty then var iwsize 120 |
|||
if %ihsize = one then var ihsize 1 |
if %ihsize = one then var ihsize 1 |
||
if %ihsize = two then var ihsize 2 |
if %ihsize = two then var ihsize 2 |
||
Line 3,739: | Line 3,967: | ||
if %ihsize = twenty-nine then var ihsize 29 |
if %ihsize = twenty-nine then var ihsize 29 |
||
if %ihsize = thirty then var ihsize 30 |
if %ihsize = thirty then var ihsize 30 |
||
if %ihsize = thirty-five then var ihsize 35 |
|||
if %ihsize = forty then var ihsize 40 |
|||
if %ihsize = forty-five then var ihsize 45 |
|||
if %ihsize = fifty then var ihsize 50 |
|||
if %ihsize = fifty-five then var ihsize 55 |
|||
if %ihsize = sixty then var ihsize 60 |
|||
if %ihsize = sixty-five then var ihsize 65 |
|||
if %ihsize = seventy then var ihsize 70 |
|||
if %ihsize = seventy-five then var ihsize 75 |
|||
if %ihsize = eighty then var ihsize 80 |
|||
if %ihsize = eighty-five then var ihsize 85 |
|||
if %ihsize = ninety then var ihsize 90 |
|||
if %ihsize = ninety-five then var ihsize 95 |
|||
if %ihsize = one hundred then var ihsize 100 |
|||
if %ihsize = one hundred ten then var ihsize 110 |
|||
if %ihsize = one hundred twenty then var ihsize 120 |
|||
goto return |
goto return |
||
return: |
return: |
||
return |
return |
||
verbcheck: |
|||
send look my $righthandnoun |
|||
pause .5 |
|||
send read my $righthandnoun |
|||
pause .5 |
|||
send study my $righthandnoun |
|||
wait |
|||
pause .5 |
|||
send analyze my $righthandnoun |
|||
wait |
|||
pause .5 |
|||
send focus my $righthandnoun |
|||
wait |
|||
pause .5 |
|||
send recall my $righthandnoun |
|||
wait |
|||
pause .5 |
|||
end: |
end: |
||
send stow my yardstick |
|||
waitforre ^You put|^Stow what |
|||
put #class racial on |
put #class racial on |
||
put #play ScriptEnd |
put #play ScriptEnd |
||
put #flash |
put #flash |
||
put #parse SCRIPT DONE |
|||
exit |
exit |
||
Line 3,755: | Line 4,016: | ||
wait |
wait |
||
pause .5 |
pause .5 |
||
send stow my yardstick |
|||
waitforre ^You put|^Stow what |
|||
echo |
echo |
||
echo *** This item is crafted. Please do not make an item page for it on Elanthipedia. *** |
echo *** This item is crafted. Please do not make an item page for it on Elanthipedia. *** |
||
Line 3,763: | Line 4,022: | ||
put #play Error |
put #play Error |
||
put #flash |
put #flash |
||
put #parse SCRIPT DONE |
|||
exit |
exit |
||
Line 3,768: | Line 4,028: | ||
wait |
wait |
||
pause .5 |
pause .5 |
||
send stow my yardstick |
|||
waitforre ^You put|^Stow what |
|||
echo |
echo |
||
echo *** This item is altered. Please do not make an item page for it on Elanthipedia. *** |
echo *** This item is altered. Please do not make an item page for it on Elanthipedia. *** |
||
Line 3,777: | Line 4,035: | ||
put #flash |
put #flash |
||
put #parse SCRIPT DONE |
put #parse SCRIPT DONE |
||
send research status |
|||
waitforre ^You believe that you're|^You have completed.+of a project about|^You're not researching anything |
|||
if $researchproject != NOTSET then send research $researchproject 300 |
|||
pause .5 |
pause .5 |
||
exit</pre> |
exit</pre> |
||
Line 3,785: | Line 4,040: | ||
==Script (Shown Items)== |
==Script (Shown Items)== |
||
<pre> |
<pre>#debuglevel 10 |
||
put #class rp on |
|||
put #class arrive off |
put #class arrive off |
||
put #class joust off |
put #class joust off |
||
Line 3,830: | Line 4,086: | ||
action setvariable appcostk 1 when ^You are certain that .+ (is|are) worth exactly 1 (?i:kronar)\.$ |
action setvariable appcostk 1 when ^You are certain that .+ (is|are) worth exactly 1 (?i:kronar)\.$ |
||
action setvariable appcostk 0 when ^You are certain that .+ (is|are) worth exactly nothing\.$ |
action setvariable appcostk 0 when ^You are certain that .+ (is|are) worth exactly nothing\.$ |
||
action setvariable appcostk |
action setvariable appcostk - when ^There doesn't appear to be anything in the gem pouch\.$ |
||
action setvariable appcostk - when is made for easy storage of gems, and is used by gemshops everywhere to handle bulk transactions\.$ |
|||
action setvariable appcostl $2 when ^You are certain that .+ (is|are) worth exactly (\d+) (?i:lirums)\.$ |
action setvariable appcostl $2 when ^You are certain that .+ (is|are) worth exactly (\d+) (?i:lirums)\.$ |
||
action setvariable appcostl 1 when ^You are certain that .+ (is|are) worth exactly 1 (?i:lirum)\.$ |
action setvariable appcostl 1 when ^You are certain that .+ (is|are) worth exactly 1 (?i:lirum)\.$ |
||
Line 3,839: | Line 4,096: | ||
action setvariable metal yes when ^The .+ (is|are) made with metal\.$ |
action setvariable metal yes when ^The .+ (is|are) made with metal\.$ |
||
action setvariable wtype1 LE when (is a|are a|and) light edged .+ weapon |
action setvariable wtype1 LE;setvariable wtypename1 light edged;setvariable wskill1 small edged when (is a|are a|and) light edged .+ weapon |
||
action setvariable wtype1 ME when (is a|are a|and) medium edged .+ weapon |
action setvariable wtype1 ME;setvariable wtypename1 medium edged;setvariable wskill1 small edged when (is a|are a|and) medium edged .+ weapon |
||
action setvariable wtype1 HE when (is a|are a|and) heavy edged .+ weapon |
action setvariable wtype1 HE;setvariable wtypename1 heavy edged;setvariable wskill1 large edged when (is a|are a|and) heavy edged .+ weapon |
||
action setvariable wtype1 2HE when (is a|are a|and) two-handed edged .+ weapon |
action setvariable wtype1 2HE;setvariable wtypename1 two-handed edged;setvariable wskill1 twohanded edged when (is a|are a|and) two-handed edged .+ weapon |
||
action setvariable wtype1 LB when (is a|are a|and) light blunt .+ weapon |
action setvariable wtype1 LB;setvariable wtypename1 light blunt;setvariable wskill1 small blunt when (is a|are a|and) light blunt .+ weapon |
||
action setvariable wtype1 MB when (is a|are a|and) medium blunt .+ weapon |
action setvariable wtype1 MB;setvariable wtypename1 medium blunt;setvariable wskill1 small blunt when (is a|are a|and) medium blunt .+ weapon |
||
action setvariable wtype1 HB when (is a|are a|and) heavy blunt .+ weapon |
action setvariable wtype1 HB;setvariable wtypename1 heavy blunt;setvariable wskill1 large blunt when (is a|are a|and) heavy blunt .+ weapon |
||
action setvariable wtype1 2HB when (is a|are a|and) two-handed blunt .+ weapon |
action setvariable wtype1 2HB;setvariable wtypename1 two-handed blunt;setvariable wskill1 twohanded blunt when (is a|are a|and) two-handed blunt .+ weapon |
||
action setvariable wtype1 SL when (is|are) a sling .+ weapon |
action setvariable wtype1 SL;setvariable wtypename1 sling;setvariable wskill1 slings when (is|are) a sling .+ weapon |
||
action setvariable wtype1 StS when (is|are) a staff sling .+ weapon |
action setvariable wtype1 StS;setvariable wtypename1 staff sling;setvariable wskill1 slings when (is|are) a staff sling .+ weapon |
||
action setvariable wtype1 |
action setvariable wtype1 rock;setvariable wtypename1 sling ammo;setvariable wskill1 slings when ^This appears to be ammunition for slings\.$ |
||
action setvariable wtype1 |
action setvariable wtype1 SB;setvariable wtypename1 short bow;setvariable wskill1 bow when (is|are) a short bow .+ weapon |
||
action setvariable wtype1 |
action setvariable wtype1 LoB;setvariable wtypename1 long bow;setvariable wskill1 bow when (is|are) a long bow .+ weapon |
||
action setvariable wtype1 |
action setvariable wtype1 CB;setvariable wtypename1 composite bow;setvariable wskill1 bow when (is|are) a composite bow .+ weapon |
||
action setvariable wtype1 |
action setvariable wtype1 arrow;setvariable wtypename1 bow ammo;setvariable wskill1 slings when ^This appears to be ammunition for bows\.$ |
||
action setvariable wtype1 |
action setvariable wtype1 LX;setvariable wtypename1 light crossbow;setvariable wskill1 crossbow when (is|are) a light crossbow .+ weapon |
||
action setvariable wtype1 |
action setvariable wtype1 HX;setvariable wtypename1 heavy crossbow;setvariable wskill1 crossbow when (is|are) a heavy crossbow .+ weapon |
||
action setvariable wtype1 |
action setvariable wtype1 bolt;setvariable wtypename1 crossbow ammo;setvariable wskill1 slings when ^This appears to be ammunition for crossbows\.$ |
||
action setvariable wtype1 |
action setvariable wtype1 SS;setvariable wtypename1 short staff;setvariable wskill1 staves when (is a|are a|and) short staff .+ weapon |
||
action setvariable |
action setvariable wtype1 QS;setvariable wtypename1 quarter staff;setvariable wskill1 staves when (is a|are a|and) quarter staff .+ weapon |
||
action setvariable |
action setvariable wtype1 PI;setvariable wtypename1 pike;setvariable wskill1 polearms when (is a|are a|and) pike .+ weapon |
||
action setvariable wtype1 HAL;setvariable wtypename1 halberd;setvariable wskill1 polearms when (is a|are a|and) halberd .+ weapon |
|||
action setvariable wtype1 parry;setvariable wskill1 brawling when ^You are certain that the .+ is a purely defensive item\.$ |
|||
action setvariable wtype1 elbows;setvariable wskill1 brawling when ^It appears that the .+ can be worn strapped to the elbows\.$ |
|||
action setvariable wtype1 hands;setvariable wskill1 brawling when ^It appears that the .+ can be worn strapped to the hands\.$ |
|||
action setvariable wtype1 knees;setvariable wskill1 brawling when ^It appears that the .+ can be worn strapped to the knees\.$ |
|||
action setvariable wtype1 feet;setvariable wskill1 brawling when ^It appears that the .+ can be worn strapped to the feet\.$ |
|||
action setvariable wtype2 LT;setvariable wtypename2 light thrown;setvariable wskill2 light thrown when (is|are) a light thrown and .+ weapon |
|||
action setvariable wtype2 HT;setvariable wtypename2 heavy thrown;setvariable wskill2 heavy thrown when (is|are) a heavy thrown and .+ weapon |
|||
action setvariable range melee when melee-ranged weapon |
action setvariable range melee when melee-ranged weapon |
||
Line 3,875: | Line 4,140: | ||
action setvariable cold quite a bit when ^\s+quite a bit of cold damage |
action setvariable cold quite a bit when ^\s+quite a bit of cold damage |
||
action setvariable electric quite a bit when ^\s+quite a bit of electric damage |
action setvariable electric quite a bit when ^\s+quite a bit of electric damage |
||
action setvariable |
action setvariable puncturetypename Yes when ^\s+(.*) puncture damage increase |
||
action setvariable |
action setvariable slicetypename Yes when ^\s+(.*) slice damage increase |
||
action setvariable |
action setvariable impacttypename Yes when ^\s+(.*) impact damage increase |
||
action setvariable foi $1 when .+ is (.*) designed for improving the force of your attacks\.$ |
action setvariable foi $1 when .+ is (.*) designed for improving the force of your attacks\.$ |
||
action setvariable balance $1 when .+ is (.*) balanced |
action setvariable balance $1 when .+ is (.*) balanced |
||
Line 3,885: | Line 4,150: | ||
action setvariable adraw No when ^The .+ does not appear to have an adjustable draw strength\.$ |
action setvariable adraw No when ^The .+ does not appear to have an adjustable draw strength\.$ |
||
action setvariable stype lsh when is large in size\.$ |
action setvariable stype lsh;setvariable stypename large when is large in size\.$ |
||
action setvariable stype msh when is medium in size\.$ |
action setvariable stype msh;setvariable stypename medium when is medium in size\.$ |
||
action setvariable stype ssh when is small in size\.$ |
action setvariable stype ssh;setvariable stypename small when is small in size\.$ |
||
action setvariable newshieldapp Yes when ^Your experience with shields allows a better appraisal of the protection capabilities\.$ |
action setvariable newshieldapp Yes when ^Your experience with shields allows a better appraisal of the protection capabilities\.$ |
||
action setvariable sprotection $1 when .+ offers (.*) protection |
action setvariable sprotection $1 when .+ offers (.*) protection |
||
Line 3,934: | Line 4,199: | ||
action setvariable construction extremely weak when ^You are certain that the .+ (is|are) extremely weak and |
action setvariable construction extremely weak when ^You are certain that the .+ (is|are) extremely weak and |
||
action setvariable construction very delicate when ^You are certain that the .+ (is|are) very delicate, and |
action setvariable construction very delicate when ^You are certain that the .+ (is|are) very delicate, and |
||
action setvariable construction quite fragile when ^You are certain that the .+ (is|are) quite fragile, and |
action setvariable construction quite fragile when ^You are certain that the .+ (is|are) quite fragile and easily damaged, and |
||
action setvariable construction rather flimsy when ^You are certain that the .+ (is|are) rather flimsy and easily damaged, and |
action setvariable construction rather flimsy when ^You are certain that the .+ (is|are) rather flimsy and easily damaged, and |
||
action setvariable construction particularly weak when ^You are certain that the .+ (is|are) particularly weak, and |
action setvariable construction particularly weak when ^You are certain that the .+ (is|are) particularly weak, and |
||
Line 4,019: | Line 4,284: | ||
if %appcostl > 0 then evalmath appcostk floor(%appcostl/0.8) |
if %appcostl > 0 then evalmath appcostk floor(%appcostl/0.8) |
||
if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) |
if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) |
||
gosub CommaAppcost |
if %appcostk > 0 then gosub CommaAppcost |
||
gosub CommaCost |
if %appcostk > 0 then gosub CommaCost |
||
if (matchre ("%wtype1", "(SB|LoB|CB)")) then var ammo arrow |
|||
if (matchre ("%wtype1", "(LX|HX)")) then var ammo bolt |
|||
if (matchre ("%wtype1", "(SL|StS)")) then var ammo rock |
|||
if (matchre ("%wtype1", "(LT|HT)")) then var ammo thrown |
|||
gosub Tagset |
gosub Tagset |
||
gosub Specialset |
gosub Specialset |
||
gosub Itypeset |
gosub Itypeset |
||
echo Date: $date $time |
echo Date: $date $time ($roomname) |
||
echo https://elanthipedia.play.net |
echo https://elanthipedia.play.net/index.php?title=Weapon:%tap&action=edit |
||
echo |
echo |
||
echo {{Weapon |
echo {{Weapon |
||
Line 4,064: | Line 4,333: | ||
echo |itype=%itype |
echo |itype=%itype |
||
echo }} |
echo }} |
||
echo note=%wtypename1 (%weight stones) |
|||
put #log >Appraisal-$charactername.txt Date: $date $time |
|||
echo note=%wtypename2/%wtypename1 (%weight stones) |
|||
put #log >Appraisal-$charactername.txt https://elanthipedia.play.net/mediawiki/index.php?title=Weapon:%tap&action=edit |
|||
put #log >Appraisal-$charactername.txt Date: $date $time ($roomname) |
|||
put #log >Appraisal-$charactername.txt https://elanthipedia.play.net/index.php?title=Weapon:%tap&action=edit |
|||
put #log >Appraisal-$charactername.txt {{Weapon |
put #log >Appraisal-$charactername.txt {{Weapon |
||
put #log >Appraisal-$charactername.txt |name=%tap |
put #log >Appraisal-$charactername.txt |name=%tap |
||
Line 4,103: | Line 4,374: | ||
put #log >Appraisal-$charactername.txt }} |
put #log >Appraisal-$charactername.txt }} |
||
put #log >Appraisal-$charactername.txt |
put #log >Appraisal-$charactername.txt |
||
put #log >Appraisal-$charactername.txt note=%wtypename1 (%weight stones) |
|||
put #log >Appraisal-$charactername.txt note=%wtypename2/%wtypename1 (%weight stones) |
|||
put #log >Appraisal-$charactername.txt |
|||
gosub verbcheck |
|||
return |
return |
||
Line 4,113: | Line 4,388: | ||
if %appcostl > 0 then evalmath appcostk floor(%appcostl/0.8) |
if %appcostl > 0 then evalmath appcostk floor(%appcostl/0.8) |
||
if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) |
if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) |
||
gosub CommaAppcost |
if %appcostk > 0 then gosub CommaAppcost |
||
gosub CommaCost |
if %appcostk > 0 then gosub CommaCost |
||
if (matchre ("%wtype1", "(SB|LoB|CB)")) then var ammo arrow |
if (matchre ("%wtype1", "(SB|LoB|CB)")) then var ammo arrow |
||
if (matchre ("%wtype1", "(LX|HX)")) then var ammo bolt |
if (matchre ("%wtype1", "(LX|HX)")) then var ammo bolt |
||
Line 4,123: | Line 4,398: | ||
gosub Itypeset |
gosub Itypeset |
||
echo Date: $date $time |
echo Date: $date $time ($roomname) |
||
echo https://elanthipedia.play.net |
echo https://elanthipedia.play.net/index.php?title=Weapon:%tap&action=edit |
||
echo |
echo |
||
echo {{Weapon |
echo {{Weapon |
||
Line 4,161: | Line 4,436: | ||
echo |itype=%itype |
echo |itype=%itype |
||
echo }} |
echo }} |
||
echo note=%wtypename1 |
|||
put #log >Appraisal-$charactername.txt Date: $date $time |
|||
put #log >Appraisal-$charactername.txt |
put #log >Appraisal-$charactername.txt Date: $date $time ($roomname) |
||
put #log >Appraisal-$charactername.txt https://elanthipedia.play.net/index.php?title=Weapon:%tap&action=edit |
|||
put #log >Appraisal-$charactername.txt {{Weapon |
put #log >Appraisal-$charactername.txt {{Weapon |
||
put #log >Appraisal-$charactername.txt |name=%tap |
put #log >Appraisal-$charactername.txt |name=%tap |
||
Line 4,199: | Line 4,475: | ||
put #log >Appraisal-$charactername.txt }} |
put #log >Appraisal-$charactername.txt }} |
||
put #log >Appraisal-$charactername.txt |
put #log >Appraisal-$charactername.txt |
||
put #log >Appraisal-$charactername.txt note=%wtypename1 |
|||
put #log >Appraisal-$charactername.txt |
|||
gosub verbcheck |
|||
return |
return |
||
Line 4,209: | Line 4,488: | ||
if %appcostl > 0 then evalmath appcostk floor(%appcostl/0.8) |
if %appcostl > 0 then evalmath appcostk floor(%appcostl/0.8) |
||
if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) |
if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) |
||
gosub CommaAppcost |
if %appcostk > 0 then gosub CommaAppcost |
||
gosub CommaCost |
if %appcostk > 0 then gosub CommaCost |
||
if (matchre ("%2", "(arrows?)")) then var wtype1 arrow |
if (matchre ("%2", "(arrows?)")) then var wtype1 arrow |
||
if (matchre ("%2", "(bolts?|quadrellos?|quarrels?|pulzones?)")) then var wtype1 bolt |
if (matchre ("%2", "(bolts?|quadrellos?|quarrels?|pulzones?)")) then var wtype1 bolt |
||
Line 4,218: | Line 4,497: | ||
gosub Itypeset |
gosub Itypeset |
||
echo Date: $date $time |
echo Date: $date $time ($roomname) |
||
echo https://elanthipedia.play.net |
echo https://elanthipedia.play.net/index.php?title=Weapon:%tap&action=edit |
||
echo |
echo |
||
echo {{Weapon |
echo {{Weapon |
||
Line 4,254: | Line 4,533: | ||
echo |itype=%itype |
echo |itype=%itype |
||
echo }} |
echo }} |
||
echo note=%wtypename1 (x) |
|||
put #log >Appraisal-$charactername.txt Date: $date $time |
|||
put #log >Appraisal-$charactername.txt |
put #log >Appraisal-$charactername.txt Date: $date $time ($roomname) |
||
put #log >Appraisal-$charactername.txt https://elanthipedia.play.net/index.php?title=Weapon:%tap&action=edit |
|||
put #log >Appraisal-$charactername.txt {{Weapon |
put #log >Appraisal-$charactername.txt {{Weapon |
||
put #log >Appraisal-$charactername.txt |name=%tap |
put #log >Appraisal-$charactername.txt |name=%tap |
||
Line 4,290: | Line 4,570: | ||
put #log >Appraisal-$charactername.txt }} |
put #log >Appraisal-$charactername.txt }} |
||
put #log >Appraisal-$charactername.txt |
put #log >Appraisal-$charactername.txt |
||
put #log >Appraisal-$charactername.txt note=%wtypename1 (x) |
|||
put #log >Appraisal-$charactername.txt |
|||
gosub verbcheck |
|||
return |
return |
||
Line 4,300: | Line 4,583: | ||
if %appcostl > 0 then evalmath appcostk floor(%appcostl/0.8) |
if %appcostl > 0 then evalmath appcostk floor(%appcostl/0.8) |
||
if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) |
if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) |
||
gosub CommaAppcost |
if %appcostk > 0 then gosub CommaAppcost |
||
gosub CommaCost |
if %appcostk > 0 then gosub CommaCost |
||
if (matchre ("% |
if (matchre ("%wtype1", "(SB|LoB|CB)")) then var ammo arrow |
||
if (matchre ("% |
if (matchre ("%wtype1", "(LX|HX)")) then var ammo bolt |
||
if (matchre ("% |
if (matchre ("%wtype1", "(SL|StS)")) then var ammo rock |
||
if (matchre ("% |
if (matchre ("%wtype1", "(LT|HT)")) then var ammo thrown |
||
gosub Tagset |
gosub Tagset |
||
gosub Specialset |
gosub Specialset |
||
gosub Itypeset |
gosub Itypeset |
||
echo Date: $date $time |
echo Date: $date $time ($roomname) |
||
echo https://elanthipedia.play.net |
echo https://elanthipedia.play.net/index.php?title=Weapon:%tap&action=edit |
||
echo |
echo |
||
echo {{Weapon |
echo {{Weapon |
||
Line 4,346: | Line 4,629: | ||
echo |itype=%itype |
echo |itype=%itype |
||
echo }} |
echo }} |
||
echo note=%wtypename1 (%weight stones) |
|||
put #log >Appraisal-$charactername.txt Date: $date $time |
|||
echo note=%wtypename2/%wtypename1 (%weight stones) |
|||
put #log >Appraisal-$charactername.txt https://elanthipedia.play.net/mediawiki/index.php?title=Weapon:%tap&action=edit |
|||
put #log >Appraisal-$charactername.txt Date: $date $time ($roomname) |
|||
put #log >Appraisal-$charactername.txt https://elanthipedia.play.net/index.php?title=Weapon:%tap&action=edit |
|||
put #log >Appraisal-$charactername.txt {{Weapon |
put #log >Appraisal-$charactername.txt {{Weapon |
||
put #log >Appraisal-$charactername.txt |name=%tap |
put #log >Appraisal-$charactername.txt |name=%tap |
||
Line 4,383: | Line 4,668: | ||
put #log >Appraisal-$charactername.txt }} |
put #log >Appraisal-$charactername.txt }} |
||
put #log >Appraisal-$charactername.txt |
put #log >Appraisal-$charactername.txt |
||
put #log >Appraisal-$charactername.txt brawling (%wtype1) |
|||
put #log >Appraisal-$charactername.txt |
|||
gosub verbcheck |
|||
return |
return |
||
Line 4,393: | Line 4,681: | ||
if %appcostl > 0 then evalmath appcostk floor(%appcostl/0.8) |
if %appcostl > 0 then evalmath appcostk floor(%appcostl/0.8) |
||
if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) |
if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) |
||
gosub CommaAppcost |
if %appcostk > 0 then gosub CommaAppcost |
||
gosub CommaCost |
if %appcostk > 0 then gosub CommaCost |
||
gosub Tagset |
gosub Tagset |
||
gosub Specialset |
gosub Specialset |
||
gosub Itypeset |
gosub Itypeset |
||
echo Date: $date $time |
echo Date: $date $time ($roomname) |
||
echo https://elanthipedia.play.net |
echo https://elanthipedia.play.net/index.php?title=Weapon:%tap&action=edit |
||
echo |
echo |
||
echo {{Weapon |
echo {{Weapon |
||
Line 4,434: | Line 4,722: | ||
echo |itype=%itype |
echo |itype=%itype |
||
echo }} |
echo }} |
||
echo brawling (parry) |
|||
put #log >Appraisal-$charactername.txt Date: $date $time |
|||
put #log >Appraisal-$charactername.txt |
put #log >Appraisal-$charactername.txt Date: $date $time ($roomname) |
||
put #log >Appraisal-$charactername.txt https://elanthipedia.play.net/index.php?title=Weapon:%tap&action=edit |
|||
put #log >Appraisal-$charactername.txt {{Weapon |
put #log >Appraisal-$charactername.txt {{Weapon |
||
put #log >Appraisal-$charactername.txt |brawl=yes |
put #log >Appraisal-$charactername.txt |brawl=yes |
||
Line 4,470: | Line 4,759: | ||
put #log >Appraisal-$charactername.txt }} |
put #log >Appraisal-$charactername.txt }} |
||
put #log >Appraisal-$charactername.txt |
put #log >Appraisal-$charactername.txt |
||
put #log >Appraisal-$charactername.txt brawling (parry) |
|||
put #log >Appraisal-$charactername.txt |
|||
gosub verbcheck |
|||
return |
return |
||
Line 4,478: | Line 4,770: | ||
wait |
wait |
||
pause .5 |
pause .5 |
||
if %newshieldapp = no then var smin |
if %newshieldapp = no then var smin NOTSET |
||
if %newshieldapp = no then var smax |
if %newshieldapp = no then var smax NOTSET |
||
if %appcostl > 0 then evalmath appcostk floor(%appcostl/0.8) |
if %appcostl > 0 then evalmath appcostk floor(%appcostl/0.8) |
||
if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) |
if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) |
||
gosub CommaAppcost |
if %appcostk > 0 then gosub CommaAppcost |
||
gosub CommaCost |
if %appcostk > 0 then gosub CommaCost |
||
if (matchre ("%wtype1", "(SB|LoB|CB)")) then var ammo arrow |
|||
if (matchre ("%wtype1", "(LX|HX)")) then var ammo bolt |
|||
if (matchre ("%wtype1", "(SL|StS)")) then var ammo rock |
|||
if (matchre ("%wtype1", "(LT|HT)")) then var ammo thrown |
|||
gosub Tagset |
gosub Tagset |
||
gosub Specialset |
gosub Specialset |
||
gosub Itypeset |
gosub Itypeset |
||
echo Date: $date $time |
echo Date: $date $time ($roomname) |
||
echo https://elanthipedia.play.net |
echo https://elanthipedia.play.net/index.php?title=Shield:%tap&action=edit |
||
echo |
echo |
||
echo {{Shield |
echo {{Shield |
||
Line 4,527: | Line 4,823: | ||
echo |itype=%itype |
echo |itype=%itype |
||
echo }} |
echo }} |
||
echo note=%stypename (%shindrance hindrance) |
|||
put #log >Appraisal-$charactername.txt Date: $date $time |
|||
put #log >Appraisal-$charactername.txt |
put #log >Appraisal-$charactername.txt Date: $date $time ($roomname) |
||
put #log >Appraisal-$charactername.txt https://elanthipedia.play.net/index.php?title=Shield:%tap&action=edit |
|||
put #log >Appraisal-$charactername.txt {{Shield |
put #log >Appraisal-$charactername.txt {{Shield |
||
put #log >Appraisal-$charactername.txt |newshieldapp=%newshieldapp |
put #log >Appraisal-$charactername.txt |newshieldapp=%newshieldapp |
||
Line 4,566: | Line 4,863: | ||
put #log >Appraisal-$charactername.txt }} |
put #log >Appraisal-$charactername.txt }} |
||
put #log >Appraisal-$charactername.txt |
put #log >Appraisal-$charactername.txt |
||
put #log >Appraisal-$charactername.txt note=%stypename (%shindrance hindrance) |
|||
put #log >Appraisal-$charactername.txt |
|||
gosub verbcheck |
|||
return |
return |
||
Line 4,576: | Line 4,876: | ||
if %appcostl > 0 then evalmath appcostk floor(%appcostl/0.8) |
if %appcostl > 0 then evalmath appcostk floor(%appcostl/0.8) |
||
if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) |
if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) |
||
gosub CommaAppcost |
if %appcostk > 0 then gosub CommaAppcost |
||
gosub CommaCost |
if %appcostk > 0 then gosub CommaCost |
||
if %aapuncture = %aaslice && %aapuncture = %aaimpact && %aapuncture = %aafire && %aapuncture = %aacold && %aapuncture = %aaelectrical then var absorbance %aapuncture |
if %aapuncture = %aaslice && %aapuncture = %aaimpact && %aapuncture = %aafire && %aapuncture = %aacold && %aapuncture = %aaelectrical then var absorbance %aapuncture |
||
gosub Tagset |
gosub Tagset |
||
Line 4,583: | Line 4,883: | ||
gosub Itypeset |
gosub Itypeset |
||
echo Date: $date $time |
echo Date: $date $time ($roomname) |
||
echo https://elanthipedia.play.net |
echo https://elanthipedia.play.net/index.php?title=Armor:%tap&action=edit |
||
echo |
echo |
||
echo {{Armor |
echo {{Armor |
||
Line 4,625: | Line 4,925: | ||
echo |itype=%itype |
echo |itype=%itype |
||
echo }} |
echo }} |
||
echo note=%atype: %ahead/%aeyes/%aneck/%achest/%aback/%aabdomen/%aarms/%alegs/%ahands |
|||
put #log >Appraisal-$charactername.txt Date: $date $time |
|||
put #log >Appraisal-$charactername.txt |
put #log >Appraisal-$charactername.txt Date: $date $time ($roomname) |
||
put #log >Appraisal-$charactername.txt https://elanthipedia.play.net/index.php?title=Armor:%tap&action=edit |
|||
put #log >Appraisal-$charactername.txt {{Armor |
put #log >Appraisal-$charactername.txt {{Armor |
||
put #log >Appraisal-$charactername.txt |name=%tap |
put #log >Appraisal-$charactername.txt |name=%tap |
||
Line 4,668: | Line 4,969: | ||
put #log >Appraisal-$charactername.txt }} |
put #log >Appraisal-$charactername.txt }} |
||
put #log >Appraisal-$charactername.txt |
put #log >Appraisal-$charactername.txt |
||
put #log >Appraisal-$charactername.txt note=%atype: %ahead/%aeyes/%aneck/%achest/%aback/%aabdomen/%aarms/%alegs/%ahands |
|||
put #log >Appraisal-$charactername.txt |
|||
gosub verbcheck |
|||
return |
return |
||
Line 4,678: | Line 4,982: | ||
if %appcostl > 0 then evalmath appcostk floor(%appcostl/0.8) |
if %appcostl > 0 then evalmath appcostk floor(%appcostl/0.8) |
||
if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) |
if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) |
||
gosub CommaAppcost |
if %appcostk > 0 then gosub CommaAppcost |
||
gosub CommaCost |
if %appcostk > 0 then gosub CommaCost |
||
if (matchre ("%wtype1", "(SB|LoB|CB)")) then var ammo arrow |
|||
if (matchre ("%wtype1", "(LX|HX)")) then var ammo bolt |
|||
if (matchre ("%wtype1", "(SL|StS)")) then var ammo rock |
|||
if (matchre ("%wtype1", "(LT|HT)")) then var ammo thrown |
|||
gosub Tagset |
gosub Tagset |
||
gosub Typeset |
gosub Typeset |
||
echo Date: $date $time |
echo Date: $date $time ($roomname) |
||
echo https://elanthipedia.play.net |
echo https://elanthipedia.play.net/index.php?title=Item:%tap&action=edit |
||
echo |
echo |
||
echo {{Item |
echo {{Item |
||
Line 4,710: | Line 5,018: | ||
echo |metal=%metal |
echo |metal=%metal |
||
echo }} |
echo }} |
||
echo note=%wearloc: holds %maxcharge mana |
|||
put #log >Appraisal-$charactername.txt Date: $date $time |
|||
put #log >Appraisal-$charactername.txt |
put #log >Appraisal-$charactername.txt Date: $date $time ($roomname) |
||
put #log >Appraisal-$charactername.txt https://elanthipedia.play.net/index.php?title=Item:%tap&action=edit |
|||
put #log >Appraisal-$charactername.txt {{Item |
put #log >Appraisal-$charactername.txt {{Item |
||
put #log >Appraisal-$charactername.txt |name=%tap |
put #log >Appraisal-$charactername.txt |name=%tap |
||
Line 4,738: | Line 5,047: | ||
put #log >Appraisal-$charactername.txt }} |
put #log >Appraisal-$charactername.txt }} |
||
put #log >Appraisal-$charactername.txt |
put #log >Appraisal-$charactername.txt |
||
put #log >Appraisal-$charactername.txt note=%wearloc: holds %maxcharge mana |
|||
put #log >Appraisal-$charactername.txt |
|||
gosub verbcheck |
|||
return |
return |
||
VarBlank: |
VarBlank: |
||
var read There is nothing there to read. |
|||
var metal no |
var metal no |
||
var maxcharge DELETE THIS LINE |
var maxcharge DELETE THIS LINE |
||
var wearloc |
var wearloc - |
||
var lsize |
var lsize NOTSET |
||
var wsize |
var wsize NOTSET |
||
var hsize |
var hsize NOTSET |
||
var ilsize DELETE |
var ilsize DELETE |
||
var iwsize DELETE |
var iwsize DELETE |
||
var ihsize DELETE |
var ihsize DELETE |
||
var csize DELETE |
var csize DELETE |
||
var appcost |
var appcost NOTSET |
||
var mtags DELETE |
var mtags DELETE |
||
var mtagg DELETE |
var mtagg DELETE |
||
Line 4,797: | Line 5,108: | ||
var astagh DELETE |
var astagh DELETE |
||
var astagl DELETE |
var astagl DELETE |
||
var wtype2 |
var wtype2 NOTSET |
||
var puncturetype No |
var puncturetype No |
||
var slicetype No |
var slicetype No |
||
Line 4,811: | Line 5,122: | ||
var alegs DELETE |
var alegs DELETE |
||
var ahands DELETE |
var ahands DELETE |
||
var construction |
var construction NOTSET |
||
var typefunction - |
var typefunction - |
||
var typecon DELETE |
var typecon DELETE |
||
Line 4,817: | Line 5,128: | ||
var typeguild DELETE |
var typeguild DELETE |
||
var typerace DELETE |
var typerace DELETE |
||
var special |
var special NOTSET |
||
var itype |
var itype NOTSET |
||
return |
return |
||
Line 5,077: | Line 5,388: | ||
if (matchre ("%tap", "((battle|ceremonial|circular|crescent|curved|gladiator's|heater|jousting|kite|medium|ordinary|oval|pageant|rectangular|riot|round|rounded|shuri-kota|siege|skirmisher's|target|tower|triangular|valnik|wall|war|warrior's|wickerwork) (aegis|buckler|heater|pavise|scutum|shield|sipar|targe))")) then var itype $1 |
if (matchre ("%tap", "((battle|ceremonial|circular|crescent|curved|gladiator's|heater|jousting|kite|medium|ordinary|oval|pageant|rectangular|riot|round|rounded|shuri-kota|siege|skirmisher's|target|tower|triangular|valnik|wall|war|warrior's|wickerwork) (aegis|buckler|heater|pavise|scutum|shield|sipar|targe))")) then var itype $1 |
||
if (matchre ("%tap", "((brigandine|chain|closed|cloth|coarse|dome|field|full|great|half|heavy|insulated|lamellar|leather|light|mail|padded|plate|quilted|ring|rugged|scale|thick|visored) (aventail|backplate|balaclava|barbute|bascinet|breastplate|cap|coat|cowl|cuirass|fauld|gauntlets|gloves|greaves|hauberk|helm|hood|jerkin|leathers|lorica|mantle|mask|morion|pants|plate|robe|sallet|shirt|sleeves|tabard|tailcoat|tasset|thorakes|vambraces|vest))")) then var itype $1 |
if (matchre ("%tap", "((brigandine|chain|closed|cloth|coarse|dome|field|full|great|half|heavy|insulated|lamellar|leather|light|mail|padded|plate|quilted|ring|rugged|scale|thick|visored) (aventail|backplate|balaclava|barbute|bascinet|breastplate|cap|coat|cowl|cuirass|fauld|gauntlets|gloves|greaves|hauberk|helm|hood|jerkin|leathers|lorica|mantle|mask|morion|pants|plate|robe|sallet|shirt|sleeves|tabard|tailcoat|tasset|thorakes|vambraces|vest))")) then var itype $1 |
||
if (matchre ("%tap", "((engagement|thumb|toe|wedding) (band|ring|tailband))")) then var itype $1 |
|||
return |
return |
||
Typeset: |
Typeset: |
||
Line 5,139: | Line 5,453: | ||
if (matchre ("%tap", "(Rakash|\bafis\b|Coshivi|Enelne|Moonskin|Mrod|\bturnistil\b|\bvarna\b)")) then var typerace rakash style |
if (matchre ("%tap", "(Rakash|\bafis\b|Coshivi|Enelne|Moonskin|Mrod|\bturnistil\b|\bvarna\b)")) then var typerace rakash style |
||
if (matchre ("%tap", "(S'?[Kk]ra|ama'?hhrsk|\bArna\b|Eth'?ral'?khh|finger claw|Hav'?roth|Indakar|Irhhnth|\bMalk\b|mehath|Mhhg|\bmus\b|Nehgris|Peri'?el|q'?zhalata|Rasha|ru'?at|scale polish|sharmiit'?mhhg|Smolg|Sraan|\bT'?Lar\b|tail drape|Ushnish|Venda)")) then var typerace skra mur style |
if (matchre ("%tap", "(S'?[Kk]ra|ama'?hhrsk|\bArna\b|Eth'?ral'?khh|finger claw|Hav'?roth|Indakar|Irhhnth|\bMalk\b|mehath|Mhhg|\bmus\b|Nehgris|Peri'?el|q'?zhalata|Rasha|ru'?at|scale polish|sharmiit'?mhhg|Smolg|Sraan|\bT'?Lar\b|tail drape|Ushnish|Venda)")) then var typerace skra mur style |
||
if (matchre ("%1", "(\balb\b|apron|\barek\b|ashcloak|balac|baladrana|ballgown|bandeau|\bbelt\b|beret|blazer|blouse|bodice|bodysuit|bonnet|boots|breeches|britches|brogans|bustier|caftan|\bcap\b|\bcape\b|cassock|catils|chemise|cheongsam|chmir|chola|choli|cloak|cloche|clogs|\bcoat\b|coinec|corset|cummerbund|deerstalker|derby|dirndl|domisaha|doublet|drape|dress|eyepatch|fabric|fedora|fillet|frock|galoshes|gamantang|garter|gerri|gloves|\bgown\b|\bhac\b|\bhat\b|headband|\bhood\b|\bhose\b|ilalish|jacket|jerkin|jodhpurs|josta|khandur|\bkilt\b|kimono|kirtle|kisti|knickers|krekls|laufisana|leggings|leine|loafers|loincloth|longcoat|lusks|mantle|\bmask\b|mittens|mocc?asins|mra'?sin|\bmuff\b|muffler|nauda|\bodaj\b|overalls|\bpall\b|pantaloons|pants|pel'?hhsmur|\bpelt\b|poncho|pr'?chmir|Pr'?mra'?sin|Pr'?ysin|pumps|ra'?sarrak|rantija|\brobes?\b|\bruff\b|ruven|safos|safros|sandals|\bsari\b|sarong|sarrak|\bsash\b|scarf|shawl|shift|shirt|shoes|shroud|skirt|skullcap|slacks|slippers|smock|snood|sochi|socks|spats|stockings|stole|\bsuit\b|sundress|surcoat|suspenders|sweater|tabard|takbahn|\btam\b|tights|\btoga\b|trews|trousers|tunic|turban|uaro'?s'?sugi|vakoti|\bveil\b|\bvest\b|vestments?|vikses|vluze|waistcoat|wimple|\bwings?\b|\bwrap\b)")) then var typefunction clothing |
if (matchre ("%1", "(\balb\b|apron|\barek\b|ashcloak|balac|baladrana|ballgown|bandeau|\bbelt\b|beret|blazer|blouse|bodice|bodysuit|bonnet|boots|breeches|britches|brogans|bustier|caftan|\bcap\b|\bcape\b|cassock|catils|chemise|cheongsam|chmir|chola|choli|cloak|cloche|clogs|\bcoat\b|coinec|corset|cummerbund|deerstalker|derby|dirndl|domisaha|doublet|drape|dress|eyepatch|fabric|fedora|fillet|frock|galoshes|gamantang|garter|gerri|gloves|\bgown\b|\bhac\b|\bhat\b|headband|\bhood\b|\bhose\b|ilalish|jacket|jerkin|jodhpurs|josta|khandur|\bkilt\b|kimono|kirtle|kisti|knickers|krekls|laufisana|leggings|leine|loafers|loincloth|longcoat|lusks|mantle|\bmask\b|mittens|mocc?asins|mra'?sin|\bmuff\b|muffler|nauda|\bodaj\b|overalls|\bpall\b|pantaloons|pants|pel'?hhsmur|\bpelt\b|poncho|pr'?chmir|Pr'?mra'?sin|Pr'?ysin|pumps|ra'?sarrak|rantija|\brobes?\b|\bruff\b|ruven|safos|safros|sandals|\bsari\b|sarong|sarrak|\bsash\b|scarf|shawl|shift|shirt|shoes|shroud|skirt|skullcap|slacks|slippers|smock|snood|sochi|socks|spats|stockings|stole|\bsuit\b|sundress|surcoat|suspenders|sweater|tabard|tailcoat|takbahn|\btam\b|tights|\btoga\b|trews|trousers|tunic|turban|uaro'?s'?sugi|vakoti|\bveil\b|\bvest\b|vestments?|vikses|vluze|waistcoat|wimple|\bwings?\b|\bwrap\b)")) then var typefunction clothing |
||
if (matchre ("%1", "(\bafis\b|aggahhpel|amulet|anklet|armband|armlet|badge|\bband\b|bangle|barrette|\bbead\b|boutonniere|bracelet|bracer|breastpin|brooch|buckle|button| |
if (matchre ("%1", "(\bafis\b|aggahhpel|amulet|anklet|armband|armlet|badge|\bband\b|bangle|barrette|\bbead\b|boutonniere|bracelet|bracer|breastpin|brooch|buckle|button|\bchains?\b|charm|choker|circlet|clasp|\bclaw\b|collar|\bcord\b|crown|\bcuff\b|diadem|earcuff|earring|feather|ferroniere|fetish|garland|haircomb|hairnet|hairpin|hairsticks|handflower|hip-chain|jewels|\blei\b|locket|medal|medallion|muhenta|necklace|pearls|pendant|periapt|peyvu|pilonu|\bpin\b|por'?nidrel|rasha'?hhsograth|ribbon|\bring\b|sharmiit'?mhhg|\bstud\b|sur'?nidrel|tailband|thighband|torque|trinket|turinstil|varna|venda|wreath|wristband|wristcuff|wristlet)")) then var typefunction jewelry |
||
if (matchre ("%1", "(ashcloak|mysanda)")) then var typemagic magic |
if (matchre ("%1", "(ashcloak|mysanda)")) then var typemagic magic |
||
if (matchre ("%1", "(arrowhead|bobbin|bodkin|burin|flights|instructions|keyblank|mold|pattern|primer|shears|thread)")) then var typefunction creation |
if (matchre ("%1", "(arrowhead|bobbin|bodkin|burin|flights|instructions|keyblank|mold|pattern|primer|shears|thread)")) then var typefunction creation |
||
Line 5,218: | Line 5,532: | ||
put #play ScriptEnd |
put #play ScriptEnd |
||
put #flash |
put #flash |
||
put #parse SCRIPT DONE |
|||
exit |
exit |
||
Line 5,229: | Line 5,544: | ||
put #play Error |
put #play Error |
||
put #flash |
put #flash |
||
put #parse SCRIPT DONE |
|||
exit |
exit |
||
Revision as of 22:29, 20 April 2018
Elanthipedia Items (script) | |
---|---|
Category | information |
Front-end | Genie |
Author | Isharon |
This script creates Elanthipedia forms for weapons, shields, armor, and items that you appraise in shops. The results are both echoed to the game window and logged to the Appraisal-$charactername.txt file in Genie's Logs folder.
This script is intended for experienced Elanthipedia contributors only. The forms that are created by this script often require some manual editing. (See below for details.) Please check for errors before posting them to Elanthipedia.
Field values are not defined unless you are "certain" about the stat that you are appraising.
Instructions
Syntax
.ELANTH [ITEM NOUN]: You must type the entire noun. (For example, if you're appraising a greatsword, you must type greatsword; greats wouldn't work.)
When the script loads, it will send shop $shopv to check the surface that the item is on. (This is not required, but I find it helpful.) A menu will then prompt you to select the type of item you're appraising:
- Weapon: Melee/Thrown: most weapons (except types 2-5)
- Weapon: Ranged: bows, crossbows, and slings
- Weapon: Ammunition: for bows, crossbows, and slings
- Weapon: Brawling: worn brawling gear (excluding parry sticks)
- Weapon: Parry Stick
- Shield
- Armor/Barding
- Item: all other items
Required Genie Settings
You must install and use this alias to set the shop surface variable.
#alias {aps} {appraise $0 $preposition $shop quick} #alias {sh} {shop $0 on $shop} #alias {sha} {shop $0 on $shop;appraise $0 on $shop careful} #alias {shs} {shop;shop $shop} #alias {sv} {#var shop $0}
The "shop surface" is the thing on which the item is placed (for example, table, second rack, or oak shelf). Every time you change shop surfaces (via the sv alias), you need to use the shs alias to set the preposition.
You must install these triggers to set the currency variable. (Appraise something once to set it.)
#trigger {^You .+ worth .+ dokoras} {#var currency Dokoras} #trigger {^You .+ worth .+ kronars} {#var currency Kronars} #trigger {^You .+ worth .+ lirums} {#var currency Lirums}
You must install these triggers to set the preposition variable. (Use the shs alias to set it every time you change shop surfaces.)
#trigger {^Behind .+, you see:$} {#var preposition behind} #trigger {^In .+, you see:$} {#var preposition in} #trigger {^On .+, you see:$} {#var preposition on} #trigger {^Under .+, you see:$} {#var preposition under}
If you want to hear the sound effect, you need to download my sounds.
Sample Usage (Walkthrough)
Running the Script
> shop The following items contain goods for sale: a wall
The item that you want to appraise is on the cedar rack, so you type sv cedar rack to set the shop surface variable. (You won't see anything when you do this.)
Then you type shs to set the preposition variable (so the script knows whether to look on, in, or under the rack).
> shs On the wall, you see: a heavy steel shield laced with gold etching for 9.5 platinum Kronars a gleaming silvery tower shield etched with gold for 248063 copper Kronars a matte black aegis etched with gold for 66875 copper Kronars a highly polished silvery shield engraved with a prancing war horse for 27175 copper Kronars The inventory of a wall rotates.
You want to appraise the heavy steel shield laced with gold etching, so you type .elanth shield to run the script.
ITEM TYPE: 1: Weapon: Melee/Thrown 2: Weapon: Ranged 3: Weapon: Ammunition 4: Weapon: Brawling 5: Weapon: Parry Stick 6: Shield 7: Armor/Barding 8: Item
This is a shield, so you enter 7. The script taps, shops, and appraises the shield:
> tap first shield on wall You tap a heavy steel shield laced with gold etching atop a wall. > shop first shield on wall Short: a heavy steel shield Worn: Shoulder-worn. Cost: 95000 Kronars Read: There is nothing there to read. Look: A thick circle of polished steel plates joins with sturdy dark leather bindings to make this shield complete. Fine gold etching outlines the shield face, taking the shape of a glorious winged dragon in flight. You can buy this item if you like. > appraise first shield on wall careful You are certain that it imposes significant maneuvering hindrance. This shield is large in size. Your experience with shields allows a better appraisal of the protection capabilities. You are certain that the shield offers very poor to high protection. You are certain that it could do: no puncture damage no slice damage very great impact damage no fire damage no cold damage no electric damage You are certain that the shield is poorly balanced and is reasonably suited to gaining extra attack power from your strength. You are certain that the steel shield is marginally vulnerable to damage, and is in pristine condition. The steel shield is made with metal. It appears that the steel shield can be slung over one shoulder. You are certain that the steel shield weighs exactly 200 stones. You are certain that the steel shield is worth exactly 95000 Kronars. Roundtime: 16 seconds.
And generates this Elanthipedia item form:
http://www.elanthipedia.org/wiki/Shield:heavy steel shield laced with gold etching&action=edit {{Shield |newshieldapp=yes |name=heavy steel shield laced with gold etching |noun=shield |look=A thick circle of polished steel plates joins with sturdy dark leather bindings to make this shield complete. Fine gold etching outlines the shield face, taking the shape of a glorious winged dragon in flight. <br />'''Read''': There is nothing there to read. |MTag=DELETE, steel, leather, DELETE, DELETE |CTag=DELETE, DELETE, DELETE, gold, yellow, DELETE, DELETE, DELETE, DELETE, DELETE, DELETE |STag=DELETE, DELETE, DELETE, DELETE, dragon, DELETE, DELETE |type=lsh |hindrance=significant |minprotection=very poor |maxprotection=high |puncture=no |slice=no |impact=very great |balance=poorly |suitedness=reasonably |construction=marginally vulnerable |metal=yes |weight=200 |lsize=NOT SET |wsize=NOT SET |hsize=NOT SET |appcost=95,000 |sourcetype=- |fname=No |maxcharge=DELETE THIS LINE |special=NOT SET |itype=NOT SET }}
Editing the Item Form
See Fields That Require Manual Editing (below) for details about required edits.
The URL at the top of the form is not actually part of the item page. It's there for your convenience. Copy and paste it into your browser to go to the edit page for the holy water sprinkler studded with stony basilisk fangs.
Everything that says "DELETE" in the form needs to be deleted. Those fields were not used for this item.
{{Shield |newshieldapp=yes |name=heavy steel shield laced with gold etching |noun=shield |look=A thick circle of polished steel plates joins with sturdy dark leather bindings to make this shield complete. Fine gold etching outlines the shield face, taking the shape of a glorious winged dragon in flight. <br />'''Read''': There is nothing there to read. |MTag=steel, leather |CTag=gold, yellow |STag=dragon |type=lsh |hindrance=significant |minprotection=very poor |maxprotection=high |puncture=no |slice=no |impact=very great |balance=poorly |suitedness=reasonably |construction=marginally vulnerable |metal=yes |weight=200 |lsize=NOT SET |wsize=NOT SET |hsize=NOT SET |appcost=95,000 |sourcetype=- |fname=No |special=NOT SET |itype=NOT SET }}
You also need to delete any fields that were not set.
{{Shield |newshieldapp=yes |name=heavy steel shield laced with gold etching |noun=shield |look=A thick circle of polished steel plates joins with sturdy dark leather bindings to make this shield complete. Fine gold etching outlines the shield face, taking the shape of a glorious winged dragon in flight. <br />'''Read''': There is nothing there to read. |MTag=steel, leather |CTag=gold, yellow |STag=dragon |type=lsh |hindrance=significant |minprotection=very poor |maxprotection=high |puncture=no |slice=no |impact=very great |balance=poorly |suitedness=reasonably |construction=marginally vulnerable |metal=yes |weight=200 |appcost=95,000 |sourcetype=- |fname=No }}
Now that the form has been cleaned up, it's time to put on the finishing touches so that it complies with Elanthipedia standards.
- Since the name= field is exactly the same as the page name, delete that. If the name had been capitalized in an unusual way (such as mammoth Botolf war icon set atop a bloodstained haft of hickory), you would have left the name= field in place.
- This item doesn't have a read, so delete that line.
- Now for the tags. These are used with Elanthipedia's search function, so it's nice if they are filled out. The script recognized that this item contains steel and leather, so it added that for you. However, it's also made of gold, so add that. (Note: just use the singular, even if the description calls for more than one of that material.) The order of these tags does not matter.
- CTags are for colors. The script recognized that this item contains gold, which, for Elanthipedia purposes, is a shade of yellow. Nothing needs to be added to this line.
- STags are for symbols. The script recognized that this item has a dragon on it. Nothing needs to be added to this line.
- The fname field indicates whether the first word in the item's tap is capitalized. For most items, this should be set to "No."
Now your form is ready for Elanthipedia. Copy and paste it to the edit page in your browser, and click "Save page."
{{Shield |newshieldapp=yes |noun=shield |look=A thick circle of polished steel plates joins with sturdy dark leather bindings to make this shield complete. Fine gold etching outlines the shield face, taking the shape of a glorious winged dragon in flight. |MTag=steel, gold, leather |CTag=gold, yellow |STag=dragon |type=lsh |hindrance=significant |minprotection=very poor |maxprotection=high |puncture=no |slice=no |impact=very great |balance=poorly |suitedness=reasonably |construction=marginally vulnerable |metal=yes |weight=200 |appcost=95,000 |sourcetype=- |fname=No }}
Working More Efficiently
You may be wondering if using this script is worth the effort. Having done my share of manual item additions, I can say that this is a big time saver. It also reduces human error on item stats. However, editing item forms is still a little work, especially if you do the MTags, CTags, and STags.
One way to speed up this process is to edit these forms in batch. Instead of appraising one item, editing the form, and then posting that item, appraise all of the items that you want to appraise in the shop and then edit your Appraisal-$charactername.txt log file. Use the find and replace function (usually Ctrl+H) to delete or edit multiple lines at once.
I recommend using Notepad++ for this, because it also supports regular expressions. You can also make your own macros and add your own shortcut keys.
Changelog
7/6/2016
- fixed hangups at glance
- added new material tags
- added timestamp to each item in the log
2/26/2016
- bug fix
- added new material and symbol tags
- added recognition of more racial item styles
9/15/2015
- Added clothing item types
- Fixed quiet setting of taps
- Removed force of impact (FOI) from ammunition
6/19/2015
- Added support for new bow template (draw strength and adjustable draw strength)
5/23/2015
- Improved recognition of measurement dimensions
- Improved conversion of currencies (conversions from Lirums to Kronars should be 100% accurate; conversions from Dokoras to Kronars is accurate 80% of the time due to differences in the way DR does math)
- Shop version of script will now use GLANCE instead of TAP to set the item tap. This is less likely to cause errors with verby items.
- Added more recognition of clothing and jewelry.
- Added Gor'Tog and Prydaen item types.
- Added new material tags
12/6/2014
- Added version for items that another player SHOWs to you
- The versions for held and shown items will now abort when appraising crafted or altered items. (Item pages should not be created for these items.)
- Added new material tags
- Added new color tags
- Added new ambiguous tags
- Fixed item type/special setting
- Added to instrument types
- Added to armor itypes
7/18/2014
- Fixed issue with the tap unintentionally including the contents of the left hand, but the script now requires a measuring stick to work.
7/16/2014
- Fixed issue in the hand-held version with script not setting the tap when your left hand is empty.
7/14/2014
- Fixed issue in the hand-held version with script not using the noun of the item in your right hand.
7/7/2014
- Added hand-held version of script (with measuring).
- As reflected in Elanthipedia's new item template, there is a new field for "ambiguous tags" (tags that could be more than one type, such as sapphire, which could be a material or a color). This makes it easier to quickly document items on Elanthipedia without spending a long time reviewing the tags. (The ambiguous tags can be resolved later.)
- As reflected in Elanthipedia's updated Manual of Style, colors like "dark blue" will only be tagged "blue", not "dark blue, blue".
- Fixed issue with "extremely weak" construction.
- Fixed issue with items being incorrectly flagged as "warrior mage style."
- Updated Elanthipedia URLs to the new site.
12/23/2013
- Improved recognition of wood and gem MTags.
10/31/2013
- Updated racial item types
- Added fname field.
- Added spaces after commas to be consistent with the Manual of Style.
9/25/2013
- Added Prydaen item type.
- Added racial item class to combat/rp class toggles.
6/27/2013
- Standardized symbol tags for guild crests
- Fixed error with armor being flagged as clothing or jewelry.
6/18/2013
- Fixed error with brawling damage types.
- Fixed error with footwraps being flagged as "clothing."
- Replaced "quite a bit of" damage with "quite a bit" to match the template.
6/17/2013
- Updated the new weapon appraisal flag from newapp to newapp2. (This indicates whether a weapon has outdated stats.)
- Fixed an error that was causing item READs not to be set.
- Fixed setting of "special" types for weapons, shields, and armor.
- Revised wear locations to be consistent with the current item templates. Shirt+ and shirt- are now shirt (with armor) and shirt (without armor), respectively. Also, wearloc will not be set to - (not wearable) unless the item is of a type that would normally be wearable, such as clothing, jewelry, or containers.
- The script will now log appraisals to Appraisal-$charactername.txt. This allows more than one character to run the script at a time. (The charactername variable is supplied automatically by Genie.)
5/15/2013
- Added elemental damage.
5/6/2013
- Updated armor types to 3.0 template.
5/5/2013
- Added force of impact stat for weapons.
5/3/2013
- Smarter tagging of item types, materials, symbols, and colors.
- Fixed bugs in metatags.
- Fixed issue with appraisal values not being set. (The appraisal messaging now capitalizes the currency names, but the script was still looking for lower-case currency names.)
4/28/2013
- Updated item types and sources to work with the new item template.
- Script will now set some item types from the look.
- Script will no longer erroneously flag items made of "Elothean silk" or "Elven silk" as racial symbols or racial item types.
- Improved color tagging.
4/27/2013
- Added recognition of Elothean (Asian) clothing.
11/18/2012
- Added recognition of more item types.
- Added recognition of more materials.
11/10/2012
- Added recognition of more item types; shortened pauses by half a second.
11/4/2012
- Added auto-recognition of Trader "appraisal" items.
5/19/2012
- Added more item types.
- Added more metatags.
5/16/2012
- Fixed bug that prevented taps from being set on items "atop several" surfaces.
5/15/2012
- Added more item types.
- Added more recognition of racially named items.
- Added more metatags.
5/13/2012
- Added more MTags.
- Fixed some false matches with colors, materials, and symbols.
5/4/2012
- The script now supports the new shield hindrance and protection appraisals. Note: If you fail to get the more detailed "Paladin appraisal" (indicated by the "Your experience with shields allows a better appraisal of the protection capabilities" message), the script will not set the shield protection values and will flag the page as outdated. Please do not change this.
4/28/2012
- Added support for Elanthipedia's new "itype" field. (This field is used to distinguish between items with the same noun.)
- Added more recognition of item types, particularly for racial items.
- Fixed a few bugs in item types.
4/27/2012
- Added more recognition of item, weapon, and shield types.
- Added more MTags and STags.
- Fixed a few bugs in CTags and item types.
4/21/2012
- Changed URLs from elanthipedia.com to elanthipedia.org.
1/4/2012
- Added support for more recognition of item types.
11/14/2011
- Added support for items on the surface. (This was preventing certain taps from being read.)
11/12/2011
- Added more recognition of item and weapon types.
- Added more MTags and STags.
- Added sound effect to the end of the script.
11/9/2011
- Added support for items that are behind a shop surface.
11/5/2011
- Fixed some tags.
- Added new CTag.
- Added support for non-Kronar appraisal values.
11/4/2011
- Added new MTags.
11/2/2011
- Added more recognition of clothing.
09/24/2011
- Added support for tack and barding.
- Added two new MTag woods.
07/18/2011
- Changed newapp=yes to newarmorapp=yes in the shield section to work with Elanthipedia's new shield template. (If you use newapp=yes for shields, Elanthipedia will think that the appraisal includes the new construction range but not the new hindrance range.)
- Fixed shield appraisals to work with the new hindrance scale.
07/17/2011
- Changed newapp=yes to newarmorapp=yes in the armor section to work with Elanthipedia's new armor template. (If you use newapp=yes for armor, Elanthipedia will think that the appraisal includes the new construction range but not the new protection, absorption, and hindrance ranges.)
07/02/2011
- Added a new MTag fabric.
- Fixed bugs with MTags and CTags.
07/01/2011
- Added more MTag fabrics.
- Added support for variable colors (for example, X-hued).
- Added more CTags.
- Added more STags.
06/29/2011
- Fixed a bug with MTag fabrics.
- Fixed a bug with CTags.
06/26/2011
- Fixed a bug in the price and appraisal sections that was caused by the way Notepad++ deleted extra line breaks.
- Script now always recognizes when armor absorption values are not equal.
06/20/2011
- Added support for more MTags, CTags, and STags.
06/16/2011
- Added support for more MTags, CTags, STags, and item/special types.
06/05/2011
- Added support for more MTags, CTags, STags, and item/special types.
05/23/2011
- The script now uses triggers to set the currency and preposition variables.
- Added support for more MTags, CTags, STags, item/special types.
05/21/2011
- Added support for more MTags, CTags, STags, item/special types.
- Cambrinth type will now set even when you fail to appraise the exact amount of mana.
05/20/2011
- Added support for special types (combat equipment).
05/19/2011
- Added more MTags, CTags, and STags.
- Improved output for item reads.
05/18/2011
- Fixed bug that prevented item types from being set to "cambrinth."
- Script fills out "area" field for armor.
- Script fills out some MTags, CTags, and STags.
05/17/2011
- Added support for instrument types.
- Script now recognizes when all armor absorption values are equal.
05/16/2011
- Added support for more fluff item types.
05/15/2011
- Fixed some bugs with fluff item types.
04/26/2011
- The script now includes the Elanthipedia URL for each item (assuming that the tap is the same as the page name).
04/18/2011
- The "Appraisal" log is now saved as a text file.
04/14/2011
- The script now recognizes appraisal values of 1 Kronar.
04/05/2011
- The script now sets gem pouch appraisal values to 0.
04/04/2011
- added "the" as a leading article (to be omitted from page names)
- fixed a bug that prevented recognition of some weapon types
03/20/2011: The script has the following new features:
- adds commas to costs and appraisal values
- adds the currency to the cost field (requires the script above)
- equipment construction values don't need to be edited to make them consistent with Elanthipedia's template
- recognizes gaethzen as a type of fluff item
- recognizes many common guild and race styles for fluff items
Fields That Require Manual Editing
Name
Delete this field unless the item tap differs from the page name (for example, in capitalization).
Quotation marks are removed by Genie, so be sure to supply them if the tap contains quotation marks.
Missing Data
Some fields that the script can't fill are left as placeholders for your convenience.
Likewise, any field with a DELETE or % in the result has not been filled by the script. (These fields are in the script, because the script sometimes has values for them.) These fields should be deleted unless you know the appropriate value.
Look/Read
Delete this line: <br>'''Read''': There is nothing there to read.
(It is only used if there is an actual read.)
Quotation marks are removed by Genie, so be sure to supply them if the look contains quotation marks.
Metatags
If there is more than one match for the same category, it will add the last match. I made the shorter words match first, which causes the script to match the longest, most specific version (e.g., glacier emerald instead of emerald).
If a match appears in both the tap and the look, the script will use the one in the tap.
You can manually add additional tags.
If a category is not set, it will say DELETE.
If there are no tags of a given type (for example, no symbol tags), leave the field blank. Delete all of instances of DELETE, but do not delete the empty fields.
See Elanthipedia's Manual of Style for instructions on how to use tags.
MTags
The script will add up to five different material tags (one per category). The categories are:
- mtags: special/magical properties (e.g., chakrel and soulstones).
- mtagg: stones (including gems)
- mtagm: metals
- mtagw: wood
- mtagf: fabrics/textiles and leather
CTags
The script will add up to eight different color tags (one per category). The categories are:
- ctagr: shades of red
- ctago: shades of orange
- ctagy: shades of yellow
- ctagg: shades of green
- ctagb: shades of blue
- ctagv: shades of violet
- ctagn: shades of grey (including black and white)
- ctagm: rainbow/multicolored
STags
The script will add up to seven different symbol tags (one per category). The categories are:
- stagp: profession/guild
- stagg: gods/Immortals
- staga: animals and mythical creatures
- stagh: healing herbs
- stage: elements
- stagr: races
- stagl: locations and heavenly bodies
ATags
Ambiguous tags are a new field in Elanthipedia's item templates. There are some words that could fall under more than one type of tag, depending on context. For example, sapphire might be a gem (MTag) or just a color (CTag). There is no easy way for the script to know whether "sapphire" is a gem or a color; the user must read the tap and description and determine which applies. Instead of adding "sapphire" to both the MTags and CTags, the script will now add "sapphire" as an ATag.
This allows for faster documentation of shop items, as the user will no longer have to spend hours poring over the tags to find and remove errors caused by ambiguity. Instead, the user can just dump the item on Elanthipedia, with the potentially ambiguous tags listed in their own field. Later, the user (or another contributor) can resolve the ambiguities by moving the tag from ATag to MTag, CTag, or STag as appropriate.
Item Types
The script will add up to seven different item types (one per category). The categories are:
- typefunction: the item's basic function, such as clothing, jewelry, crafting, and instruments.
- typecon: for containers and pocketed items
- typemagic: cambrinth, gaethzen, and some other magic
- typeguild: items with obvious guild functions or styles
- typerace: items with obvious race functions or styles
If a type category is not set, it will say DELETE.
Ticket Prices
If the price is in tickets, you need to add the word "Tickets" after the price. For example:
{{ShopItem|t=w|throwing dagger with a buzzard hilt|2 Tickets}}
Swappable Weapons
This script supports thrown weapons, but it does not fully support swappable weapons, such as bastard swords. (It will only generate the damage and balance/power fields for one side of the weapon.)
The easiest way to handle this situation is to let the form supply the one side's values, save changes, and click the "edit with form" button to supply the other side's values.
Brawling Weapons
Replace "quite a bit of" with "quite a bit."
Shields
If you fail to get the more detailed "Paladin appraisal" (indicated by the "Your experience with shields allows a better appraisal of the protection capabilities" message), the script will not set the shield protection values and will flag the page as outdated. Please do not change this.
Armor/Barding
Armor
area: This field is defined by the script, but you need to delete the word(s) DELETE from the "area" field.
Absorption: The absorption fields are filled out twice, and some values need to be deleted.
For most armor, absorption is the same for all damage types. When this is the case, keep the absorbance field and delete the following fields:
- |punctureab=
- |sliceab=
- |impactab=
- |fireab=
- |coldab=
- |electricab=
If absorption values are not the same for every damage type, the script output will be |absorbance=VALUES NOT EQUAL. Delete the absorbance field and use the six specific values (punctureab=, sliceab=, etc.) instead.
Barding
Stats: Barding (horse armor) appraisals do not include most of the standard armor stats, so there are several unset variables. Delete the lines for hindrance, protection, and absorption. (Keep construction.)
Weight: There is no information about weight when appraising barding in shops, so the weight variable will not be set. Delete the weight line.
Coverage areas: The coverage areas of "arms" and "legs" are correct. Elanthipedia will automatically display "front legs" and "rear legs" if you have the special type set to tack. (The script does this for you.)
Script (Shop Inventory)
#debuglevel 10 put #class rp on put #class arrive off put #class joust off put #class combat off put #class racial off put #class shop off var source $roomname var appcostl 0 var appcostd 0 var newshieldapp no action goto end when ^I could not find what (you|you were) referring to\.$ var numbers first|second|third|fourth|fifth|sixth|seventh|eighth|ninth|tenth|eleventh var numbers.index 0 action setvariable tap $2 when ^You glance at (a|an|some|the) (.+)\.$ action setvariable tap $2 when ^You quietly examine (a|an|some|the) (.+) and notice a price tag indicating action setvariable tap $2 when ^You tap (a|an|some|the) (.+)\.$ action setvariable short $2 when ^Short: (a|an|some|the) (.+) action setvariable look $1 when ^Look: (.+) action setvariable look - when ^Look: You see nothing unusual\.$ action setvariable read $1 when ^Read:\s+(.+)$ action setvariable typefunction tack when ^This is specifically designed to be worn by a horse\.$ action setvariable special tack when ^This is specifically designed to be worn by a horse\.$ action setvariable typecon container when ^The .+ (are|is) a container, and can be opened and closed\.$ action setvariable typecon container when ^The .+ (are|is) a container\.$ action setvariable typecon container when ^The .+ (are|is) pocketed, and can be opened and closed\.$ action setvariable typecon container when ^The .+ (are|is) pocketed\.$ action setvariable typecon container when ^The gem pouch is made for easy storage of gems action setvariable typeguild trader style when ^The .+ (are|is) obviously a specially made item\.$ action setvariable special trader style when ^The .+ (are|is) obviously a specially made item\.$ action setvariable wearloc $2 when ^It appears that .+ can be worn (around|in|on) the (.+)\.$ action setvariable wearloc $1 when ^It appears that .+ can be draped over the (.+)\.$ action setvariable wearloc generic when ^It appears that .+ can be worn\.$ action setvariable wearloc belt when ^It appears that .+ can be worn attached to a belt\.$ action setvariable wearloc belt when ^The gem pouch is made for easy storage of gems action setvariable wearloc ear when ^It appears that .+ can be worn in one ear action setvariable wearloc ears when ^It appears that .+ can be worn in both ears action setvariable wearloc hair (placed) when ^It appears that .+ can be worn in the hair\.$ action setvariable wearloc pants when ^It appears that .+ can be worn like pants or a skirt\.$ action setvariable wearloc shirt (with armor) when ^It appears that .+ can be worn as a shirt or robe, even with armor\.$ action setvariable wearloc shirt (without armor) when ^It appears that .+ can be worn like a shirt or robe\.$ action setvariable wearloc shoulder when ^It appears that .+ can be slung over one shoulder\.$ action setvariable wearloc upper arm when ^It appears that .+ can be worn on the upper ?arm\.$ action setvariable weight $1 when ^You are certain that .+ weighs exactly (\d+) (stones?)\.$ action setvariable lsize $1;setvariable wsize $2;setvariable hsize $3 when ^You compare your .+ with the .+ yardstick several times and are certain the length measures (.+) spans?, the width measures (.+) spans? and the height measures (.+) spans?\.$ action setvariable ilsize $1;setvariable iwsize $2;setvariable ihsize $3;setvariable csize $4 when ^You compare your .+ with the .+ yardstick several times and are certain the interior length measures (.+) spans?, the interior width measures (.+) spans?, the interior height measures (.+) spans? and the .+ appears capable of holding about (\d+) stones of weight\.$ action setvariable appcostk $2 when ^You are certain that .+ (is|are) worth exactly (\d+) (?i:kronars)\.$ action setvariable appcostk 1 when ^You are certain that .+ (is|are) worth exactly 1 (?i:kronar)\.$ action setvariable appcostk 0 when ^You are certain that .+ (is|are) worth exactly nothing\.$ action setvariable appcostk - when ^There doesn't appear to be anything in the gem pouch\.$ action setvariable appcostk - when is made for easy storage of gems, and is used by gemshops everywhere to handle bulk transactions\.$ action setvariable appcostl $2 when ^You are certain that .+ (is|are) worth exactly (\d+) (?i:lirums)\.$ action setvariable appcostl 1 when ^You are certain that .+ (is|are) worth exactly 1 (?i:lirum)\.$ action setvariable appcostd $2 when ^You are certain that .+ (is|are) worth exactly (\d+) (?i:dokoras)\.$ action setvariable appcostd 1 when ^You are certain that .+ (is|are) worth exactly 1 (?i:dokora)\.$ action setvariable costi $1 when ^Cost: (\d+) action setvariable maxcharge $1 when ^You are certain that the .+ holds? exactly (\d+) mana\.$ action setvariable metal yes when ^The .+ (is|are) made with metal\.$ action setvariable wtype1 LE;setvariable wtypename1 light edged;setvariable wskill1 small edged when (is a|are a|and) light edged .+ weapon action setvariable wtype1 ME;setvariable wtypename1 medium edged;setvariable wskill1 small edged when (is a|are a|and) medium edged .+ weapon action setvariable wtype1 HE;setvariable wtypename1 heavy edged;setvariable wskill1 large edged when (is a|are a|and) heavy edged .+ weapon action setvariable wtype1 2HE;setvariable wtypename1 two-handed edged;setvariable wskill1 twohanded edged when (is a|are a|and) two-handed edged .+ weapon action setvariable wtype1 LB;setvariable wtypename1 light blunt;setvariable wskill1 small blunt when (is a|are a|and) light blunt .+ weapon action setvariable wtype1 MB;setvariable wtypename1 medium blunt;setvariable wskill1 small blunt when (is a|are a|and) medium blunt .+ weapon action setvariable wtype1 HB;setvariable wtypename1 heavy blunt;setvariable wskill1 large blunt when (is a|are a|and) heavy blunt .+ weapon action setvariable wtype1 2HB;setvariable wtypename1 two-handed blunt;setvariable wskill1 twohanded blunt when (is a|are a|and) two-handed blunt .+ weapon action setvariable wtype1 SL;setvariable wtypename1 sling;setvariable wskill1 slings when (is|are) a sling .+ weapon action setvariable wtype1 StS;setvariable wtypename1 staff sling;setvariable wskill1 slings when (is|are) a staff sling .+ weapon action setvariable wtype1 rock;setvariable wtypename1 sling ammo;setvariable wskill1 slings when ^This appears to be ammunition for slings\.$ action setvariable wtype1 SB;setvariable wtypename1 short bow;setvariable wskill1 bow when (is|are) a short bow .+ weapon action setvariable wtype1 LoB;setvariable wtypename1 long bow;setvariable wskill1 bow when (is|are) a long bow .+ weapon action setvariable wtype1 CB;setvariable wtypename1 composite bow;setvariable wskill1 bow when (is|are) a composite bow .+ weapon action setvariable wtype1 arrow;setvariable wtypename1 bow ammo;setvariable wskill1 slings when ^This appears to be ammunition for bows\.$ action setvariable wtype1 LX;setvariable wtypename1 light crossbow;setvariable wskill1 crossbow when (is|are) a light crossbow .+ weapon action setvariable wtype1 HX;setvariable wtypename1 heavy crossbow;setvariable wskill1 crossbow when (is|are) a heavy crossbow .+ weapon action setvariable wtype1 bolt;setvariable wtypename1 crossbow ammo;setvariable wskill1 slings when ^This appears to be ammunition for crossbows\.$ action setvariable wtype1 SS;setvariable wtypename1 short staff;setvariable wskill1 staves when (is a|are a|and) short staff .+ weapon action setvariable wtype1 QS;setvariable wtypename1 quarter staff;setvariable wskill1 staves when (is a|are a|and) quarter staff .+ weapon action setvariable wtype1 PI;setvariable wtypename1 pike;setvariable wskill1 polearms when (is a|are a|and) pike .+ weapon action setvariable wtype1 HAL;setvariable wtypename1 halberd;setvariable wskill1 polearms when (is a|are a|and) halberd .+ weapon action setvariable wtype1 parry;setvariable wskill1 brawling when ^You are certain that the .+ is a purely defensive item\.$ action setvariable wtype1 elbows;setvariable wskill1 brawling when ^It appears that the .+ can be worn strapped to the elbows\.$ action setvariable wtype1 hands;setvariable wskill1 brawling when ^It appears that the .+ can be worn strapped to the hands\.$ action setvariable wtype1 knees;setvariable wskill1 brawling when ^It appears that the .+ can be worn strapped to the knees\.$ action setvariable wtype1 feet;setvariable wskill1 brawling when ^It appears that the .+ can be worn strapped to the feet\.$ action setvariable wtype2 LT;setvariable wtypename2 light thrown;setvariable wskill2 light thrown when (is|are) a light thrown and .+ weapon action setvariable wtype2 HT;setvariable wtypename2 heavy thrown;setvariable wskill2 heavy thrown when (is|are) a heavy thrown and .+ weapon action setvariable range melee when melee-ranged weapon action setvariable range pole when pole-ranged weapon action setvariable puncture $1 when ^\s+(.*) puncture damage action setvariable slice $1 when ^\s+(.*) slice damage action setvariable impact $1 when ^\s+(.*) impact damage action setvariable fire $1 when ^\s+(.*) fire damage action setvariable cold $1 when ^\s+(.*) cold damage action setvariable electric $1 when ^\s+(.*) electric damage action setvariable puncture quite a bit when ^\s+quite a bit of puncture damage action setvariable slice quite a bit when ^\s+quite a bit of slice damage action setvariable impact quite a bit when ^\s+quite a bit of impact damage action setvariable fire quite a bit when ^\s+quite a bit of fire damage action setvariable cold quite a bit when ^\s+quite a bit of cold damage action setvariable electric quite a bit when ^\s+quite a bit of electric damage action setvariable puncturetypename Yes when ^\s+(.*) puncture damage increase action setvariable slicetypename Yes when ^\s+(.*) slice damage increase action setvariable impacttypename Yes when ^\s+(.*) impact damage increase action setvariable foi $1 when .+ is (.*) designed for improving the force of your attacks\.$ action setvariable balance $1 when .+ is (.*) balanced action setvariable power $1 when .+ is (.*) suited action setvariable drawstrength $1 when ^The .+ appears set for a draw strength that is (.+) for a bow of this type\.$ action setvariable adraw Yes when ^The .+ appears to have an adjustable draw strength\.$ action setvariable adraw No when ^The .+ does not appear to have an adjustable draw strength\.$ action setvariable stype lsh;setvariable stypename large when is large in size\.$ action setvariable stype msh;setvariable stypename medium when is medium in size\.$ action setvariable stype ssh;setvariable stypename small when is small in size\.$ action setvariable newshieldapp Yes when ^Your experience with shields allows a better appraisal of the protection capabilities\.$ action setvariable sprotection $1 when .+ offers (.*) protection action setvariable smin $1 when ^You are certain that .+ offers (.*) to .+ protection\. action setvariable smax $1 when ^You are certain that .+ offers .+ to (.*) protection\. action setvariable shindrance $1 when .+ it imposes? (.*) maneuvering hindrance. action setvariable atype plate armor when (is|are) plate armor\.$ action setvariable atype brigandine when (is|are) brigandine armor\.$ action setvariable atype chain armor when (is|are) chain armor\.$ action setvariable atype light armor when (is|are) light armor\.$ action setvariable abpuncture $1 when .+ \s(.*) for puncture attacks action setvariable abslice $1 when .+ \s(.*) for slice attacks action setvariable abimpact $1 when .+ \s(.*) for impact attacks action setvariable abfire $1 when .+ \s(.*) for fire attacks action setvariable abcold $1 when .+ \s(.*) for cold attacks action setvariable abelectrical $1 when .+ \s(.*) for electrical attacks action setvariable appuncture $1 when .+ \s(.*) protection and .+ damage absorption for puncture attacks action setvariable apslice $1 when .+ \s(.*) protection and .+ damage absorption for slice attacks action setvariable apimpact $1 when .+ \s(.*) protection and .+ damage absorption for impact attacks action setvariable apfire $1 when .+ \s(.*) protection and .+ damage absorption for fire attacks action setvariable apcold $1 when .+ \s(.*) protection and .+ damage absorption for cold attacks action setvariable apelectrical $1 when .+ \s(.*) protection and .+ damage absorption for electrical attacks action setvariable aapuncture $1 when .+ protection and (.*) damage absorption for puncture attacks action setvariable aaslice $1 when .+ protection and (.*) damage absorption for slice attacks action setvariable aaimpact $1 when .+ protection and (.*) damage absorption for impact attacks action setvariable aafire $1 when .+ protection and (.*) damage absorption for fire attacks action setvariable aacold $1 when .+ protection and (.*) damage absorption for cold attacks action setvariable aaelectrical $1 when .+ protection and (.*) damage absorption for electrical attacks action setvariable ahindrance $1 when .+ appears? to impose (.*), offering action setvariable mhindrance $1 when .+ appears? to impose (.*) maneuvering hindrance and action setvariable shindrance $1 when .+ appears? to impose .+ maneuvering hindrance and (.*) stealth hindrance action setvariable ahead head when ^\s+head$ action setvariable aeyes eyes when ^\s+right eye$ action setvariable aneck neck when ^\s+neck$ action setvariable achest chest when ^\s+chest$ action setvariable aback back when ^\s+back$ action setvariable aabdomen abdomen when ^\s+abdomen$ action setvariable aarms arms when ^\s+right arm$ action setvariable aarms arms when ^\s+right front leg$ action setvariable alegs legs when ^\s+right leg$ action setvariable alegs legs when ^\s+right rear leg$ action setvariable ahands hands when ^\s+right hand$ action setvariable construction $2 when ^You are certain that the .+ (is|are) (.*) (against|to) damage, and action setvariable construction extremely weak when ^You are certain that the .+ (is|are) extremely weak and action setvariable construction very delicate when ^You are certain that the .+ (is|are) very delicate, and action setvariable construction quite fragile when ^You are certain that the .+ (is|are) quite fragile and easily damaged, and action setvariable construction rather flimsy when ^You are certain that the .+ (is|are) rather flimsy and easily damaged, and action setvariable construction particularly weak when ^You are certain that the .+ (is|are) particularly weak, and action setvariable construction average construction when ^You are certain that the .+ (is|are) of average construction, and action setvariable construction very strong when ^You are certain that the .+ (is|are) very strong, and echo echo ITEM TYPE: echo echo 1: Weapon: Melee/Thrown echo echo 2: Weapon: Ranged echo echo 3: Weapon: Ammunition echo echo 4: Weapon: Brawling echo echo 5: Weapon: Parry Stick echo echo 6: Shield echo echo 7: Armor/Barding echo echo 8: Item echo echo Enter Type Number: matchre WeaponApp1 ^1 matchre WeaponApp2 ^2 matchre WeaponApp3 ^3 matchre WeaponApp4 ^4 matchre WeaponApp5 ^5 matchre ShieldApp ^6 matchre ArmorApp ^7 matchre ItemApp ^8 matchwait WeaponApp1: var number %numbers(%numbers.index) gosub AppraiseWeapon1 math numbers.index add 1 if %numbers.index > 11 then goto end goto WeaponApp1 WeaponApp2: var number %numbers(%numbers.index) gosub AppraiseWeapon2 math numbers.index add 1 if %numbers.index > 11 then goto end goto WeaponApp2 WeaponApp3: var number %numbers(%numbers.index) gosub AppraiseWeapon3 math numbers.index add 1 if %numbers.index > 11 then goto end goto WeaponApp3 WeaponApp4: var number %numbers(%numbers.index) gosub AppraiseWeapon4 math numbers.index add 1 if %numbers.index > 11 then goto end goto WeaponApp4 WeaponApp5: var number %numbers(%numbers.index) gosub AppraiseWeapon5 math numbers.index add 1 if %numbers.index > 11 then goto end goto WeaponApp5 ShieldApp: var number %numbers(%numbers.index) gosub AppraiseShield math numbers.index add 1 if %numbers.index > 11 then goto end goto ShieldApp ArmorApp: var number %numbers(%numbers.index) gosub AppraiseArmor math numbers.index add 1 if %numbers.index > 11 then goto end goto ArmorApp ItemApp: var number %numbers(%numbers.index) gosub AppraiseItem math numbers.index add 1 if %numbers.index > 11 then goto end goto ItemApp number1: var number first return number2: var number second return number3: var number third return number4: var number fourth return number5: var number fifth return number6: var number sixth return number7: var number seventh return number8: var number eighth return number9: var number ninth return number10: var number tenth return number11: var number eleventh return AppraiseWeapon1: gosub VarBlank pause 1 send tap %number %1 $preposition $shop waitforre ^You glance|^You quietly|^You tap|^Considering the security around|^Somehow, I don't think so send shop %number %1 $preposition $shop waitforre ^Short:|^\[Type SHOP|^There is nothing to buy here send appraise %number %1 $preposition $shop careful wait pause .5 if %appcostl > 0 then evalmath appcostk floor(%appcostl/0.8) if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) if %appcostk > 0 then gosub CommaAppcost if %appcostk > 0 then gosub CommaCost if (matchre ("%wtype1", "(SB|LoB|CB)")) then var ammo arrow if (matchre ("%wtype1", "(LX|HX)")) then var ammo bolt if (matchre ("%wtype1", "(SL|StS)")) then var ammo rock if (matchre ("%wtype1", "(LT|HT)")) then var ammo thrown gosub Tagset gosub Specialset gosub Itypeset echo Date: $date $time ($roomname) echo https://elanthipedia.play.net/index.php?title=Weapon:%tap&action=edit echo echo {{Weapon echo |name=%tap echo |newapp2=Yes echo |noun=%1 echo |look=%look echo <br />'''Read''': %read echo |MTag=%mtags, %mtagm, %mtagf, %mtagg, %mtagw echo |CTag=%ctagr, %ctago, %ctagt, %ctagy, %ctagg, %ctagb, %ctagv, %ctagn, %ctagm, %ctagx echo |STag=%stagg, %stagp, %stagr, %stage, %staga, %stagh, %stagl echo |ATag=%amtags, %amtagm, %amtagf, %amtagg, %amtagw, %actagr, %actago, %actagt, %actagy, %actagg, %actagb, %actagv, %actagn, %actagm, %actagx, %astagg, %astagp, %astagr, %astage, %astaga, %astagh, %astagl echo |range=%range echo |type=%wtype1 echo |type2=%wtype2 echo |puncture=%puncture echo |slice=%slice echo |impact=%impact echo |fire=%fire echo |cold=%cold echo |electric=%electric echo |foi=%foi echo |balance=%balance echo |suitedness=%power echo |construction=%construction echo |metal=%metal echo |weight=%weight echo |lsize=%lsize echo |wsize=%wsize echo |hsize=%hsize echo |appcost=%appcost echo |wearloc=%wearloc echo |sourcetype=- echo |fname=No echo |maxcharge=%maxcharge echo |special=%special echo |itype=%itype echo }} echo note=%wtypename1 (%weight stones) echo note=%wtypename2/%wtypename1 (%weight stones) put #log >Appraisal-$charactername.txt Date: $date $time ($roomname) put #log >Appraisal-$charactername.txt https://elanthipedia.play.net/index.php?title=Weapon:%tap&action=edit put #log >Appraisal-$charactername.txt {{Weapon put #log >Appraisal-$charactername.txt |name=%tap put #log >Appraisal-$charactername.txt |newapp2=Yes put #log >Appraisal-$charactername.txt |noun=%1 put #log >Appraisal-$charactername.txt |look=%look put #log >Appraisal-$charactername.txt <br />'''Read''': %read put #log >Appraisal-$charactername.txt |MTag=%mtags, %mtagm, %mtagf, %mtagg, %mtagw put #log >Appraisal-$charactername.txt |CTag=%ctagr, %ctago, %ctagt, %ctagy, %ctagg, %ctagb, %ctagv, %ctagn, %ctagm, %ctagx put #log >Appraisal-$charactername.txt |STag=%stagg, %stagp, %stagr, %stage, %staga, %stagh, %stagl put #log >Appraisal-$charactername.txt |ATag=%amtags, %amtagm, %amtagf, %amtagg, %amtagw, %actagr, %actago, %actagt, %actagy, %actagg, %actagb, %actagv, %actagn, %actagm, %actagx, %astagg, %astagp, %astagr, %astage, %astaga, %astagh, %astagl put #log >Appraisal-$charactername.txt |range=%range put #log >Appraisal-$charactername.txt |type=%wtype1 put #log >Appraisal-$charactername.txt |type2=%wtype2 put #log >Appraisal-$charactername.txt |puncture=%puncture put #log >Appraisal-$charactername.txt |slice=%slice put #log >Appraisal-$charactername.txt |impact=%impact put #log >Appraisal-$charactername.txt |fire=%fire put #log >Appraisal-$charactername.txt |cold=%cold put #log >Appraisal-$charactername.txt |electric=%electric put #log >Appraisal-$charactername.txt |foi=%foi put #log >Appraisal-$charactername.txt |balance=%balance put #log >Appraisal-$charactername.txt |suitedness=%power put #log >Appraisal-$charactername.txt |construction=%construction put #log >Appraisal-$charactername.txt |metal=%metal put #log >Appraisal-$charactername.txt |weight=%weight put #log >Appraisal-$charactername.txt |lsize=%lsize put #log >Appraisal-$charactername.txt |wsize=%wsize put #log >Appraisal-$charactername.txt |hsize=%hsize put #log >Appraisal-$charactername.txt |appcost=%appcost put #log >Appraisal-$charactername.txt |wearloc=%wearloc put #log >Appraisal-$charactername.txt |sourcetype=- put #log >Appraisal-$charactername.txt |fname=No put #log >Appraisal-$charactername.txt |maxcharge=%maxcharge put #log >Appraisal-$charactername.txt |special=%special put #log >Appraisal-$charactername.txt |itype=%itype put #log >Appraisal-$charactername.txt }} put #log >Appraisal-$charactername.txt put #log >Appraisal-$charactername.txt note=%wtypename1 (%weight stones) put #log >Appraisal-$charactername.txt note=%wtypename2/%wtypename1 (%weight stones) put #log >Appraisal-$charactername.txt #gosub verbcheck return AppraiseWeapon2: gosub VarBlank pause 1 send tap %number %1 $preposition $shop waitforre ^You glance|^You quietly|^You tap|^Considering the security around|^Somehow, I don't think so send shop %number %1 $preposition $shop waitforre ^Short:|^\[Type SHOP|^There is nothing to buy here send appraise %number %1 $preposition $shop careful wait pause .5 if %appcostl > 0 then evalmath appcostk floor(%appcostl/0.8) if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) if %appcostk > 0 then gosub CommaAppcost if %appcostk > 0 then gosub CommaCost if (matchre ("%wtype1", "(SB|LoB|CB)")) then var ammo arrow if (matchre ("%wtype1", "(LX|HX)")) then var ammo bolt if (matchre ("%wtype1", "(SL|StS)")) then var ammo rock if (matchre ("%wtype1", "(LT|HT)")) then var ammo thrown gosub Tagset gosub Specialset gosub Itypeset echo Date: $date $time ($roomname) echo https://elanthipedia.play.net/index.php?title=Weapon:%tap&action=edit echo echo {{Weapon echo |name=%tap echo |newapp2=Yes echo |noun=%1 echo |look=%look echo <br />'''Read''': %read echo |MTag=%mtags, %mtagm, %mtagf, %mtagg, %mtagw echo |CTag=%ctagr, %ctago, %ctagt, %ctagy, %ctagg, %ctagb, %ctagv, %ctagn, %ctagm, %ctagx echo |STag=%stagg, %stagp, %stagr, %stage, %staga, %stagh, %stagl echo |ATag=%amtags, %amtagm, %amtagf, %amtagg, %amtagw, %actagr, %actago, %actagt, %actagy, %actagg, %actagb, %actagv, %actagn, %actagm, %actagx, %astagg, %astagp, %astagr, %astage, %astaga, %astagh, %astagl echo |range=ranged echo |ammo=%ammo echo |ammocap= echo |rangedRT= echo |drawstrength=%drawstrength echo |adraw=%adraw echo |type=%wtype1 echo |puncture=- echo |foi=%foi echo |balance=%balance echo |suitedness=%power echo |construction=%construction echo |metal=%metal echo |weight=%weight echo |lsize=%lsize echo |wsize=%wsize echo |hsize=%hsize echo |appcost=%appcost echo |wearloc=%wearloc echo |sourcetype=- echo |fname=No echo |maxcharge=%maxcharge echo |special=%special echo |itype=%itype echo }} echo note=%wtypename1 put #log >Appraisal-$charactername.txt Date: $date $time ($roomname) put #log >Appraisal-$charactername.txt https://elanthipedia.play.net/index.php?title=Weapon:%tap&action=edit put #log >Appraisal-$charactername.txt {{Weapon put #log >Appraisal-$charactername.txt |name=%tap put #log >Appraisal-$charactername.txt |newapp2=Yes put #log >Appraisal-$charactername.txt |noun=%1 put #log >Appraisal-$charactername.txt |look=%look put #log >Appraisal-$charactername.txt <br />'''Read''': %read put #log >Appraisal-$charactername.txt |MTag=%mtags, %mtagm, %mtagf, %mtagg, %mtagw put #log >Appraisal-$charactername.txt |CTag=%ctagr, %ctago, %ctagt, %ctagy, %ctagg, %ctagb, %ctagv, %ctagn, %ctagm, %ctagx put #log >Appraisal-$charactername.txt |STag=%stagg, %stagp, %stagr, %stage, %staga, %stagh, %stagl put #log >Appraisal-$charactername.txt |ATag=%amtags, %amtagm, %amtagf, %amtagg, %amtagw, %actagr, %actago, %actagt, %actagy, %actagg, %actagb, %actagv, %actagn, %actagm, %actagx, %astagg, %astagp, %astagr, %astage, %astaga, %astagh, %astagl put #log >Appraisal-$charactername.txt |range=ranged put #log >Appraisal-$charactername.txt |ammo=%ammo put #log >Appraisal-$charactername.txt |ammocap= put #log >Appraisal-$charactername.txt |rangedRT= put #log >Appraisal-$charactername.txt |drawstrength=%drawstrength put #log >Appraisal-$charactername.txt |adraw=%adraw put #log >Appraisal-$charactername.txt |type=%wtype1 put #log >Appraisal-$charactername.txt |puncture=- put #log >Appraisal-$charactername.txt |foi=%foi put #log >Appraisal-$charactername.txt |balance=%balance put #log >Appraisal-$charactername.txt |suitedness=%power put #log >Appraisal-$charactername.txt |construction=%construction put #log >Appraisal-$charactername.txt |metal=%metal put #log >Appraisal-$charactername.txt |weight=%weight put #log >Appraisal-$charactername.txt |lsize=%lsize put #log >Appraisal-$charactername.txt |wsize=%wsize put #log >Appraisal-$charactername.txt |hsize=%hsize put #log >Appraisal-$charactername.txt |appcost=%appcost put #log >Appraisal-$charactername.txt |wearloc=%wearloc put #log >Appraisal-$charactername.txt |sourcetype=- put #log >Appraisal-$charactername.txt |fname=No put #log >Appraisal-$charactername.txt |maxcharge=%maxcharge put #log >Appraisal-$charactername.txt |special=%special put #log >Appraisal-$charactername.txt |itype=%itype put #log >Appraisal-$charactername.txt }} put #log >Appraisal-$charactername.txt put #log >Appraisal-$charactername.txt note=%wtypename1 put #log >Appraisal-$charactername.txt #gosub verbcheck return AppraiseWeapon3: gosub VarBlank pause 1 send tap %number %1 $preposition $shop waitforre ^You glance|^You quietly|^You tap|^Considering the security around|^Somehow, I don't think so send shop %number %1 $preposition $shop waitforre ^Short:|^\[Type SHOP|^There is nothing to buy here send appraise %number %1 $preposition $shop careful wait pause .5 if %appcostl > 0 then evalmath appcostk floor(%appcostl/0.8) if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) if %appcostk > 0 then gosub CommaAppcost if %appcostk > 0 then gosub CommaCost gosub Tagset gosub Specialset gosub Itypeset echo Date: $date $time ($roomname) echo https://elanthipedia.play.net/index.php?title=Weapon:%tap&action=edit echo echo {{Weapon echo |name=%tap echo |newapp2=Yes echo |noun=%1 echo |look=%look echo <br />'''Read''': %read echo |MTag=%mtags, %mtagm, %mtagf, %mtagg, %mtagw echo |CTag=%ctagr, %ctago, %ctagt, %ctagy, %ctagg, %ctagb, %ctagv, %ctagn, %ctagm, %ctagx echo |STag=%stagg, %stagp, %stagr, %stage, %staga, %stagh, %stagl echo |ATag=%amtags, %amtagm, %amtagf, %amtagg, %amtagw, %actagr, %actago, %actagt, %actagy, %actagg, %actagb, %actagv, %actagn, %actagm, %actagx, %astagg, %astagp, %astagr, %astage, %astaga, %astagh, %astagl echo |type=%wtype1 echo |puncture=%puncture echo |slice=%slice echo |impact=%impact echo |fire=%fire echo |cold=%cold echo |electric=%electric echo |foi=- echo |balance=- echo |construction=%construction echo |metal=%metal echo |weight=%weight echo |lsize=%lsize echo |wsize=%wsize echo |hsize=%hsize echo |appcost=%appcost echo |sourcetype=- echo |fname=No echo |maxcharge=%maxcharge echo |special=%special echo |itype=%itype echo }} echo note=%wtypename1 (x) put #log >Appraisal-$charactername.txt Date: $date $time ($roomname) put #log >Appraisal-$charactername.txt https://elanthipedia.play.net/index.php?title=Weapon:%tap&action=edit put #log >Appraisal-$charactername.txt {{Weapon put #log >Appraisal-$charactername.txt |name=%tap put #log >Appraisal-$charactername.txt |newapp2=Yes put #log >Appraisal-$charactername.txt |noun=%1 put #log >Appraisal-$charactername.txt |look=%look put #log >Appraisal-$charactername.txt <br />'''Read''': %read put #log >Appraisal-$charactername.txt |MTag=%mtags, %mtagm, %mtagf, %mtagg, %mtagw put #log >Appraisal-$charactername.txt |CTag=%ctagr, %ctago, %ctagt, %ctagy, %ctagg, %ctagb, %ctagv, %ctagn, %ctagm, %ctagx put #log >Appraisal-$charactername.txt |STag=%stagg, %stagp, %stagr, %stage, %staga, %stagh, %stagl put #log >Appraisal-$charactername.txt |ATag=%amtags, %amtagm, %amtagf, %amtagg, %amtagw, %actagr, %actago, %actagt, %actagy, %actagg, %actagb, %actagv, %actagn, %actagm, %actagx, %astagg, %astagp, %astagr, %astage, %astaga, %astagh, %astagl put #log >Appraisal-$charactername.txt |type=%wtype1 put #log >Appraisal-$charactername.txt |puncture=%puncture put #log >Appraisal-$charactername.txt |slice=%slice put #log >Appraisal-$charactername.txt |impact=%impact put #log >Appraisal-$charactername.txt |fire=%fire put #log >Appraisal-$charactername.txt |cold=%cold put #log >Appraisal-$charactername.txt |electric=%electric put #log >Appraisal-$charactername.txt |foi=- put #log >Appraisal-$charactername.txt |balance=- put #log >Appraisal-$charactername.txt |construction=%construction put #log >Appraisal-$charactername.txt |metal=%metal put #log >Appraisal-$charactername.txt |weight=%weight put #log >Appraisal-$charactername.txt |lsize=%lsize put #log >Appraisal-$charactername.txt |wsize=%wsize put #log >Appraisal-$charactername.txt |hsize=%hsize put #log >Appraisal-$charactername.txt |appcost=%appcost put #log >Appraisal-$charactername.txt |sourcetype=- put #log >Appraisal-$charactername.txt |fname=No put #log >Appraisal-$charactername.txt |maxcharge=%maxcharge put #log >Appraisal-$charactername.txt |special=%special put #log >Appraisal-$charactername.txt |itype=%itype put #log >Appraisal-$charactername.txt }} put #log >Appraisal-$charactername.txt put #log >Appraisal-$charactername.txt note=%wtypename1 (x) put #log >Appraisal-$charactername.txt #gosub verbcheck return AppraiseWeapon4: gosub VarBlank pause 1 send tap %number %1 $preposition $shop waitforre ^You glance|^You quietly|^You tap|^Considering the security around|^Somehow, I don't think so send shop %number %1 $preposition $shop waitforre ^Short:|^\[Type SHOP|^There is nothing to buy here send appraise %number %1 $preposition $shop careful wait pause .5 if %appcostl > 0 then evalmath appcostk floor(%appcostl/0.8) if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) if %appcostk > 0 then gosub CommaAppcost if %appcostk > 0 then gosub CommaCost if (matchre ("%wtype1", "(SB|LoB|CB)")) then var ammo arrow if (matchre ("%wtype1", "(LX|HX)")) then var ammo bolt if (matchre ("%wtype1", "(SL|StS)")) then var ammo rock if (matchre ("%wtype1", "(LT|HT)")) then var ammo thrown gosub Tagset gosub Specialset gosub Itypeset echo Date: $date $time ($roomname) echo https://elanthipedia.play.net/index.php?title=Weapon:%tap&action=edit echo echo {{Weapon echo |name=%tap echo |newapp2=Yes echo |brawl=yes echo |noun=%number %1 $preposition $shop echo |look=%look echo <br />'''Read''': %read echo |MTag=%mtags, %mtagm, %mtagf, %mtagg, %mtagw echo |CTag=%ctagr, %ctago, %ctagt, %ctagy, %ctagg, %ctagb, %ctagv, %ctagn, %ctagm, %ctagx echo |STag=%stagg, %stagp, %stagr, %stage, %staga, %stagh, %stagl echo |ATag=%amtags, %amtagm, %amtagf, %amtagg, %amtagw, %actagr, %actago, %actagt, %actagy, %actagg, %actagb, %actagv, %actagn, %actagm, %actagx, %astagg, %astagp, %astagr, %astage, %astaga, %astagh, %astagl echo |type=%wtype1 echo |puncture=%puncture echo |puncturetype=%puncturetype echo |slice=%slice echo |slicetype=%slicetype echo |impact=%impact echo |impacttype=%impacttype echo |foi=%foi echo |balance=- echo |construction=%construction echo |metal=%metal echo |weight=%weight echo |lsize=%lsize echo |wsize=%wsize echo |hsize=%hsize echo |appcost=%appcost echo |sourcetype=- echo |fname=No echo |maxcharge=%maxcharge echo |special=%special echo |itype=%itype echo }} echo brawling (%wtype1) put #log >Appraisal-$charactername.txt Date: $date $time ($roomname) put #log >Appraisal-$charactername.txt https://elanthipedia.play.net/index.php?title=Weapon:%tap&action=edit put #log >Appraisal-$charactername.txt {{Weapon put #log >Appraisal-$charactername.txt |name=%tap put #log >Appraisal-$charactername.txt |newapp2=Yes put #log >Appraisal-$charactername.txt |brawl=yes put #log >Appraisal-$charactername.txt |noun=%1 put #log >Appraisal-$charactername.txt |look=%look put #log >Appraisal-$charactername.txt <br />'''Read''': %read put #log >Appraisal-$charactername.txt |MTag=%mtags, %mtagm, %mtagf, %mtagg, %mtagw put #log >Appraisal-$charactername.txt |CTag=%ctagr, %ctago, %ctagt, %ctagy, %ctagg, %ctagb, %ctagv, %ctagn, %ctagm, %ctagx put #log >Appraisal-$charactername.txt |STag=%stagg, %stagp, %stagr, %stage, %staga, %stagh, %stagl put #log >Appraisal-$charactername.txt |ATag=%amtags, %amtagm, %amtagf, %amtagg, %amtagw, %actagr, %actago, %actagt, %actagy, %actagg, %actagb, %actagv, %actagn, %actagm, %actagx, %astagg, %astagp, %astagr, %astage, %astaga, %astagh, %astagl put #log >Appraisal-$charactername.txt |type=%wtype1 put #log >Appraisal-$charactername.txt |puncture=%puncture put #log >Appraisal-$charactername.txt |puncturetype=%puncturetype put #log >Appraisal-$charactername.txt |slice=%slice put #log >Appraisal-$charactername.txt |slicetype=%slicetype put #log >Appraisal-$charactername.txt |impact=%impact put #log >Appraisal-$charactername.txt |impacttype=%impacttype put #log >Appraisal-$charactername.txt |foi=%foi put #log >Appraisal-$charactername.txt |balance=- put #log >Appraisal-$charactername.txt |construction=%construction put #log >Appraisal-$charactername.txt |metal=%metal put #log >Appraisal-$charactername.txt |weight=%weight put #log >Appraisal-$charactername.txt |lsize=%lsize put #log >Appraisal-$charactername.txt |wsize=%wsize put #log >Appraisal-$charactername.txt |hsize=%hsize put #log >Appraisal-$charactername.txt |appcost=%appcost put #log >Appraisal-$charactername.txt |sourcetype=- put #log >Appraisal-$charactername.txt |fname=No put #log >Appraisal-$charactername.txt |maxcharge=%maxcharge put #log >Appraisal-$charactername.txt |special=%special put #log >Appraisal-$charactername.txt |itype=%itype put #log >Appraisal-$charactername.txt }} put #log >Appraisal-$charactername.txt put #log >Appraisal-$charactername.txt brawling (%wtype1) put #log >Appraisal-$charactername.txt #gosub verbcheck return AppraiseWeapon5: gosub VarBlank pause 1 send tap %number %1 $preposition $shop waitforre ^You glance|^You quietly|^You tap|^Considering the security around|^Somehow, I don't think so send shop %number %1 $preposition $shop waitforre ^Short:|^\[Type SHOP|^There is nothing to buy here send appraise %number %1 $preposition $shop careful wait pause .5 if %appcostl > 0 then evalmath appcostk floor(%appcostl/0.8) if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) if %appcostk > 0 then gosub CommaAppcost if %appcostk > 0 then gosub CommaCost if (matchre ("%wtype1", "(SB|LoB|CB)")) then var ammo arrow if (matchre ("%wtype1", "(LX|HX)")) then var ammo bolt if (matchre ("%wtype1", "(SL|StS)")) then var ammo rock if (matchre ("%wtype1", "(LT|HT)")) then var ammo thrown gosub Tagset gosub Specialset gosub Itypeset echo Date: $date $time ($roomname) echo https://elanthipedia.play.net/index.php?title=Weapon:%tap&action=edit echo echo {{Weapon echo |brawl=yes echo |name=%tap echo |newapp2=Yes echo |noun=%1 echo |look=%look echo <br />'''Read''': %read echo |MTag=%mtags, %mtagm, %mtagf, %mtagg, %mtagw echo |CTag=%ctagr, %ctago, %ctagt, %ctagy, %ctagg, %ctagb, %ctagv, %ctagn, %ctagm, %ctagx echo |STag=%stagg, %stagp, %stagr, %stage, %staga, %stagh, %stagl echo |ATag=%amtags, %amtagm, %amtagf, %amtagg, %amtagw, %actagr, %actago, %actagt, %actagy, %actagg, %actagb, %actagv, %actagn, %actagm, %actagx, %astagg, %astagp, %astagr, %astage, %astaga, %astagh, %astagl echo |type=parry echo |puncture=- echo |puncturetype=No echo |slicetype=No echo |impacttype=No echo |foi=- echo |balance=%balance echo |suitedness=%power echo |construction=%construction echo |metal=%metal echo |weight=%weight echo |lsize=%lsize echo |wsize=%wsize echo |hsize=%hsize echo |appcost=%appcost echo |sourcetype=- echo |fname=No echo |maxcharge=%maxcharge echo |special=%special echo |itype=%itype echo }} echo brawling (parry) put #log >Appraisal-$charactername.txt Date: $date $time ($roomname) put #log >Appraisal-$charactername.txt https://elanthipedia.play.net/index.php?title=Weapon:%tap&action=edit put #log >Appraisal-$charactername.txt {{Weapon put #log >Appraisal-$charactername.txt |brawl=yes put #log >Appraisal-$charactername.txt |name=%tap put #log >Appraisal-$charactername.txt |newapp2=Yes put #log >Appraisal-$charactername.txt |noun=%1 put #log >Appraisal-$charactername.txt |look=%look put #log >Appraisal-$charactername.txt <br />'''Read''': %read put #log >Appraisal-$charactername.txt |MTag=%mtags, %mtagm, %mtagf, %mtagg, %mtagw put #log >Appraisal-$charactername.txt |CTag=%ctagr, %ctago, %ctagt, %ctagy, %ctagg, %ctagb, %ctagv, %ctagn, %ctagm, %ctagx put #log >Appraisal-$charactername.txt |STag=%stagg, %stagp, %stagr, %stage, %staga, %stagh, %stagl put #log >Appraisal-$charactername.txt |ATag=%amtags, %amtagm, %amtagf, %amtagg, %amtagw, %actagr, %actago, %actagt, %actagy, %actagg, %actagb, %actagv, %actagn, %actagm, %actagx, %astagg, %astagp, %astagr, %astage, %astaga, %astagh, %astagl put #log >Appraisal-$charactername.txt |type=parry put #log >Appraisal-$charactername.txt |puncture=- put #log >Appraisal-$charactername.txt |puncturetype=No put #log >Appraisal-$charactername.txt |slicetype=No put #log >Appraisal-$charactername.txt |impacttype=No put #log >Appraisal-$charactername.txt |foi=- put #log >Appraisal-$charactername.txt |balance=%balance put #log >Appraisal-$charactername.txt |suitedness=%power put #log >Appraisal-$charactername.txt |construction=%construction put #log >Appraisal-$charactername.txt |metal=%metal put #log >Appraisal-$charactername.txt |weight=%weight put #log >Appraisal-$charactername.txt |lsize=%lsize put #log >Appraisal-$charactername.txt |wsize=%wsize put #log >Appraisal-$charactername.txt |hsize=%hsize put #log >Appraisal-$charactername.txt |appcost=%appcost put #log >Appraisal-$charactername.txt |sourcetype=- put #log >Appraisal-$charactername.txt |fname=No put #log >Appraisal-$charactername.txt |maxcharge=%maxcharge put #log >Appraisal-$charactername.txt |special=%special put #log >Appraisal-$charactername.txt |itype=%itype put #log >Appraisal-$charactername.txt }} put #log >Appraisal-$charactername.txt put #log >Appraisal-$charactername.txt brawling (parry) put #log >Appraisal-$charactername.txt #gosub verbcheck return AppraiseShield: gosub VarBlank pause 1 send tap %number %1 $preposition $shop waitforre ^You glance|^You quietly|^You tap|^Considering the security around|^Somehow, I don't think so send shop %number %1 $preposition $shop waitforre ^Short:|^\[Type SHOP|^There is nothing to buy here send appraise %number %1 $preposition $shop careful wait pause .5 if %newshieldapp = no then var smin NOTSET if %newshieldapp = no then var smax NOTSET if %appcostl > 0 then evalmath appcostk floor(%appcostl/0.8) if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) if %appcostk > 0 then gosub CommaAppcost if %appcostk > 0 then gosub CommaCost if (matchre ("%wtype1", "(SB|LoB|CB)")) then var ammo arrow if (matchre ("%wtype1", "(LX|HX)")) then var ammo bolt if (matchre ("%wtype1", "(SL|StS)")) then var ammo rock if (matchre ("%wtype1", "(LT|HT)")) then var ammo thrown gosub Tagset gosub Specialset gosub Itypeset echo Date: $date $time ($roomname) echo https://elanthipedia.play.net/index.php?title=Shield:%tap&action=edit echo echo {{Shield echo |newshieldapp=%newshieldapp echo |name=%tap echo |noun=%1 echo |look=%look echo <br />'''Read''': %read echo |MTag=%mtags, %mtagm, %mtagf, %mtagg, %mtagw echo |CTag=%ctagr, %ctago, %ctagt, %ctagy, %ctagg, %ctagb, %ctagv, %ctagn, %ctagm, %ctagx echo |STag=%stagg, %stagp, %stagr, %stage, %staga, %stagh, %stagl echo |ATag=%amtags, %amtagm, %amtagf, %amtagg, %amtagw, %actagr, %actago, %actagt, %actagy, %actagg, %actagb, %actagv, %actagn, %actagm, %actagx, %astagg, %astagp, %astagr, %astage, %astaga, %astagh, %astagl echo |type=%stype echo |hindrance=%shindrance echo |minprotection=%smin echo |maxprotection=%smax echo |puncture=%puncture echo |slice=%slice echo |impact=%impact echo |fire=%fire echo |cold=%cold echo |electric=%electric echo |foi=- echo |balance=%balance echo |suitedness=%power echo |construction=%construction echo |metal=%metal echo |weight=%weight echo |lsize=%lsize echo |wsize=%wsize echo |hsize=%hsize echo |appcost=%appcost echo |sourcetype=- echo |fname=No echo |maxcharge=%maxcharge echo |special=%special echo |itype=%itype echo }} echo note=%stypename (%shindrance hindrance) put #log >Appraisal-$charactername.txt Date: $date $time ($roomname) put #log >Appraisal-$charactername.txt https://elanthipedia.play.net/index.php?title=Shield:%tap&action=edit put #log >Appraisal-$charactername.txt {{Shield put #log >Appraisal-$charactername.txt |newshieldapp=%newshieldapp put #log >Appraisal-$charactername.txt |name=%tap put #log >Appraisal-$charactername.txt |noun=%1 put #log >Appraisal-$charactername.txt |look=%look put #log >Appraisal-$charactername.txt <br />'''Read''': %read put #log >Appraisal-$charactername.txt |MTag=%mtags, %mtagm, %mtagf, %mtagg, %mtagw put #log >Appraisal-$charactername.txt |CTag=%ctagr, %ctago, %ctagt, %ctagy, %ctagg, %ctagb, %ctagv, %ctagn, %ctagm, %ctagx put #log >Appraisal-$charactername.txt |STag=%stagg, %stagp, %stagr, %stage, %staga, %stagh, %stagl put #log >Appraisal-$charactername.txt |ATag=%amtags, %amtagm, %amtagf, %amtagg, %amtagw, %actagr, %actago, %actagt, %actagy, %actagg, %actagb, %actagv, %actagn, %actagm, %actagx, %astagg, %astagp, %astagr, %astage, %astaga, %astagh, %astagl put #log >Appraisal-$charactername.txt |type=%stype put #log >Appraisal-$charactername.txt |hindrance=%shindrance put #log >Appraisal-$charactername.txt |minprotection=%smin put #log >Appraisal-$charactername.txt |maxprotection=%smax put #log >Appraisal-$charactername.txt |puncture=%puncture put #log >Appraisal-$charactername.txt |slice=%slice put #log >Appraisal-$charactername.txt |impact=%impact put #log >Appraisal-$charactername.txt |fire=%fire put #log >Appraisal-$charactername.txt |cold=%cold put #log >Appraisal-$charactername.txt |electric=%electric put #log >Appraisal-$charactername.txt |foi=- put #log >Appraisal-$charactername.txt |balance=%balance put #log >Appraisal-$charactername.txt |suitedness=%power put #log >Appraisal-$charactername.txt |construction=%construction put #log >Appraisal-$charactername.txt |metal=%metal put #log >Appraisal-$charactername.txt |weight=%weight put #log >Appraisal-$charactername.txt |lsize=%lsize put #log >Appraisal-$charactername.txt |wsize=%wsize put #log >Appraisal-$charactername.txt |hsize=%hsize put #log >Appraisal-$charactername.txt |appcost=%appcost put #log >Appraisal-$charactername.txt |sourcetype=- put #log >Appraisal-$charactername.txt |fname=No put #log >Appraisal-$charactername.txt |maxcharge=%maxcharge put #log >Appraisal-$charactername.txt |special=%special put #log >Appraisal-$charactername.txt |itype=%itype put #log >Appraisal-$charactername.txt }} put #log >Appraisal-$charactername.txt put #log >Appraisal-$charactername.txt note=%stypename (%shindrance hindrance) put #log >Appraisal-$charactername.txt #gosub verbcheck return AppraiseArmor: gosub VarBlank pause 1 send tap %number %1 $preposition $shop waitforre ^You glance|^You quietly|^You tap|^Considering the security around|^Somehow, I don't think so send shop %number %1 $preposition $shop waitforre ^Short:|^\[Type SHOP|^There is nothing to buy here send appraise %number %1 $preposition $shop careful wait pause .5 if %appcostl > 0 then evalmath appcostk floor(%appcostl/0.8) if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) if %appcostk > 0 then gosub CommaAppcost if %appcostk > 0 then gosub CommaCost if %aapuncture = %aaslice && %aapuncture = %aaimpact && %aapuncture = %aafire && %aapuncture = %aacold && %aapuncture = %aaelectrical then var absorbance %aapuncture gosub Tagset gosub Specialset gosub Itypeset echo Date: $date $time ($roomname) echo https://elanthipedia.play.net/index.php?title=Armor:%tap&action=edit echo echo {{Armor echo |name=%tap echo |newarmorapp=Yes echo |noun=%1 echo |look=%look echo <br />'''Read''': %read echo |MTag=%mtags, %mtagm, %mtagf, %mtagg, %mtagw echo |CTag=%ctagr, %ctago, %ctagt, %ctagy, %ctagg, %ctagb, %ctagv, %ctagn, %ctagm, %ctagx echo |ATag=%amtags, %amtagm, %amtagf, %amtagg, %amtagw, %actagr, %actago, %actagt, %actagy, %actagg, %actagb, %actagv, %actagn, %actagm, %actagx, %astagg, %astagp, %astagr, %astage, %astaga, %astagh, %astagl echo |type=%atype echo |area=%ahead, %aeyes, %aneck, %achest, %aback, %aabdomen, %aarms, %alegs, %ahands echo |hindrance=%mhindrance echo |stealth=%shindrance echo |puncture=%appuncture echo |slice=%apslice echo |impact=%apimpact echo |fire=%apfire echo |cold=%apcold echo |electric=%apelectrical echo |absorbance=%absorbance echo |punctureab=%aapuncture echo |sliceab=%aaslice echo |impactab=%aaimpact echo |fireab=%aafire echo |coldab=%aacold echo |electricab=%aaelectrical echo |construction=%construction echo |metal=%metal echo |appcost=%appcost echo |weight=%weight echo |lsize=%lsize echo |wsize=%wsize echo |hsize=%hsize echo |sourcetype=- echo |fname=No echo |maxcharge=%maxcharge echo |special=%special echo |itype=%itype echo }} echo note=%atype: %ahead/%aeyes/%aneck/%achest/%aback/%aabdomen/%aarms/%alegs/%ahands put #log >Appraisal-$charactername.txt Date: $date $time ($roomname) put #log >Appraisal-$charactername.txt https://elanthipedia.play.net/index.php?title=Armor:%tap&action=edit put #log >Appraisal-$charactername.txt {{Armor put #log >Appraisal-$charactername.txt |name=%tap put #log >Appraisal-$charactername.txt |newarmorapp=Yes put #log >Appraisal-$charactername.txt |noun=%1 put #log >Appraisal-$charactername.txt |look=%look put #log >Appraisal-$charactername.txt <br />'''Read''': %read put #log >Appraisal-$charactername.txt |MTag=%mtags, %mtagm, %mtagf, %mtagg, %mtagw put #log >Appraisal-$charactername.txt |CTag=%ctagr, %ctago, %ctagt, %ctagy, %ctagg, %ctagb, %ctagv, %ctagn, %ctagm, %ctagx put #log >Appraisal-$charactername.txt |STag=%stagg, %stagp, %stagr, %stage, %staga, %stagh, %stagl put #log >Appraisal-$charactername.txt |ATag=%amtags, %amtagm, %amtagf, %amtagg, %amtagw, %actagr, %actago, %actagt, %actagy, %actagg, %actagb, %actagv, %actagn, %actagm, %actagx, %astagg, %astagp, %astagr, %astage, %astaga, %astagh, %astagl put #log >Appraisal-$charactername.txt |type=%atype put #log >Appraisal-$charactername.txt |area=%ahead, %aeyes, %aneck, %achest, %aback, %aabdomen, %aarms, %alegs, %ahands put #log >Appraisal-$charactername.txt |hindrance=%mhindrance put #log >Appraisal-$charactername.txt |stealth=%shindrance put #log >Appraisal-$charactername.txt |puncture=%appuncture put #log >Appraisal-$charactername.txt |slice=%apslice put #log >Appraisal-$charactername.txt |impact=%apimpact put #log >Appraisal-$charactername.txt |fire=%apfire put #log >Appraisal-$charactername.txt |cold=%apcold put #log >Appraisal-$charactername.txt |electric=%apelectrical put #log >Appraisal-$charactername.txt |absorbance=%absorbance put #log >Appraisal-$charactername.txt |punctureab=%aapuncture put #log >Appraisal-$charactername.txt |sliceab=%aaslice put #log >Appraisal-$charactername.txt |impactab=%aaimpact put #log >Appraisal-$charactername.txt |fireab=%aafire put #log >Appraisal-$charactername.txt |coldab=%aacold put #log >Appraisal-$charactername.txt |electricab=%aaelectrical put #log >Appraisal-$charactername.txt |construction=%construction put #log >Appraisal-$charactername.txt |metal=%metal put #log >Appraisal-$charactername.txt |appcost=%appcost put #log >Appraisal-$charactername.txt |weight=%weight put #log >Appraisal-$charactername.txt |lsize=%lsize put #log >Appraisal-$charactername.txt |wsize=%wsize put #log >Appraisal-$charactername.txt |hsize=%hsize put #log >Appraisal-$charactername.txt |sourcetype=- put #log >Appraisal-$charactername.txt |fname=No put #log >Appraisal-$charactername.txt |maxcharge=%maxcharge put #log >Appraisal-$charactername.txt |special=%special put #log >Appraisal-$charactername.txt |itype=%itype put #log >Appraisal-$charactername.txt }} put #log >Appraisal-$charactername.txt put #log >Appraisal-$charactername.txt note=%atype: %ahead/%aeyes/%aneck/%achest/%aback/%aabdomen/%aarms/%alegs/%ahands put #log >Appraisal-$charactername.txt #gosub verbcheck return AppraiseItem: gosub VarBlank pause 1 send tap %number %1 $preposition $shop waitforre ^You glance|^You quietly|^You tap|^Considering the security around|^Somehow, I don't think so send shop %number %1 $preposition $shop waitforre ^Short:|^\[Type SHOP|^There is nothing to buy here send appraise %number %1 $preposition $shop careful wait pause .5 if %appcostl > 0 then evalmath appcostk floor(%appcostl/0.8) if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) if %appcostk > 0 then gosub CommaAppcost if %appcostk > 0 then gosub CommaCost if (matchre ("%wtype1", "(SB|LoB|CB)")) then var ammo arrow if (matchre ("%wtype1", "(LX|HX)")) then var ammo bolt if (matchre ("%wtype1", "(SL|StS)")) then var ammo rock if (matchre ("%wtype1", "(LT|HT)")) then var ammo thrown gosub Tagset gosub Typeset echo Date: $date $time ($roomname) echo https://elanthipedia.play.net/index.php?title=Item:%tap&action=edit echo echo {{Item echo |name=%tap echo |noun=%1 echo |look=%look echo <br />'''Read''': %read echo |MTag=%mtags, %mtagm, %mtagf, %mtagg, %mtagw echo |CTag=%ctagr, %ctago, %ctagt, %ctagy, %ctagg, %ctagb, %ctagv, %ctagn, %ctagm, %ctagx echo |STag=%stagg, %stagp, %stagr, %stage, %staga, %stagh, %stagl echo |ATag=%amtags, %amtagm, %amtagf, %amtagg, %amtagw, %actagr, %actago, %actagt, %actagy, %actagg, %actagb, %actagv, %actagn, %actagm, %actagx, %astagg, %astagp, %astagr, %astage, %astaga, %astagh, %astagl echo |type=%typefunction, %typecon, %typemagic, %typeguild, %typerace echo |wearloc=%wearloc echo |weight=%weight echo |lsize=%lsize echo |wsize=%wsize echo |hsize=%hsize echo |ilsize=%ilsize echo |iwsize=%iwsize echo |ihsize=%ihsize echo |csize=%csize echo |appcost=%appcost echo |sourcetype=- echo |fname=No echo |maxcharge=%maxcharge echo |metal=%metal echo }} echo note=%wearloc: holds %maxcharge mana put #log >Appraisal-$charactername.txt Date: $date $time ($roomname) put #log >Appraisal-$charactername.txt https://elanthipedia.play.net/index.php?title=Item:%tap&action=edit put #log >Appraisal-$charactername.txt {{Item put #log >Appraisal-$charactername.txt |name=%tap put #log >Appraisal-$charactername.txt |noun=%1 put #log >Appraisal-$charactername.txt |look=%look put #log >Appraisal-$charactername.txt <br />'''Read''': %read put #log >Appraisal-$charactername.txt |MTag=%mtags, %mtagm, %mtagf, %mtagg, %mtagw put #log >Appraisal-$charactername.txt |CTag=%ctagr, %ctago, %ctagt, %ctagy, %ctagg, %ctagb, %ctagv, %ctagn, %ctagm, %ctagx put #log >Appraisal-$charactername.txt |STag=%stagg, %stagp, %stagr, %stage, %staga, %stagh, %stagl put #log >Appraisal-$charactername.txt |ATag=%amtags, %amtagm, %amtagf, %amtagg, %amtagw, %actagr, %actago, %actagt, %actagy, %actagg, %actagb, %actagv, %actagn, %actagm, %actagx, %astagg, %astagp, %astagr, %astage, %astaga, %astagh, %astagl put #log >Appraisal-$charactername.txt |type=%typefunction, %typecon, %typemagic, %typeguild, %typerace put #log >Appraisal-$charactername.txt |wearloc=%wearloc put #log >Appraisal-$charactername.txt |weight=%weight put #log >Appraisal-$charactername.txt |lsize=%lsize put #log >Appraisal-$charactername.txt |wsize=%wsize put #log >Appraisal-$charactername.txt |hsize=%hsize put #log >Appraisal-$charactername.txt |ilsize=%ilsize put #log >Appraisal-$charactername.txt |iwsize=%iwsize put #log >Appraisal-$charactername.txt |ihsize=%ihsize put #log >Appraisal-$charactername.txt |csize=%csize put #log >Appraisal-$charactername.txt |appcost=%appcost put #log >Appraisal-$charactername.txt |sourcetype=- put #log >Appraisal-$charactername.txt |fname=No put #log >Appraisal-$charactername.txt |maxcharge=%maxcharge put #log >Appraisal-$charactername.txt |metal=%metal put #log >Appraisal-$charactername.txt }} put #log >Appraisal-$charactername.txt put #log >Appraisal-$charactername.txt note=%wearloc: holds %maxcharge mana put #log >Appraisal-$charactername.txt #gosub verbcheck return VarBlank: var read There is nothing there to read. var metal no var maxcharge DELETE THIS LINE var wearloc - var lsize NOTSET var wsize NOTSET var hsize NOTSET var ilsize DELETE var iwsize DELETE var ihsize DELETE var csize DELETE var appcost NOTSET var mtags DELETE var mtagg DELETE var mtagm DELETE var mtagw DELETE var mtagf DELETE var ctagr DELETE var ctago DELETE var ctagt DELETE var ctagy DELETE var ctagg DELETE var ctagb DELETE var ctagv DELETE var ctagn DELETE var ctagm DELETE var ctagx DELETE var stagp DELETE var stagg DELETE var staga DELETE var stagh DELETE var stage DELETE var stagr DELETE var stagl DELETE var amtags DELETE var amtagm DELETE var amtagf DELETE var amtagg DELETE var amtagw DELETE var actagr DELETE var actago DELETE var actagt DELETE var actagy DELETE var actagg DELETE var actagb DELETE var actagv DELETE var actagn DELETE var actagm DELETE var actagx DELETE var astagg DELETE var astagp DELETE var astagr DELETE var astage DELETE var astaga DELETE var astagh DELETE var astagl DELETE var wtype2 NOTSET var puncturetype No var slicetype No var impacttype No var absorbance VALUES NOT EQUAL var ahead DELETE var aeyes DELETE var aneck DELETE var achest DELETE var aback DELETE var aabdomen DELETE var aarms DELETE var alegs DELETE var ahands DELETE var construction NOTSET var typefunction - var typecon DELETE var typemagic DELETE var typeguild DELETE var typerace DELETE var special NOTSET var itype NOTSET return Tagset: if (matchre ("%look", "(asketine|avaes|celstite|chakrel|dhhresh|hafaltu|iheaneu'?a|imnera|indakar|ithridu|keismin|lemicule|negnetha|soulstone|sraeth|xibaryl|zengalmi)")) then var mtags $1 if (matchre ("%look", "(aluminum|animite|anlora[- ]avtoma|audrualm|\bbrass\b|chrome|covellite|Damascus steel|damite|darkstone|electrum|Elven silver|gilded|glaes|(black|blighted|blue|crown|Elven green|grey|pink|purple|rose|white|yellow) \bgold\b|haralun|hepatizon|icesteel|ilmenite|iridium|(?<!wrought )\biron\b|ithridu|kadepa|keismin|kertig|lumium|mithril|moen takibena|moonsilver|muracite|negnetha|nickel|niello|niniam|oravir|orichalcum|palladium|pewter|rencate|silver[- ]gilt|silversteel|spangold|sungold|(?<!watered )\bsteel\b|tantalum|\btin\b|titanium|tyrium|vardite|verdigris copper|watered steel|windsteel|wrought iron|\bzinc\b)")) then var mtagm $1 if (matchre ("%look", "([cs]endal|angora|armure|arzumodine|\bbast\b|\bbatik\b|batiste|bison[- ]hide|boar[- ]hide|bombazine|bourde|broadcloth|(?<!(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|Gemfire|ice|lava|lipka|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velaka|water|windstorm|zerarin) ?)brocade|buckskin|burlap|camlet|canvas|cashmere|chainse|chainsil|(?<!(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|Gemfire|ice|lava|lipka|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velaka|water|windstorm|zerarin) ?)chiffon|\bcire\b|cloth[- ]of[- ]gold|cloth[- ]of[- ]silver|(?<!lipka )cotton|cowhide|cr[ae]pe|crinoline|cuirbouilli|damask|deerskin|dergatine|diamond[- ]hide|doeskin|dragonar|eolienne|\bfaille\b|farandine|\bfelt\b|flannel|\bflax\b|fleece|gabardine|gauze|gingham|gold[- ]weave|grogram|grosgrain|haircloth|\bhemp\b|horsehair|ialalhe|imperial weave|jaalmin |jacquard|\bjaspe\b|\bjute\b|khaddar|khaki|khiynit|kidskin|lambskin|leather|(?<!(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|Gemfire|ice|lava|lipka|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velaka|water|windstorm|zerarin) ?)\blinen\b|longcloth|muslin|oilcloth|oilskin|onyx[- ]hide|petalette|ramshorn|rawhide|rosecloth|ruazen|sackcloth|sailcloth|(?<!(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|Gemfire|ice|lava|lipka|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velaka|water|windstorm|zerarin) ?)\bsamite\b|(?<!(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|Gemfire|ice|lava|lipka|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velaka|water|windstorm|zerarin) ?)\bsatin\b|scalene |seersucker|\bserge\b|\bshagreen\b|sharkskin|sheepskin|(?<!(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|Gemfire|ice|lava|lipka|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velaka|water|windstorm|zerarin) ?)\bsilk\b|silver[- ]weave|silveress|snakeskin|(?<!(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|Gemfire|ice|lava|lipka|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velaka|water|windstorm|zerarin) ?)snowlace|spun glitter |straw|suede|taffeta|thornweave|titanese|(?<!(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|Gemfire|ice|lava|lipka|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velaka|water|windstorm|zerarin) ?)\btulle\b|turbaurs|tweed|\btwine\b|(?<!(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|Gemfire|ice|lava|lipka|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velaka|water|windstorm|zerarin) ?)\bvelvet\b|velveteen|voile|whisperlayne|whitleather|(?<!(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|Gemfire|ice|lava|lipka|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velaka|water|windstorm|zerarin) ?)\bwool\b|woolen|worsted|zenganne|zibeline|(blood|bluefire|dragonfire|duchess|duponi|Elothean|Elven|fae woven|faeweave|fire|gemfire|ice|lava|lipka|marble|moon|moonspun|Musparan|night|night[rw]eaver|nightstalker|oceanmist|ruaz[ei]n|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velakan?|water|windstorm|zerarin) (brocade|chiffon|cotton|gossamer|lace|linen|samite|satin|silk|snowlace|tulle|velvet|wool))")) then var mtagf $1 if (matchre ("%look", "((cat'?s?|hawk'?s?|tiger'?s?) eye|(?<!(dragonvein) )agates?|(?<!(orchid|viperscale) )alexandrite|almiris|alshabi stone|ambergris|amlothite|andalusite|anloral|anthracite|arkose|aurora opal|axinite|azurite|basalt|\bberyls?\b|bleeding heart jade|bloodgem|calav[ae]rite|ceramic|chalcedon(y|ies)|\bchalk\b|charoite|chrysoberyl|chrysoprase|cinnabar|(?<!volcano'?s heart )citrine|\bclays?\b|cloudstone|\bcoal\b|\bcorals?\b|\bcrystals?\b|crystalline dragon tear|dawgolite|(?<!(black|blue|champagne|Dalterein|huntress|lilac|midnight|molten-core|night|ocean'?s heart|pink|scorpion|smoky|white) )diamond(?!ique)|diamondique|diopside|diorite|dolomite|dragonfire amber|Drogor's Wrath sapphire|durgauldite|dwalgim|elanthite|elbaite|\beldrings?\b|Enelne's eye|er'?qutrite|erythraean|erythrite|estrildite|feldspar|\bflint\b|fool's gold|(?<!(bloodmist|forest'?s heart|nimbus) )garnet|\bglass\b|gneiss|granite|grazhite|Hav'?roth'?s ambrosia|hematite|iahja|ilmenite|iolite|ismenite|jadeite|(?<!(autumn|ocean|spiderweb|wild horse) )jasper|kaolinite|katamba'?s spire|katambite|kunzite|kyanite|lantholite|larimar|lasmodi|(?<!(Hekemhhg|lapis) )lazuli|malachite|\bmarble\b|merewaldite|mistglass|morganite|morleenite|\bnacres?\b|neitrice|obsidian|olivine|(?<!(aurora|cherry|draconic|dragon fire|firesilk|flame|frost|frostfire|frostflare|nightfire|sky|snow|sunset|water) )\bopals?\b|(?<!(dafora|damaryn|damilyo|fang|fire|geshi|idopun|jackal'?s heart|moon|pitch|taisidonian|talan) )\bpearls?\b|penhetite|peridot|porcelain|porphyry|pumice|pyrite|quartz|rhodochrosite|rhodonite|sana'?ati heart|scheelite|schist|scrimshaw|sea[- ]glass|selenite|\bsenci\b|\bshale\b|sjatmal|sodalite|\bspinels?\b|spiritgem|svelae|szeldite|tanzanite|(?<!(fire maiden|imperial|lion'?s heart|mystic|royal Zoluren|saffron|smoky|starfire|stormfire|xibar) )topaz|(?<!(aurora|vela'?tohr) )tourmaline|tsavorite|ulhari prism|verenite|volcano'?s heart citrine|waermodi|wulfenite|xibarite|yavasite|yoakenite|zircon|(orchid|viperscale) alexandrite|(lightning|violet'?s heart) amethyst|(black|blue|champagne|Dalterein|huntress|lilac|midnight|molten-core|night|ocean'?s heart|pink|scorpion|smoky|white) diamond|(bearclaw|glacier|Ilithi|nature'?s canopy|ocean'?s deep|shadow|spring|Taisidon|winter) emerald|(bloodmist|forest'?s heart|nimbus) garnet|(autumn|ocean|spiderweb|wild horse) jasper|(Hekemhhg|lapis) lazuli|(aurora|cherry|draconic|dragon fire|firesilk|flame|frost|frostfire|frostflare|nightfire|sky|snow|sunset|water) opal|(dafora|damaryn|damilyo|fang|fire|geshi|idopun|jackal'?s heart|moon|pitch|taisidonian|talan) pearl|(blood|cloud|conquerer'?s|dragon'?s (blood|eye|heart)|gemfire|imperial|midnight|moonspun|serpent'?s heart|smoke|star|starlight|Teiro'?s hate) rub(y|ies)|(crimson|dalaeji black|dragon'?s scale|elamiri|eluned'?s tear|haze|Idon'?s|imperial|lotus flower|mermaid'?s tear|Musparan gold|phantom|rainbow|serpent'?s head|shrike'?s eye|star|summer'?s heart|tempest|twilight|viper'?s eye|white Zoluren) sapphire|(fire maiden|imperial|lion'?s heart|mystic|royal Zoluren|saffron|smoky|starfire|stormfire|xibar) topaz|(aurora|vela'?tohr) tourmaline)")) then var mtagg $1 if (matchre ("%look", "(\w+-stone)")) then var mtagg $1 if (matchre ("%look", "(\w+stone)")) then var mtagg $1 if (matchre ("%look", "(\bwooden\b|\bpaper\b|acacia|acanth|adderwood|aganylosh'?a|\balder\b|alerce|\baspen\b|\bbalsa\b|bamboo|basswood|\bbeech\b|(?<!curly )\bbirch\b|black ironwood|black maple|black walnut|black willow|blackwood|bloodwood|boxwood|bricklebranch|burlwood|\bcedar\b|cherrywood|cocobolo|copperleaf|copperwood|\bcork\b|curly birch|cypress|deobar|desert palm|diamondwood|dogwood|dragonwood|driftwood|e'?erdream|ebonwood|\belm\b|eucalyptus|\bfir\b|fishtail oak|flamethorn|flamewood|fruitwood|gethwood|glitvire|gloomwood|goldbark|goldenoak|halmik|\bhaon\b|hawthorn|hhr'?lav'?geluhh|hickory|huljik|Ilithian cedar|iroko|ironwood|juniper|khor'?vela|khor-?vela|lacewood|lemonwood|linden|linwood|\blunat\b|(?<!(black|silver) )\bmaple\b|mikkhalbamar|mistwood|modwir|(?<!(fishtail|golden) )\boak\b|\bosage\b|palmwood|papyrus|parchment|pearwood|\bpine\b|plumwood|poplar|pozumshi|purpleheart|redwood|\breed\b|rosewood|\browan\b|sana'?ati|sandalwood|sanrisi|satinwood|\bshaal\b|silver maple|silverwillow|silverwood|smokewood|\bspruce\b|taborwood|tamboti|\bteak\b|tulvora|\bvedda\b|vellum|(?<!black )walnut|white ironwood|whitethorn|wiirwood|(?<!(black|silver) )\bwillow\b|witchclaw|wyndewood|\byew\b|zingana|zulnatha)")) then var mtagw $1, wood if (matchre ("%look", "(\w+-wood)")) then var mtagw $1, wood if (matchre ("%look", "(\w+wood)")) then var mtagw $1, wood if (matchre ("%look", "(\bgods?\b|Immortal|Alamhif|Albreda|Aldauth|Aliesa|Aniek|Asketi|Be'?ort|Bereng[ae]ria|Botolf|Chadatru|Coshivi|Damaris|Demrris|Dergati|Divyaush|Drogor|Eerayn|Eimeuz|Elide|Eluned|Enelne|\bEu\b|Everild|Eylhaar|Faenella|Faiyka|Firulf|Gizzbolf|Glacis|Glythtide|Harawep|Hav'?roth|Hodierna|Huldah|\bIdon\b|Iladza|Issendar|Kerenhappuch|Kertigen|Kirmhara|Krigglin|Kuniyo|Lemicus|Meraud|Merion|Misiumos|\bMrod\b|Murrula|Orisas|Peri'?el|Phelim|Rutilor|Saemaus|Shariza|Sieben|Sildua|Spangklud|Sraxaec|Tamsine|Tenemlor|Thirteen|Tieheq|Triquetra|Trothfang|Truffenyi|Urrem'?tier|Ushnish|World Dragon|Xosiurion|Zachriedek)")) then var stagg $1 if (matchre ("%look", "(acolyte|adventurer|alchemist|amazon|apothecary|\barchers?\b|armorsmith|assassin|bandit|Barbarian|\bBards?\b|barmaid|bartender|beggar|blacksmith|blasphemer|bowm[ae]n|\bbrewers?\b|brigand|buccaneer|burglar|captain|celebrant|champion|\bchefe?s?\b|citizen|clergy|clergy(man|clergy(man|woman)|Cleric|combatant|commoner|convict|criminal|dancer|diviner|doctor|druid|duelist|ecclesiastic|elemancer|elementalist|embalmer|Empath|enchanter|enchantress|engineer|executioner|farmer|felon|fencer|forester|gladiator|hangm[ae]n|healer|herald|heretic|\bheroe?s?\b|hierophant|highwaym[ae]n|historian|hunter|huntsm[ae]n|Inquisitor|inquisitress|\bjudges?\b|justiciar|knight|locksmith|lumberjack|\bmages?\b|marshal|martyr|mastermind|\bmedics?\b|medicine (m[ae]n|medicine (m[ae]n|wom[ae]n)|merchant|messenger|minister|minstrel|\bmonks?\b|Moon Mage|mortician|musician|mystic|navigator|Necromancer|nurse|outlaw|Paladin|pastor|peddler|philosopher|physician|pilgrim|pirate|\bpoets?\b|preacher|priest|prisoner|prophet|psychic|Ranger|researcher|rogue|\bsages?\b|sailor|scholar|\bseers?\b|sham[ae]n|shepherd|smuggler|sniper|soldier|spiritualist|surgeon|swashbuckler|Thief|Thieves|Trader|travell?er|undertaker|urchin|villager|villain|warrior|Warrior Mage|weaponsmith|weaver|\bwitche?s?\b|witche?|wizard|wom[ae]n)|woman)|woodcutter|woodsm[ae]n)")) then var stagp $1 if (matchre ("%look", "(Adan'?f|Dwarf|Dwarves|\bElfs?\b|Elothean (?!(lace|silk))|Elven (?!(lace|silk|silver))|\bElves\b|Gnome|Gor'?Tog|Gorbesh|Halfling|Human|Kaldar|Lohogi'?hhs'?ur|Lohogi'?tel'?tegreis|\bm[ae]n\b|mer-?(folk|m[ae]n|people|wom[ae]n)|Ocular|\bOlvis?\b|Olvis?|\bpeople\b|Prydaen|Rakash|S'?[Kk]ra ?Mur|S'?[Kk]ra'?ur|\bwom[ae]n\b)")) then var stagr $1 if (matchre ("%look", "(\ba?ether\b|\bearth\b|electricity|\bfires?\b|\bflames?\b|\bice\b|inferno|lightning|\bpyre\b|\bsnow\b|snowflake|thunder|water|\bair\b)")) then var stage $1 if (matchre ("%look", "(aardvark|adder|albatross|alfar|alligator|alpaca|alphyn|anchovy|antelope|antler|\bapes?\b|apparition|arachnid|armadillo|\bass\b|aurochs|badger|bagwyn|banshee|barnacle|barracuda|basilisk|\bbats?\b|\bbears?\b|\bbeasts?\b|beaver|\bbees?\b|beetle|behemoth|bird|black widow|blackbird|bloodworm|blue ?jay|boggart|boobrie|buffalo|\bbulls?\b|bumble ?bee|burro|bustard|butterflies|butterfly|buzzard|calopus|camel|camelopard|canary|capybara|caracal|\bcats?\b|caterpillar|cattle|celpeze|centaur|centipede|chameleon|cheetah|chimera|chimpanzee|chinchilla|chipmunk|cicada|civet|\bclams?\b|cobra|cockatrice|cockroach|collie|condor|coney|cottontail|cougar|\bcows?\b|coyote|\bcrabs?\b|crane|cricket|\bcrows?\b|curlew|damselfly|demon|\bdevils?\b|\bdingos?\b|\bdogs?\b|dolphin|donkey|\bdoves?\b|\bdragons?\b|dragonfly|dryad|duck|eagle|echidna|\beels?\b|elephant|\belk\b|\bewes?\b|\bfae\b|fairy|falcon|\bfauns?\b|ferret|fiend|\bfinchs?\b|fish|\bfleas?\b|flounder|\bfox\b|\bfrog\b|gazelle|gecko|genie|gerbil|\bghosts?\b|\bghouls?\b|gidii|giraffe|goat|goblin|goose|gopher|gorilla|goshawk|gr[iy]ff[io]n|gr[iy]ph[io]n|grasshopper|greyhound|groundhog|grouse|guinea pig|hamster|\bhares?\b|harpy|\bhawks?\b|hedgehog|heron|\bherring\b|hinny|hippocamp|hippogr[iy]ff|hippogr[iy]ph|\bhogs?\b|honey ?bee|hornet|horse|hound|hydra|hyena|\bibexs?\b|iguana|\bimps?\b|impala|inkhorne|insect|jackal|jaguar|kangaroo|katydid|kelpie|kestrel|king ?snake|kingfisher|kirin|kitten|kobold|ladybug|\blamb\b|\blarks?\b|lemming|lemur|leopard|\blions?\b|lioness|lizard|llama|lobster|locust|\blynxs?\b|maggot|magpie|manatee|manta ray|manticore|mantis|marmot|marten|martlet|mastiff|meerkat|merelew|mermaid|merman|\bminks?\b|minnow|minotaur|mockingbird|mongoose|monkey|moose|mosquito|\bmoth\b|mouflon|mountain lion|mouse|\bmules?\b|musimon|muskox|nightingale|\bnyads?\b|ocelot|octopus|onager|opossum|osprey|ostrich|\botters?\b|\bowls?\b|\boxe?n?\b|panther|parakeet|parrot|partridge|peacock|pegasus|pelican|pheasant|phoenix|\bpigs?\b|pigeon|pika|platypus|polecat|popinjay|porcupine|possum|prairie ?dog|prawn|primate|puma|puppy|python|quail|rabbit|raccoon|raptor|\brats?\b|raven|reindeer|remora|rhinoceros|robin|rooster|salamander|sardine|satyr|scarab|scorpion|seagull|selkie|serpent|shrew|shrike|shrimp|skeleton|\bskulls?\b|snail|snowbeast|sparrow|specter|sphinx|\bspiders?\b|\bspirits?\b|springbok|\bsprites?\b|squirrel|\bstags?\b|starling|stoat|stork|sturgeon|swallow|\bswans?\b|swine|swordfish|talbot|tarantula|termite|terrapin|thrush|\btigers?\b|tityrus|\btoads?\b|tortoise|toucan|trout|turkey|turtle|undead|unicorn|viper|vole|vulture|walrus|weasel|welkin|werewolf|whale|wildcat|winged horse|\bwolfs?\b|wolverine|woodchuck|wraith|wren|wyvern|\byaks?\b|\byales?\b|zebra|zombie)")) then var staga $1 if (matchre ("%look", "(aevaes|\baloe\b|belladonna|blocil|\bcebi\b|Datura|draconeaia|eghmok|foxglove|genich|georin|glaysker|hemlock|hisan|hulij|hulnik|ithor|jadice|junliar|lujeakave|muljin|nemoih|nightshade|nilos|nuloe|ojhenik|plovik|\bquns?\b|riolur|sufil|yelith)")) then var stagh $1 if (matchre ("%look", "(\bAesry\b|Aesry Surlaenis'?a|Ain Ghazal|Amlothi|Arthe Dale|bayou|Belarritaco|Boar Clan|\bbogs?\b|canyon|Chyolvea Tayeu'?a|comet|constellation|Crossing|Dawgolesh|Dirge|Durgaulda|El'?Bain'?s|Elanthia|Empire|Er'?qutra|Estrilda|Faldesu|Fayrin'?s Rest|\bfens?\b|Forfedhdar|Fornsted|grassland|Grazhir|Gwenalion|Hara'?jaal|Hekemhhg|Hibarnhvidar|iceberg|Ilaya Taipa|Ilithi(?! emerald)|Irasushen|\bislands?\b|Ismenia|Jantspyre|jungle|Kaerna Village|\bKatamba\b|Kermoria|Knife Clan|\blakes?\b|Langenfirth|Leth Deriel|M'?Riss|\bmarshe?s?\b|meadow|Mer'?Kresh|Merewalda|\bmoons?\b|morass|Morleena|mountain|Muspar'?i|Nenav Dalar|Oxenwaithe|Penhetia|Pi'?Qanah|\bplanets?\b|prairie|Qi'?Reshalia|quagmire|rainforest|Ratamipak|\bRatha\b|Raven'?s Point|\bReshal\b|Reshalia|\brivers?\b|Riverhaven|Rossman'?s Landing|Sarasunath|savanna|Sawstwar|Segoltha|Shamilho|\bShard\b|shrubland|Siksraja|Steelclaw Clan|steppe|Stone Clan|\bsuns?\b|sunburst|Surlaenis|swamp|Szeldia|taiga|Taisgath|The Crossing|Therenborough|Therengia|Throne City|Tiger Clan|tundra|Velaka|Verena|volcano|wetland|Wolf Clan|woodland|\bXibar\b|Yavash|Yoakena|Zaulfung|Zhamikhh|Zoluren)")) then var stagl $1 if (matchre ("%look", "((?i:crest of the (Barbarians?'?|Barbarian'?s?) Guild|(Barbarians?'?|Barbarian'?s?) Guild crest))")) then var stagp crest of the barbarians' guild if (matchre ("%look", "((?i:crest of the (Bards?'?|Bard'?s?) Guild|(Bards?'?|Bard'?s?) Guild crest))")) then var stagp crest of the bards' guild if (matchre ("%look", "((?i:crest of the (Clerics?'?|Cleric'?s?) Guild|(Clerics?'?|Cleric'?s?) Guild crest))")) then var stagp crest of the clerics' guild if (matchre ("%look", "((?i:crest of the (Empaths?'?|Empath'?s?) Guild|(Empaths?'?|Empath'?s?) Guild crest))")) then var stagp crest of the empaths' guild if (matchre ("%look", "((?i:crest of the (Moon ?Mages?'?|Moon ?Mage'?s?) Guild|(Moon ?Mages?'?|Moon ?Mage'?s?) Guild crest))")) then var stagp crest of the moon mages' guild if (matchre ("%look", "((?i:crest of the (Necromancers?'?|Necromancer'?s?) Guild|(Necromancers?'?|Necromancer'?s?) Guild crest))")) then var stagp crest of the necromancers' guild if (matchre ("%look", "((?i:crest of the (Paladins?'?|Paladin'?s?) Guild|(Paladins?'?|Paladin'?s?) Guild crest))")) then var stagp crest of the paladins' guild if (matchre ("%look", "((?i:crest of the (Rangers?'?|Ranger'?s?) Guild|(Rangers?'?|Ranger'?s?) Guild crest))")) then var stagp crest of the rangers' guild if (matchre ("%look", "((?i:crest of the (Thiefs?'?|Thief'?s?|Thieves'?) Guild|(Thiefs?'?|Thief'?s?|Thieves'?) Guild crest))")) then var stagp crest of the thieves' guild if (matchre ("%look", "((?i:crest of the (Traders?'?|Trader'?s?) Guild|(Traders?'?|Trader'?s?) Guild crest))")) then var stagp crest of the traders' guild if (matchre ("%look", "((?i:crest of the (Warr?i?o?r? ?Mages?'?|Warr?i?o?r? ?Mage'?s?) Guild|(Warr?i?o?r? ?Mages?'?|Warr?i?o?r? ?Mage'?s?) Guild crest))")) then var stagp crest of the warrior mages' guild if (matchre ("%look", "((\w+)(?=[- ](colored|highlighted|hued|tinted|toned)))")) then var ctagx $1 if (matchre ("%look", "((\bred\b|amaranth|auburn|blood red|burgundy|carmine|cerise|claret|coquelicot|crimson|gules|haematic|incarnadine|magenta|maroon|murrey|orange red|\bpink\b|\breddish\b|\brosy\b|rubiginose|rubiginous|ruddy|sanguine|scarlet|vermilion|vinaceous)(?![- ](colored|highlighted|hued|tinted|toned)))")) then var ctagr $1, red if (matchre ("%look", "((\borange\b|fiery|\bpeach\b|persimmon|red orange|reddish orange|tangerine|yellow orange)(?![- ](colored|highlighted|hued|tinted|toned)))")) then var ctago $1, orange if (matchre ("%look", "((\bbrown\b|ochre|russet|sepia|sienna|\bsorrel\b|\btan\b|tawny|tenne|\bumber\b)(?![- ](colored|highlighted|hued|tinted|toned)))")) then var ctagt $1, brown if (matchre ("%look", "((\byellow\b|aurulent|champagne|\becru\b|flaxen|green yellow|jonquil|lemon|saffron|xanthic)(?![- ](colored|highlighted|hued|tinted|toned)))")) then var ctagy $1, yellow if (matchre ("%look", "((\bgreen\b|asparagus|blue green|celadon|chartreuse|\blime\b|olivaceous|olive drab|smalt|\bvert\b|viridian|yellow green)(?![- ](colored|highlighted|hued|tinted|toned)))")) then var ctagg $1, green if (matchre ("%look", "((\bblue\b|azure|bluish|\bceil\b|cerulean|cobalt|\bcyan\b|cyaneous|indigo|\bteal\b|ultramarine)(?![- ](colored|highlighted|hued|tinted|toned)))")) then var ctagb $1, blue if (matchre ("%look", "((\bpurple\b|aubergine|eggplant|fuchsia|lavender|lilac|mauve|orchid|periwinkle|\bpuce\b|purplish|purpure|red violet|violescent)(?![- ](colored|highlighted|hued|tinted|toned)))")) then var ctagv $1, purple if (matchre ("%look", "((\bblack\b|\bgr[ae]y\b|white|argent|arsenic|\bashen\b|beige|camouflage|cinereous|colorless|\bcream\b|\bebon\b|eggshell|eisen|feldgrau|glaucous|pellucid|\bsable\b|taupe\b)(?![- ](colored|highlighted|hued|tinted|toned)))")) then var ctagn $1, grey if (matchre ("%look", "((rainbow|iridescent|pavonine|polychromatic)(?![- ](colored|highlighted|hued|tinted|toned)))")) then var ctagm $1, rainbow if (matchre ("%look", "((\w+)-\bred\b)")) then var ctagr $1, $2, red if (matchre ("%look", "((\w+)-\borange\b)")) then var ctago $1, $2, orange if (matchre ("%look", "((\w+)-\bbrown\b)")) then var ctagt $1, $2, brown if (matchre ("%look", "((\w+)-\byellow\b)")) then var $1, $2, yellow if (matchre ("%look", "((\w+)-\bgreen\b)")) then var ctagg $1, $2, green if (matchre ("%look", "((\w+)-\bblue\b)")) then var ctagb $1, $2, blue if (matchre ("%look", "((\w+)-\b(purple|violet)\b)")) then var ctagv $1, $2, purple if (matchre ("%look", "((\w+)-\bblack\b)")) then var ctagn $1, $2, black if (matchre ("%look", "((\w+)-\bwhite\b)")) then var ctagn $1, $2, white if (matchre ("%look", "((\w+)-\bgr[ae]y\b)")) then var ctagn $1, $2, grey if (matchre ("%look", "(bronze|\bcoal\b|(?<!verdigris )\bcopper\b|(?<!(black|blighted|blue|crown|Elven|fool's|green|grey|pink|purple|red|rose|white|yellow) |cloth[- ]of[- ])\bgold\b|\blead\b|platinum|(?<!Elven |cloth[- ]of[- ])\bsilver\b)")) then var amtagm $1 if (matchre ("%look", "(\bermine\b|feather|\bfur\b|(?<!(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|Gemfire|ice|lava|lipka|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velaka|water|windstorm|zerarin) ?)gossamer|(?<!(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|Gemfire|ice|lava|lipka|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velaka|water|windstorm|zerarin) ?)\blace\b)")) then var amtagf $1 if (matchre ("%look", "(alabaster|(?<!dragonfire )\bamber\b|(?<!(lightning|violet'?s heart) )amethyst|aquamarine|\bbones?\b|carnelian|(?<!(bearclaw|glacier|Ilithi|nature'?s canopy|ocean'?s deep|shadow|spring|Taisidon|winter) )emerald|heliotrope|ivory|(?<!bleeding heart )\bjades?\b|\bonyxe?s?\b|(?<!(blood|cloud|conquerer'?s|dragon'?s (blood|eye|heart)|gemfire|imperial|midnight|moonspun|serpent'?s heart|smoke|star|starlight|Teiro'?s hate) )\brub(y|ies)\b|(?<!(crimson|dalaeji black|dragon'?s scale|Drogor'?s Wrath|elamiri|eluned'?s tear|haze|Idon'?s|imperial|lotus flower|mermaid'?s tear|Musparan gold|phantom|rainbow|serpent'?s head|shrike'?s eye|star|summer'?s heart|tempest|twilight|viper'?s eye|white Zoluren) )sapphire|\bslate\b|turquoise)")) then var amtagg $1 if (matchre ("%look", "(\bapple\b|\bash\b|\bcherry\b|chestnut|\bebony\b|\belder\b|laurel|mahogany)")) then var amtagw $1 if (matchre ("%look", "(\belements?\b|\bwind\b)")) then var astage $1 if (matchre ("%look", "(bison|\bboars?\b|\bbucks?\b|cardinal|\bcocks?\b|crocodile|\bdeers?\b|\bdoe\b|ermine|flies|\bfly\b|leech|mammoth|oyster|\brams?\b|salmon|shark|sheep|\bsnakes?\b|\btrolls?\b|\bwasps?\b|\bwings?\b|yeehar)")) then var astaga $1 if (matchre ("%look", "(\bblooms?\b|\bblossoms?\b|\bbuds?\b|\bflorets?\b|\bflowers?\b|\bherbs?\b|\bvines?\b)")) then var astagh $1 if (matchre ("%look", "(\bdeserts?\b|forest(?![- ]green)|\boceans?\b|\bseas?\b|\bstars?\b)")) then var astagl $1 if (matchre ("%look", "((bronze|chestnut|copper)(?![- ](colored|highlighted|hued|tinted|toned)))")) then var actagt $1 if (matchre ("%look", "(red gold(?![- ](colored|highlighted|hued|tinted|toned)))")) then var actagy $1 if (matchre ("%look", "((\bplum\b|thistle|\bviolet\b)(?![- ](colored|highlighted|hued|tinted|toned)))")) then var actagv $1 if (matchre ("%tap", "(asketine|avaes|celstite|chakrel|dhhresh|hafaltu|iheaneu'?a|imnera|indakar|ithridu|keismin|lemicule|negnetha|soulstone|sraeth|xibaryl|zengalmi)")) then var mtags $1 if (matchre ("%tap", "(aluminum|animite|anlora[- ]avtoma|audrualm|\bbrass\b|chrome|covellite|Damascus steel|damite|darkstone|electrum|Elven silver|gilded|glaes|(black|blighted|blue|crown|Elven green|grey|pink|purple|rose|white|yellow) \bgold\b|haralun|hepatizon|icesteel|ilmenite|iridium|(?<!wrought )\biron\b|ithridu|kadepa|keismin|kertig|lumium|mithril|moen takibena|moonsilver|muracite|negnetha|nickel|niello|niniam|oravir|orichalcum|palladium|pewter|rencate|silver[- ]gilt|silversteel|spangold|sungold|(?<!watered )\bsteel\b|tantalum|\btin\b|titanium|tyrium|vardite|verdigris copper|watered steel|windsteel|wrought iron|\bzinc\b)")) then var mtagm $1 if (matchre ("%tap", "([cs]endal|angora|armure|arzumodine|\bbast\b|\bbatik\b|batiste|bison[- ]hide|boar[- ]hide|bombazine|bourde|broadcloth|(?<!(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|Gemfire|ice|lava|lipka|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velaka|water|windstorm|zerarin) ?)brocade|buckskin|burlap|camlet|canvas|cashmere|chainse|chainsil|(?<!(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|Gemfire|ice|lava|lipka|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velaka|water|windstorm|zerarin) ?)chiffon|\bcire\b|cloth[- ]of[- ]gold|cloth[- ]of[- ]silver|(?<!lipka )cotton|cowhide|cr[ae]pe|crinoline|cuirbouilli|damask|deerskin|dergatine|diamond[- ]hide|doeskin|dragonar|eolienne|\bfaille\b|farandine|\bfelt\b|flannel|\bflax\b|fleece|gabardine|gauze|gingham|gold[- ]weave|grogram|grosgrain|haircloth|\bhemp\b|horsehair|ialalhe|imperial weave|jaalmin |jacquard|\bjaspe\b|\bjute\b|khaddar|khaki|khiynit|kidskin|lambskin|leather|(?<!(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|Gemfire|ice|lava|lipka|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velaka|water|windstorm|zerarin) ?)\blinen\b|longcloth|muslin|oilcloth|oilskin|onyx[- ]hide|petalette|ramshorn|rawhide|rosecloth|ruazen|sackcloth|sailcloth|(?<!(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|Gemfire|ice|lava|lipka|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velaka|water|windstorm|zerarin) ?)\bsamite\b|(?<!(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|Gemfire|ice|lava|lipka|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velaka|water|windstorm|zerarin) ?)\bsatin\b|scalene |seersucker|\bserge\b|\bshagreen\b|sharkskin|sheepskin|(?<!(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|Gemfire|ice|lava|lipka|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velaka|water|windstorm|zerarin) ?)\bsilk\b|silver[- ]weave|silveress|snakeskin|(?<!(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|Gemfire|ice|lava|lipka|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velaka|water|windstorm|zerarin) ?)snowlace|spun glitter |straw|suede|taffeta|thornweave|titanese|(?<!(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|Gemfire|ice|lava|lipka|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velaka|water|windstorm|zerarin) ?)\btulle\b|turbaurs|tweed|\btwine\b|(?<!(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|Gemfire|ice|lava|lipka|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velaka|water|windstorm|zerarin) ?)\bvelvet\b|velveteen|voile|whisperlayne|whitleather|(?<!(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|Gemfire|ice|lava|lipka|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velaka|water|windstorm|zerarin) ?)\bwool\b|woolen|worsted|zenganne|zibeline|(blood|bluefire|dragonfire|duchess|duponi|Elothean|Elven|fae woven|faeweave|fire|gemfire|ice|lava|lipka|marble|moon|moonspun|Musparan|night|night[rw]eaver|nightstalker|oceanmist|ruaz[ei]n|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velakan?|water|windstorm|zerarin) (brocade|chiffon|cotton|gossamer|lace|linen|samite|satin|silk|snowlace|tulle|velvet|wool))")) then var mtagf $1 if (matchre ("%tap", "((cat'?s?|hawk'?s?|tiger'?s?) eye|(?<!(dragonvein) )agates?|(?<!(orchid|viperscale) )alexandrite|almiris|alshabi stone|ambergris|amlothite|andalusite|anloral|anthracite|arkose|aurora opal|axinite|azurite|basalt|\bberyls?\b|bleeding heart jade|bloodgem|calav[ae]rite|ceramic|chalcedon(y|ies)|\bchalk\b|charoite|chrysoberyl|chrysoprase|cinnabar|(?<!volcano'?s heart )citrine|\bclays?\b|cloudstone|\bcoal\b|\bcorals?\b|\bcrystals?\b|crystalline dragon tear|dawgolite|(?<!(black|blue|champagne|Dalterein|huntress|lilac|midnight|molten-core|night|ocean'?s heart|pink|scorpion|smoky|white) )diamond(?!ique)|diamondique|diopside|diorite|dolomite|dragonfire amber|Drogor's Wrath sapphire|durgauldite|dwalgim|elanthite|elbaite|\beldrings?\b|Enelne's eye|er'?qutrite|erythraean|erythrite|estrildite|feldspar|\bflint\b|fool's gold|(?<!(bloodmist|forest'?s heart|nimbus) )garnet|\bglass\b|gneiss|granite|grazhite|Hav'?roth'?s ambrosia|hematite|iahja|ilmenite|iolite|ismenite|jadeite|(?<!(autumn|ocean|spiderweb|wild horse) )jasper|kaolinite|katamba'?s spire|katambite|kunzite|kyanite|lantholite|larimar|lasmodi|(?<!(Hekemhhg|lapis) )lazuli|malachite|\bmarble\b|merewaldite|mistglass|morganite|morleenite|\bnacres?\b|neitrice|obsidian|olivine|(?<!(aurora|cherry|draconic|dragon fire|firesilk|flame|frost|frostfire|frostflare|nightfire|sky|snow|sunset|water) )\bopals?\b|(?<!(dafora|damaryn|damilyo|fang|fire|geshi|idopun|jackal'?s heart|moon|pitch|taisidonian|talan) )\bpearls?\b|penhetite|peridot|porcelain|porphyry|pumice|pyrite|quartz|rhodochrosite|rhodonite|sana'?ati heart|scheelite|schist|scrimshaw|sea[- ]glass|selenite|\bsenci\b|\bshale\b|sjatmal|sodalite|\bspinels?\b|spiritgem|svelae|szeldite|tanzanite|(?<!(fire maiden|imperial|lion'?s heart|mystic|royal Zoluren|saffron|smoky|starfire|stormfire|xibar) )topaz|(?<!(aurora|vela'?tohr) )tourmaline|tsavorite|ulhari prism|verenite|volcano'?s heart citrine|waermodi|wulfenite|xibarite|yavasite|yoakenite|zircon|(orchid|viperscale) alexandrite|(lightning|violet'?s heart) amethyst|(black|blue|champagne|Dalterein|huntress|lilac|midnight|molten-core|night|ocean'?s heart|pink|scorpion|smoky|white) diamond|(bearclaw|glacier|Ilithi|nature'?s canopy|ocean'?s deep|shadow|spring|Taisidon|winter) emerald|(bloodmist|forest'?s heart|nimbus) garnet|(autumn|ocean|spiderweb|wild horse) jasper|(Hekemhhg|lapis) lazuli|(aurora|cherry|draconic|dragon fire|firesilk|flame|frost|frostfire|frostflare|nightfire|sky|snow|sunset|water) opal|(dafora|damaryn|damilyo|fang|fire|geshi|idopun|jackal'?s heart|moon|pitch|taisidonian|talan) pearl|(blood|cloud|conquerer'?s|dragon'?s (blood|eye|heart)|gemfire|imperial|midnight|moonspun|serpent'?s heart|smoke|star|starlight|Teiro'?s hate) rub(y|ies)|(crimson|dalaeji black|dragon'?s scale|elamiri|eluned'?s tear|haze|Idon'?s|imperial|lotus flower|mermaid'?s tear|Musparan gold|phantom|rainbow|serpent'?s head|shrike'?s eye|star|summer'?s heart|tempest|twilight|viper'?s eye|white Zoluren) sapphire|(fire maiden|imperial|lion'?s heart|mystic|royal Zoluren|saffron|smoky|starfire|stormfire|xibar) topaz|(aurora|vela'?tohr) tourmaline)")) then var mtagg $1 if (matchre ("%tap", "(\w+-stone)")) then var mtagg $1 if (matchre ("%tap", "(\w+stone)")) then var mtagg $1 if (matchre ("%tap", "(\bwooden\b|\bpaper\b|acacia|acanth|adderwood|aganylosh'?a|\balder\b|alerce|\baspen\b|\bbalsa\b|bamboo|basswood|\bbeech\b|(?<!curly )\bbirch\b|black ironwood|black maple|black walnut|black willow|blackwood|bloodwood|boxwood|bricklebranch|burlwood|\bcedar\b|cherrywood|cocobolo|copperleaf|copperwood|\bcork\b|curly birch|cypress|deobar|desert palm|diamondwood|dogwood|dragonwood|driftwood|e'?erdream|ebonwood|\belm\b|eucalyptus|\bfir\b|fishtail oak|flamethorn|flamewood|fruitwood|gethwood|glitvire|gloomwood|goldbark|goldenoak|halmik|\bhaon\b|hawthorn|hhr'?lav'?geluhh|hickory|huljik|Ilithian cedar|iroko|ironwood|juniper|khor'?vela|khor-?vela|lacewood|lemonwood|linden|linwood|\blunat\b|(?<!(black|silver) )\bmaple\b|mikkhalbamar|mistwood|modwir|(?<!(fishtail|golden) )\boak\b|\bosage\b|palmwood|papyrus|parchment|pearwood|\bpine\b|plumwood|poplar|pozumshi|purpleheart|redwood|\breed\b|rosewood|\browan\b|sana'?ati|sandalwood|sanrisi|satinwood|\bshaal\b|silver maple|silverwillow|silverwood|smokewood|\bspruce\b|taborwood|tamboti|\bteak\b|tulvora|\bvedda\b|vellum|(?<!black )walnut|white ironwood|whitethorn|wiirwood|(?<!(black|silver) )\bwillow\b|witchclaw|wyndewood|\byew\b|zingana|zulnatha)")) then var mtagw $1, wood if (matchre ("%tap", "(\w+-wood)")) then var mtagw $1, wood if (matchre ("%tap", "(\w+wood)")) then var mtagw $1, wood if (matchre ("%tap", "(\bgods?\b|Immortal|Alamhif|Albreda|Aldauth|Aliesa|Aniek|Asketi|Be'?ort|Bereng[ae]ria|Botolf|Chadatru|Coshivi|Damaris|Demrris|Dergati|Divyaush|Drogor|Eerayn|Eimeuz|Elide|Eluned|Enelne|\bEu\b|Everild|Eylhaar|Faenella|Faiyka|Firulf|Gizzbolf|Glacis|Glythtide|Harawep|Hav'?roth|Hodierna|Huldah|\bIdon\b|Iladza|Issendar|Kerenhappuch|Kertigen|Kirmhara|Krigglin|Kuniyo|Lemicus|Meraud|Merion|Misiumos|\bMrod\b|Murrula|Orisas|Peri'?el|Phelim|Rutilor|Saemaus|Shariza|Sieben|Sildua|Spangklud|Sraxaec|Tamsine|Tenemlor|Thirteen|Tieheq|Triquetra|Trothfang|Truffenyi|Urrem'?tier|Ushnish|World Dragon|Xosiurion|Zachriedek)")) then var stagg $1 if (matchre ("%tap", "(acolyte|adventurer|alchemist|amazon|apothecary|\barchers?\b|armorsmith|assassin|bandit|Barbarian|\bBards?\b|barmaid|bartender|beggar|blacksmith|blasphemer|bowm[ae]n|\bbrewers?\b|brigand|buccaneer|burglar|captain|celebrant|champion|\bchefe?s?\b|citizen|clergy|clergy(man|clergy(man|woman)|Cleric|combatant|commoner|convict|criminal|dancer|diviner|doctor|druid|duelist|ecclesiastic|elemancer|elementalist|embalmer|Empath|enchanter|enchantress|engineer|executioner|farmer|felon|fencer|forester|gladiator|hangm[ae]n|healer|herald|heretic|\bheroe?s?\b|hierophant|highwaym[ae]n|historian|hunter|huntsm[ae]n|Inquisitor|inquisitress|\bjudges?\b|justiciar|knight|locksmith|lumberjack|\bmages?\b|marshal|martyr|mastermind|\bmedics?\b|medicine (m[ae]n|medicine (m[ae]n|wom[ae]n)|merchant|messenger|minister|minstrel|\bmonks?\b|Moon Mage|mortician|musician|mystic|navigator|Necromancer|nurse|outlaw|Paladin|pastor|peddler|philosopher|physician|pilgrim|pirate|\bpoets?\b|preacher|priest|prisoner|prophet|psychic|Ranger|researcher|rogue|\bsages?\b|sailor|scholar|\bseers?\b|sham[ae]n|shepherd|smuggler|sniper|soldier|spiritualist|surgeon|swashbuckler|Thief|Thieves|Trader|travell?er|undertaker|urchin|villager|villain|warrior|Warrior Mage|weaponsmith|weaver|\bwitche?s?\b|witche?|wizard|wom[ae]n)|woman)|woodcutter|woodsm[ae]n)")) then var stagp $1 if (matchre ("%tap", "(Adan'?f|Dwarf|Dwarves|\bElfs?\b|Elothean (?!(lace|silk))|Elven (?!(lace|silk|silver))|\bElves\b|Gnome|Gor'?Tog|Gorbesh|Halfling|Human|Kaldar|Lohogi'?hhs'?ur|Lohogi'?tel'?tegreis|\bm[ae]n\b|mer-?(folk|m[ae]n|people|wom[ae]n)|Ocular|\bOlvis?\b|Olvis?|\bpeople\b|Prydaen|Rakash|S'?[Kk]ra ?Mur|S'?[Kk]ra'?ur|\bwom[ae]n\b)")) then var stagr $1 if (matchre ("%tap", "(\ba?ether\b|\bearth\b|electricity|\bfires?\b|\bflames?\b|\bice\b|inferno|lightning|\bpyre\b|\bsnow\b|snowflake|thunder|water|\bair\b)")) then var stage $1 if (matchre ("%tap", "(aardvark|adder|albatross|alfar|alligator|alpaca|alphyn|anchovy|antelope|antler|\bapes?\b|apparition|arachnid|armadillo|\bass\b|aurochs|badger|bagwyn|banshee|barnacle|barracuda|basilisk|\bbats?\b|\bbears?\b|\bbeasts?\b|beaver|\bbees?\b|beetle|behemoth|bird|black widow|blackbird|bloodworm|blue ?jay|boggart|boobrie|buffalo|\bbulls?\b|bumble ?bee|burro|bustard|butterflies|butterfly|buzzard|calopus|camel|camelopard|canary|capybara|caracal|\bcats?\b|caterpillar|cattle|celpeze|centaur|centipede|chameleon|cheetah|chimera|chimpanzee|chinchilla|chipmunk|cicada|civet|\bclams?\b|cobra|cockatrice|cockroach|collie|condor|coney|cottontail|cougar|\bcows?\b|coyote|\bcrabs?\b|crane|cricket|\bcrows?\b|curlew|damselfly|demon|\bdevils?\b|\bdingos?\b|\bdogs?\b|dolphin|donkey|\bdoves?\b|\bdragons?\b|dragonfly|dryad|duck|eagle|echidna|\beels?\b|elephant|\belk\b|\bewes?\b|\bfae\b|fairy|falcon|\bfauns?\b|ferret|fiend|\bfinchs?\b|fish|\bfleas?\b|flounder|\bfox\b|\bfrog\b|gazelle|gecko|genie|gerbil|\bghosts?\b|\bghouls?\b|gidii|giraffe|goat|goblin|goose|gopher|gorilla|goshawk|gr[iy]ff[io]n|gr[iy]ph[io]n|grasshopper|greyhound|groundhog|grouse|guinea pig|hamster|\bhares?\b|harpy|\bhawks?\b|hedgehog|heron|\bherring\b|hinny|hippocamp|hippogr[iy]ff|hippogr[iy]ph|\bhogs?\b|honey ?bee|hornet|horse|hound|hydra|hyena|\bibexs?\b|iguana|\bimps?\b|impala|inkhorne|insect|jackal|jaguar|kangaroo|katydid|kelpie|kestrel|king ?snake|kingfisher|kirin|kitten|kobold|ladybug|\blamb\b|\blarks?\b|lemming|lemur|leopard|\blions?\b|lioness|lizard|llama|lobster|locust|\blynxs?\b|maggot|magpie|manatee|manta ray|manticore|mantis|marmot|marten|martlet|mastiff|meerkat|merelew|mermaid|merman|\bminks?\b|minnow|minotaur|mockingbird|mongoose|monkey|moose|mosquito|\bmoth\b|mouflon|mountain lion|mouse|\bmules?\b|musimon|muskox|nightingale|\bnyads?\b|ocelot|octopus|onager|opossum|osprey|ostrich|\botters?\b|\bowls?\b|\boxe?n?\b|panther|parakeet|parrot|partridge|peacock|pegasus|pelican|pheasant|phoenix|\bpigs?\b|pigeon|pika|platypus|polecat|popinjay|porcupine|possum|prairie ?dog|prawn|primate|puma|puppy|python|quail|rabbit|raccoon|raptor|\brats?\b|raven|reindeer|remora|rhinoceros|robin|rooster|salamander|sardine|satyr|scarab|scorpion|seagull|selkie|serpent|shrew|shrike|shrimp|skeleton|\bskulls?\b|snail|snowbeast|sparrow|specter|sphinx|\bspiders?\b|\bspirits?\b|springbok|\bsprites?\b|squirrel|\bstags?\b|starling|stoat|stork|sturgeon|swallow|\bswans?\b|swine|swordfish|talbot|tarantula|termite|terrapin|thrush|\btigers?\b|tityrus|\btoads?\b|tortoise|toucan|trout|turkey|turtle|undead|unicorn|viper|vole|vulture|walrus|weasel|welkin|werewolf|whale|wildcat|winged horse|\bwolfs?\b|wolverine|woodchuck|wraith|wren|wyvern|\byaks?\b|\byales?\b|zebra|zombie)")) then var staga $1 if (matchre ("%tap", "(aevaes|\baloe\b|belladonna|blocil|\bcebi\b|Datura|draconeaia|eghmok|foxglove|genich|georin|glaysker|hemlock|hisan|hulij|hulnik|ithor|jadice|junliar|lujeakave|muljin|nemoih|nightshade|nilos|nuloe|ojhenik|plovik|\bquns?\b|riolur|sufil|yelith)")) then var stagh $1 if (matchre ("%tap", "(\bAesry\b|Aesry Surlaenis'?a|Ain Ghazal|Amlothi|Arthe Dale|bayou|Belarritaco|Boar Clan|\bbogs?\b|canyon|Chyolvea Tayeu'?a|comet|constellation|Crossing|Dawgolesh|Dirge|Durgaulda|El'?Bain'?s|Elanthia|Empire|Er'?qutra|Estrilda|Faldesu|Fayrin'?s Rest|\bfens?\b|Forfedhdar|Fornsted|grassland|Grazhir|Gwenalion|Hara'?jaal|Hekemhhg|Hibarnhvidar|iceberg|Ilaya Taipa|Ilithi(?! emerald)|Irasushen|\bislands?\b|Ismenia|Jantspyre|jungle|Kaerna Village|\bKatamba\b|Kermoria|Knife Clan|\blakes?\b|Langenfirth|Leth Deriel|M'?Riss|\bmarshe?s?\b|meadow|Mer'?Kresh|Merewalda|\bmoons?\b|morass|Morleena|mountain|Muspar'?i|Nenav Dalar|Oxenwaithe|Penhetia|Pi'?Qanah|\bplanets?\b|prairie|Qi'?Reshalia|quagmire|rainforest|Ratamipak|\bRatha\b|Raven'?s Point|\bReshal\b|Reshalia|\brivers?\b|Riverhaven|Rossman'?s Landing|Sarasunath|savanna|Sawstwar|Segoltha|Shamilho|\bShard\b|shrubland|Siksraja|Steelclaw Clan|steppe|Stone Clan|\bsuns?\b|sunburst|Surlaenis|swamp|Szeldia|taiga|Taisgath|The Crossing|Therenborough|Therengia|Throne City|Tiger Clan|tundra|Velaka|Verena|volcano|wetland|Wolf Clan|woodland|\bXibar\b|Yavash|Yoakena|Zaulfung|Zhamikhh|Zoluren)")) then var stagl $1 if (matchre ("%tap", "((?i:crest of the (Barbarians?'?|Barbarian'?s?) Guild|(Barbarians?'?|Barbarian'?s?) Guild crest))")) then var stagp crest of the barbarians' guild if (matchre ("%tap", "((?i:crest of the (Bards?'?|Bard'?s?) Guild|(Bards?'?|Bard'?s?) Guild crest))")) then var stagp crest of the bards' guild if (matchre ("%tap", "((?i:crest of the (Clerics?'?|Cleric'?s?) Guild|(Clerics?'?|Cleric'?s?) Guild crest))")) then var stagp crest of the clerics' guild if (matchre ("%tap", "((?i:crest of the (Empaths?'?|Empath'?s?) Guild|(Empaths?'?|Empath'?s?) Guild crest))")) then var stagp crest of the empaths' guild if (matchre ("%tap", "((?i:crest of the (Moon ?Mages?'?|Moon ?Mage'?s?) Guild|(Moon ?Mages?'?|Moon ?Mage'?s?) Guild crest))")) then var stagp crest of the moon mages' guild if (matchre ("%tap", "((?i:crest of the (Necromancers?'?|Necromancer'?s?) Guild|(Necromancers?'?|Necromancer'?s?) Guild crest))")) then var stagp crest of the necromancers' guild if (matchre ("%tap", "((?i:crest of the (Paladins?'?|Paladin'?s?) Guild|(Paladins?'?|Paladin'?s?) Guild crest))")) then var stagp crest of the paladins' guild if (matchre ("%tap", "((?i:crest of the (Rangers?'?|Ranger'?s?) Guild|(Rangers?'?|Ranger'?s?) Guild crest))")) then var stagp crest of the rangers' guild if (matchre ("%tap", "((?i:crest of the (Thiefs?'?|Thief'?s?|Thieves'?) Guild|(Thiefs?'?|Thief'?s?|Thieves'?) Guild crest))")) then var stagp crest of the thieves' guild if (matchre ("%tap", "((?i:crest of the (Traders?'?|Trader'?s?) Guild|(Traders?'?|Trader'?s?) Guild crest))")) then var stagp crest of the traders' guild if (matchre ("%tap", "((?i:crest of the (Warr?i?o?r? ?Mages?'?|Warr?i?o?r? ?Mage'?s?) Guild|(Warr?i?o?r? ?Mages?'?|Warr?i?o?r? ?Mage'?s?) Guild crest))")) then var stagp crest of the warrior mages' guild if (matchre ("%tap", "((\w+)(?=[- ](colored|highlighted|hued|tinted|toned)))")) then var ctagx $1 if (matchre ("%tap", "((\bred\b|amaranth|auburn|blood red|burgundy|carmine|cerise|claret|coquelicot|crimson|gules|haematic|incarnadine|magenta|maroon|murrey|orange red|\bpink\b|\breddish\b|\brosy\b|rubiginose|rubiginous|ruddy|sanguine|scarlet|vermilion|vinaceous)(?![- ](colored|highlighted|hued|tinted|toned)))")) then var ctagr $1, red if (matchre ("%tap", "((\borange\b|fiery|\bpeach\b|persimmon|red orange|reddish orange|tangerine|yellow orange)(?![- ](colored|highlighted|hued|tinted|toned)))")) then var ctago $1, orange if (matchre ("%tap", "((\bbrown\b|ochre|russet|sepia|sienna|\bsorrel\b|\btan\b|tawny|tenne|\bumber\b)(?![- ](colored|highlighted|hued|tinted|toned)))")) then var ctagt $1, brown if (matchre ("%tap", "((\byellow\b|aurulent|champagne|\becru\b|flaxen|green yellow|jonquil|lemon|saffron|xanthic)(?![- ](colored|highlighted|hued|tinted|toned)))")) then var ctagy $1, yellow if (matchre ("%tap", "((\bgreen\b|asparagus|blue green|celadon|chartreuse|\blime\b|olivaceous|olive drab|smalt|\bvert\b|viridian|yellow green)(?![- ](colored|highlighted|hued|tinted|toned)))")) then var ctagg $1, green if (matchre ("%tap", "((\bblue\b|azure|bluish|\bceil\b|cerulean|cobalt|\bcyan\b|cyaneous|indigo|\bteal\b|ultramarine)(?![- ](colored|highlighted|hued|tinted|toned)))")) then var ctagb $1, blue if (matchre ("%tap", "((\bpurple\b|aubergine|eggplant|fuchsia|lavender|lilac|mauve|orchid|periwinkle|\bpuce\b|purplish|purpure|red violet|violescent)(?![- ](colored|highlighted|hued|tinted|toned)))")) then var ctagv $1, purple if (matchre ("%tap", "((\bblack\b|\bgr[ae]y\b|white|argent|arsenic|\bashen\b|beige|camouflage|cinereous|colorless|\bcream\b|\bebon\b|eggshell|eisen|feldgrau|glaucous|pellucid|\bsable\b|taupe\b)(?![- ](colored|highlighted|hued|tinted|toned)))")) then var ctagn $1, grey if (matchre ("%tap", "((rainbow|iridescent|pavonine|polychromatic)(?![- ](colored|highlighted|hued|tinted|toned)))")) then var ctagm $1, rainbow if (matchre ("%tap", "((\w+)-\bred\b)")) then var ctagr $1, $2, red if (matchre ("%tap", "((\w+)-\borange\b)")) then var ctago $1, $2, orange if (matchre ("%tap", "((\w+)-\bbrown\b)")) then var ctagt $1, $2, brown if (matchre ("%tap", "((\w+)-\byellow\b)")) then var $1, $2, yellow if (matchre ("%tap", "((\w+)-\bgreen\b)")) then var ctagg $1, $2, green if (matchre ("%tap", "((\w+)-\bblue\b)")) then var ctagb $1, $2, blue if (matchre ("%tap", "((\w+)-\b(purple|violet)\b)")) then var ctagv $1, $2, purple if (matchre ("%tap", "((\w+)-\bblack\b)")) then var ctagn $1, $2, black if (matchre ("%tap", "((\w+)-\bwhite\b)")) then var ctagn $1, $2, white if (matchre ("%tap", "((\w+)-\bgr[ae]y\b)")) then var ctagn $1, $2, grey if (matchre ("%tap", "(bronze|\bcoal\b|(?<!verdigris )\bcopper\b|(?<!(black|blighted|blue|crown|Elven|fool's|green|grey|pink|purple|red|rose|white|yellow) |cloth[- ]of[- ])\bgold\b|\blead\b|platinum|(?<!Elven |cloth[- ]of[- ])\bsilver\b)")) then var amtagm $1 if (matchre ("%tap", "(\bermine\b|feather|\bfur\b|(?<!(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|Gemfire|ice|lava|lipka|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velaka|water|windstorm|zerarin) ?)gossamer|(?<!(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|Gemfire|ice|lava|lipka|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velaka|water|windstorm|zerarin) ?)\blace\b)")) then var amtagf $1 if (matchre ("%tap", "(alabaster|(?<!dragonfire )\bamber\b|(?<!(lightning|violet'?s heart) )amethyst|aquamarine|\bbones?\b|carnelian|(?<!(bearclaw|glacier|Ilithi|nature'?s canopy|ocean'?s deep|shadow|spring|Taisidon|winter) )emerald|heliotrope|ivory|(?<!bleeding heart )\bjades?\b|\bonyxe?s?\b|(?<!(blood|cloud|conquerer'?s|dragon'?s (blood|eye|heart)|gemfire|imperial|midnight|moonspun|serpent'?s heart|smoke|star|starlight|Teiro'?s hate) )\brub(y|ies)\b|(?<!(crimson|dalaeji black|dragon'?s scale|Drogor'?s Wrath|elamiri|eluned'?s tear|haze|Idon'?s|imperial|lotus flower|mermaid'?s tear|Musparan gold|phantom|rainbow|serpent'?s head|shrike'?s eye|star|summer'?s heart|tempest|twilight|viper'?s eye|white Zoluren) )sapphire|\bslate\b|turquoise)")) then var amtagg $1 if (matchre ("%tap", "(\bapple\b|\bash\b|\bcherry\b|chestnut|\bebony\b|\belder\b|laurel|mahogany)")) then var amtagw $1 if (matchre ("%tap", "(\belements?\b|\bwind\b)")) then var astage $1 if (matchre ("%tap", "(bison|\bboars?\b|\bbucks?\b|cardinal|\bcocks?\b|crocodile|\bdeers?\b|\bdoe\b|ermine|flies|\bfly\b|leech|mammoth|oyster|\brams?\b|salmon|shark|sheep|\bsnakes?\b|\btrolls?\b|\bwasps?\b|\bwings?\b|yeehar)")) then var astaga $1 if (matchre ("%tap", "(\bblooms?\b|\bblossoms?\b|\bbuds?\b|\bflorets?\b|\bflowers?\b|\bherbs?\b|\bvines?\b)")) then var astagh $1 if (matchre ("%tap", "(\bdeserts?\b|forest(?![- ]green)|\boceans?\b|\bseas?\b|\bstars?\b)")) then var astagl $1 if (matchre ("%tap", "((bronze|chestnut|copper)(?![- ](colored|highlighted|hued|tinted|toned)))")) then var actagt $1 if (matchre ("%tap", "(red gold(?![- ](colored|highlighted|hued|tinted|toned)))")) then var actagy $1 if (matchre ("%tap", "((\bplum\b|thistle|\bviolet\b)(?![- ](colored|highlighted|hued|tinted|toned)))")) then var actagv $1 if (matchre ("%mtagm", "(black|blue|crown|green|grey|pink|purple|red|rose|white|yellow) gold")) then var mtagm $1 gold, gold if (matchre ("%mtagg", "(?i:(orchid|viperscale)) alexandrite")) then var mtagg $1 alexandrite, alexandrite if (matchre ("%mtagg", "(?i:(lightning|violet'?s heart)) amethyst")) then var mtagg $1 amethyst, amethyst if (matchre ("%mtagg", "(?i:(black|blue|champagne|Dalterein|huntress|lilac|midnight|molten-core|night|ocean'?s heart|pink|scorpion|smoky|white)) diamond")) then var mtagg $1 diamond, diamond if (matchre ("%mtagg", "(?i:(bearclaw|glacier|Ilithi|nature'?s canopy|ocean'?s deep|shadow|spring|Taisidon|winter)) emerald")) then var mtagg $1 emerald, emerald if (matchre ("%mtagg", "(?i:(bloodmist|forest'?s heart|nimbus)) garnet")) then var mtagg $1 garnet, garnet if (matchre ("%mtagg", "(?i:(autumn|ocean|spiderweb|wild horse)) jasper")) then var mtagg $1 jasper, jasper if (matchre ("%mtagg", "(?i:(Hekemhhg|lapis)) lazuli")) then var mtagg $1 lazuli, lazuli if (matchre ("%mtagg", "(?i:(aurora|cherry|draconic|dragon fire|firesilk|flame|frost|frostfire|frostflare|nightfire|sky|snow|sunset|water)) opal")) then var mtagg $1 opal, opal if (matchre ("%mtagg", "(?i:(dafora|damaryn|damilyo|fang|fire|geshi|idopun|jackal'?s heart|moon|pitch|taisidonian|talan)) pearl")) then var mtagg $1 pearl, pearl if (matchre ("%mtagg", "(?i:(blood|cloud|conquerer'?s|dragon'?s (blood|eye|heart)|gemfire|imperial|midnight|moonspun|serpent'?s heart|smoke|star|starlight|Teiro'?s hate)) rub(y|ies)")) then var mtagg $1 ruby, ruby if (matchre ("%mtagg", "(?i:(crimson|dalaeji black|dragon'?s scale|elamiri|eluned'?s tear|haze|Idon'?s|imperial|lotus flower|mermaid'?s tear|Musparan gold|phantom|rainbow|serpent'?s head|shrike'?s eye|star|summer'?s heart|tempest|twilight|viper'?s eye|white Zoluren)) sapphire")) then var mtagg $1 sapphire, sapphire if (matchre ("%mtagg", "(?i:(fire maiden|imperial|lion'?s heart|mystic|royal Zoluren|saffron|smoky|starfire|stormfire|xibar)) topaz")) then var mtagg $1 topaz, topaz if (matchre ("%mtagg", "(?i:(aurora|vela'?tohr)) tourmaline")) then var mtagg $1 tourmaline, tourmaline if (matchre ("%mtagf", "(?i:(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|gemfire|ice|lava|lipka|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velakan?|water|windstorm|zerarin)) ?(brocade|chiffon|cotton|gossamer|lace|linen|samite|satin|silk|snowlace|tulle|velvet|wool)")) then var mtagf %mtagf, $2 if %mtagm = Damascus steel then var mtagg Damascus steel, steel if %mtagm = Elven silver then var mtagg Elven silver, silver if %mtagm = moonsilver then var mtagg moonsilver, silver if %mtagm = silver-gilt then var mtagg silver-gilt, silver, gold if %mtagm = sungold then var mtagg sungold, gold if %mtagm = windsteel then var mtagg windsteel, steel if %mtagg = chalcedon(y|ies) then var mtagg chalcedony if %mtagg = rubies then var mtagg ruby if %mtagg = soulstone then var mtagg DELETE if %ctagr = pink, red then var ctagr pink if %ctagr = cerise, red then var ctagr cerise, pink if %ctagr = magenta, red then var ctagr magenta, pink if %ctagr = rosy, red then var ctagr rosy, pink if %ctagv = fuchsia, purple then var ctagv fuchsia, pink if %ctagv = puce, purple then var ctagv puce, pink if %ctagn = camouflage, grey then var ctagn camouflage, brown if %ctagn = black, grey then var ctagn black if %ctagn = ebon, grey then var ctagn ebon, black if %ctagn = sable, grey then var ctagn sable, black if %ctagn = white, grey then var ctagn white if %ctagn = alabaster, grey then var ctagn alabaster, white if %ctagn = beige, grey then var ctagn beige, white if %ctagn = colorless, grey then var ctagn colorless, white if %ctagn = cream, grey then var ctagn cream, white if %ctagn = eggshell, grey then var ctagn eggshell, white if %ctagn = ivory, grey then var ctagn ivory, white if %ctagr = red, red then var ctagr red if %ctago = orange, orange then var ctago orange if %ctagt = brown, brown then var ctagt brown if %ctagy = yellow, yellow then var ctagy yellow if %ctagg = green, green then var ctagg green if %ctagb = blue, blue then var ctagb blue if %ctagv = purple, purple then var ctagv purple if %ctagn = grey, grey then var ctagn grey if %ctagn = black, black then var ctagn black if %ctagn = white, white then var ctagn white if %ctagm = rainbow, rainbow then var ctagm rainbow return Specialset: if (matchre ("%look", "(cambrinth)")) then var special cambrinth if (matchre ("%look", "(gaethzen)")) then var special gaethzen if (matchre ("%look", "((percussion|string|wind) instrument)")) then var special $1 instrument if (matchre ("%look", "(This customization can be used with any normal.+home)")) then var special housing if (matchre ("%look", "(Curiously, no cord, chain or other binding links the small trinkets together)")) then var special jewelry if (matchre ("%look", "(Barbarian|chakrel|warpaint)")) then var special barbarian style if (matchre ("%look", "(Bard|(Blood|Fate|Soul|Spirit) Knot|Bardic|neithrel)")) then var special bard style if (matchre ("%look", "(Cleric|acolyte|clergy|clerical|devotional|ecclesiastic|Inquisition|Inquisitor|libation|minister|monastic|\bmonk\b|\bnun\b|\bpastors?\b|prayer|preach|priest|pulpit|sham[ae]n|vestment)")) then var special cleric style if (matchre ("%look", "(anloral)")) then var special cleric style, paladin style if (matchre ("%look", "(Empath|apothecaries|apothecary|doctor|empathic|foraging|healer|healing|medic|medicine|nurse|physician|surgeon)")) then var special empath style if (matchre ("%look", "(Moon Mage|Arid Steppe|astrologer|astrology|Celestial Compact|constellation|Crystal Hand|divination|Fortune's Path|G'nar Pethian|Heritage House|lunar|planet|Progeny|sigilbook|telescope|Tezirah|Tokka)")) then var special moon mage style if (matchre ("%look", "(Necromancer|necromancy|necromantic|Philosophers? of the Knife)")) then var special necromancer style if (matchre ("%look", "(Paladin|soulstone)")) then var special paladin style if (matchre ("%look", "(Ranger)")) then var special ranger style if (matchre ("%look", "(Thief|\bbrigands?\b|burglar|highwaym[ae]n|pirate|robber|smuggler|Thieves)")) then var special thief style if (matchre ("%look", "(Trader|auction|bazaar|caravan|contract|merchant)")) then var special trader style if (matchre ("%look", "(Warrior Mage|\ba?ether\b|elemental|talisman)")) then var special warrior mage style if (matchre ("%look", "(\bDwarfs?\b|Dwarve[ns]|Haakish|\bkwarf\b|\bvalnik\b)")) then var special dwarf style if (matchre ("%look", "(\bElf\b|\bElven\b (?!(lace|silk|silver))|\bElves\b|\bElvish\b|Ilithic|sana'?ati dyaus)")) then var special elf style if (matchre ("%look", "(Elothean (?!(lace|silk))|chol[ai] top|Gerenshuge|shesegri)")) then var special elothean style if (matchre ("%look", "(Gnome|Gizzbolf|Gnomic|Gnomish|Krigglin|Spangklud)")) then var special gnome style if (matchre ("%look", "(Gor'?Tog|\bhirdu\b|scalp wax|togball|Toggish|Toggler)")) then var special gortog style if (matchre ("%look", "(Halfling|\bOlvi\b)")) then var special halfling style if (matchre ("%look", "(Human|Gamgweth)")) then var special human style if (matchre ("%look", "(Kaldar|Aliesa|Aniek|Eimeuz|Gorbesh|Merion|Misiumos|Orisas|Sieben|Sraxaec|Tieheq|Xosiurion)")) then var special kaldar style if (matchre ("%look", "(Prydaen|claw guards|Demrris|\bEu\b|Faiyka|Iladza|Shariza|Soul Knot|Tenemlor)")) then var special prydaen style if (matchre ("%look", "(Rakash|\bafis\b|Coshivi|Enelne|Moonskin|Mrod|\bturnistil\b|\bvarna\b)")) then var special rakash style if (matchre ("%look", "(S'?[Kk]ra|ama'?hhrsk|\bArna\b|Eth'?ral'?khh|finger claw|Hav'?roth|Indakar|Irhhnth|\bMalk\b|mehath|Mhhg|\bmus\b|Nehgris|Peri'?el|q'?zhalata|Rasha|ru'?at|scale polish|sharmiit'?mhhg|Smolg|Sraan|\bT'?Lar\b|tail drape|Ushnish|Venda)")) then var special skra mur style if (matchre ("%tap", "(cambrinth)")) then var special cambrinth if (matchre ("%tap", "(gaethzen)")) then var special gaethzen if (matchre ("%tap", "((belt|carving|skinning) knife|flight glue|hide scraper|wood shaper)")) then var special creation if (matchre ("%tap", "(dracon crystal|glaysker flower|grain alcohol|mixing stick|seolarn weed|tincture jar|tukai stone|unlonchai bucket|Wayerd pyramid)")) then var special alchemy if (matchre ("%tap", "((percussion|string|wind) instrument)")) then var special $1 instrument if (matchre ("%tap", "(anatomy chart)")) then var special anatomy chart, empath style if (matchre ("%tap", "(curry comb|hoof pick|lead rope|mane and tail brush|saddle blanket|saddle pad|stiff brush)")) then var special tack if (matchre ("%tap", "(\btoy\b)")) then var special toy if (matchre ("%tap", "(Barbarian|chakrel|warpaint)")) then var special barbarian style if (matchre ("%tap", "(Bard|(Blood|Fate|Soul|Spirit) Knot|Bardic|neithrel)")) then var special bard style if (matchre ("%tap", "(Cleric|acolyte|clergy|clerical|devotional|ecclesiastic|Inquisition|Inquisitor|libation|minister|monastic|\bmonk\b|\bnun\b|\bpastors?\b|prayer|preach|priest|pulpit|sham[ae]n|vestment)")) then var special cleric style if (matchre ("%tap", "(anloral|pilgrim's badge)")) then var special cleric style, paladin style if (matchre ("%tap", "(Empath|apothecaries|apothecary|doctor|empathic|foraging|healer|healing|medic|medicine|nurse|physician|surgeon)")) then var special empath style if (matchre ("%tap", "(Moon Mage|Arid Steppe|astrologer|astrology|Celestial Compact|constellation|Crystal Hand|divination|Fortune's Path|G'nar Pethian|Heritage House|lunar|planet|Progeny|sigilbook|telescope|Tezirah|Tokka)")) then var special moon mage style if (matchre ("%tap", "(Necromancer|necromancy|necromantic|Philosophers? of the Knife)")) then var special necromancer style if (matchre ("%tap", "(Paladin|soulstone)")) then var special paladin style if (matchre ("%tap", "(Ranger|trail map)")) then var special ranger style if (matchre ("%tap", "(Thief|\bbrigands?\b|burglar|highwaym[ae]n|pirate|robber|smuggler|Thieves)")) then var special thief style if (matchre ("%tap", "(Trader|auction|bazaar|caravan|contract|merchant)")) then var special trader style if (matchre ("%tap", "(Warrior Mage|\ba?ether\b|elemental|talisman)")) then var special warrior mage style if (matchre ("%tap", "(\bDwarfs?\b|Dwarve[ns]|Haakish|\bkwarf\b|\bvalnik\b)")) then var special dwarf style if (matchre ("%tap", "(\bElf\b|\bElven\b (?!(lace|silk|silver))|\bElves\b|\bElvish\b|Ilithic|sana'?ati dyaus)")) then var special elf style if (matchre ("%tap", "(Elothean (?!(lace|silk))|chol[ai] top|Gerenshuge|shesegri)")) then var special elothean style if (matchre ("%tap", "(Gnome|Gizzbolf|Gnomic|Gnomish|Krigglin|Spangklud)")) then var special gnome style if (matchre ("%tap", "(Gor'?Tog|\bhirdu\b|scalp wax|togball|Toggish|Toggler)")) then var special gortog style if (matchre ("%tap", "(Halfling|\bOlvi\b|tart pouch)")) then var special halfling style if (matchre ("%tap", "(Human|Gamgweth)")) then var special human style if (matchre ("%tap", "(Kaldar|Aliesa|Aniek|Eimeuz|Gorbesh|Merion|Misiumos|Orisas|Sieben|Sraxaec|Tieheq|Xosiurion)")) then var special kaldar style if (matchre ("%tap", "(Prydaen|claw guards|Demrris|\bEu\b|Faiyka|Iladza|Shariza|Soul Knot|Tenemlor)")) then var special prydaen style if (matchre ("%tap", "(Rakash|\bafis\b|Coshivi|Enelne|Moonskin|Mrod|\bturnistil\b|\bvarna\b)")) then var special rakash style if (matchre ("%tap", "(S'?[Kk]ra|ama'?hhrsk|\bArna\b|Eth'?ral'?khh|finger claw|Hav'?roth|Indakar|Irhhnth|\bMalk\b|mehath|Mhhg|\bmus\b|Nehgris|Peri'?el|q'?zhalata|Rasha|ru'?at|scale polish|sharmiit'?mhhg|Smolg|Sraan|\bT'?Lar\b|tail drape|Ushnish|Venda)")) then var special skra mur style if (matchre ("%1", "(ashcloak|mysanda)")) then var special magic if (matchre ("%1", "(arrowhead|bobbin|bodkin|burin|flights|instructions|keyblank|mold|pattern|primer|shears|thread)")) then var special creation if (matchre ("%1", "(cauldron|mortar|pestle|\bstove\b|teapot|\bvial\b|\bwater\b)")) then var special alchemy if (matchre ("%1", "(candle|lamp|lantern|torch)")) then var special gives light if (matchre ("%1", "(bridle|caparison|halter|saddle)")) then var special tack if (matchre ("%1", "(doll|marionette|puppet|toy)")) then var special toy if (matchre ("%1", "(warhorn)")) then var special barbarian style, bard style if (matchre ("%1", "(cassock|censer)")) then var special cleric style if (matchre ("%1", "(sigilbook|starchart|telescope)")) then var special moon mage style if (matchre ("%1", "(feedbag)")) then var special trader style if (matchre ("%1", "(ashcloak)")) then var special warrior mage style if (matchre ("%1", "(bulhawf)")) then var special dwarf style if (matchre ("%1", "(\barca\b|\bbalac\b|catils|\bcelya\b|coinec|gelnutre|\bgerri\b|\bguti\b|\bhac\b|ilalish|iltesh|jiranoci|karambit|liscis|\bmahai\b|oinurte|\bpalta\b|\btago\b|takbahn|\btelo\b)")) then var special elf style if (matchre ("%1", "(cheongsam|\bchol[ai]\b|kimono|nijare)")) then var special elothean style if (matchre ("%1", "(\barek\b|domisaha|kisti|lusks|muhenta|ruven|sochi)")) then var special kaldar style if (matchre ("%1", "(charovras|chmir|mra'?sin|nguru|pr'?chmir|Pr'?mra'?sin|Pr'?ysin|ra'?sarrak|ramkie|sarrak|sharpener|sonajero|vakoti|ysin)")) then var special prydaen style if (matchre ("%1", "(afelsn|\bafis\b|\bava\b|cirvi|cuska|dzelt|dzelteno|feleka|forfra|fratvarit|josta|juans|\bkaft\b|kodur|krekls|laufisana|nauda|\bnuja\b|\bodaj\b|rantija|relna|rugursora|safos|sarkana|\bsega\b|\bsis\b|skefne|sudrava|turinstil|valta|variog|varna|vikses|vluze|vruna|\bzala\b|zelts|zila|zobens|zovens)")) then var special rakash style if (matchre ("%1", "(\ba'?slo\b|aggahhpel|\bashu\b|\bata\b|gamantang|grah'?uaro|hhr'?ata|hhr'?ibu|hhr'?tami|kudalata|\blata\b|lata'?oloh|mahil|nehdalata|nehlata|pahapo|pejek|pel'?hhsmur|Peri'?el|peyvu|pilonu|por'?nidrel|q'?zhalata|rasha'?hhsograth|saran'?pon'?hhs|sharmiit'?mhhg|shh'?oi'?ata|shh'?oi'?lata|sur'?nidrel|tei'?oloh'?ata|tei'?oloh'?lata|\buaro\b|uaro'?s'?sugi|uenlata|uku'?uan|uku'?uanstaho|venda)")) then var special skra mur style return Itypeset: if (matchre ("%tap", "((awgravet|bar|bastard|battle|belaying|boarding|carving|dire|double|double-headed|duraka|elbow|flanged|footman's|giant|half-handled|hand|heavy|horseman's|hunting|hurlable|hurling|igorat|ilglaiks|imperial|k'trinni|knee|leaf blade|light|lochaber|marauder|military|mus|periperiu|pike|pole|ridged|robe|round|short|skinning|spiked|splitting|sterak|thick-bladed|thin-bladed|throwing|thrusting|twin-point|two-handed|two-headed|two-pronged|vilks|war|warring) (abassi|adze|akabo|allarh|arzfilt|ava|axe|back-sword|ball and chain|bardiche|baselard|blade|bludgeon|boko|bola|boomerang|briquet|broadaxe|broadsword|bulhawf|cane|chain|cinqueda|claws|claymore|club|condottiere|coresca|cosh|cudgel|curlade|cuska|cutlass|dagasse|dagger|dao|dart|falcata|falchion|fan|fauchard|flail|flamberge|fork|garz|gauntlet|gavel|gladius|glaive|greataxe|greathammer|greatsword|guisarme|halberd|hammer|hanger|hara|hatchet|hawkbill|hhr'ata|hhr'tami|hunthsleg|iltesh|jambiya|javelin|karambit|kasai|kaskara|katar|khuj|knife|knuckles|kodur|komno|koummya|kris|kudalata|kythe|lance|longsword|mace|mallet|mambeli|marlingspike|mattock|maul|misericorde|morning star|namkomba|nehdelata|nehlata|ngalio|nightstick|nimsha|oben|parang|partisan|pasabas|pike|pin|poignard|prod|pugio|quarterstaff|ranseur|rapier|recade|riste|sabre|sashqa|scepter|schiavona|scimitar|scythe|sha-tai|shh'oi'ata|shotel|skefne|sledgehammer|spatha|spear|spetum|spike|spikes|staff|stiletto|sunblade|sword|takouba|telek|tzece|ukabi|war hammer|zubke))")) then var itype $1 if (matchre ("%tap", "((assassin's|battle|competition|competition-balanced|dako'gi|drop-trigger|flat|flight|forester's|hirdu|horseman's|hunter's|pirate's|plains|recurved?|reflex|repeater|repeating|riot|s'rnhhl|saddle|savannah|siege|sniper's|steppe|tei'oloh|war) (arbalest|bow|chunenguti|composite bow|crossbow|hhr'ibu|jranoki|long ?bow|mahil|short ?bow|slurbow|stonebow|taisgwelduan|uku'uanstaho)|staff sling)")) then var itype $1 if (matchre ("%tap", "((battle|ceremonial|circular|crescent|curved|gladiator's|heater|jousting|kite|medium|ordinary|oval|pageant|rectangular|riot|round|rounded|shuri-kota|siege|skirmisher's|target|tower|triangular|valnik|wall|war|warrior's|wickerwork) (aegis|buckler|heater|pavise|scutum|shield|sipar|targe))")) then var itype $1 if (matchre ("%tap", "((brigandine|chain|closed|cloth|coarse|dome|field|full|great|half|heavy|insulated|lamellar|leather|light|mail|padded|plate|quilted|ring|rugged|scale|thick|visored) (aventail|backplate|balaclava|barbute|bascinet|breastplate|cap|coat|cowl|cuirass|fauld|gauntlets|gloves|greaves|hauberk|helm|hood|jerkin|leathers|lorica|mantle|mask|morion|pants|plate|robe|sallet|shirt|sleeves|tabard|tailcoat|tasset|thorakes|vambraces|vest))")) then var itype $1 if (matchre ("%tap", "((engagement|thumb|toe|wedding) (band|ring|tailband))")) then var itype $1 return Typeset: if (matchre ("%look", "(cambrinth)")) then var typemagic cambrinth if (matchre ("%look", "(gaethzen)")) then var typemagic gaethzen if (matchre ("%look", "((percussion|string|wind) instrument)")) then var typefunction $1 instrument if (matchre ("%look", "(This customization can be used with any normal.+home)")) then var typefunction housing if (matchre ("%look", "(Curiously, no cord, chain or other binding links the small trinkets together)")) then var typefunction jewelry if (matchre ("%look", "(Barbarian|chakrel|warpaint)")) then var typeguild barbarian style if (matchre ("%look", "(Bard|(Blood|Fate|Soul|Spirit) Knot|Bardic|neithrel)")) then var typeguild bard style if (matchre ("%look", "(Cleric|acolyte|clergy|clerical|devotional|ecclesiastic|Inquisition|Inquisitor|libation|minister|monastic|\bmonk\b|\bnun\b|\bpastors?\b|prayer|preach|priest|pulpit|sham[ae]n|vestment)")) then var typeguild cleric style if (matchre ("%look", "(anloral)")) then var typeguild cleric style, paladin style if (matchre ("%look", "(Empath|apothecaries|apothecary|doctor|empathic|foraging|healer|healing|medic|medicine|nurse|physician|surgeon)")) then var typeguild empath style if (matchre ("%look", "(Moon Mage|Arid Steppe|astrologer|astrology|Celestial Compact|constellation|Crystal Hand|divination|Fortune's Path|G'nar Pethian|Heritage House|lunar|planet|Progeny|sigilbook|telescope|Tezirah|Tokka)")) then var typeguild moon mage style if (matchre ("%look", "(Necromancer|necromancy|necromantic|Philosophers? of the Knife)")) then var typeguild necromancer style if (matchre ("%look", "(Paladin|soulstone)")) then var typeguild paladin style if (matchre ("%look", "(Ranger)")) then var typeguild ranger style if (matchre ("%look", "(Thief|\bbrigands?\b|burglar|highwaym[ae]n|pirate|robber|smuggler|Thieves)")) then var typeguild thief style if (matchre ("%look", "(Trader|auction|bazaar|caravan|contract|merchant)")) then var typeguild trader style if (matchre ("%look", "(Warrior Mage|\ba?ether\b|elemental|talisman)")) then var typeguild warrior mage style if (matchre ("%look", "(\bDwarfs?\b|Dwarve[ns]|Haakish|\bkwarf\b|\bvalnik\b)")) then var typerace dwarf style if (matchre ("%look", "(\bElf\b|\bElven\b (?!(lace|silk|silver))|\bElves\b|\bElvish\b|Ilithic|sana'?ati dyaus)")) then var typerace elf style if (matchre ("%look", "(Elothean (?!(lace|silk))|chol[ai] top|Gerenshuge|shesegri)")) then var typerace elothean style if (matchre ("%look", "(Gnome|Gizzbolf|Gnomic|Gnomish|Krigglin|Spangklud)")) then var typerace gnome style if (matchre ("%look", "(Gor'?Tog|\bhirdu\b|scalp wax|togball|Toggish|Toggler)")) then var typerace gortog style if (matchre ("%look", "(Halfling|\bOlvi\b)")) then var typerace halfling style if (matchre ("%look", "(Human|Gamgweth)")) then var typerace human style if (matchre ("%look", "(Kaldar|Aliesa|Aniek|Eimeuz|Gorbesh|Merion|Misiumos|Orisas|Sieben|Sraxaec|Tieheq|Xosiurion)")) then var typerace kaldar style if (matchre ("%look", "(Prydaen|claw guards|Demrris|\bEu\b|Faiyka|Iladza|Shariza|Soul Knot|Tenemlor)")) then var typerace prydaen style if (matchre ("%look", "(Rakash|\bafis\b|Coshivi|Enelne|Moonskin|Mrod|\bturnistil\b|\bvarna\b)")) then var typerace rakash style if (matchre ("%look", "(S'?[Kk]ra|ama'?hhrsk|\bArna\b|Eth'?ral'?khh|finger claw|Hav'?roth|Indakar|Irhhnth|\bMalk\b|mehath|Mhhg|\bmus\b|Nehgris|Peri'?el|q'?zhalata|Rasha|ru'?at|scale polish|sharmiit'?mhhg|Smolg|Sraan|\bT'?Lar\b|tail drape|Ushnish|Venda)")) then var typerace skra mur style if (matchre ("%tap", "(cambrinth)")) then var typemagic cambrinth if (matchre ("%tap", "(gaethzen)")) then var typemagic gaethzen if (matchre ("%tap", "((belt|carving|skinning) knife|flight glue|hide scraper|wood shaper)")) then var typefunction creation if (matchre ("%tap", "(dracon crystal|glaysker flower|grain alcohol|mixing stick|seolarn weed|tincture jar|tukai stone|unlonchai bucket|Wayerd pyramid)")) then var typefunction alchemy if (matchre ("%tap", "((percussion|string|wind) instrument)")) then var typefunction $1 instrument if (matchre ("%tap", "(anatomy chart)")) then var typefunction anatomy chart, empath style if (matchre ("%tap", "(curry comb|hoof pick|lead rope|mane and tail brush|saddle blanket|saddle pad|stiff brush)")) then var typefunction tack if (matchre ("%tap", "(\btoy\b)")) then var typefunction toy if (matchre ("%tap", "(Barbarian|chakrel|warpaint)")) then var typeguild barbarian style if (matchre ("%tap", "(Bard|(Blood|Fate|Soul|Spirit) Knot|Bardic|neithrel)")) then var typeguild bard style if (matchre ("%tap", "(Cleric|acolyte|clergy|clerical|devotional|ecclesiastic|Inquisition|Inquisitor|libation|minister|monastic|\bmonk\b|\bnun\b|\bpastors?\b|prayer|preach|priest|pulpit|sham[ae]n|vestment)")) then var typeguild cleric style if (matchre ("%tap", "(anloral|pilgrim's badge)")) then var typeguild cleric style, paladin style if (matchre ("%tap", "(Empath|apothecaries|apothecary|doctor|empathic|foraging|healer|healing|medic|medicine|nurse|physician|surgeon)")) then var typeguild empath style if (matchre ("%tap", "(Moon Mage|Arid Steppe|astrologer|astrology|Celestial Compact|constellation|Crystal Hand|divination|Fortune's Path|G'nar Pethian|Heritage House|lunar|planet|Progeny|sigilbook|telescope|Tezirah|Tokka)")) then var typeguild moon mage style if (matchre ("%tap", "(Necromancer|necromancy|necromantic|Philosophers? of the Knife)")) then var typeguild necromancer style if (matchre ("%tap", "(Paladin|soulstone)")) then var typeguild paladin style if (matchre ("%tap", "(Ranger|trail map)")) then var typeguild ranger style if (matchre ("%tap", "(Thief|\bbrigands?\b|burglar|highwaym[ae]n|pirate|robber|smuggler|Thieves)")) then var typeguild thief style if (matchre ("%tap", "(Trader|auction|bazaar|caravan|contract|merchant)")) then var typeguild trader style if (matchre ("%tap", "(Warrior Mage|\ba?ether\b|elemental|talisman)")) then var typeguild warrior mage style if (matchre ("%tap", "(\bDwarfs?\b|Dwarve[ns]|Haakish|\bkwarf\b|\bvalnik\b)")) then var typerace dwarf style if (matchre ("%tap", "(\bElf\b|\bElven\b (?!(lace|silk|silver))|\bElves\b|\bElvish\b|Ilithic|sana'?ati dyaus)")) then var typerace elf style if (matchre ("%tap", "(Elothean (?!(lace|silk))|chol[ai] top|Gerenshuge|shesegri)")) then var typerace elothean style if (matchre ("%tap", "(Gnome|Gizzbolf|Gnomic|Gnomish|Krigglin|Spangklud)")) then var typerace gnome style if (matchre ("%tap", "(Gor'?Tog|\bhirdu\b|scalp wax|togball|Toggish|Toggler)")) then var typerace gortog style if (matchre ("%tap", "(Halfling|\bOlvi\b|tart pouch)")) then var typerace halfling style if (matchre ("%tap", "(Human|Gamgweth)")) then var typerace human style if (matchre ("%tap", "(Kaldar|Aliesa|Aniek|Eimeuz|Gorbesh|Merion|Misiumos|Orisas|Sieben|Sraxaec|Tieheq|Xosiurion)")) then var typerace kaldar style if (matchre ("%tap", "(Prydaen|claw guards|Demrris|\bEu\b|Faiyka|Iladza|Shariza|Soul Knot|Tenemlor)")) then var typerace prydaen style if (matchre ("%tap", "(Rakash|\bafis\b|Coshivi|Enelne|Moonskin|Mrod|\bturnistil\b|\bvarna\b)")) then var typerace rakash style if (matchre ("%tap", "(S'?[Kk]ra|ama'?hhrsk|\bArna\b|Eth'?ral'?khh|finger claw|Hav'?roth|Indakar|Irhhnth|\bMalk\b|mehath|Mhhg|\bmus\b|Nehgris|Peri'?el|q'?zhalata|Rasha|ru'?at|scale polish|sharmiit'?mhhg|Smolg|Sraan|\bT'?Lar\b|tail drape|Ushnish|Venda)")) then var typerace skra mur style if (matchre ("%1", "(\balb\b|apron|\barek\b|ashcloak|balac|baladrana|ballgown|bandeau|\bbelt\b|beret|blazer|blouse|bodice|bodysuit|bonnet|boots|breeches|britches|brogans|bustier|caftan|\bcap\b|\bcape\b|cassock|catils|chemise|cheongsam|chmir|chola|choli|cloak|cloche|clogs|\bcoat\b|coinec|corset|cummerbund|deerstalker|derby|dirndl|domisaha|doublet|drape|dress|eyepatch|fabric|fedora|fillet|frock|galoshes|gamantang|garter|gerri|gloves|\bgown\b|\bhac\b|\bhat\b|headband|\bhood\b|\bhose\b|ilalish|jacket|jerkin|jodhpurs|josta|khandur|\bkilt\b|kimono|kirtle|kisti|knickers|krekls|laufisana|leggings|leine|loafers|loincloth|longcoat|lusks|mantle|\bmask\b|mittens|mocc?asins|mra'?sin|\bmuff\b|muffler|nauda|\bodaj\b|overalls|\bpall\b|pantaloons|pants|pel'?hhsmur|\bpelt\b|poncho|pr'?chmir|Pr'?mra'?sin|Pr'?ysin|pumps|ra'?sarrak|rantija|\brobes?\b|\bruff\b|ruven|safos|safros|sandals|\bsari\b|sarong|sarrak|\bsash\b|scarf|shawl|shift|shirt|shoes|shroud|skirt|skullcap|slacks|slippers|smock|snood|sochi|socks|spats|stockings|stole|\bsuit\b|sundress|surcoat|suspenders|sweater|tabard|tailcoat|takbahn|\btam\b|tights|\btoga\b|trews|trousers|tunic|turban|uaro'?s'?sugi|vakoti|\bveil\b|\bvest\b|vestments?|vikses|vluze|waistcoat|wimple|\bwings?\b|\bwrap\b)")) then var typefunction clothing if (matchre ("%1", "(\bafis\b|aggahhpel|amulet|anklet|armband|armlet|badge|\bband\b|bangle|barrette|\bbead\b|boutonniere|bracelet|bracer|breastpin|brooch|buckle|button|\bchains?\b|charm|choker|circlet|clasp|\bclaw\b|collar|\bcord\b|crown|\bcuff\b|diadem|earcuff|earring|feather|ferroniere|fetish|garland|haircomb|hairnet|hairpin|hairsticks|handflower|hip-chain|jewels|\blei\b|locket|medal|medallion|muhenta|necklace|pearls|pendant|periapt|peyvu|pilonu|\bpin\b|por'?nidrel|rasha'?hhsograth|ribbon|\bring\b|sharmiit'?mhhg|\bstud\b|sur'?nidrel|tailband|thighband|torque|trinket|turinstil|varna|venda|wreath|wristband|wristcuff|wristlet)")) then var typefunction jewelry if (matchre ("%1", "(ashcloak|mysanda)")) then var typemagic magic if (matchre ("%1", "(arrowhead|bobbin|bodkin|burin|flights|instructions|keyblank|mold|pattern|primer|shears|thread)")) then var typefunction creation if (matchre ("%1", "(cauldron|mortar|pestle|\bstove\b|teapot|\bvial\b|\bwater\b)")) then var typefunction alchemy if (matchre ("%1", "(bodhran|bones|castanets|cymbals|damaru|darje|doumbec|drum|frottoir|gansa-gambang|guiro|naqqara|sonajero|spoons|tabla|tambourine|tapani|zills)")) then var typefunction percussion instrument if (matchre ("%1", "(banjo|bow|cistre|cittern|dulcimer|faenellica|fiddle|gittern|guti'?adar|harp|khurmary|kithara|lute|lyre|mandolin|nehpar'?i|psaltery|ramkie|rebec|sarangi|sitar|sra'?aja?hh|strings|tambura|\bviol\b|violin|zither)")) then var typefunction string instrument if (matchre ("%1", "(bagpipes|bassoon|cane flute|chalumeaux|clarin|cornemuse|cornet|didjeridu|fife|flute|gemshorn|hichiriki|horn|minjayrah|mirliton|mitbiq|nguru|oboe|ocarina|pan-pipes|physalis|piccolo|recorder|sackbut|serpent|shakuhachi|shawm|shintu|syrinx|txistu|whistle|yarghul|zurna)")) then var typefunction wind instrument if (matchre ("%1", "(candle|lamp|lantern|torch)")) then var typefunction gives light if (matchre ("%1", "(bridle|caparison|halter|saddle)")) then var typefunction tack if (matchre ("%1", "(doll|marionette|puppet|toy)")) then var typefunction toy if (matchre ("%1", "(warhorn)")) then var typeguild barbarian style, bard style if (matchre ("%1", "(cassock|censer)")) then var typeguild cleric style if (matchre ("%1", "(sigilbook|starchart|telescope)")) then var typeguild moon mage style if (matchre ("%1", "(feedbag)")) then var typeguild trader style if (matchre ("%1", "(ashcloak)")) then var typeguild warrior mage style if (matchre ("%1", "(bulhawf)")) then var typerace dwarf style if (matchre ("%1", "(\barca\b|balac|catils|celya|coinec|gelnutre|gerri|\bguti\b|\bhac\b|ilalish|iltesh|jiranoci|karambit|liscis|mahai|oinurte|palta|\btago\b|takbahn|\btelo\b)")) then var typerace elf style if (matchre ("%1", "(cheongsam|\bchol[ai]\b|kimono|nijare)")) then var typerace elothean style if (matchre ("%1", "(\barek\b|domisaha|kisti|lusks|muhenta|ruven|sochi)")) then var typerace kaldar style if (matchre ("%1", "(charovras|chmir|mra'?sin|nguru|pr'?chmir|Pr'?mra'?sin|Pr'?ysin|ra'?sarrak|ramkie|sarrak|sharpener|sonajero|vakoti|ysin)")) then var typerace prydaen style if (matchre ("%1", "(afelsn|\bafis\b|\bava\b|cirvi|cuska|dzelt|dzelteno|feleka|forfra|fratvarit|josta|juans|\bkaft\b|kodur|krekls|laufisana|nauda|\bnuja\b|\bodaj\b|rantija|relna|rugursora|safos|sarkana|\bsega\b|\bsis\b|skefne|sudrava|turinstil|valta|variog|varna|vikses|vluze|vruna|\bzala\b|zelts|zila|zobens|zovens)")) then var typerace rakash style if (matchre ("%1", "(\ba'?slo\b|aggahhpel|\bashu\b|\bata\b|gamantang|grah'?uaro|hhr'?ata|hhr'?ibu|hhr'?tami|kudalata|\blata\b|lata'?oloh|mahil|nehdalata|nehlata|pahapo|pejek|pel'?hhsmur|Peri'?el|peyvu|pilonu|por'?nidrel|q'?zhalata|rasha'?hhsograth|saran'?pon'?hhs|sharmiit'?mhhg|shh'?oi'?ata|shh'?oi'?lata|sur'?nidrel|tei'?oloh'?ata|tei'?oloh'?lata|\buaro\b|uaro'?s'?sugi|uenlata|uku'?uan|uku'?uanstaho|venda)")) then var typerace skra mur style if %typefunction = clothing && %wearloc = DELETE then var wearloc - if %typefunction = jewelry && %wearloc = DELETE then var wearloc - if %typecon = container && %wearloc = DELETE then var wearloc - return CommaAppcost: var commanumber %appcostk eval length len(%commanumber) var appcost %commanumber if %length < 4 then goto return evalmath length %length - 3 eval temp substr(%commanumber, %length, 3) var appcost %temp topapp: if %length < 3 then goto lastapp evalmath length %length - 3 eval temp substr(%commanumber, %length, 3) var appcost %temp,%appcost goto topapp lastapp: if %length > 0 then { eval temp substr(%commanumber, 0, %length) var appcost %temp,%appcost } goto return CommaCost: var commanumber %costi eval length len(%commanumber) var cost %commanumber if %length < 4 then goto return evalmath length %length - 3 eval temp substr(%commanumber, %length, 3) var cost %temp topcost: if %length < 3 then goto lastcost evalmath length %length - 3 eval temp substr(%commanumber, %length, 3) var cost %temp,%cost goto topcost lastcost: if %length > 0 then { eval temp substr(%commanumber, 0, %length) var cost %temp,%cost } goto return return: return verbcheck: send study %number %1 $preposition $shop wait pause .5 send analyze %number %1 $preposition $shop wait pause .5 send focus %number %1 $preposition $shop wait pause .5 return end: send shop waitforre ^\[Type SHOP \[ITEM\] to see what's on it\.\]$|^There is nothing to buy here send shop $shop waitforre ^\[Type SHOP \[GOOD\] to see some details about it\.\]$|^There is nothing to buy here echo Last noun: %1 ($preposition $shop) put #class racial on put #play ScriptEnd put #flash put #parse SCRIPT DONE exit
Script (Held Items and Measuring)
#debuglevel 10 put #class rp on put #class arrive off put #class joust off put #class combat off put #class racial off put #class shop off setvariable short $righthand var appcostl 0 var appcostd 0 var newshieldapp no action goto end when ^I could not find what (you|you were) referring to\.$ if $lefthand = Empty then { send get my $yardstick waitforre ^You get|^You are already holding that } #action goto enderror1 when ^You .+ a quality of \d+, placing it at .+ on the official Trader's Scale\.$|^You.+the \S+ in the .+ is of .+ quality\.$ #action goto enderror2 when ^The .+ looks? to be custom-made\.$ action setvariable tap $2 when ^In your right hand, you are carrying (an?|some|the) (.+), and in your left hand, you are carrying action setvariable look $1 when ^Look: (.+) action setvariable look - when ^You see nothing unusual\.$ action setvariable read $1 when ^Read:\s+(.+)$ action setvariable typefunction tack when ^This is specifically designed to be worn by a horse\.$ action setvariable special tack when ^This is specifically designed to be worn by a horse\.$ action setvariable typecon container when ^The .+ (are|is) a container, and can be opened and closed\.$ action setvariable typecon container when ^The .+ (are|is) a container\.$ action setvariable typecon container when ^The .+ (are|is) pocketed, and can be opened and closed\.$ action setvariable typecon container when ^The .+ (are|is) pocketed\.$ action setvariable typecon container when ^The gem pouch is made for easy storage of gems action setvariable typeguild trader style when ^The .+ (are|is) obviously a specially made item\.$ action setvariable special trader style when ^The .+ (are|is) obviously a specially made item\.$ action setvariable wearloc $2 when ^It appears that .+ can be worn (around|in|on) the (.+)\.$ action setvariable wearloc $1 when ^It appears that .+ can be draped over the (.+)\.$ action setvariable wearloc generic when ^It appears that .+ can be worn\.$ action setvariable wearloc belt when ^It appears that .+ can be worn attached to a belt\.$ action setvariable wearloc belt when ^The gem pouch is made for easy storage of gems action setvariable wearloc ear when ^It appears that .+ can be worn in one ear action setvariable wearloc ears when ^It appears that .+ can be worn in both ears action setvariable wearloc hair (placed) when ^It appears that .+ can be worn in the hair\.$ action setvariable wearloc pants when ^It appears that .+ can be worn like pants or a skirt\.$ action setvariable wearloc shirt (with armor) when ^It appears that .+ can be worn as a shirt or robe, even with armor\.$ action setvariable wearloc shirt (without armor) when ^It appears that .+ can be worn like a shirt or robe\.$ action setvariable wearloc shoulder when ^It appears that .+ can be slung over one shoulder\.$ action setvariable wearloc upper arm when ^It appears that .+ can be worn on the upper ?arm\.$ action setvariable weight $1 when ^You are certain that .+ weighs exactly (\d+) (stones?)\.$ action setvariable lsize $1;setvariable wsize $2;setvariable hsize $3 when ^You compare your .+ with the .+ yardstick several times and are certain the length measures (.+) spans?, the width measures (.+) spans? and the height measures (.+) spans?\.$ action setvariable ilsize $1;setvariable iwsize $2;setvariable ihsize $3;setvariable csize $4 when ^You compare your .+ with the .+ yardstick several times and are certain the interior length measures (.+) spans?, the interior width measures (.+) spans?, the interior height measures (.+) spans? and the .+ appears capable of holding about (\d+) stones of weight\.$ action setvariable appcostk $2 when ^You are certain that .+ (is|are) worth exactly (\d+) (?i:kronars)\.$ action setvariable appcostk 1 when ^You are certain that .+ (is|are) worth exactly 1 (?i:kronar)\.$ action setvariable appcostk 0 when ^You are certain that .+ (is|are) worth exactly nothing\.$ action setvariable appcostk - when ^There doesn't appear to be anything in the gem pouch\.$ action setvariable appcostk - when is made for easy storage of gems, and is used by gemshops everywhere to handle bulk transactions\.$ action setvariable appcostl $2 when ^You are certain that .+ (is|are) worth exactly (\d+) (?i:lirums)\.$ action setvariable appcostl 1 when ^You are certain that .+ (is|are) worth exactly 1 (?i:lirum)\.$ action setvariable appcostd $2 when ^You are certain that .+ (is|are) worth exactly (\d+) (?i:dokoras)\.$ action setvariable appcostd 1 when ^You are certain that .+ (is|are) worth exactly 1 (?i:dokora)\.$ action setvariable costi $1 when ^Cost: (\d+) action setvariable maxcharge $1 when ^You are certain that the .+ holds? exactly (\d+) mana\.$ action setvariable metal yes when ^The .+ (is|are) made with metal\.$ action setvariable wtype1 LE;setvariable wtypename1 light edged;setvariable wskill1 small edged when (is a|are a|and) light edged .+ weapon action setvariable wtype1 ME;setvariable wtypename1 medium edged;setvariable wskill1 small edged when (is a|are a|and) medium edged .+ weapon action setvariable wtype1 HE;setvariable wtypename1 heavy edged;setvariable wskill1 large edged when (is a|are a|and) heavy edged .+ weapon action setvariable wtype1 2HE;setvariable wtypename1 two-handed edged;setvariable wskill1 twohanded edged when (is a|are a|and) two-handed edged .+ weapon action setvariable wtype1 LB;setvariable wtypename1 light blunt;setvariable wskill1 small blunt when (is a|are a|and) light blunt .+ weapon action setvariable wtype1 MB;setvariable wtypename1 medium blunt;setvariable wskill1 small blunt when (is a|are a|and) medium blunt .+ weapon action setvariable wtype1 HB;setvariable wtypename1 heavy blunt;setvariable wskill1 large blunt when (is a|are a|and) heavy blunt .+ weapon action setvariable wtype1 2HB;setvariable wtypename1 two-handed blunt;setvariable wskill1 twohanded blunt when (is a|are a|and) two-handed blunt .+ weapon action setvariable wtype1 SL;setvariable wtypename1 sling;setvariable wskill1 slings when (is|are) a sling .+ weapon action setvariable wtype1 StS;setvariable wtypename1 staff sling;setvariable wskill1 slings when (is|are) a staff sling .+ weapon action setvariable wtype1 rock;setvariable wtypename1 sling ammo;setvariable wskill1 slings when ^This appears to be ammunition for slings\.$ action setvariable wtype1 SB;setvariable wtypename1 short bow;setvariable wskill1 bow when (is|are) a short bow .+ weapon action setvariable wtype1 LoB;setvariable wtypename1 long bow;setvariable wskill1 bow when (is|are) a long bow .+ weapon action setvariable wtype1 CB;setvariable wtypename1 composite bow;setvariable wskill1 bow when (is|are) a composite bow .+ weapon action setvariable wtype1 arrow;setvariable wtypename1 bow ammo;setvariable wskill1 slings when ^This appears to be ammunition for bows\.$ action setvariable wtype1 LX;setvariable wtypename1 light crossbow;setvariable wskill1 crossbow when (is|are) a light crossbow .+ weapon action setvariable wtype1 HX;setvariable wtypename1 heavy crossbow;setvariable wskill1 crossbow when (is|are) a heavy crossbow .+ weapon action setvariable wtype1 bolt;setvariable wtypename1 crossbow ammo;setvariable wskill1 slings when ^This appears to be ammunition for crossbows\.$ action setvariable wtype1 SS;setvariable wtypename1 short staff;setvariable wskill1 staves when (is a|are a|and) short staff .+ weapon action setvariable wtype1 QS;setvariable wtypename1 quarter staff;setvariable wskill1 staves when (is a|are a|and) quarter staff .+ weapon action setvariable wtype1 HAL;setvariable wtypename1 halberd;setvariable wskill1 polearms when (is a|are a|and) halberd .+ weapon action setvariable wtype1 parry;setvariable wskill1 brawling when ^You are certain that the .+ is a purely defensive item\.$ action setvariable wtype1 elbows;setvariable wskill1 brawling when ^It appears that the .+ can be worn strapped to the elbows\.$ action setvariable wtype1 hands;setvariable wskill1 brawling when ^It appears that the .+ can be worn strapped to the hands\.$ action setvariable wtype1 knees;setvariable wskill1 brawling when ^It appears that the .+ can be worn strapped to the knees\.$ action setvariable wtype1 feet;setvariable wskill1 brawling when ^It appears that the .+ can be worn strapped to the feet\.$ action setvariable wtype2 LT;setvariable wtypename2 light thrown;setvariable wskill2 light thrown when (is|are) a light thrown and .+ weapon action setvariable wtype2 HT;setvariable wtypename2 heavy thrown;setvariable wskill2 heavy thrown when (is|are) a heavy thrown and .+ weapon action setvariable range melee when melee-ranged weapon action setvariable range pole when pole-ranged weapon action setvariable puncture $1 when ^\s+(.*) puncture damage action setvariable slice $1 when ^\s+(.*) slice damage action setvariable impact $1 when ^\s+(.*) impact damage action setvariable fire $1 when ^\s+(.*) fire damage action setvariable cold $1 when ^\s+(.*) cold damage action setvariable electric $1 when ^\s+(.*) electric damage action setvariable puncture quite a bit when ^\s+quite a bit of puncture damage action setvariable slice quite a bit when ^\s+quite a bit of slice damage action setvariable impact quite a bit when ^\s+quite a bit of impact damage action setvariable fire quite a bit when ^\s+quite a bit of fire damage action setvariable cold quite a bit when ^\s+quite a bit of cold damage action setvariable electric quite a bit when ^\s+quite a bit of electric damage action setvariable puncturetypename Yes when ^\s+(.*) puncture damage increase action setvariable slicetypename Yes when ^\s+(.*) slice damage increase action setvariable impacttypename Yes when ^\s+(.*) impact damage increase action setvariable foi $1 when .+ is (.*) designed for improving the force of your attacks\.$ action setvariable balance $1 when .+ is (.*) balanced action setvariable power $1 when .+ is (.*) suited action setvariable drawstrength $1 when ^The .+ appears set for a draw strength that is (.+) for a bow of this type\.$ action setvariable adraw Yes when ^The .+ appears to have an adjustable draw strength\.$ action setvariable adraw No when ^The .+ does not appear to have an adjustable draw strength\.$ action setvariable stype lsh;setvariable stypename large when is large in size\.$ action setvariable stype msh;setvariable stypename medium when is medium in size\.$ action setvariable stype ssh;setvariable stypename small when is small in size\.$ action setvariable newshieldapp Yes when ^Your experience with shields allows a better appraisal of the protection capabilities\.$ action setvariable sprotection $1 when .+ offers (.*) protection action setvariable smin $1 when ^You are certain that .+ offers (.*) to .+ protection\. action setvariable smax $1 when ^You are certain that .+ offers .+ to (.*) protection\. action setvariable shindrance $1 when .+ it imposes? (.*) maneuvering hindrance. action setvariable atype plate armor when (is|are) plate armor\.$ action setvariable atype brigandine when (is|are) brigandine armor\.$ action setvariable atype chain armor when (is|are) chain armor\.$ action setvariable atype light armor when (is|are) light armor\.$ action setvariable abpuncture $1 when .+ \s(.*) for puncture attacks action setvariable abslice $1 when .+ \s(.*) for slice attacks action setvariable abimpact $1 when .+ \s(.*) for impact attacks action setvariable abfire $1 when .+ \s(.*) for fire attacks action setvariable abcold $1 when .+ \s(.*) for cold attacks action setvariable abelectrical $1 when .+ \s(.*) for electrical attacks action setvariable appuncture $1 when .+ \s(.*) protection and .+ damage absorption for puncture attacks action setvariable apslice $1 when .+ \s(.*) protection and .+ damage absorption for slice attacks action setvariable apimpact $1 when .+ \s(.*) protection and .+ damage absorption for impact attacks action setvariable apfire $1 when .+ \s(.*) protection and .+ damage absorption for fire attacks action setvariable apcold $1 when .+ \s(.*) protection and .+ damage absorption for cold attacks action setvariable apelectrical $1 when .+ \s(.*) protection and .+ damage absorption for electrical attacks action setvariable aapuncture $1 when .+ protection and (.*) damage absorption for puncture attacks action setvariable aaslice $1 when .+ protection and (.*) damage absorption for slice attacks action setvariable aaimpact $1 when .+ protection and (.*) damage absorption for impact attacks action setvariable aafire $1 when .+ protection and (.*) damage absorption for fire attacks action setvariable aacold $1 when .+ protection and (.*) damage absorption for cold attacks action setvariable aaelectrical $1 when .+ protection and (.*) damage absorption for electrical attacks action setvariable ahindrance $1 when .+ appears? to impose (.*), offering action setvariable mhindrance $1 when .+ appears? to impose (.*) maneuvering hindrance and action setvariable shindrance $1 when .+ appears? to impose .+ maneuvering hindrance and (.*) stealth hindrance action setvariable ahead head when ^\s+head$ action setvariable aeyes eyes when ^\s+right eye$ action setvariable aneck neck when ^\s+neck$ action setvariable achest chest when ^\s+chest$ action setvariable aback back when ^\s+back$ action setvariable aabdomen abdomen when ^\s+abdomen$ action setvariable aarms arms when ^\s+right arm$ action setvariable aarms arms when ^\s+right front leg$ action setvariable alegs legs when ^\s+right leg$ action setvariable alegs legs when ^\s+right rear leg$ action setvariable ahands hands when ^\s+right hand$ action setvariable construction $2 when ^You are certain that the .+ (is|are) (.*) (against|to) damage, and action setvariable construction extremely weak when ^You are certain that the .+ (is|are) extremely weak and action setvariable construction very delicate when ^You are certain that the .+ (is|are) very delicate, and action setvariable construction quite fragile when ^You are certain that the .+ (is|are) quite fragile and easily damaged, and action setvariable construction rather flimsy when ^You are certain that the .+ (is|are) rather flimsy and easily damaged, and action setvariable construction particularly weak when ^You are certain that the .+ (is|are) particularly weak, and action setvariable construction average construction when ^You are certain that the .+ (is|are) of average construction, and action setvariable construction very strong when ^You are certain that the .+ (is|are) very strong, and echo echo ITEM TYPE: echo echo 1: Weapon: Melee/Thrown echo echo 2: Weapon: Ranged echo echo 3: Weapon: Ammunition echo echo 4: Weapon: Brawling echo echo 5: Weapon: Parry Stick echo echo 6: Shield echo echo 7: Armor/Barding echo echo 8: Item echo echo Enter Type Number: matchre WeaponApp1 ^1$ matchre WeaponApp2 ^2$ matchre WeaponApp3 ^3$ matchre WeaponApp4 ^4$ matchre WeaponApp5 ^5$ matchre ShieldApp ^6$ matchre ArmorApp ^7$ matchre ItemApp ^8$ matchre ItemApp ^9$ matchwait WeaponApp1: var number %numbers(%numbers.index) gosub AppraiseWeapon1 goto verbcheck WeaponApp2: var number %numbers(%numbers.index) gosub AppraiseWeapon2 goto verbcheck WeaponApp3: var number %numbers(%numbers.index) gosub AppraiseWeapon3 goto verbcheck WeaponApp4: var number %numbers(%numbers.index) gosub AppraiseWeapon4 goto verbcheck WeaponApp5: var number %numbers(%numbers.index) gosub AppraiseWeapon5 goto verbcheck ShieldApp: var number %numbers(%numbers.index) gosub AppraiseShield goto verbcheck ArmorApp: var number %numbers(%numbers.index) gosub AppraiseArmor goto verbcheck ItemApp: var number %numbers(%numbers.index) gosub AppraiseItem goto verbcheck AppraiseWeapon1: gosub VarBlank pause 1 send inventory held waitforre ^In your right hand, you are carrying (an?|some|the) (.+), and in your left hand, you are carrying.+ send look my $righthandnoun pause .5 send inventory held waitforre ^In your right hand, you are carrying (an?|some|the) (.+), and in your left hand, you are carrying.+ send look my $righthandnoun pause .5 send appraise my $righthandnoun careful wait pause 1 send measure my $righthandnoun with $yardstick wait pause .5 send stow my $yardstick waitforre ^You put|^Stow what if %appcostl > 0 then evalmath appcostk floor(%appcostl/0.8) if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) if %appcostk > 0 then gosub CommaAppcost if %appcostk > 0 then gosub CommaCost if (matchre ("%wtype1", "(SB|LoB|CB)")) then var ammo arrow if (matchre ("%wtype1", "(LX|HX)")) then var ammo bolt if (matchre ("%wtype1", "(SL|StS)")) then var ammo rock if (matchre ("%wtype1", "(LT|HT)")) then var ammo thrown gosub Tagset gosub Specialset gosub Itypeset gosub Dimensionset echo Date: $date $time ($roomname) echo https://elanthipedia.play.net/index.php?title=Weapon:%tap&action=edit echo echo {{Weapon echo |name=%tap echo |newapp2=Yes echo |noun=$righthandnoun echo |look=%look echo <br />'''Read''': %read echo |MTag=%mtags, %mtagm, %mtagf, %mtagg, %mtagw echo |CTag=%ctagr, %ctago, %ctagt, %ctagy, %ctagg, %ctagb, %ctagv, %ctagn, %ctagm, %ctagx echo |STag=%stagg, %stagp, %stagr, %stage, %staga, %stagh, %stagl echo |ATag=%amtags, %amtagm, %amtagf, %amtagg, %amtagw, %actagr, %actago, %actagt, %actagy, %actagg, %actagb, %actagv, %actagn, %actagm, %actagx, %astagg, %astagp, %astagr, %astage, %astaga, %astagh, %astagl echo |range=%range echo |type=%wtype1 echo |type2=%wtype2 echo |puncture=%puncture echo |slice=%slice echo |impact=%impact echo |fire=%fire echo |cold=%cold echo |electric=%electric echo |foi=%foi echo |balance=%balance echo |suitedness=%power echo |construction=%construction echo |metal=%metal echo |weight=%weight echo |lsize=%lsize echo |wsize=%wsize echo |hsize=%hsize echo |appcost=%appcost echo |wearloc=%wearloc echo |sourcetype=- echo |fname=No echo |maxcharge=%maxcharge echo |special=%special echo |itype=%itype echo }} echo note=%wtypename1 (%weight stones) echo note=%wtypename2/%wtypename1 (%weight stones) put #log >Appraisal-$charactername.txt Date: $date $time ($roomname) put #log >Appraisal-$charactername.txt https://elanthipedia.play.net/index.php?title=Weapon:%tap&action=edit put #log >Appraisal-$charactername.txt {{Weapon put #log >Appraisal-$charactername.txt |name=%tap put #log >Appraisal-$charactername.txt |newapp2=Yes put #log >Appraisal-$charactername.txt |noun=$righthandnoun put #log >Appraisal-$charactername.txt |look=%look put #log >Appraisal-$charactername.txt <br />'''Read''': %read put #log >Appraisal-$charactername.txt |MTag=%mtags, %mtagm, %mtagf, %mtagg, %mtagw put #log >Appraisal-$charactername.txt |CTag=%ctagr, %ctago, %ctagt, %ctagy, %ctagg, %ctagb, %ctagv, %ctagn, %ctagm, %ctagx put #log >Appraisal-$charactername.txt |STag=%stagg, %stagp, %stagr, %stage, %staga, %stagh, %stagl put #log >Appraisal-$charactername.txt |ATag=%amtags, %amtagm, %amtagf, %amtagg, %amtagw, %actagr, %actago, %actagt, %actagy, %actagg, %actagb, %actagv, %actagn, %actagm, %actagx, %astagg, %astagp, %astagr, %astage, %astaga, %astagh, %astagl put #log >Appraisal-$charactername.txt |range=%range put #log >Appraisal-$charactername.txt |type=%wtype1 put #log >Appraisal-$charactername.txt |type2=%wtype2 put #log >Appraisal-$charactername.txt |puncture=%puncture put #log >Appraisal-$charactername.txt |slice=%slice put #log >Appraisal-$charactername.txt |impact=%impact put #log >Appraisal-$charactername.txt |fire=%fire put #log >Appraisal-$charactername.txt |cold=%cold put #log >Appraisal-$charactername.txt |electric=%electric put #log >Appraisal-$charactername.txt |foi=%foi put #log >Appraisal-$charactername.txt |balance=%balance put #log >Appraisal-$charactername.txt |suitedness=%power put #log >Appraisal-$charactername.txt |construction=%construction put #log >Appraisal-$charactername.txt |metal=%metal put #log >Appraisal-$charactername.txt |weight=%weight put #log >Appraisal-$charactername.txt |lsize=%lsize put #log >Appraisal-$charactername.txt |wsize=%wsize put #log >Appraisal-$charactername.txt |hsize=%hsize put #log >Appraisal-$charactername.txt |appcost=%appcost put #log >Appraisal-$charactername.txt |wearloc=%wearloc put #log >Appraisal-$charactername.txt |sourcetype=- put #log >Appraisal-$charactername.txt |fname=No put #log >Appraisal-$charactername.txt |maxcharge=%maxcharge put #log >Appraisal-$charactername.txt |special=%special put #log >Appraisal-$charactername.txt |itype=%itype put #log >Appraisal-$charactername.txt }} put #log >Appraisal-$charactername.txt put #log >Appraisal-$charactername.txt note=%wtypename1 (%weight stones) put #log >Appraisal-$charactername.txt note=%wtypename2/%wtypename1 (%weight stones) put #log >Appraisal-$charactername.txt gosub verbcheck return AppraiseWeapon2: gosub VarBlank pause 1 send inventory held waitforre ^In your right hand, you are carrying (an?|some|the) (.+), and in your left hand, you are carrying.+ send inventory held waitforre ^In your right hand, you are carrying (an?|some|the) (.+), and in your left hand, you are carrying.+ send look my $righthandnoun pause .5 send appraise my $righthandnoun careful wait pause 1 send measure my $righthandnoun with $yardstick wait pause .5 send stow my $yardstick waitforre ^You put|^Stow what if %appcostl > 0 then evalmath appcostk floor(%appcostl/0.8) if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) if %appcostk > 0 then gosub CommaAppcost if %appcostk > 0 then gosub CommaCost if (matchre ("%wtype1", "(SB|LoB|CB)")) then var ammo arrow if (matchre ("%wtype1", "(LX|HX)")) then var ammo bolt if (matchre ("%wtype1", "(SL|StS)")) then var ammo rock if (matchre ("%wtype1", "(LT|HT)")) then var ammo thrown gosub Tagset gosub Specialset gosub Itypeset gosub Dimensionset echo Date: $date $time ($roomname) echo https://elanthipedia.play.net/index.php?title=Weapon:%tap&action=edit echo echo {{Weapon echo |name=%tap echo |newapp2=Yes echo |noun=$righthandnoun echo |look=%look echo <br />'''Read''': %read echo |MTag=%mtags, %mtagm, %mtagf, %mtagg, %mtagw echo |CTag=%ctagr, %ctago, %ctagt, %ctagy, %ctagg, %ctagb, %ctagv, %ctagn, %ctagm, %ctagx echo |STag=%stagg, %stagp, %stagr, %stage, %staga, %stagh, %stagl echo |ATag=%amtags, %amtagm, %amtagf, %amtagg, %amtagw, %actagr, %actago, %actagt, %actagy, %actagg, %actagb, %actagv, %actagn, %actagm, %actagx, %astagg, %astagp, %astagr, %astage, %astaga, %astagh, %astagl echo |range=ranged echo |ammo=%ammo echo |ammocap= echo |rangedRT= echo |drawstrength=%drawstrength echo |adraw=%adraw echo |type=%wtype1 echo |puncture=- echo |foi=%foi echo |balance=%balance echo |suitedness=%power echo |construction=%construction echo |metal=%metal echo |weight=%weight echo |lsize=%lsize echo |wsize=%wsize echo |hsize=%hsize echo |appcost=%appcost echo |wearloc=%wearloc echo |sourcetype=- echo |fname=No echo |maxcharge=%maxcharge echo |special=%special echo |itype=%itype echo }} echo note=%wtypename1 put #log >Appraisal-$charactername.txt Date: $date $time ($roomname) put #log >Appraisal-$charactername.txt https://elanthipedia.play.net/index.php?title=Weapon:%tap&action=edit put #log >Appraisal-$charactername.txt {{Weapon put #log >Appraisal-$charactername.txt |name=%tap put #log >Appraisal-$charactername.txt |newapp2=Yes put #log >Appraisal-$charactername.txt |noun=$righthandnoun put #log >Appraisal-$charactername.txt |look=%look put #log >Appraisal-$charactername.txt <br />'''Read''': %read put #log >Appraisal-$charactername.txt |MTag=%mtags, %mtagm, %mtagf, %mtagg, %mtagw put #log >Appraisal-$charactername.txt |CTag=%ctagr, %ctago, %ctagt, %ctagy, %ctagg, %ctagb, %ctagv, %ctagn, %ctagm, %ctagx put #log >Appraisal-$charactername.txt |STag=%stagg, %stagp, %stagr, %stage, %staga, %stagh, %stagl put #log >Appraisal-$charactername.txt |ATag=%amtags, %amtagm, %amtagf, %amtagg, %amtagw, %actagr, %actago, %actagt, %actagy, %actagg, %actagb, %actagv, %actagn, %actagm, %actagx, %astagg, %astagp, %astagr, %astage, %astaga, %astagh, %astagl put #log >Appraisal-$charactername.txt |range=ranged put #log >Appraisal-$charactername.txt |ammo=%ammo put #log >Appraisal-$charactername.txt |ammocap= put #log >Appraisal-$charactername.txt |rangedRT= put #log >Appraisal-$charactername.txt |drawstrength=%drawstrength put #log >Appraisal-$charactername.txt |adraw=%adraw put #log >Appraisal-$charactername.txt |type=%wtype1 put #log >Appraisal-$charactername.txt |puncture=- put #log >Appraisal-$charactername.txt |foi=%foi put #log >Appraisal-$charactername.txt |balance=%balance put #log >Appraisal-$charactername.txt |suitedness=%power put #log >Appraisal-$charactername.txt |construction=%construction put #log >Appraisal-$charactername.txt |metal=%metal put #log >Appraisal-$charactername.txt |weight=%weight put #log >Appraisal-$charactername.txt |lsize=%lsize put #log >Appraisal-$charactername.txt |wsize=%wsize put #log >Appraisal-$charactername.txt |hsize=%hsize put #log >Appraisal-$charactername.txt |appcost=%appcost put #log >Appraisal-$charactername.txt |wearloc=%wearloc put #log >Appraisal-$charactername.txt |sourcetype=- put #log >Appraisal-$charactername.txt |fname=No put #log >Appraisal-$charactername.txt |maxcharge=%maxcharge put #log >Appraisal-$charactername.txt |special=%special put #log >Appraisal-$charactername.txt |itype=%itype put #log >Appraisal-$charactername.txt }} put #log >Appraisal-$charactername.txt put #log >Appraisal-$charactername.txt note=%wtypename1 put #log >Appraisal-$charactername.txt gosub verbcheck return AppraiseWeapon3: gosub VarBlank pause 1 send inventory held waitforre ^In your right hand, you are carrying (an?|some|the) (.+), and in your left hand, you are carrying.+ send inventory held waitforre ^In your right hand, you are carrying (an?|some|the) (.+), and in your left hand, you are carrying.+ send look my $righthandnoun pause .5 send appraise my $righthandnoun careful wait pause 1 send measure my $righthandnoun with $yardstick wait pause .5 send stow my $yardstick waitforre ^You put|^Stow what if %appcostl > 0 then evalmath appcostk floor(%appcostl/0.8) if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) if %appcostk > 0 then gosub CommaAppcost if %appcostk > 0 then gosub CommaCost gosub Tagset gosub Specialset gosub Itypeset gosub Dimensionset echo Date: $date $time ($roomname) echo https://elanthipedia.play.net/index.php?title=Weapon:%tap&action=edit echo echo {{Weapon echo |name=%tap echo |newapp2=Yes echo |noun=$righthandnoun echo |look=%look echo <br />'''Read''': %read echo |MTag=%mtags, %mtagm, %mtagf, %mtagg, %mtagw echo |CTag=%ctagr, %ctago, %ctagt, %ctagy, %ctagg, %ctagb, %ctagv, %ctagn, %ctagm, %ctagx echo |STag=%stagg, %stagp, %stagr, %stage, %staga, %stagh, %stagl echo |ATag=%amtags, %amtagm, %amtagf, %amtagg, %amtagw, %actagr, %actago, %actagt, %actagy, %actagg, %actagb, %actagv, %actagn, %actagm, %actagx, %astagg, %astagp, %astagr, %astage, %astaga, %astagh, %astagl echo |type=%wtype1 echo |puncture=%puncture echo |slice=%slice echo |impact=%impact echo |fire=%fire echo |cold=%cold echo |electric=%electric echo |foi=- echo |balance=- echo |construction=%construction echo |metal=%metal echo |weight=%weight echo |lsize=%lsize echo |wsize=%wsize echo |hsize=%hsize echo |appcost=%appcost echo |wearloc=%wearloc echo |sourcetype=- echo |fname=No echo |maxcharge=%maxcharge echo |special=%special echo |itype=%itype echo }} echo note=%wtypename1 (x) put #log >Appraisal-$charactername.txt Date: $date $time ($roomname) put #log >Appraisal-$charactername.txt https://elanthipedia.play.net/index.php?title=Weapon:%tap&action=edit put #log >Appraisal-$charactername.txt {{Weapon put #log >Appraisal-$charactername.txt |name=%tap put #log >Appraisal-$charactername.txt |newapp2=Yes put #log >Appraisal-$charactername.txt |noun=$righthandnoun put #log >Appraisal-$charactername.txt |look=%look put #log >Appraisal-$charactername.txt <br />'''Read''': %read put #log >Appraisal-$charactername.txt |MTag=%mtags, %mtagm, %mtagf, %mtagg, %mtagw put #log >Appraisal-$charactername.txt |CTag=%ctagr, %ctago, %ctagt, %ctagy, %ctagg, %ctagb, %ctagv, %ctagn, %ctagm, %ctagx put #log >Appraisal-$charactername.txt |STag=%stagg, %stagp, %stagr, %stage, %staga, %stagh, %stagl put #log >Appraisal-$charactername.txt |ATag=%amtags, %amtagm, %amtagf, %amtagg, %amtagw, %actagr, %actago, %actagt, %actagy, %actagg, %actagb, %actagv, %actagn, %actagm, %actagx, %astagg, %astagp, %astagr, %astage, %astaga, %astagh, %astagl put #log >Appraisal-$charactername.txt |type=%wtype1 put #log >Appraisal-$charactername.txt |puncture=%puncture put #log >Appraisal-$charactername.txt |slice=%slice put #log >Appraisal-$charactername.txt |impact=%impact put #log >Appraisal-$charactername.txt |fire=%fire put #log >Appraisal-$charactername.txt |cold=%cold put #log >Appraisal-$charactername.txt |electric=%electric put #log >Appraisal-$charactername.txt |foi=- put #log >Appraisal-$charactername.txt |balance=- put #log >Appraisal-$charactername.txt |construction=%construction put #log >Appraisal-$charactername.txt |metal=%metal put #log >Appraisal-$charactername.txt |weight=%weight put #log >Appraisal-$charactername.txt |lsize=%lsize put #log >Appraisal-$charactername.txt |wsize=%wsize put #log >Appraisal-$charactername.txt |hsize=%hsize put #log >Appraisal-$charactername.txt |appcost=%appcost put #log >Appraisal-$charactername.txt |wearloc=%wearloc put #log >Appraisal-$charactername.txt |sourcetype=- put #log >Appraisal-$charactername.txt |fname=No put #log >Appraisal-$charactername.txt |maxcharge=%maxcharge put #log >Appraisal-$charactername.txt |special=%special put #log >Appraisal-$charactername.txt |itype=%itype put #log >Appraisal-$charactername.txt }} put #log >Appraisal-$charactername.txt put #log >Appraisal-$charactername.txt note=%wtypename1 (x) put #log >Appraisal-$charactername.txt gosub verbcheck return AppraiseWeapon4: gosub VarBlank pause 1 send inventory held waitforre ^In your right hand, you are carrying (an?|some|the) (.+), and in your left hand, you are carrying.+ send inventory held waitforre ^In your right hand, you are carrying (an?|some|the) (.+), and in your left hand, you are carrying.+ send look my $righthandnoun pause .5 send appraise my $righthandnoun careful wait pause 1 send measure my $righthandnoun with $yardstick wait pause .5 send stow my $yardstick waitforre ^You put|^Stow what if %appcostl > 0 then evalmath appcostk floor(%appcostl/0.8) if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) if %appcostk > 0 then gosub CommaAppcost if %appcostk > 0 then gosub CommaCost if (matchre ("%wtype1", "(SB|LoB|CB)")) then var ammo arrow if (matchre ("%wtype1", "(LX|HX)")) then var ammo bolt if (matchre ("%wtype1", "(SL|StS)")) then var ammo rock if (matchre ("%wtype1", "(LT|HT)")) then var ammo thrown gosub Tagset gosub Specialset gosub Itypeset gosub Dimensionset echo Date: $date $time ($roomname) echo https://elanthipedia.play.net/index.php?title=Weapon:%tap&action=edit echo echo {{Weapon echo |name=%tap echo |newapp2=Yes echo |brawl=yes echo |noun=$righthandnoun echo |look=%look echo <br />'''Read''': %read echo |MTag=%mtags, %mtagm, %mtagf, %mtagg, %mtagw echo |CTag=%ctagr, %ctago, %ctagt, %ctagy, %ctagg, %ctagb, %ctagv, %ctagn, %ctagm, %ctagx echo |STag=%stagg, %stagp, %stagr, %stage, %staga, %stagh, %stagl echo |ATag=%amtags, %amtagm, %amtagf, %amtagg, %amtagw, %actagr, %actago, %actagt, %actagy, %actagg, %actagb, %actagv, %actagn, %actagm, %actagx, %astagg, %astagp, %astagr, %astage, %astaga, %astagh, %astagl echo |type=%wtype1 echo |puncture=%puncture echo |puncturetype=%puncturetype echo |slice=%slice echo |slicetype=%slicetype echo |impact=%impact echo |impacttype=%impacttype echo |foi=%foi echo |balance=- echo |construction=%construction echo |metal=%metal echo |weight=%weight echo |lsize=%lsize echo |wsize=%wsize echo |hsize=%hsize echo |appcost=%appcost echo |sourcetype=- echo |fname=No echo |maxcharge=%maxcharge echo |special=%special echo |itype=%itype echo }} echo brawling (%wtype1) put #log >Appraisal-$charactername.txt Date: $date $time ($roomname) put #log >Appraisal-$charactername.txt https://elanthipedia.play.net/index.php?title=Weapon:%tap&action=edit put #log >Appraisal-$charactername.txt {{Weapon put #log >Appraisal-$charactername.txt |name=%tap put #log >Appraisal-$charactername.txt |newapp2=Yes put #log >Appraisal-$charactername.txt |brawl=yes put #log >Appraisal-$charactername.txt |noun=$righthandnoun put #log >Appraisal-$charactername.txt |look=%look put #log >Appraisal-$charactername.txt <br />'''Read''': %read put #log >Appraisal-$charactername.txt |MTag=%mtags, %mtagm, %mtagf, %mtagg, %mtagw put #log >Appraisal-$charactername.txt |CTag=%ctagr, %ctago, %ctagt, %ctagy, %ctagg, %ctagb, %ctagv, %ctagn, %ctagm, %ctagx put #log >Appraisal-$charactername.txt |STag=%stagg, %stagp, %stagr, %stage, %staga, %stagh, %stagl put #log >Appraisal-$charactername.txt |ATag=%amtags, %amtagm, %amtagf, %amtagg, %amtagw, %actagr, %actago, %actagt, %actagy, %actagg, %actagb, %actagv, %actagn, %actagm, %actagx, %astagg, %astagp, %astagr, %astage, %astaga, %astagh, %astagl put #log >Appraisal-$charactername.txt |type=%wtype1 put #log >Appraisal-$charactername.txt |puncture=%puncture put #log >Appraisal-$charactername.txt |puncturetype=%puncturetype put #log >Appraisal-$charactername.txt |slice=%slice put #log >Appraisal-$charactername.txt |slicetype=%slicetype put #log >Appraisal-$charactername.txt |impact=%impact put #log >Appraisal-$charactername.txt |impacttype=%impacttype put #log >Appraisal-$charactername.txt |foi=%foi put #log >Appraisal-$charactername.txt |balance=- put #log >Appraisal-$charactername.txt |construction=%construction put #log >Appraisal-$charactername.txt |metal=%metal put #log >Appraisal-$charactername.txt |weight=%weight put #log >Appraisal-$charactername.txt |lsize=%lsize put #log >Appraisal-$charactername.txt |wsize=%wsize put #log >Appraisal-$charactername.txt |hsize=%hsize put #log >Appraisal-$charactername.txt |appcost=%appcost put #log >Appraisal-$charactername.txt |wearloc=%wearloc put #log >Appraisal-$charactername.txt |sourcetype=- put #log >Appraisal-$charactername.txt |fname=No put #log >Appraisal-$charactername.txt |maxcharge=%maxcharge put #log >Appraisal-$charactername.txt |special=%special put #log >Appraisal-$charactername.txt |itype=%itype put #log >Appraisal-$charactername.txt }} put #log >Appraisal-$charactername.txt put #log >Appraisal-$charactername.txt brawling (%wtype1) put #log >Appraisal-$charactername.txt gosub verbcheck return AppraiseWeapon5: gosub VarBlank pause 1 send inventory held waitforre ^In your right hand, you are carrying (an?|some|the) (.+), and in your left hand, you are carrying.+ send inventory held waitforre ^In your right hand, you are carrying (an?|some|the) (.+), and in your left hand, you are carrying.+ send look my $righthandnoun pause .5 send appraise my $righthandnoun careful wait pause 1 send measure my $righthandnoun with $yardstick wait pause .5 send stow my $yardstick waitforre ^You put|^Stow what if %appcostl > 0 then evalmath appcostk floor(%appcostl/0.8) if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) if %appcostk > 0 then gosub CommaAppcost if %appcostk > 0 then gosub CommaCost if (matchre ("%wtype1", "(SB|LoB|CB)")) then var ammo arrow if (matchre ("%wtype1", "(LX|HX)")) then var ammo bolt if (matchre ("%wtype1", "(SL|StS)")) then var ammo rock if (matchre ("%wtype1", "(LT|HT)")) then var ammo thrown gosub Tagset gosub Specialset gosub Itypeset gosub Dimensionset echo Date: $date $time ($roomname) echo https://elanthipedia.play.net/index.php?title=Weapon:%tap&action=edit echo echo {{Weapon echo |brawl=yes echo |name=%tap echo |newapp2=Yes echo |noun=$righthandnoun echo |look=%look echo <br />'''Read''': %read echo |MTag=%mtags, %mtagm, %mtagf, %mtagg, %mtagw echo |CTag=%ctagr, %ctago, %ctagt, %ctagy, %ctagg, %ctagb, %ctagv, %ctagn, %ctagm, %ctagx echo |STag=%stagg, %stagp, %stagr, %stage, %staga, %stagh, %stagl echo |ATag=%amtags, %amtagm, %amtagf, %amtagg, %amtagw, %actagr, %actago, %actagt, %actagy, %actagg, %actagb, %actagv, %actagn, %actagm, %actagx, %astagg, %astagp, %astagr, %astage, %astaga, %astagh, %astagl echo |type=parry echo |puncture=- echo |puncturetype=No echo |slicetype=No echo |impacttype=No echo |foi=- echo |balance=%balance echo |suitedness=%power echo |construction=%construction echo |metal=%metal echo |weight=%weight echo |lsize=%lsize echo |wsize=%wsize echo |hsize=%hsize echo |appcost=%appcost echo |sourcetype=- echo |fname=No echo |maxcharge=%maxcharge echo |special=%special echo |itype=%itype echo }} echo brawling (parry) put #log >Appraisal-$charactername.txt Date: $date $time ($roomname) put #log >Appraisal-$charactername.txt https://elanthipedia.play.net/index.php?title=Weapon:%tap&action=edit put #log >Appraisal-$charactername.txt {{Weapon put #log >Appraisal-$charactername.txt |brawl=yes put #log >Appraisal-$charactername.txt |name=%tap put #log >Appraisal-$charactername.txt |newapp2=Yes put #log >Appraisal-$charactername.txt |noun=$righthandnoun put #log >Appraisal-$charactername.txt |look=%look put #log >Appraisal-$charactername.txt <br />'''Read''': %read put #log >Appraisal-$charactername.txt |MTag=%mtags, %mtagm, %mtagf, %mtagg, %mtagw put #log >Appraisal-$charactername.txt |CTag=%ctagr, %ctago, %ctagt, %ctagy, %ctagg, %ctagb, %ctagv, %ctagn, %ctagm, %ctagx put #log >Appraisal-$charactername.txt |STag=%stagg, %stagp, %stagr, %stage, %staga, %stagh, %stagl put #log >Appraisal-$charactername.txt |ATag=%amtags, %amtagm, %amtagf, %amtagg, %amtagw, %actagr, %actago, %actagt, %actagy, %actagg, %actagb, %actagv, %actagn, %actagm, %actagx, %astagg, %astagp, %astagr, %astage, %astaga, %astagh, %astagl put #log >Appraisal-$charactername.txt |type=parry put #log >Appraisal-$charactername.txt |puncture=- put #log >Appraisal-$charactername.txt |puncturetype=No put #log >Appraisal-$charactername.txt |slicetype=No put #log >Appraisal-$charactername.txt |impacttype=No put #log >Appraisal-$charactername.txt |foi=- put #log >Appraisal-$charactername.txt |balance=%balance put #log >Appraisal-$charactername.txt |suitedness=%power put #log >Appraisal-$charactername.txt |construction=%construction put #log >Appraisal-$charactername.txt |metal=%metal put #log >Appraisal-$charactername.txt |weight=%weight put #log >Appraisal-$charactername.txt |lsize=%lsize put #log >Appraisal-$charactername.txt |wsize=%wsize put #log >Appraisal-$charactername.txt |hsize=%hsize put #log >Appraisal-$charactername.txt |appcost=%appcost put #log >Appraisal-$charactername.txt |wearloc=%wearloc put #log >Appraisal-$charactername.txt |sourcetype=- put #log >Appraisal-$charactername.txt |fname=No put #log >Appraisal-$charactername.txt |maxcharge=%maxcharge put #log >Appraisal-$charactername.txt |special=%special put #log >Appraisal-$charactername.txt |itype=%itype put #log >Appraisal-$charactername.txt }} put #log >Appraisal-$charactername.txt put #log >Appraisal-$charactername.txt brawling (parry) put #log >Appraisal-$charactername.txt gosub verbcheck return AppraiseShield: gosub VarBlank pause 1 send inventory held waitforre ^In your right hand, you are carrying (an?|some|the) (.+), and in your left hand, you are carrying.+ send inventory held waitforre ^In your right hand, you are carrying (an?|some|the) (.+), and in your left hand, you are carrying.+ send look my $righthandnoun pause .5 send appraise my $righthandnoun careful wait pause 1 send measure my $righthandnoun with $yardstick wait pause .5 send stow my $yardstick waitforre ^You put|^Stow what if %newshieldapp = no then var smin NOTSET if %newshieldapp = no then var smax NOTSET if %appcostl > 0 then evalmath appcostk floor(%appcostl/0.8) if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) if %appcostk > 0 then gosub CommaAppcost if %appcostk > 0 then gosub CommaCost if (matchre ("%wtype1", "(SB|LoB|CB)")) then var ammo arrow if (matchre ("%wtype1", "(LX|HX)")) then var ammo bolt if (matchre ("%wtype1", "(SL|StS)")) then var ammo rock if (matchre ("%wtype1", "(LT|HT)")) then var ammo thrown gosub Tagset gosub Specialset gosub Itypeset gosub Dimensionset echo Date: $date $time ($roomname) echo https://elanthipedia.play.net/index.php?title=Shield:%tap&action=edit echo echo {{Shield echo |newshieldapp=%newshieldapp echo |name=%tap echo |noun=$righthandnoun echo |look=%look echo <br />'''Read''': %read echo |MTag=%mtags, %mtagm, %mtagf, %mtagg, %mtagw echo |CTag=%ctagr, %ctago, %ctagt, %ctagy, %ctagg, %ctagb, %ctagv, %ctagn, %ctagm, %ctagx echo |STag=%stagg, %stagp, %stagr, %stage, %staga, %stagh, %stagl echo |ATag=%amtags, %amtagm, %amtagf, %amtagg, %amtagw, %actagr, %actago, %actagt, %actagy, %actagg, %actagb, %actagv, %actagn, %actagm, %actagx, %astagg, %astagp, %astagr, %astage, %astaga, %astagh, %astagl echo |type=%stype echo |hindrance=%shindrance echo |minprotection=%smin echo |maxprotection=%smax echo |puncture=%puncture echo |slice=%slice echo |impact=%impact echo |fire=%fire echo |cold=%cold echo |electric=%electric echo |foi=- echo |balance=%balance echo |suitedness=%power echo |construction=%construction echo |metal=%metal echo |weight=%weight echo |lsize=%lsize echo |wsize=%wsize echo |hsize=%hsize echo |appcost=%appcost echo |sourcetype=- echo |fname=No echo |maxcharge=%maxcharge echo |special=%special echo |itype=%itype echo }} echo note=%stypename (%shindrance hindrance) put #log >Appraisal-$charactername.txt Date: $date $time ($roomname) put #log >Appraisal-$charactername.txt https://elanthipedia.play.net/index.php?title=Shield:%tap&action=edit put #log >Appraisal-$charactername.txt {{Shield put #log >Appraisal-$charactername.txt |newshieldapp=%newshieldapp put #log >Appraisal-$charactername.txt |name=%tap put #log >Appraisal-$charactername.txt |noun=$righthandnoun put #log >Appraisal-$charactername.txt |look=%look put #log >Appraisal-$charactername.txt <br />'''Read''': %read put #log >Appraisal-$charactername.txt |MTag=%mtags, %mtagm, %mtagf, %mtagg, %mtagw put #log >Appraisal-$charactername.txt |CTag=%ctagr, %ctago, %ctagt, %ctagy, %ctagg, %ctagb, %ctagv, %ctagn, %ctagm, %ctagx put #log >Appraisal-$charactername.txt |STag=%stagg, %stagp, %stagr, %stage, %staga, %stagh, %stagl put #log >Appraisal-$charactername.txt |ATag=%amtags, %amtagm, %amtagf, %amtagg, %amtagw, %actagr, %actago, %actagt, %actagy, %actagg, %actagb, %actagv, %actagn, %actagm, %actagx, %astagg, %astagp, %astagr, %astage, %astaga, %astagh, %astagl put #log >Appraisal-$charactername.txt |type=%stype put #log >Appraisal-$charactername.txt |hindrance=%shindrance put #log >Appraisal-$charactername.txt |minprotection=%smin put #log >Appraisal-$charactername.txt |maxprotection=%smax put #log >Appraisal-$charactername.txt |puncture=%puncture put #log >Appraisal-$charactername.txt |slice=%slice put #log >Appraisal-$charactername.txt |impact=%impact put #log >Appraisal-$charactername.txt |fire=%fire put #log >Appraisal-$charactername.txt |cold=%cold put #log >Appraisal-$charactername.txt |electric=%electric put #log >Appraisal-$charactername.txt |foi=- put #log >Appraisal-$charactername.txt |balance=%balance put #log >Appraisal-$charactername.txt |suitedness=%power put #log >Appraisal-$charactername.txt |construction=%construction put #log >Appraisal-$charactername.txt |metal=%metal put #log >Appraisal-$charactername.txt |weight=%weight put #log >Appraisal-$charactername.txt |lsize=%lsize put #log >Appraisal-$charactername.txt |wsize=%wsize put #log >Appraisal-$charactername.txt |hsize=%hsize put #log >Appraisal-$charactername.txt |appcost=%appcost put #log >Appraisal-$charactername.txt |sourcetype=- put #log >Appraisal-$charactername.txt |fname=No put #log >Appraisal-$charactername.txt |maxcharge=%maxcharge put #log >Appraisal-$charactername.txt |special=%special put #log >Appraisal-$charactername.txt |itype=%itype put #log >Appraisal-$charactername.txt }} put #log >Appraisal-$charactername.txt put #log >Appraisal-$charactername.txt note=%stypename (%shindrance hindrance) put #log >Appraisal-$charactername.txt gosub verbcheck return AppraiseArmor: gosub VarBlank pause 1 send inventory held waitforre ^In your right hand, you are carrying (an?|some|the) (.+), and in your left hand, you are carrying.+ send inventory held waitforre ^In your right hand, you are carrying (an?|some|the) (.+), and in your left hand, you are carrying.+ send look my $righthandnoun pause .5 send appraise my $righthandnoun careful wait pause 1 send measure my $righthandnoun with $yardstick wait pause .5 send stow my $yardstick waitforre ^You put|^Stow what if %appcostl > 0 then evalmath appcostk floor(%appcostl/0.8) if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) if %appcostk > 0 then gosub CommaAppcost if %appcostk > 0 then gosub CommaCost if %aapuncture = %aaslice && %aapuncture = %aaimpact && %aapuncture = %aafire && %aapuncture = %aacold && %aapuncture = %aaelectrical then var absorbance %aapuncture gosub Tagset gosub Specialset gosub Itypeset gosub Dimensionset echo Date: $date $time ($roomname) echo https://elanthipedia.play.net/index.php?title=Armor:%tap&action=edit echo echo {{Armor echo |name=%tap echo |newarmorapp=Yes echo |noun=$righthandnoun echo |look=%look echo <br />'''Read''': %read echo |MTag=%mtags, %mtagm, %mtagf, %mtagg, %mtagw echo |CTag=%ctagr, %ctago, %ctagt, %ctagy, %ctagg, %ctagb, %ctagv, %ctagn, %ctagm, %ctagx echo |ATag=%amtags, %amtagm, %amtagf, %amtagg, %amtagw, %actagr, %actago, %actagt, %actagy, %actagg, %actagb, %actagv, %actagn, %actagm, %actagx, %astagg, %astagp, %astagr, %astage, %astaga, %astagh, %astagl echo |type=%atype echo |area=%ahead, %aeyes, %aneck, %achest, %aback, %aabdomen, %aarms, %alegs, %ahands echo |hindrance=%mhindrance echo |stealth=%shindrance echo |puncture=%appuncture echo |slice=%apslice echo |impact=%apimpact echo |fire=%apfire echo |cold=%apcold echo |electric=%apelectrical echo |absorbance=%absorbance echo |punctureab=%aapuncture echo |sliceab=%aaslice echo |impactab=%aaimpact echo |fireab=%aafire echo |coldab=%aacold echo |electricab=%aaelectrical echo |construction=%construction echo |metal=%metal echo |appcost=%appcost echo |weight=%weight echo |lsize=%lsize echo |wsize=%wsize echo |hsize=%hsize echo |sourcetype=- echo |fname=No echo |maxcharge=%maxcharge echo |special=%special echo |itype=%itype echo }} echo note=%atype: %ahead/%aeyes/%aneck/%achest/%aback/%aabdomen/%aarms/%alegs/%ahands put #log >Appraisal-$charactername.txt Date: $date $time ($roomname) put #log >Appraisal-$charactername.txt https://elanthipedia.play.net/index.php?title=Armor:%tap&action=edit put #log >Appraisal-$charactername.txt {{Armor put #log >Appraisal-$charactername.txt |name=%tap put #log >Appraisal-$charactername.txt |newarmorapp=Yes put #log >Appraisal-$charactername.txt |noun=$righthandnoun put #log >Appraisal-$charactername.txt |look=%look put #log >Appraisal-$charactername.txt <br />'''Read''': %read put #log >Appraisal-$charactername.txt |MTag=%mtags, %mtagm, %mtagf, %mtagg, %mtagw put #log >Appraisal-$charactername.txt |CTag=%ctagr, %ctago, %ctagt, %ctagy, %ctagg, %ctagb, %ctagv, %ctagn, %ctagm, %ctagx put #log >Appraisal-$charactername.txt |STag=%stagg, %stagp, %stagr, %stage, %staga, %stagh, %stagl put #log >Appraisal-$charactername.txt |ATag=%amtags, %amtagm, %amtagf, %amtagg, %amtagw, %actagr, %actago, %actagt, %actagy, %actagg, %actagb, %actagv, %actagn, %actagm, %actagx, %astagg, %astagp, %astagr, %astage, %astaga, %astagh, %astagl put #log >Appraisal-$charactername.txt |type=%atype put #log >Appraisal-$charactername.txt |area=%ahead, %aeyes, %aneck, %achest, %aback, %aabdomen, %aarms, %alegs, %ahands put #log >Appraisal-$charactername.txt |hindrance=%mhindrance put #log >Appraisal-$charactername.txt |stealth=%shindrance put #log >Appraisal-$charactername.txt |puncture=%appuncture put #log >Appraisal-$charactername.txt |slice=%apslice put #log >Appraisal-$charactername.txt |impact=%apimpact put #log >Appraisal-$charactername.txt |fire=%apfire put #log >Appraisal-$charactername.txt |cold=%apcold put #log >Appraisal-$charactername.txt |electric=%apelectrical put #log >Appraisal-$charactername.txt |absorbance=%absorbance put #log >Appraisal-$charactername.txt |punctureab=%aapuncture put #log >Appraisal-$charactername.txt |sliceab=%aaslice put #log >Appraisal-$charactername.txt |impactab=%aaimpact put #log >Appraisal-$charactername.txt |fireab=%aafire put #log >Appraisal-$charactername.txt |coldab=%aacold put #log >Appraisal-$charactername.txt |electricab=%aaelectrical put #log >Appraisal-$charactername.txt |construction=%construction put #log >Appraisal-$charactername.txt |metal=%metal put #log >Appraisal-$charactername.txt |appcost=%appcost put #log >Appraisal-$charactername.txt |weight=%weight put #log >Appraisal-$charactername.txt |lsize=%lsize put #log >Appraisal-$charactername.txt |wsize=%wsize put #log >Appraisal-$charactername.txt |hsize=%hsize put #log >Appraisal-$charactername.txt |sourcetype=- put #log >Appraisal-$charactername.txt |fname=No put #log >Appraisal-$charactername.txt |maxcharge=%maxcharge put #log >Appraisal-$charactername.txt |special=%special put #log >Appraisal-$charactername.txt |itype=%itype put #log >Appraisal-$charactername.txt }} put #log >Appraisal-$charactername.txt put #log >Appraisal-$charactername.txt note=%atype: %ahead/%aeyes/%aneck/%achest/%aback/%aabdomen/%aarms/%alegs/%ahands put #log >Appraisal-$charactername.txt gosub verbcheck return AppraiseItem: gosub VarBlank pause 1 send inventory held waitforre ^In your right hand, you are carrying (an?|some|the) (.+), and in your left hand, you are carrying.+ send inventory held waitforre ^In your right hand, you are carrying (an?|some|the) (.+), and in your left hand, you are carrying.+ send look my $righthandnoun pause .5 send appraise my $righthandnoun careful wait pause 1 MeasureItem1: if %lsize = NOTSET then { send close my $righthandnoun matchre MeasureItem2 ^You can't close that|^(That|This) is not possible|^There is no way to do that matchwait 1 pause .5 send measure my $righthandnoun with $yardstick wait pause .5 } MeasureItem2: if %ilsize = DELETE then { send open my $righthandnoun pause .5 matchwait 1 pause .5 send measure my $righthandnoun with $yardstick wait pause .5 } MeasuredItem: send stow my $yardstick waitforre ^You put|^Stow what if %appcostl > 0 then evalmath appcostk floor(%appcostl/0.8) if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) if %appcostk > 0 then gosub CommaAppcost if %appcostk > 0 then gosub CommaCost if (matchre ("%wtype1", "(SB|LoB|CB)")) then var ammo arrow if (matchre ("%wtype1", "(LX|HX)")) then var ammo bolt if (matchre ("%wtype1", "(SL|StS)")) then var ammo rock if (matchre ("%wtype1", "(LT|HT)")) then var ammo thrown gosub Tagset gosub Typeset gosub Dimensionset echo Date: $date $time ($roomname) echo https://elanthipedia.play.net/index.php?title=Item:%tap&action=edit echo echo {{Item echo |name=%tap echo |noun=$righthandnoun echo |look=%look echo <br />'''Read''': %read echo |MTag=%mtags, %mtagm, %mtagf, %mtagg, %mtagw echo |CTag=%ctagr, %ctago, %ctagt, %ctagy, %ctagg, %ctagb, %ctagv, %ctagn, %ctagm, %ctagx echo |STag=%stagg, %stagp, %stagr, %stage, %staga, %stagh, %stagl echo |ATag=%amtags, %amtagm, %amtagf, %amtagg, %amtagw, %actagr, %actago, %actagt, %actagy, %actagg, %actagb, %actagv, %actagn, %actagm, %actagx, %astagg, %astagp, %astagr, %astage, %astaga, %astagh, %astagl echo |type=%typefunction, %typecon, %typemagic, %typeguild, %typerace echo |wearloc=%wearloc echo |weight=%weight echo |lsize=%lsize echo |wsize=%wsize echo |hsize=%hsize echo |ilsize=%ilsize echo |iwsize=%iwsize echo |ihsize=%ihsize echo |csize=%csize echo |appcost=%appcost echo |sourcetype=- echo |fname=No echo |maxcharge=%maxcharge echo |metal=%metal echo }} echo note=%wearloc: %ilsize x %iwsize x %ihsize (%csize stones) echo note=%wearloc: holds %maxcharge mana put #log >Appraisal-$charactername.txt Date: $date $time ($roomname) put #log >Appraisal-$charactername.txt https://elanthipedia.play.net/index.php?title=Item:%tap&action=edit put #log >Appraisal-$charactername.txt {{Item put #log >Appraisal-$charactername.txt |name=%tap put #log >Appraisal-$charactername.txt |noun=$righthandnoun put #log >Appraisal-$charactername.txt |look=%look put #log >Appraisal-$charactername.txt <br />'''Read''': %read put #log >Appraisal-$charactername.txt |MTag=%mtags, %mtagm, %mtagf, %mtagg, %mtagw put #log >Appraisal-$charactername.txt |CTag=%ctagr, %ctago, %ctagt, %ctagy, %ctagg, %ctagb, %ctagv, %ctagn, %ctagm, %ctagx put #log >Appraisal-$charactername.txt |STag=%stagg, %stagp, %stagr, %stage, %staga, %stagh, %stagl put #log >Appraisal-$charactername.txt |ATag=%amtags, %amtagm, %amtagf, %amtagg, %amtagw, %actagr, %actago, %actagt, %actagy, %actagg, %actagb, %actagv, %actagn, %actagm, %actagx, %astagg, %astagp, %astagr, %astage, %astaga, %astagh, %astagl put #log >Appraisal-$charactername.txt |type=%typefunction, %typecon, %typemagic, %typeguild, %typerace put #log >Appraisal-$charactername.txt |wearloc=%wearloc put #log >Appraisal-$charactername.txt |weight=%weight put #log >Appraisal-$charactername.txt |lsize=%lsize put #log >Appraisal-$charactername.txt |wsize=%wsize put #log >Appraisal-$charactername.txt |hsize=%hsize put #log >Appraisal-$charactername.txt |ilsize=%ilsize put #log >Appraisal-$charactername.txt |iwsize=%iwsize put #log >Appraisal-$charactername.txt |ihsize=%ihsize put #log >Appraisal-$charactername.txt |csize=%csize put #log >Appraisal-$charactername.txt |appcost=%appcost put #log >Appraisal-$charactername.txt |sourcetype=- put #log >Appraisal-$charactername.txt |fname=No put #log >Appraisal-$charactername.txt |maxcharge=%maxcharge put #log >Appraisal-$charactername.txt |metal=%metal put #log >Appraisal-$charactername.txt }} put #log >Appraisal-$charactername.txt put #log >Appraisal-$charactername.txt note=%wearloc: %ilsize x %iwsize x %ihsize (%csize stones) put #log >Appraisal-$charactername.txt note=%wearloc: holds %maxcharge mana put #log >Appraisal-$charactername.txt gosub verbcheck return VarBlank: var metal no var maxcharge DELETE THIS LINE var wearloc - var lsize NOTSET var wsize NOTSET var hsize NOTSET var ilsize DELETE var iwsize DELETE var ihsize DELETE var csize DELETE var appcost NOTSET var mtags DELETE var mtagg DELETE var mtagm DELETE var mtagw DELETE var mtagf DELETE var ctagr DELETE var ctago DELETE var ctagt DELETE var ctagy DELETE var ctagg DELETE var ctagb DELETE var ctagv DELETE var ctagn DELETE var ctagm DELETE var ctagx DELETE var stagp DELETE var stagg DELETE var staga DELETE var stagh DELETE var stage DELETE var stagr DELETE var stagl DELETE var amtags DELETE var amtagm DELETE var amtagf DELETE var amtagg DELETE var amtagw DELETE var actagr DELETE var actago DELETE var actagt DELETE var actagy DELETE var actagg DELETE var actagb DELETE var actagv DELETE var actagn DELETE var actagm DELETE var actagx DELETE var astagg DELETE var astagp DELETE var astagr DELETE var astage DELETE var astaga DELETE var astagh DELETE var astagl DELETE var wtype2 NOTSET var puncturetype No var slicetype No var impacttype No var absorbance VALUES NOT EQUAL var ahead DELETE var aeyes DELETE var aneck DELETE var achest DELETE var aback DELETE var aabdomen DELETE var aarms DELETE var alegs DELETE var ahands DELETE var construction NOTSET var typefunction - var typecon DELETE var typemagic DELETE var typeguild DELETE var typerace DELETE var special NOTSET var itype NOTSET return Tagset: if (matchre ("%tap", "(asketine|avaes|celstite|chakrel|dhhresh|hafaltu|iheaneu'?a|imnera|indakar|ithridu|keismin|lemicule|negnetha|soulstone|sraeth|xibaryl|zengalmi)")) then var mtags $1 if (matchre ("%tap", "(aluminum|animite|anlora[- ]avtoma|audrualm|\bbrass\b|chrome|covellite|Damascus steel|damite|darkstone|electrum|Elven silver|gilded|glaes|(black|blighted|blue|crown|Elven green|grey|pink|purple|rose|white|yellow) \bgold\b|haralun|hepatizon|icesteel|ilmenite|iridium|(?<!wrought )\biron\b|ithridu|kadepa|keismin|kertig|lumium|mithril|moen takibena|moonsilver|muracite|negnetha|nickel|niello|niniam|oravir|orichalcum|palladium|pewter|rencate|silver[- ]gilt|silversteel|spangold|sungold|(?<!watered )\bsteel\b|tantalum|\btin\b|titanium|tyrium|vardite|verdigris copper|watered steel|windsteel|wrought iron|\bzinc\b)")) then var mtagm $1 if (matchre ("%tap", "([cs]endal|angora|armure|arzumodine|\bbast\b|\bbatik\b|batiste|bison[- ]hide|boar[- ]hide|bombazine|bourde|broadcloth|(?<!(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|Gemfire|ice|lava|lipka|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velaka|water|windstorm|zerarin) ?)brocade|buckskin|burlap|camlet|canvas|cashmere|chainse|chainsil|(?<!(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|Gemfire|ice|lava|lipka|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velaka|water|windstorm|zerarin) ?)chiffon|\bcire\b|cloth[- ]of[- ]gold|cloth[- ]of[- ]silver|(?<!lipka )cotton|cowhide|cr[ae]pe|crinoline|cuirbouilli|damask|deerskin|dergatine|diamond[- ]hide|doeskin|dragonar|eolienne|\bfaille\b|farandine|\bfelt\b|flannel|\bflax\b|fleece|gabardine|gauze|gingham|gold[- ]weave|grogram|grosgrain|haircloth|\bhemp\b|horsehair|ialalhe|imperial weave|jaalmin |jacquard|\bjaspe\b|\bjute\b|khaddar|khaki|khiynit|kidskin|lambskin|leather|(?<!(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|Gemfire|ice|lava|lipka|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velaka|water|windstorm|zerarin) ?)\blinen\b|longcloth|muslin|oilcloth|oilskin|onyx[- ]hide|petalette|ramshorn|rawhide|rosecloth|ruazen|sackcloth|sailcloth|(?<!(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|Gemfire|ice|lava|lipka|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velaka|water|windstorm|zerarin) ?)\bsamite\b|(?<!(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|Gemfire|ice|lava|lipka|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velaka|water|windstorm|zerarin) ?)\bsatin\b|scalene |seersucker|\bserge\b|\bshagreen\b|sharkskin|sheepskin|(?<!(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|Gemfire|ice|lava|lipka|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velaka|water|windstorm|zerarin) ?)\bsilk\b|silver[- ]weave|silveress|snakeskin|(?<!(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|Gemfire|ice|lava|lipka|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velaka|water|windstorm|zerarin) ?)snowlace|spun glitter |straw|suede|taffeta|thornweave|titanese|(?<!(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|Gemfire|ice|lava|lipka|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velaka|water|windstorm|zerarin) ?)\btulle\b|turbaurs|tweed|\btwine\b|(?<!(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|Gemfire|ice|lava|lipka|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velaka|water|windstorm|zerarin) ?)\bvelvet\b|velveteen|voile|whisperlayne|whitleather|(?<!(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|Gemfire|ice|lava|lipka|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velaka|water|windstorm|zerarin) ?)\bwool\b|woolen|worsted|zenganne|zibeline|(blood|bluefire|dragonfire|duchess|duponi|Elothean|Elven|fae woven|faeweave|fire|gemfire|ice|lava|lipka|marble|moon|moonspun|Musparan|night|night[rw]eaver|nightstalker|oceanmist|ruaz[ei]n|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velakan?|water|windstorm|zerarin) (brocade|chiffon|cotton|gossamer|lace|linen|samite|satin|silk|snowlace|tulle|velvet|wool))")) then var mtagf $1 if (matchre ("%tap", "((cat'?s?|hawk'?s?|tiger'?s?) eye|(?<!(dragonvein) )agates?|(?<!(orchid|viperscale) )alexandrite|almiris|alshabi stone|ambergris|amlothite|andalusite|anloral|anthracite|arkose|aurora opal|axinite|azurite|basalt|\bberyls?\b|bleeding heart jade|bloodgem|calav[ae]rite|ceramic|chalcedon(y|ies)|\bchalk\b|charoite|chrysoberyl|chrysoprase|cinnabar|(?<!volcano'?s heart )citrine|\bclays?\b|cloudstone|\bcoal\b|\bcorals?\b|\bcrystals?\b|crystalline dragon tear|dawgolite|(?<!(black|blue|champagne|Dalterein|huntress|lilac|midnight|molten-core|night|ocean'?s heart|pink|scorpion|smoky|white) )diamond(?!ique)|diamondique|diopside|diorite|dolomite|dragonfire amber|Drogor's Wrath sapphire|durgauldite|dwalgim|elanthite|elbaite|\beldrings?\b|Enelne's eye|er'?qutrite|erythraean|erythrite|estrildite|feldspar|\bflint\b|fool's gold|(?<!(bloodmist|forest'?s heart|nimbus) )garnet|\bglass\b|gneiss|granite|grazhite|Hav'?roth'?s ambrosia|hematite|iahja|ilmenite|iolite|ismenite|jadeite|(?<!(autumn|ocean|spiderweb|wild horse) )jasper|kaolinite|katamba'?s spire|katambite|kunzite|kyanite|lantholite|larimar|lasmodi|(?<!(Hekemhhg|lapis) )lazuli|malachite|\bmarble\b|merewaldite|mistglass|morganite|morleenite|\bnacres?\b|neitrice|obsidian|olivine|(?<!(aurora|cherry|draconic|dragon fire|firesilk|flame|frost|frostfire|frostflare|nightfire|sky|snow|sunset|water) )\bopals?\b|(?<!(dafora|damaryn|damilyo|fang|fire|geshi|idopun|jackal'?s heart|moon|pitch|taisidonian|talan) )\bpearls?\b|penhetite|peridot|porcelain|porphyry|pumice|pyrite|quartz|rhodochrosite|rhodonite|sana'?ati heart|scheelite|schist|scrimshaw|sea[- ]glass|selenite|\bsenci\b|\bshale\b|sjatmal|sodalite|\bspinels?\b|spiritgem|svelae|szeldite|tanzanite|(?<!(fire maiden|imperial|lion'?s heart|mystic|royal Zoluren|saffron|smoky|starfire|stormfire|xibar) )topaz|(?<!(aurora|vela'?tohr) )tourmaline|tsavorite|ulhari prism|verenite|volcano'?s heart citrine|waermodi|wulfenite|xibarite|yavasite|yoakenite|zircon|(orchid|viperscale) alexandrite|(lightning|violet'?s heart) amethyst|(black|blue|champagne|Dalterein|huntress|lilac|midnight|molten-core|night|ocean'?s heart|pink|scorpion|smoky|white) diamond|(bearclaw|glacier|Ilithi|nature'?s canopy|ocean'?s deep|shadow|spring|Taisidon|winter) emerald|(bloodmist|forest'?s heart|nimbus) garnet|(autumn|ocean|spiderweb|wild horse) jasper|(Hekemhhg|lapis) lazuli|(aurora|cherry|draconic|dragon fire|firesilk|flame|frost|frostfire|frostflare|nightfire|sky|snow|sunset|water) opal|(dafora|damaryn|damilyo|fang|fire|geshi|idopun|jackal'?s heart|moon|pitch|taisidonian|talan) pearl|(blood|cloud|conquerer'?s|dragon'?s (blood|eye|heart)|gemfire|imperial|midnight|moonspun|serpent'?s heart|smoke|star|starlight|Teiro'?s hate) rub(y|ies)|(crimson|dalaeji black|dragon'?s scale|elamiri|eluned'?s tear|haze|Idon'?s|imperial|lotus flower|mermaid'?s tear|Musparan gold|phantom|rainbow|serpent'?s head|shrike'?s eye|star|summer'?s heart|tempest|twilight|viper'?s eye|white Zoluren) sapphire|(fire maiden|imperial|lion'?s heart|mystic|royal Zoluren|saffron|smoky|starfire|stormfire|xibar) topaz|(aurora|vela'?tohr) tourmaline)")) then var mtagg $1 if (matchre ("%tap", "(\w+-stone)")) then var mtagg $1 if (matchre ("%tap", "(\w+stone)")) then var mtagg $1 if (matchre ("%tap", "(\bwooden\b|\bpaper\b|acacia|acanth|adderwood|aganylosh'?a|\balder\b|alerce|\baspen\b|\bbalsa\b|bamboo|basswood|\bbeech\b|(?<!curly )\bbirch\b|black ironwood|black maple|black walnut|black willow|blackwood|bloodwood|boxwood|bricklebranch|burlwood|\bcedar\b|cherrywood|cocobolo|copperleaf|copperwood|\bcork\b|curly birch|cypress|deobar|desert palm|diamondwood|dogwood|dragonwood|driftwood|e'?erdream|ebonwood|\belm\b|eucalyptus|\bfir\b|fishtail oak|flamethorn|flamewood|fruitwood|gethwood|glitvire|gloomwood|goldbark|goldenoak|halmik|\bhaon\b|hawthorn|hhr'?lav'?geluhh|hickory|huljik|Ilithian cedar|iroko|ironwood|juniper|khor'?vela|khor-?vela|lacewood|lemonwood|linden|linwood|\blunat\b|(?<!(black|silver) )\bmaple\b|mikkhalbamar|mistwood|modwir|(?<!(fishtail|golden) )\boak\b|\bosage\b|palmwood|papyrus|parchment|pearwood|\bpine\b|plumwood|poplar|pozumshi|purpleheart|redwood|\breed\b|rosewood|\browan\b|sana'?ati|sandalwood|sanrisi|satinwood|\bshaal\b|silver maple|silverwillow|silverwood|smokewood|\bspruce\b|taborwood|tamboti|\bteak\b|tulvora|\bvedda\b|vellum|(?<!black )walnut|white ironwood|whitethorn|wiirwood|(?<!(black|silver) )\bwillow\b|witchclaw|wyndewood|\byew\b|zingana|zulnatha)")) then var mtagw $1, wood if (matchre ("%tap", "(\w+-wood)")) then var mtagw $1, wood if (matchre ("%tap", "(\w+wood)")) then var mtagw $1, wood if (matchre ("%tap", "(\bgods?\b|Immortal|Alamhif|Albreda|Aldauth|Aliesa|Aniek|Asketi|Be'?ort|Bereng[ae]ria|Botolf|Chadatru|Coshivi|Damaris|Demrris|Dergati|Divyaush|Drogor|Eerayn|Eimeuz|Elide|Eluned|Enelne|\bEu\b|Everild|Eylhaar|Faenella|Faiyka|Firulf|Gizzbolf|Glacis|Glythtide|Harawep|Hav'?roth|Hodierna|Huldah|\bIdon\b|Iladza|Issendar|Kerenhappuch|Kertigen|Kirmhara|Krigglin|Kuniyo|Lemicus|Meraud|Merion|Misiumos|\bMrod\b|Murrula|Orisas|Peri'?el|Phelim|Rutilor|Saemaus|Shariza|Sieben|Sildua|Spangklud|Sraxaec|Tamsine|Tenemlor|Thirteen|Tieheq|Triquetra|Trothfang|Truffenyi|Urrem'?tier|Ushnish|World Dragon|Xosiurion|Zachriedek)")) then var stagg $1 if (matchre ("%tap", "(acolyte|adventurer|alchemist|amazon|apothecary|\barchers?\b|armorsmith|assassin|bandit|Barbarian|\bBards?\b|barmaid|bartender|beggar|blacksmith|blasphemer|bowm[ae]n|\bbrewers?\b|brigand|buccaneer|burglar|captain|celebrant|champion|\bchefe?s?\b|citizen|clergy|clergy(man|clergy(man|woman)|Cleric|combatant|commoner|convict|criminal|dancer|diviner|doctor|druid|duelist|ecclesiastic|elemancer|elementalist|embalmer|Empath|enchanter|enchantress|engineer|executioner|farmer|felon|fencer|forester|gladiator|hangm[ae]n|healer|herald|heretic|\bheroe?s?\b|hierophant|highwaym[ae]n|historian|hunter|huntsm[ae]n|Inquisitor|inquisitress|\bjudges?\b|justiciar|knight|locksmith|lumberjack|\bmages?\b|marshal|martyr|mastermind|\bmedics?\b|medicine (m[ae]n|medicine (m[ae]n|wom[ae]n)|merchant|messenger|minister|minstrel|\bmonks?\b|Moon Mage|mortician|musician|mystic|navigator|Necromancer|nurse|outlaw|Paladin|pastor|peddler|philosopher|physician|pilgrim|pirate|\bpoets?\b|preacher|priest|prisoner|prophet|psychic|Ranger|researcher|rogue|\bsages?\b|sailor|scholar|\bseers?\b|sham[ae]n|shepherd|smuggler|sniper|soldier|spiritualist|surgeon|swashbuckler|Thief|Thieves|Trader|travell?er|undertaker|urchin|villager|villain|warrior|Warrior Mage|weaponsmith|weaver|\bwitche?s?\b|witche?|wizard|wom[ae]n)|woman)|woodcutter|woodsm[ae]n)")) then var stagp $1 if (matchre ("%tap", "(Adan'?f|Dwarf|Dwarves|\bElfs?\b|Elothean (?!(lace|silk))|Elven (?!(lace|silk|silver))|\bElves\b|Gnome|Gor'?Tog|Gorbesh|Halfling|Human|Kaldar|Lohogi'?hhs'?ur|Lohogi'?tel'?tegreis|\bm[ae]n\b|mer-?(folk|m[ae]n|people|wom[ae]n)|Ocular|\bOlvis?\b|Olvis?|\bpeople\b|Prydaen|Rakash|S'?[Kk]ra ?Mur|S'?[Kk]ra'?ur|\bwom[ae]n\b)")) then var stagr $1 if (matchre ("%tap", "(\ba?ether\b|\bearth\b|electricity|\bfires?\b|\bflames?\b|\bice\b|inferno|lightning|\bpyre\b|\bsnow\b|snowflake|thunder|water|\bair\b)")) then var stage $1 if (matchre ("%tap", "(aardvark|adder|albatross|alfar|alligator|alpaca|alphyn|anchovy|antelope|antler|\bapes?\b|apparition|arachnid|armadillo|\bass\b|aurochs|badger|bagwyn|banshee|barnacle|barracuda|basilisk|\bbats?\b|\bbears?\b|\bbeasts?\b|beaver|\bbees?\b|beetle|behemoth|bird|black widow|blackbird|bloodworm|blue ?jay|boggart|boobrie|buffalo|\bbulls?\b|bumble ?bee|burro|bustard|butterflies|butterfly|buzzard|calopus|camel|camelopard|canary|capybara|caracal|\bcats?\b|caterpillar|cattle|celpeze|centaur|centipede|chameleon|cheetah|chimera|chimpanzee|chinchilla|chipmunk|cicada|civet|\bclams?\b|cobra|cockatrice|cockroach|collie|condor|coney|cottontail|cougar|\bcows?\b|coyote|\bcrabs?\b|crane|cricket|\bcrows?\b|curlew|damselfly|demon|\bdevils?\b|\bdingos?\b|\bdogs?\b|dolphin|donkey|\bdoves?\b|\bdragons?\b|dragonfly|dryad|duck|eagle|echidna|\beels?\b|elephant|\belk\b|\bewes?\b|\bfae\b|fairy|falcon|\bfauns?\b|ferret|fiend|\bfinchs?\b|fish|\bfleas?\b|flounder|\bfox\b|\bfrog\b|gazelle|gecko|genie|gerbil|\bghosts?\b|\bghouls?\b|gidii|giraffe|goat|goblin|goose|gopher|gorilla|goshawk|gr[iy]ff[io]n|gr[iy]ph[io]n|grasshopper|greyhound|groundhog|grouse|guinea pig|hamster|\bhares?\b|harpy|\bhawks?\b|hedgehog|heron|\bherring\b|hinny|hippocamp|hippogr[iy]ff|hippogr[iy]ph|\bhogs?\b|honey ?bee|hornet|horse|hound|hydra|hyena|\bibexs?\b|iguana|\bimps?\b|impala|inkhorne|insect|jackal|jaguar|kangaroo|katydid|kelpie|kestrel|king ?snake|kingfisher|kirin|kitten|kobold|ladybug|\blamb\b|\blarks?\b|lemming|lemur|leopard|\blions?\b|lioness|lizard|llama|lobster|locust|\blynxs?\b|maggot|magpie|manatee|manta ray|manticore|mantis|marmot|marten|martlet|mastiff|meerkat|merelew|mermaid|merman|\bminks?\b|minnow|minotaur|mockingbird|mongoose|monkey|moose|mosquito|\bmoth\b|mouflon|mountain lion|mouse|\bmules?\b|musimon|muskox|nightingale|\bnyads?\b|ocelot|octopus|onager|opossum|osprey|ostrich|\botters?\b|\bowls?\b|\boxe?n?\b|panther|parakeet|parrot|partridge|peacock|pegasus|pelican|pheasant|phoenix|\bpigs?\b|pigeon|pika|platypus|polecat|popinjay|porcupine|possum|prairie ?dog|prawn|primate|puma|puppy|python|quail|rabbit|raccoon|raptor|\brats?\b|raven|reindeer|remora|rhinoceros|robin|rooster|salamander|sardine|satyr|scarab|scorpion|seagull|selkie|serpent|shrew|shrike|shrimp|skeleton|\bskulls?\b|snail|snowbeast|sparrow|specter|sphinx|\bspiders?\b|\bspirits?\b|springbok|\bsprites?\b|squirrel|\bstags?\b|starling|stoat|stork|sturgeon|swallow|\bswans?\b|swine|swordfish|talbot|tarantula|termite|terrapin|thrush|\btigers?\b|tityrus|\btoads?\b|tortoise|toucan|trout|turkey|turtle|undead|unicorn|viper|vole|vulture|walrus|weasel|welkin|werewolf|whale|wildcat|winged horse|\bwolfs?\b|wolverine|woodchuck|wraith|wren|wyvern|\byaks?\b|\byales?\b|zebra|zombie)")) then var staga $1 if (matchre ("%tap", "(aevaes|\baloe\b|belladonna|blocil|\bcebi\b|Datura|draconeaia|eghmok|foxglove|genich|georin|glaysker|hemlock|hisan|hulij|hulnik|ithor|jadice|junliar|lujeakave|muljin|nemoih|nightshade|nilos|nuloe|ojhenik|plovik|\bquns?\b|riolur|sufil|yelith)")) then var stagh $1 if (matchre ("%tap", "(\bAesry\b|Aesry Surlaenis'?a|Ain Ghazal|Amlothi|Arthe Dale|bayou|Belarritaco|Boar Clan|\bbogs?\b|canyon|Chyolvea Tayeu'?a|comet|constellation|Crossing|Dawgolesh|Dirge|Durgaulda|El'?Bain'?s|Elanthia|Empire|Er'?qutra|Estrilda|Faldesu|Fayrin'?s Rest|\bfens?\b|Forfedhdar|Fornsted|grassland|Grazhir|Gwenalion|Hara'?jaal|Hekemhhg|Hibarnhvidar|iceberg|Ilaya Taipa|Ilithi(?! emerald)|Irasushen|\bislands?\b|Ismenia|Jantspyre|jungle|Kaerna Village|\bKatamba\b|Kermoria|Knife Clan|\blakes?\b|Langenfirth|Leth Deriel|M'?Riss|\bmarshe?s?\b|meadow|Mer'?Kresh|Merewalda|\bmoons?\b|morass|Morleena|mountain|Muspar'?i|Nenav Dalar|Oxenwaithe|Penhetia|Pi'?Qanah|\bplanets?\b|prairie|Qi'?Reshalia|quagmire|rainforest|Ratamipak|\bRatha\b|Raven'?s Point|\bReshal\b|Reshalia|\brivers?\b|Riverhaven|Rossman'?s Landing|Sarasunath|savanna|Sawstwar|Segoltha|Shamilho|\bShard\b|shrubland|Siksraja|Steelclaw Clan|steppe|Stone Clan|\bsuns?\b|sunburst|Surlaenis|swamp|Szeldia|taiga|Taisgath|The Crossing|Therenborough|Therengia|Throne City|Tiger Clan|tundra|Velaka|Verena|volcano|wetland|Wolf Clan|woodland|\bXibar\b|Yavash|Yoakena|Zaulfung|Zhamikhh|Zoluren)")) then var stagl $1 if (matchre ("%tap", "((?i:crest of the (Barbarians?'?|Barbarian'?s?) Guild|(Barbarians?'?|Barbarian'?s?) Guild crest))")) then var stagp crest of the barbarians' guild if (matchre ("%tap", "((?i:crest of the (Bards?'?|Bard'?s?) Guild|(Bards?'?|Bard'?s?) Guild crest))")) then var stagp crest of the bards' guild if (matchre ("%tap", "((?i:crest of the (Clerics?'?|Cleric'?s?) Guild|(Clerics?'?|Cleric'?s?) Guild crest))")) then var stagp crest of the clerics' guild if (matchre ("%tap", "((?i:crest of the (Empaths?'?|Empath'?s?) Guild|(Empaths?'?|Empath'?s?) Guild crest))")) then var stagp crest of the empaths' guild if (matchre ("%tap", "((?i:crest of the (Moon ?Mages?'?|Moon ?Mage'?s?) Guild|(Moon ?Mages?'?|Moon ?Mage'?s?) Guild crest))")) then var stagp crest of the moon mages' guild if (matchre ("%tap", "((?i:crest of the (Necromancers?'?|Necromancer'?s?) Guild|(Necromancers?'?|Necromancer'?s?) Guild crest))")) then var stagp crest of the necromancers' guild if (matchre ("%tap", "((?i:crest of the (Paladins?'?|Paladin'?s?) Guild|(Paladins?'?|Paladin'?s?) Guild crest))")) then var stagp crest of the paladins' guild if (matchre ("%tap", "((?i:crest of the (Rangers?'?|Ranger'?s?) Guild|(Rangers?'?|Ranger'?s?) Guild crest))")) then var stagp crest of the rangers' guild if (matchre ("%tap", "((?i:crest of the (Thiefs?'?|Thief'?s?|Thieves'?) Guild|(Thiefs?'?|Thief'?s?|Thieves'?) Guild crest))")) then var stagp crest of the thieves' guild if (matchre ("%tap", "((?i:crest of the (Traders?'?|Trader'?s?) Guild|(Traders?'?|Trader'?s?) Guild crest))")) then var stagp crest of the traders' guild if (matchre ("%tap", "((?i:crest of the (Warr?i?o?r? ?Mages?'?|Warr?i?o?r? ?Mage'?s?) Guild|(Warr?i?o?r? ?Mages?'?|Warr?i?o?r? ?Mage'?s?) Guild crest))")) then var stagp crest of the warrior mages' guild if (matchre ("%tap", "((\w+)(?=[- ](colored|highlighted|hued|tinted|toned)))")) then var ctagx $1 if (matchre ("%tap", "((\bred\b|amaranth|auburn|blood red|burgundy|carmine|cerise|claret|coquelicot|crimson|gules|haematic|incarnadine|magenta|maroon|murrey|orange red|\bpink\b|\breddish\b|\brosy\b|rubiginose|rubiginous|ruddy|sanguine|scarlet|vermilion|vinaceous)(?![- ](colored|highlighted|hued|tinted|toned)))")) then var ctagr $1, red if (matchre ("%tap", "((\borange\b|fiery|\bpeach\b|persimmon|red orange|reddish orange|tangerine|yellow orange)(?![- ](colored|highlighted|hued|tinted|toned)))")) then var ctago $1, orange if (matchre ("%tap", "((\bbrown\b|ochre|russet|sepia|sienna|\bsorrel\b|\btan\b|tawny|tenne|\bumber\b)(?![- ](colored|highlighted|hued|tinted|toned)))")) then var ctagt $1, brown if (matchre ("%tap", "((\byellow\b|aurulent|champagne|\becru\b|flaxen|green yellow|jonquil|lemon|saffron|xanthic)(?![- ](colored|highlighted|hued|tinted|toned)))")) then var ctagy $1, yellow if (matchre ("%tap", "((\bgreen\b|asparagus|blue green|celadon|chartreuse|\blime\b|olivaceous|olive drab|smalt|\bvert\b|viridian|yellow green)(?![- ](colored|highlighted|hued|tinted|toned)))")) then var ctagg $1, green if (matchre ("%tap", "((\bblue\b|azure|bluish|\bceil\b|cerulean|cobalt|\bcyan\b|cyaneous|indigo|\bteal\b|ultramarine)(?![- ](colored|highlighted|hued|tinted|toned)))")) then var ctagb $1, blue if (matchre ("%tap", "((\bpurple\b|aubergine|eggplant|fuchsia|lavender|lilac|mauve|orchid|periwinkle|\bpuce\b|purplish|purpure|red violet|violescent)(?![- ](colored|highlighted|hued|tinted|toned)))")) then var ctagv $1, purple if (matchre ("%tap", "((\bblack\b|\bgr[ae]y\b|white|argent|arsenic|\bashen\b|beige|camouflage|cinereous|colorless|\bcream\b|\bebon\b|eggshell|eisen|feldgrau|glaucous|pellucid|\bsable\b|taupe\b)(?![- ](colored|highlighted|hued|tinted|toned)))")) then var ctagn $1, grey if (matchre ("%tap", "((rainbow|iridescent|pavonine|polychromatic)(?![- ](colored|highlighted|hued|tinted|toned)))")) then var ctagm $1, rainbow if (matchre ("%tap", "((\w+)-\bred\b)")) then var ctagr $1, $2, red if (matchre ("%tap", "((\w+)-\borange\b)")) then var ctago $1, $2, orange if (matchre ("%tap", "((\w+)-\bbrown\b)")) then var ctagt $1, $2, brown if (matchre ("%tap", "((\w+)-\byellow\b)")) then var $1, $2, yellow if (matchre ("%tap", "((\w+)-\bgreen\b)")) then var ctagg $1, $2, green if (matchre ("%tap", "((\w+)-\bblue\b)")) then var ctagb $1, $2, blue if (matchre ("%tap", "((\w+)-\b(purple|violet)\b)")) then var ctagv $1, $2, purple if (matchre ("%tap", "((\w+)-\bblack\b)")) then var ctagn $1, $2, black if (matchre ("%tap", "((\w+)-\bwhite\b)")) then var ctagn $1, $2, white if (matchre ("%tap", "((\w+)-\bgr[ae]y\b)")) then var ctagn $1, $2, grey if (matchre ("%tap", "(bronze|\bcoal\b|(?<!verdigris )\bcopper\b|(?<!(black|blighted|blue|crown|Elven|fool's|green|grey|pink|purple|red|rose|white|yellow) |cloth[- ]of[- ])\bgold\b|\blead\b|platinum|(?<!Elven |cloth[- ]of[- ])\bsilver\b)")) then var amtagm $1 if (matchre ("%tap", "(\bermine\b|feather|\bfur\b|(?<!(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|Gemfire|ice|lava|lipka|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velaka|water|windstorm|zerarin) ?)gossamer|(?<!(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|Gemfire|ice|lava|lipka|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velaka|water|windstorm|zerarin) ?)\blace\b)")) then var amtagf $1 if (matchre ("%tap", "(alabaster|(?<!dragonfire )\bamber\b|(?<!(lightning|violet'?s heart) )amethyst|aquamarine|\bbones?\b|carnelian|(?<!(bearclaw|glacier|Ilithi|nature'?s canopy|ocean'?s deep|shadow|spring|Taisidon|winter) )emerald|heliotrope|ivory|(?<!bleeding heart )\bjades?\b|\bonyxe?s?\b|(?<!(blood|cloud|conquerer'?s|dragon'?s (blood|eye|heart)|gemfire|imperial|midnight|moonspun|serpent'?s heart|smoke|star|starlight|Teiro'?s hate) )\brub(y|ies)\b|(?<!(crimson|dalaeji black|dragon'?s scale|Drogor'?s Wrath|elamiri|eluned'?s tear|haze|Idon'?s|imperial|lotus flower|mermaid'?s tear|Musparan gold|phantom|rainbow|serpent'?s head|shrike'?s eye|star|summer'?s heart|tempest|twilight|viper'?s eye|white Zoluren) )sapphire|\bslate\b|turquoise)")) then var amtagg $1 if (matchre ("%tap", "(\bapple\b|\bash\b|\bcherry\b|chestnut|\bebony\b|\belder\b|laurel|mahogany)")) then var amtagw $1 if (matchre ("%tap", "(\belements?\b|\bwind\b)")) then var astage $1 if (matchre ("%tap", "(bison|\bboars?\b|\bbucks?\b|cardinal|\bcocks?\b|crocodile|\bdeers?\b|\bdoe\b|ermine|flies|\bfly\b|leech|mammoth|oyster|\brams?\b|salmon|shark|sheep|\bsnakes?\b|\btrolls?\b|\bwasps?\b|\bwings?\b|yeehar)")) then var astaga $1 if (matchre ("%tap", "(\bblooms?\b|\bblossoms?\b|\bbuds?\b|\bflorets?\b|\bflowers?\b|\bherbs?\b|\bvines?\b)")) then var astagh $1 if (matchre ("%tap", "(\bdeserts?\b|forest(?![- ]green)|\boceans?\b|\bseas?\b|\bstars?\b)")) then var astagl $1 if (matchre ("%tap", "((bronze|chestnut|copper)(?![- ](colored|highlighted|hued|tinted|toned)))")) then var actagt $1 if (matchre ("%tap", "(red gold(?![- ](colored|highlighted|hued|tinted|toned)))")) then var actagy $1 if (matchre ("%tap", "((\bplum\b|thistle|\bviolet\b)(?![- ](colored|highlighted|hued|tinted|toned)))")) then var actagv $1 if (matchre ("%mtagm", "(black|blue|crown|green|grey|pink|purple|red|rose|white|yellow) gold")) then var mtagm $1 gold, gold if (matchre ("%mtagg", "(?i:(orchid|viperscale)) alexandrite")) then var mtagg $1 alexandrite, alexandrite if (matchre ("%mtagg", "(?i:(lightning|violet'?s heart)) amethyst")) then var mtagg $1 amethyst, amethyst if (matchre ("%mtagg", "(?i:(black|blue|champagne|Dalterein|huntress|lilac|midnight|molten-core|night|ocean'?s heart|pink|scorpion|smoky|white)) diamond")) then var mtagg $1 diamond, diamond if (matchre ("%mtagg", "(?i:(bearclaw|glacier|Ilithi|nature'?s canopy|ocean'?s deep|shadow|spring|Taisidon|winter)) emerald")) then var mtagg $1 emerald, emerald if (matchre ("%mtagg", "(?i:(bloodmist|forest'?s heart|nimbus)) garnet")) then var mtagg $1 garnet, garnet if (matchre ("%mtagg", "(?i:(autumn|ocean|spiderweb|wild horse)) jasper")) then var mtagg $1 jasper, jasper if (matchre ("%mtagg", "(?i:(Hekemhhg|lapis)) lazuli")) then var mtagg $1 lazuli, lazuli if (matchre ("%mtagg", "(?i:(aurora|cherry|draconic|dragon fire|firesilk|flame|frost|frostfire|frostflare|nightfire|sky|snow|sunset|water)) opal")) then var mtagg $1 opal, opal if (matchre ("%mtagg", "(?i:(dafora|damaryn|damilyo|fang|fire|geshi|idopun|jackal'?s heart|moon|pitch|taisidonian|talan)) pearl")) then var mtagg $1 pearl, pearl if (matchre ("%mtagg", "(?i:(blood|cloud|conquerer'?s|dragon'?s (blood|eye|heart)|gemfire|imperial|midnight|moonspun|serpent'?s heart|smoke|star|starlight|Teiro'?s hate)) rub(y|ies)")) then var mtagg $1 ruby, ruby if (matchre ("%mtagg", "(?i:(crimson|dalaeji black|dragon'?s scale|elamiri|eluned'?s tear|haze|Idon'?s|imperial|lotus flower|mermaid'?s tear|Musparan gold|phantom|rainbow|serpent'?s head|shrike'?s eye|star|summer'?s heart|tempest|twilight|viper'?s eye|white Zoluren)) sapphire")) then var mtagg $1 sapphire, sapphire if (matchre ("%mtagg", "(?i:(fire maiden|imperial|lion'?s heart|mystic|royal Zoluren|saffron|smoky|starfire|stormfire|xibar)) topaz")) then var mtagg $1 topaz, topaz if (matchre ("%mtagg", "(?i:(aurora|vela'?tohr)) tourmaline")) then var mtagg $1 tourmaline, tourmaline if (matchre ("%mtagf", "(?i:(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|gemfire|ice|lava|lipka|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velakan?|water|windstorm|zerarin)) ?(brocade|chiffon|cotton|gossamer|lace|linen|samite|satin|silk|snowlace|tulle|velvet|wool)")) then var mtagf %mtagf, $2 if %mtagm = Damascus steel then var mtagg Damascus steel, steel if %mtagm = Elven silver then var mtagg Elven silver, silver if %mtagm = moonsilver then var mtagg moonsilver, silver if %mtagm = silver-gilt then var mtagg silver-gilt, silver, gold if %mtagm = sungold then var mtagg sungold, gold if %mtagm = windsteel then var mtagg windsteel, steel if %mtagg = chalcedon(y|ies) then var mtagg chalcedony if %mtagg = rubies then var mtagg ruby if %mtagg = soulstone then var mtagg DELETE if %ctagr = pink, red then var ctagr pink if %ctagr = cerise, red then var ctagr cerise, pink if %ctagr = magenta, red then var ctagr magenta, pink if %ctagr = rosy, red then var ctagr rosy, pink if %ctagv = fuchsia, purple then var ctagv fuchsia, pink if %ctagv = puce, purple then var ctagv puce, pink if %ctagn = camouflage, grey then var ctagn camouflage, brown if %ctagn = black, grey then var ctagn black if %ctagn = ebon, grey then var ctagn ebon, black if %ctagn = sable, grey then var ctagn sable, black if %ctagn = white, grey then var ctagn white if %ctagn = alabaster, grey then var ctagn alabaster, white if %ctagn = beige, grey then var ctagn beige, white if %ctagn = colorless, grey then var ctagn colorless, white if %ctagn = cream, grey then var ctagn cream, white if %ctagn = eggshell, grey then var ctagn eggshell, white if %ctagn = ivory, grey then var ctagn ivory, white if %ctagr = red, red then var ctagr red if %ctago = orange, orange then var ctago orange if %ctagt = brown, brown then var ctagt brown if %ctagy = yellow, yellow then var ctagy yellow if %ctagg = green, green then var ctagg green if %ctagb = blue, blue then var ctagb blue if %ctagv = purple, purple then var ctagv purple if %ctagn = grey, grey then var ctagn grey if %ctagn = black, black then var ctagn black if %ctagn = white, white then var ctagn white if %ctagm = rainbow, rainbow then var ctagm rainbow return Specialset: if (matchre ("%tap", "(cambrinth)")) then var special cambrinth if (matchre ("%tap", "(gaethzen)")) then var special gaethzen if (matchre ("%tap", "((belt|carving|skinning) knife|flight glue|hide scraper|wood shaper)")) then var special creation if (matchre ("%tap", "(dracon crystal|glaysker flower|grain alcohol|mixing stick|seolarn weed|tincture jar|tukai stone|unlonchai bucket|Wayerd pyramid)")) then var special alchemy if (matchre ("%tap", "((percussion|string|wind) instrument)")) then var special $1 instrument if (matchre ("%tap", "(anatomy chart)")) then var special anatomy chart, empath style if (matchre ("%tap", "(curry comb|hoof pick|lead rope|mane and tail brush|saddle blanket|saddle pad|stiff brush)")) then var special tack if (matchre ("%tap", "(\btoy\b)")) then var special toy if (matchre ("%tap", "(Barbarian|chakrel|warpaint)")) then var special barbarian style if (matchre ("%tap", "(Bard|(Blood|Fate|Soul|Spirit) Knot|Bardic|neithrel)")) then var special bard style if (matchre ("%tap", "(Cleric|acolyte|clergy|clerical|devotional|ecclesiastic|Inquisition|Inquisitor|libation|minister|monastic|\bmonk\b|\bnun\b|\bpastors?\b|prayer|preach|priest|pulpit|sham[ae]n|vestment)")) then var special cleric style if (matchre ("%tap", "(anloral|pilgrim's badge)")) then var special cleric style, paladin style if (matchre ("%tap", "(Empath|apothecaries|apothecary|doctor|empathic|foraging|healer|healing|medic|medicine|nurse|physician|surgeon)")) then var special empath style if (matchre ("%tap", "(Moon Mage|Arid Steppe|astrologer|astrology|Celestial Compact|constellation|Crystal Hand|divination|Fortune's Path|G'nar Pethian|Heritage House|lunar|planet|Progeny|sigilbook|telescope|Tezirah|Tokka)")) then var special moon mage style if (matchre ("%tap", "(Necromancer|necromancy|necromantic|Philosophers? of the Knife)")) then var special necromancer style if (matchre ("%tap", "(Paladin|soulstone)")) then var special paladin style if (matchre ("%tap", "(Ranger|trail map)")) then var special ranger style if (matchre ("%tap", "(Thief|\bbrigands?\b|burglar|highwaym[ae]n|pirate|robber|smuggler|Thieves)")) then var special thief style if (matchre ("%tap", "(Trader|auction|bazaar|caravan|contract|merchant)")) then var special trader style if (matchre ("%tap", "(Warrior Mage|\ba?ether\b|elemental|talisman)")) then var special warrior mage style if (matchre ("%tap", "(\bDwarfs?\b|Dwarve[ns]|Haakish|\bkwarf\b|\bvalnik\b)")) then var special dwarf style if (matchre ("%tap", "(\bElf\b|\bElven\b (?!(lace|silk|silver))|\bElves\b|\bElvish\b|Ilithic|sana'?ati dyaus)")) then var special elf style if (matchre ("%tap", "(Elothean (?!(lace|silk))|chol[ai] top|Gerenshuge|shesegri)")) then var special elothean style if (matchre ("%tap", "(Gnome|Gizzbolf|Gnomic|Gnomish|Krigglin|Spangklud)")) then var special gnome style if (matchre ("%tap", "(Gor'?Tog|\bhirdu\b|scalp wax|togball|Toggish|Toggler)")) then var special gortog style if (matchre ("%tap", "(Halfling|\bOlvi\b|tart pouch)")) then var special halfling style if (matchre ("%tap", "(Human|Gamgweth)")) then var special human style if (matchre ("%tap", "(Kaldar|Aliesa|Aniek|Eimeuz|Gorbesh|Merion|Misiumos|Orisas|Sieben|Sraxaec|Tieheq|Xosiurion)")) then var special kaldar style if (matchre ("%tap", "(Prydaen|claw guards|Demrris|\bEu\b|Faiyka|Iladza|Shariza|Soul Knot|Tenemlor)")) then var special prydaen style if (matchre ("%tap", "(Rakash|\bafis\b|Coshivi|Enelne|Moonskin|Mrod|\bturnistil\b|\bvarna\b)")) then var special rakash style if (matchre ("%tap", "(S'?[Kk]ra|ama'?hhrsk|\bArna\b|Eth'?ral'?khh|finger claw|Hav'?roth|Indakar|Irhhnth|\bMalk\b|mehath|Mhhg|\bmus\b|Nehgris|Peri'?el|q'?zhalata|Rasha|ru'?at|scale polish|sharmiit'?mhhg|Smolg|Sraan|\bT'?Lar\b|tail drape|Ushnish|Venda)")) then var special skra mur style if (matchre ("$righthandnoun", "(ashcloak|mysanda)")) then var special magic if (matchre ("$righthandnoun", "(arrowhead|bobbin|bodkin|burin|flights|instructions|keyblank|mold|pattern|primer|shears|thread)")) then var special creation if (matchre ("$righthandnoun", "(cauldron|mortar|pestle|\bstove\b|teapot|\bvial\b|\bwater\b)")) then var special alchemy if (matchre ("$righthandnoun", "(candle|lamp|lantern|torch)")) then var special gives light if (matchre ("$righthandnoun", "(bridle|caparison|halter|saddle)")) then var special tack if (matchre ("$righthandnoun", "(doll|marionette|puppet|toy)")) then var special toy if (matchre ("$righthandnoun", "(warhorn)")) then var special barbarian style, bard style if (matchre ("$righthandnoun", "(cassock|censer)")) then var special cleric style if (matchre ("$righthandnoun", "(sigilbook|starchart|telescope)")) then var special moon mage style if (matchre ("$righthandnoun", "(feedbag)")) then var special trader style if (matchre ("$righthandnoun", "(ashcloak)")) then var special warrior mage style if (matchre ("$righthandnoun", "(bulhawf)")) then var special dwarf style if (matchre ("$righthandnoun", "(\barca\b|\bbalac\b|catils|\bcelya\b|coinec|gelnutre|\bgerri\b|\bguti\b|\bhac\b|ilalish|iltesh|jiranoci|karambit|liscis|\bmahai\b|oinurte|\bpalta\b|\btago\b|takbahn|\btelo\b)")) then var special elf style if (matchre ("$righthandnoun", "(cheongsam|\bchol[ai]\b|kimono|nijare)")) then var special elothean style if (matchre ("$righthandnoun", "(\barek\b|domisaha|kisti|lusks|muhenta|ruven|sochi)")) then var special kaldar style if (matchre ("$righthandnoun", "(charovras|chmir|mra'?sin|nguru|pr'?chmir|Pr'?mra'?sin|Pr'?ysin|ra'?sarrak|ramkie|sarrak|sharpener|sonajero|vakoti|ysin)")) then var special prydaen style if (matchre ("$righthandnoun", "(afelsn|\bafis\b|\bava\b|cirvi|cuska|dzelt|dzelteno|feleka|forfra|fratvarit|josta|juans|\bkaft\b|kodur|krekls|laufisana|nauda|\bnuja\b|\bodaj\b|rantija|relna|rugursora|safos|sarkana|\bsega\b|\bsis\b|skefne|sudrava|turinstil|valta|variog|varna|vikses|vluze|vruna|\bzala\b|zelts|zila|zobens|zovens)")) then var special rakash style if (matchre ("$righthandnoun", "(\ba'?slo\b|aggahhpel|\bashu\b|\bata\b|gamantang|grah'?uaro|hhr'?ata|hhr'?ibu|hhr'?tami|kudalata|\blata\b|lata'?oloh|mahil|nehdalata|nehlata|pahapo|pejek|pel'?hhsmur|Peri'?el|peyvu|pilonu|por'?nidrel|q'?zhalata|rasha'?hhsograth|saran'?pon'?hhs|sharmiit'?mhhg|shh'?oi'?ata|shh'?oi'?lata|sur'?nidrel|tei'?oloh'?ata|tei'?oloh'?lata|\buaro\b|uaro'?s'?sugi|uenlata|uku'?uan|uku'?uanstaho|venda)")) then var special skra mur style return Itypeset: if (matchre ("%tap", "((awgravet|bar|bastard|battle|belaying|boarding|carving|dire|double|double-headed|duraka|elbow|flanged|footman's|giant|half-handled|hand|heavy|horseman's|hunting|hurlable|hurling|igorat|ilglaiks|imperial|k'trinni|knee|leaf blade|light|lochaber|marauder|military|mus|periperiu|pike|pole|ridged|robe|round|short|skinning|spiked|splitting|sterak|thick-bladed|thin-bladed|throwing|thrusting|twin-point|two-handed|two-headed|two-pronged|vilks|war|warring) (abassi|adze|akabo|allarh|arzfilt|ava|axe|back-sword|ball and chain|bardiche|baselard|blade|bludgeon|boko|bola|boomerang|briquet|broadaxe|broadsword|bulhawf|cane|chain|cinqueda|claws|claymore|club|condottiere|coresca|cosh|cudgel|curlade|cuska|cutlass|dagasse|dagger|dao|dart|falcata|falchion|fan|fauchard|flail|flamberge|fork|garz|gauntlet|gavel|gladius|glaive|greataxe|greathammer|greatsword|guisarme|halberd|hammer|hanger|hara|hatchet|hawkbill|hhr'ata|hhr'tami|hunthsleg|iltesh|jambiya|javelin|karambit|kasai|kaskara|katar|khuj|knife|knuckles|kodur|komno|koummya|kris|kudalata|kythe|lance|longsword|mace|mallet|mambeli|marlingspike|mattock|maul|misericorde|morning star|namkomba|nehdelata|nehlata|ngalio|nightstick|nimsha|oben|parang|partisan|pasabas|pike|pin|poignard|prod|pugio|quarterstaff|ranseur|rapier|recade|riste|sabre|sashqa|scepter|schiavona|scimitar|scythe|sha-tai|shh'oi'ata|shotel|skefne|sledgehammer|spatha|spear|spetum|spike|spikes|staff|stiletto|sunblade|sword|takouba|telek|tzece|ukabi|war hammer|zubke))")) then var itype $1 if (matchre ("%tap", "((assassin's|battle|competition|competition-balanced|dako'gi|drop-trigger|flat|flight|forester's|hirdu|horseman's|hunter's|pirate's|plains|recurved?|reflex|repeater|repeating|riot|s'rnhhl|saddle|savannah|siege|sniper's|steppe|tei'oloh|war) (arbalest|bow|chunenguti|composite bow|crossbow|hhr'ibu|jranoki|long ?bow|mahil|short ?bow|slurbow|stonebow|taisgwelduan|uku'uanstaho)|staff sling)")) then var itype $1 if (matchre ("%tap", "((battle|ceremonial|circular|crescent|curved|gladiator's|heater|jousting|kite|medium|ordinary|oval|pageant|rectangular|riot|round|rounded|shuri-kota|siege|skirmisher's|target|tower|triangular|valnik|wall|war|warrior's|wickerwork) (aegis|buckler|heater|pavise|scutum|shield|sipar|targe))")) then var itype $1 if (matchre ("%tap", "((brigandine|chain|closed|cloth|coarse|dome|field|full|great|half|heavy|insulated|lamellar|leather|light|mail|padded|plate|quilted|ring|rugged|scale|thick|visored) (aventail|backplate|balaclava|barbute|bascinet|breastplate|cap|coat|cowl|cuirass|fauld|gauntlets|gloves|greaves|hauberk|helm|hood|jerkin|leathers|lorica|mantle|mask|morion|pants|plate|robe|sallet|shirt|sleeves|tabard|tailcoat|tasset|thorakes|vambraces|vest))")) then var itype $1 if (matchre ("%tap", "((engagement|thumb|toe|wedding) (band|ring|tailband))")) then var itype $1 return Typeset: if (matchre ("%tap", "(cambrinth)")) then var typemagic cambrinth if (matchre ("%tap", "(gaethzen)")) then var typemagic gaethzen if (matchre ("%tap", "((belt|carving|skinning) knife|flight glue|hide scraper|wood shaper)")) then var typefunction creation if (matchre ("%tap", "(dracon crystal|glaysker flower|grain alcohol|mixing stick|seolarn weed|tincture jar|tukai stone|unlonchai bucket|Wayerd pyramid)")) then var typefunction alchemy if (matchre ("%tap", "((percussion|string|wind) instrument)")) then var typefunction $1 instrument if (matchre ("%tap", "(anatomy chart)")) then var typefunction anatomy chart, empath style if (matchre ("%tap", "(curry comb|hoof pick|lead rope|mane and tail brush|saddle blanket|saddle pad|stiff brush)")) then var typefunction tack if (matchre ("%tap", "(\btoy\b)")) then var typefunction toy if (matchre ("%tap", "(Barbarian|chakrel|warpaint)")) then var typeguild barbarian style if (matchre ("%tap", "(Bard|(Blood|Fate|Soul|Spirit) Knot|Bardic|neithrel)")) then var typeguild bard style if (matchre ("%tap", "(Cleric|acolyte|clergy|clerical|devotional|ecclesiastic|Inquisition|Inquisitor|libation|minister|monastic|\bmonk\b|\bnun\b|\bpastors?\b|prayer|preach|priest|pulpit|sham[ae]n|vestment)")) then var typeguild cleric style if (matchre ("%tap", "(anloral|pilgrim's badge)")) then var typeguild cleric style, paladin style if (matchre ("%tap", "(Empath|apothecaries|apothecary|doctor|empathic|foraging|healer|healing|medic|medicine|nurse|physician|surgeon)")) then var typeguild empath style if (matchre ("%tap", "(Moon Mage|Arid Steppe|astrologer|astrology|Celestial Compact|constellation|Crystal Hand|divination|Fortune's Path|G'nar Pethian|Heritage House|lunar|planet|Progeny|sigilbook|telescope|Tezirah|Tokka)")) then var typeguild moon mage style if (matchre ("%tap", "(Necromancer|necromancy|necromantic|Philosophers? of the Knife)")) then var typeguild necromancer style if (matchre ("%tap", "(Paladin|soulstone)")) then var typeguild paladin style if (matchre ("%tap", "(Ranger|trail map)")) then var typeguild ranger style if (matchre ("%tap", "(Thief|\bbrigands?\b|burglar|highwaym[ae]n|pirate|robber|smuggler|Thieves)")) then var typeguild thief style if (matchre ("%tap", "(Trader|auction|bazaar|caravan|contract|merchant)")) then var typeguild trader style if (matchre ("%tap", "(Warrior Mage|\ba?ether\b|elemental|talisman)")) then var typeguild warrior mage style if (matchre ("%tap", "(\bDwarfs?\b|Dwarve[ns]|Haakish|\bkwarf\b|\bvalnik\b)")) then var typerace dwarf style if (matchre ("%tap", "(\bElf\b|\bElven\b (?!(lace|silk|silver))|\bElves\b|\bElvish\b|Ilithic|sana'?ati dyaus)")) then var typerace elf style if (matchre ("%tap", "(Elothean (?!(lace|silk))|chol[ai] top|Gerenshuge|shesegri)")) then var typerace elothean style if (matchre ("%tap", "(Gnome|Gizzbolf|Gnomic|Gnomish|Krigglin|Spangklud)")) then var typerace gnome style if (matchre ("%tap", "(Gor'?Tog|\bhirdu\b|scalp wax|togball|Toggish|Toggler)")) then var typerace gortog style if (matchre ("%tap", "(Halfling|\bOlvi\b|tart pouch)")) then var typerace halfling style if (matchre ("%tap", "(Human|Gamgweth)")) then var typerace human style if (matchre ("%tap", "(Kaldar|Aliesa|Aniek|Eimeuz|Gorbesh|Merion|Misiumos|Orisas|Sieben|Sraxaec|Tieheq|Xosiurion)")) then var typerace kaldar style if (matchre ("%tap", "(Prydaen|claw guards|Demrris|\bEu\b|Faiyka|Iladza|Shariza|Soul Knot|Tenemlor)")) then var typerace prydaen style if (matchre ("%tap", "(Rakash|\bafis\b|Coshivi|Enelne|Moonskin|Mrod|\bturnistil\b|\bvarna\b)")) then var typerace rakash style if (matchre ("%tap", "(S'?[Kk]ra|ama'?hhrsk|\bArna\b|Eth'?ral'?khh|finger claw|Hav'?roth|Indakar|Irhhnth|\bMalk\b|mehath|Mhhg|\bmus\b|Nehgris|Peri'?el|q'?zhalata|Rasha|ru'?at|scale polish|sharmiit'?mhhg|Smolg|Sraan|\bT'?Lar\b|tail drape|Ushnish|Venda)")) then var typerace skra mur style if (matchre ("$righthandnoun", "(\balb\b|apron|\barek\b|ashcloak|balac|baladrana|ballgown|bandeau|\bbelt\b|beret|blazer|blouse|bodice|bodysuit|bonnet|boots|breeches|britches|brogans|bustier|caftan|\bcap\b|\bcape\b|cassock|catils|chemise|cheongsam|chmir|chola|choli|cloak|cloche|clogs|\bcoat\b|coinec|corset|cummerbund|deerstalker|derby|dirndl|domisaha|doublet|drape|dress|eyepatch|fabric|fedora|fillet|frock|galoshes|gamantang|garter|gerri|gloves|\bgown\b|\bhac\b|\bhat\b|headband|\bhood\b|\bhose\b|ilalish|jacket|jerkin|jodhpurs|josta|khandur|\bkilt\b|kimono|kirtle|kisti|knickers|krekls|laufisana|leggings|leine|loafers|loincloth|longcoat|lusks|mantle|\bmask\b|mittens|mocc?asins|mra'?sin|\bmuff\b|muffler|nauda|\bodaj\b|overalls|\bpall\b|pantaloons|pants|pel'?hhsmur|\bpelt\b|poncho|pr'?chmir|Pr'?mra'?sin|Pr'?ysin|pumps|ra'?sarrak|rantija|\brobes?\b|\bruff\b|ruven|safos|safros|sandals|\bsari\b|sarong|sarrak|\bsash\b|scarf|shawl|shift|shirt|shoes|shroud|skirt|skullcap|slacks|slippers|smock|snood|sochi|socks|spats|stockings|stole|\bsuit\b|sundress|surcoat|suspenders|sweater|tabard|tailcoat|takbahn|\btam\b|tights|\btoga\b|trews|trousers|tunic|turban|uaro'?s'?sugi|vakoti|\bveil\b|\bvest\b|vestments?|vikses|vluze|waistcoat|wimple|\bwings?\b|\bwrap\b)")) then var typefunction clothing if (matchre ("$righthandnoun", "(\bafis\b|aggahhpel|amulet|anklet|armband|armlet|badge|\bband\b|bangle|barrette|\bbead\b|boutonniere|bracelet|bracer|breastpin|brooch|buckle|button|\bchains?\b|charm|choker|circlet|clasp|\bclaw\b|collar|\bcord\b|crown|\bcuff\b|diadem|earcuff|earring|feather|ferroniere|fetish|garland|haircomb|hairnet|hairpin|hairsticks|handflower|hip-chain|jewels|\blei\b|locket|medal|medallion|muhenta|necklace|pearls|pendant|periapt|peyvu|pilonu|\bpin\b|por'?nidrel|rasha'?hhsograth|ribbon|\bring\b|sharmiit'?mhhg|\bstud\b|sur'?nidrel|tailband|thighband|torque|trinket|turinstil|varna|venda|wreath|wristband|wristcuff|wristlet)")) then var typefunction jewelry if (matchre ("$righthandnoun", "(ashcloak|mysanda)")) then var typemagic magic if (matchre ("$righthandnoun", "(arrowhead|bobbin|bodkin|burin|flights|instructions|keyblank|mold|pattern|primer|shears|thread)")) then var typefunction creation if (matchre ("$righthandnoun", "(cauldron|mortar|pestle|\bstove\b|teapot|\bvial\b|\bwater\b)")) then var typefunction alchemy if (matchre ("$righthandnoun", "(bodhran|bones|castanets|cymbals|damaru|darje|doumbec|drum|frottoir|gansa-gambang|guiro|naqqara|sonajero|spoons|tabla|tambourine|tapani|zills)")) then var typefunction percussion instrument if (matchre ("$righthandnoun", "(banjo|bow|cistre|cittern|dulcimer|faenellica|fiddle|gittern|guti'?adar|harp|khurmary|kithara|lute|lyre|mandolin|nehpar'?i|psaltery|ramkie|rebec|sarangi|sitar|sra'?aja?hh|strings|tambura|\bviol\b|violin|zither)")) then var typefunction string instrument if (matchre ("$righthandnoun", "(bagpipes|bassoon|cane flute|chalumeaux|clarin|cornemuse|cornet|didjeridu|fife|flute|gemshorn|hichiriki|horn|minjayrah|mirliton|mitbiq|nguru|oboe|ocarina|pan-pipes|physalis|piccolo|recorder|sackbut|serpent|shakuhachi|shawm|shintu|syrinx|txistu|whistle|yarghul|zurna)")) then var typefunction wind instrument if (matchre ("$righthandnoun", "(candle|lamp|lantern|torch)")) then var typefunction gives light if (matchre ("$righthandnoun", "(bridle|caparison|halter|saddle)")) then var typefunction tack if (matchre ("$righthandnoun", "(doll|marionette|puppet|toy)")) then var typefunction toy if (matchre ("$righthandnoun", "(warhorn)")) then var typeguild barbarian style, bard style if (matchre ("$righthandnoun", "(cassock|censer)")) then var typeguild cleric style if (matchre ("$righthandnoun", "(sigilbook|starchart|telescope)")) then var typeguild moon mage style if (matchre ("$righthandnoun", "(feedbag)")) then var typeguild trader style if (matchre ("$righthandnoun", "(ashcloak)")) then var typeguild warrior mage style if (matchre ("$righthandnoun", "(bulhawf)")) then var typerace dwarf style if (matchre ("$righthandnoun", "(\barca\b|balac|catils|celya|coinec|gelnutre|gerri|\bguti\b|\bhac\b|ilalish|iltesh|jiranoci|karambit|liscis|mahai|oinurte|palta|\btago\b|takbahn|\btelo\b)")) then var typerace elf style if (matchre ("$righthandnoun", "(cheongsam|\bchol[ai]\b|kimono|nijare)")) then var typerace elothean style if (matchre ("$righthandnoun", "(\barek\b|domisaha|kisti|lusks|muhenta|ruven|sochi)")) then var typerace kaldar style if (matchre ("$righthandnoun", "(charovras|chmir|mra'?sin|nguru|pr'?chmir|Pr'?mra'?sin|Pr'?ysin|ra'?sarrak|ramkie|sarrak|sharpener|sonajero|vakoti|ysin)")) then var typerace prydaen style if (matchre ("$righthandnoun", "(afelsn|\bafis\b|\bava\b|cirvi|cuska|dzelt|dzelteno|feleka|forfra|fratvarit|josta|juans|\bkaft\b|kodur|krekls|laufisana|nauda|\bnuja\b|\bodaj\b|rantija|relna|rugursora|safos|sarkana|\bsega\b|\bsis\b|skefne|sudrava|turinstil|valta|variog|varna|vikses|vluze|vruna|\bzala\b|zelts|zila|zobens|zovens)")) then var typerace rakash style if (matchre ("$righthandnoun", "(\ba'?slo\b|aggahhpel|\bashu\b|\bata\b|gamantang|grah'?uaro|hhr'?ata|hhr'?ibu|hhr'?tami|kudalata|\blata\b|lata'?oloh|mahil|nehdalata|nehlata|pahapo|pejek|pel'?hhsmur|Peri'?el|peyvu|pilonu|por'?nidrel|q'?zhalata|rasha'?hhsograth|saran'?pon'?hhs|sharmiit'?mhhg|shh'?oi'?ata|shh'?oi'?lata|sur'?nidrel|tei'?oloh'?ata|tei'?oloh'?lata|\buaro\b|uaro'?s'?sugi|uenlata|uku'?uan|uku'?uanstaho|venda)")) then var typerace skra mur style if %typefunction = clothing && %wearloc = DELETE then var wearloc - if %typefunction = jewelry && %wearloc = DELETE then var wearloc - if %typecon = container && %wearloc = DELETE then var wearloc - return CommaAppcost: var commanumber %appcostk eval length len(%commanumber) var appcost %commanumber if %length < 4 then goto return evalmath length %length - 3 eval temp substr(%commanumber, %length, 3) var appcost %temp topapp: if %length < 3 then goto lastapp evalmath length %length - 3 eval temp substr(%commanumber, %length, 3) var appcost %temp,%appcost goto topapp lastapp: if %length > 0 then { eval temp substr(%commanumber, 0, %length) var appcost %temp,%appcost } goto return CommaCost: var commanumber %costi eval length len(%commanumber) var cost %commanumber if %length < 4 then goto return evalmath length %length - 3 eval temp substr(%commanumber, %length, 3) var cost %temp topcost: if %length < 3 then goto lastcost evalmath length %length - 3 eval temp substr(%commanumber, %length, 3) var cost %temp,%cost goto topcost lastcost: if %length > 0 then { eval temp substr(%commanumber, 0, %length) var cost %temp,%cost } goto return Dimensionset: if %lsize = one then var lsize 1 if %lsize = two then var lsize 2 if %lsize = three then var lsize 3 if %lsize = four then var lsize 4 if %lsize = five then var lsize 5 if %lsize = six then var lsize 6 if %lsize = seven then var lsize 7 if %lsize = eight then var lsize 8 if %lsize = nine then var lsize 9 if %lsize = ten then var lsize 10 if %lsize = eleven then var lsize 11 if %lsize = twelve then var lsize 12 if %lsize = thirteen then var lsize 13 if %lsize = fourteen then var lsize 14 if %lsize = fifteen then var lsize 15 if %lsize = sixteen then var lsize 16 if %lsize = seventeen then var lsize 17 if %lsize = eighteen then var lsize 18 if %lsize = nineteen then var lsize 19 if %lsize = twenty then var lsize 20 if %lsize = twenty-one then var lsize 21 if %lsize = twenty-two then var lsize 22 if %lsize = twenty-three then var lsize 23 if %lsize = twenty-four then var lsize 24 if %lsize = twenty-five then var lsize 25 if %lsize = twenty-six then var lsize 26 if %lsize = twenty-seven then var lsize 27 if %lsize = twenty-eight then var lsize 28 if %lsize = twenty-nine then var lsize 29 if %lsize = thirty then var lsize 30 if %lsize = thirty-five then var lsize 35 if %lsize = forty then var lsize 40 if %lsize = forty-five then var lsize 45 if %lsize = fifty then var lsize 50 if %lsize = fifty-five then var lsize 55 if %lsize = sixty then var lsize 60 if %lsize = sixty-five then var lsize 65 if %lsize = seventy then var lsize 70 if %lsize = seventy-five then var lsize 75 if %lsize = eighty then var lsize 80 if %lsize = eighty-five then var lsize 85 if %lsize = ninety then var lsize 90 if %lsize = ninety-five then var lsize 95 if %lsize = one hundred then var lsize 100 if %lsize = one hundred ten then var lsize 110 if %lsize = one hundred twenty then var lsize 120 if %wsize = one then var wsize 1 if %wsize = two then var wsize 2 if %wsize = three then var wsize 3 if %wsize = four then var wsize 4 if %wsize = five then var wsize 5 if %wsize = six then var wsize 6 if %wsize = seven then var wsize 7 if %wsize = eight then var wsize 8 if %wsize = nine then var wsize 9 if %wsize = ten then var wsize 10 if %wsize = eleven then var wsize 11 if %wsize = twelve then var wsize 12 if %wsize = thirteen then var wsize 13 if %wsize = fourteen then var wsize 14 if %wsize = fifteen then var wsize 15 if %wsize = sixteen then var wsize 16 if %wsize = seventeen then var wsize 17 if %wsize = eighteen then var wsize 18 if %wsize = nineteen then var wsize 19 if %wsize = twenty then var wsize 20 if %wsize = twenty-one then var wsize 21 if %wsize = twenty-two then var wsize 22 if %wsize = twenty-three then var wsize 23 if %wsize = twenty-four then var wsize 24 if %wsize = twenty-five then var wsize 25 if %wsize = twenty-six then var wsize 26 if %wsize = twenty-seven then var wsize 27 if %wsize = twenty-eight then var wsize 28 if %wsize = twenty-nine then var wsize 29 if %wsize = thirty then var wsize 30 if %wsize = thirty-five then var wsize 35 if %wsize = forty then var wsize 40 if %wsize = forty-five then var wsize 45 if %wsize = fifty then var wsize 50 if %wsize = fifty-five then var wsize 55 if %wsize = sixty then var wsize 60 if %wsize = sixty-five then var wsize 65 if %wsize = seventy then var wsize 70 if %wsize = seventy-five then var wsize 75 if %wsize = eighty then var wsize 80 if %wsize = eighty-five then var wsize 85 if %wsize = ninety then var wsize 90 if %wsize = ninety-five then var wsize 95 if %wsize = one hundred then var wsize 100 if %wsize = one hundred ten then var wsize 110 if %wsize = one hundred twenty then var wsize 120 if %hsize = one then var hsize 1 if %hsize = two then var hsize 2 if %hsize = three then var hsize 3 if %hsize = four then var hsize 4 if %hsize = five then var hsize 5 if %hsize = six then var hsize 6 if %hsize = seven then var hsize 7 if %hsize = eight then var hsize 8 if %hsize = nine then var hsize 9 if %hsize = ten then var hsize 10 if %hsize = eleven then var hsize 11 if %hsize = twelve then var hsize 12 if %hsize = thirteen then var hsize 13 if %hsize = fourteen then var hsize 14 if %hsize = fifteen then var hsize 15 if %hsize = sixteen then var hsize 16 if %hsize = seventeen then var hsize 17 if %hsize = eighteen then var hsize 18 if %hsize = nineteen then var hsize 19 if %hsize = twenty then var hsize 20 if %hsize = twenty-one then var hsize 21 if %hsize = twenty-two then var hsize 22 if %hsize = twenty-three then var hsize 23 if %hsize = twenty-four then var hsize 24 if %hsize = twenty-five then var hsize 25 if %hsize = twenty-six then var hsize 26 if %hsize = twenty-seven then var hsize 27 if %hsize = twenty-eight then var hsize 28 if %hsize = twenty-nine then var hsize 29 if %hsize = thirty then var hsize 30 if %hsize = thirty-five then var hsize 35 if %hsize = forty then var hsize 40 if %hsize = forty-five then var hsize 45 if %hsize = fifty then var hsize 50 if %hsize = fifty-five then var hsize 55 if %hsize = sixty then var hsize 60 if %hsize = sixty-five then var hsize 65 if %hsize = seventy then var hsize 70 if %hsize = seventy-five then var hsize 75 if %hsize = eighty then var hsize 80 if %hsize = eighty-five then var hsize 85 if %hsize = ninety then var hsize 90 if %hsize = ninety-five then var hsize 95 if %hsize = one hundred then var hsize 100 if %hsize = one hundred ten then var hsize 110 if %hsize = one hundred twenty then var hsize 120 if %ilsize = one then var ilsize 1 if %ilsize = two then var ilsize 2 if %ilsize = three then var ilsize 3 if %ilsize = four then var ilsize 4 if %ilsize = five then var ilsize 5 if %ilsize = six then var ilsize 6 if %ilsize = seven then var ilsize 7 if %ilsize = eight then var ilsize 8 if %ilsize = nine then var ilsize 9 if %ilsize = ten then var ilsize 10 if %ilsize = eleven then var ilsize 11 if %ilsize = twelve then var ilsize 12 if %ilsize = thirteen then var ilsize 13 if %ilsize = fourteen then var ilsize 14 if %ilsize = fifteen then var ilsize 15 if %ilsize = sixteen then var ilsize 16 if %ilsize = seventeen then var ilsize 17 if %ilsize = eighteen then var ilsize 18 if %ilsize = nineteen then var ilsize 19 if %ilsize = twenty then var ilsize 20 if %ilsize = twenty-one then var ilsize 21 if %ilsize = twenty-two then var ilsize 22 if %ilsize = twenty-three then var ilsize 23 if %ilsize = twenty-four then var ilsize 24 if %ilsize = twenty-five then var ilsize 25 if %ilsize = twenty-six then var ilsize 26 if %ilsize = twenty-seven then var ilsize 27 if %ilsize = twenty-eight then var ilsize 28 if %ilsize = twenty-nine then var ilsize 29 if %ilsize = thirty then var ilsize 30 if %ilsize = thirty-five then var ilsize 35 if %ilsize = forty then var ilsize 40 if %ilsize = forty-five then var ilsize 45 if %ilsize = fifty then var ilsize 50 if %ilsize = fifty-five then var ilsize 55 if %ilsize = sixty then var ilsize 60 if %ilsize = sixty-five then var ilsize 65 if %ilsize = seventy then var ilsize 70 if %ilsize = seventy-five then var ilsize 75 if %ilsize = eighty then var ilsize 80 if %ilsize = eighty-five then var ilsize 85 if %ilsize = ninety then var ilsize 90 if %ilsize = ninety-five then var ilsize 95 if %ilsize = one hundred then var ilsize 100 if %ilsize = one hundred ten then var ilsize 110 if %ilsize = one hundred twenty then var ilsize 120 if %iwsize = one then var iwsize 1 if %iwsize = two then var iwsize 2 if %iwsize = three then var iwsize 3 if %iwsize = four then var iwsize 4 if %iwsize = five then var iwsize 5 if %iwsize = six then var iwsize 6 if %iwsize = seven then var iwsize 7 if %iwsize = eight then var iwsize 8 if %iwsize = nine then var iwsize 9 if %iwsize = ten then var iwsize 10 if %iwsize = eleven then var iwsize 11 if %iwsize = twelve then var iwsize 12 if %iwsize = thirteen then var iwsize 13 if %iwsize = fourteen then var iwsize 14 if %iwsize = fifteen then var iwsize 15 if %iwsize = sixteen then var iwsize 16 if %iwsize = seventeen then var iwsize 17 if %iwsize = eighteen then var iwsize 18 if %iwsize = nineteen then var iwsize 19 if %iwsize = twenty then var iwsize 20 if %iwsize = twenty-one then var iwsize 21 if %iwsize = twenty-two then var iwsize 22 if %iwsize = twenty-three then var iwsize 23 if %iwsize = twenty-four then var iwsize 24 if %iwsize = twenty-five then var iwsize 25 if %iwsize = twenty-six then var iwsize 26 if %iwsize = twenty-seven then var iwsize 27 if %iwsize = twenty-eight then var iwsize 28 if %iwsize = twenty-nine then var iwsize 29 if %iwsize = thirty then var iwsize 30 if %iwsize = thirty-five then var iwsize 35 if %iwsize = forty then var iwsize 40 if %iwsize = forty-five then var iwsize 45 if %iwsize = fifty then var iwsize 50 if %iwsize = fifty-five then var iwsize 55 if %iwsize = sixty then var iwsize 60 if %iwsize = sixty-five then var iwsize 65 if %iwsize = seventy then var iwsize 70 if %iwsize = seventy-five then var iwsize 75 if %iwsize = eighty then var iwsize 80 if %iwsize = eighty-five then var iwsize 85 if %iwsize = ninety then var iwsize 90 if %iwsize = ninety-five then var iwsize 95 if %iwsize = one hundred then var iwsize 100 if %iwsize = one hundred ten then var iwsize 110 if %iwsize = one hundred twenty then var iwsize 120 if %ihsize = one then var ihsize 1 if %ihsize = two then var ihsize 2 if %ihsize = three then var ihsize 3 if %ihsize = four then var ihsize 4 if %ihsize = five then var ihsize 5 if %ihsize = six then var ihsize 6 if %ihsize = seven then var ihsize 7 if %ihsize = eight then var ihsize 8 if %ihsize = nine then var ihsize 9 if %ihsize = ten then var ihsize 10 if %ihsize = eleven then var ihsize 11 if %ihsize = twelve then var ihsize 12 if %ihsize = thirteen then var ihsize 13 if %ihsize = fourteen then var ihsize 14 if %ihsize = fifteen then var ihsize 15 if %ihsize = sixteen then var ihsize 16 if %ihsize = seventeen then var ihsize 17 if %ihsize = eighteen then var ihsize 18 if %ihsize = nineteen then var ihsize 19 if %ihsize = twenty then var ihsize 20 if %ihsize = twenty-one then var ihsize 21 if %ihsize = twenty-two then var ihsize 22 if %ihsize = twenty-three then var ihsize 23 if %ihsize = twenty-four then var ihsize 24 if %ihsize = twenty-five then var ihsize 25 if %ihsize = twenty-six then var ihsize 26 if %ihsize = twenty-seven then var ihsize 27 if %ihsize = twenty-eight then var ihsize 28 if %ihsize = twenty-nine then var ihsize 29 if %ihsize = thirty then var ihsize 30 if %ihsize = thirty-five then var ihsize 35 if %ihsize = forty then var ihsize 40 if %ihsize = forty-five then var ihsize 45 if %ihsize = fifty then var ihsize 50 if %ihsize = fifty-five then var ihsize 55 if %ihsize = sixty then var ihsize 60 if %ihsize = sixty-five then var ihsize 65 if %ihsize = seventy then var ihsize 70 if %ihsize = seventy-five then var ihsize 75 if %ihsize = eighty then var ihsize 80 if %ihsize = eighty-five then var ihsize 85 if %ihsize = ninety then var ihsize 90 if %ihsize = ninety-five then var ihsize 95 if %ihsize = one hundred then var ihsize 100 if %ihsize = one hundred ten then var ihsize 110 if %ihsize = one hundred twenty then var ihsize 120 goto return return: return verbcheck: send look my $righthandnoun pause .5 send read my $righthandnoun pause .5 send study my $righthandnoun wait pause .5 send analyze my $righthandnoun wait pause .5 send focus my $righthandnoun wait pause .5 send recall my $righthandnoun wait pause .5 end: put #class racial on put #play ScriptEnd put #flash put #parse SCRIPT DONE exit enderror1: wait pause .5 echo echo *** This item is crafted. Please do not make an item page for it on Elanthipedia. *** echo put #class racial on put #play Error put #flash put #parse SCRIPT DONE exit enderror2: wait pause .5 echo echo *** This item is altered. Please do not make an item page for it on Elanthipedia. *** echo put #class racial on put #play Error put #flash put #parse SCRIPT DONE pause .5 exit
Script (Shown Items)
#debuglevel 10 put #class rp on put #class arrive off put #class joust off put #class combat off put #class racial off put #class shop off var appcostl 0 var appcostd 0 var newshieldapp no action goto end when ^I could not find what (you|you were) referring to\.$ #action goto enderror1 when ^You .+ a quality of \d+, placing it at .+ on the official Trader's Scale\.$|^You.+the \S+ in the .+ is of .+ quality\.$ #action goto enderror2 when ^The .+ looks? to be custom-made\.$ action setvariable tap $2;setvariable look - when ^\w+ shows you (an?|some|the) (.+)\.$ action setvariable tap $2;setvariable look $3 when ^\w+ shows you (an?|some|the) (.+?)\.\s+(.+) action setvariable look $1 when ^Look: (.+) action setvariable look - when ^You see nothing unusual\.$ action setvariable read $1 when ^Read:\s+(.+)$ action setvariable typefunction tack when ^This is specifically designed to be worn by a horse\.$ action setvariable special tack when ^This is specifically designed to be worn by a horse\.$ action setvariable typecon container when ^The .+ (are|is) a container, and can be opened and closed\.$ action setvariable typecon container when ^The .+ (are|is) a container\.$ action setvariable typecon container when ^The .+ (are|is) pocketed, and can be opened and closed\.$ action setvariable typecon container when ^The .+ (are|is) pocketed\.$ action setvariable typecon container when ^The gem pouch is made for easy storage of gems action setvariable typeguild trader style when ^The .+ (are|is) obviously a specially made item\.$ action setvariable special trader style when ^The .+ (are|is) obviously a specially made item\.$ action setvariable wearloc $2 when ^It appears that .+ can be worn (around|in|on) the (.+)\.$ action setvariable wearloc $1 when ^It appears that .+ can be draped over the (.+)\.$ action setvariable wearloc generic when ^It appears that .+ can be worn\.$ action setvariable wearloc belt when ^It appears that .+ can be worn attached to a belt\.$ action setvariable wearloc belt when ^The gem pouch is made for easy storage of gems action setvariable wearloc ear when ^It appears that .+ can be worn in one ear action setvariable wearloc ears when ^It appears that .+ can be worn in both ears action setvariable wearloc hair (placed) when ^It appears that .+ can be worn in the hair\.$ action setvariable wearloc pants when ^It appears that .+ can be worn like pants or a skirt\.$ action setvariable wearloc shirt (with armor) when ^It appears that .+ can be worn as a shirt or robe, even with armor\.$ action setvariable wearloc shirt (without armor) when ^It appears that .+ can be worn like a shirt or robe\.$ action setvariable wearloc shoulder when ^It appears that .+ can be slung over one shoulder\.$ action setvariable wearloc upper arm when ^It appears that .+ can be worn on the upper ?arm\.$ action setvariable weight $1 when ^You are certain that .+ weighs exactly (\d+) (stones?)\.$ action setvariable appcostk $2 when ^You are certain that .+ (is|are) worth exactly (\d+) (?i:kronars)\.$ action setvariable appcostk 1 when ^You are certain that .+ (is|are) worth exactly 1 (?i:kronar)\.$ action setvariable appcostk 0 when ^You are certain that .+ (is|are) worth exactly nothing\.$ action setvariable appcostk - when ^There doesn't appear to be anything in the gem pouch\.$ action setvariable appcostk - when is made for easy storage of gems, and is used by gemshops everywhere to handle bulk transactions\.$ action setvariable appcostl $2 when ^You are certain that .+ (is|are) worth exactly (\d+) (?i:lirums)\.$ action setvariable appcostl 1 when ^You are certain that .+ (is|are) worth exactly 1 (?i:lirum)\.$ action setvariable appcostd $2 when ^You are certain that .+ (is|are) worth exactly (\d+) (?i:dokoras)\.$ action setvariable appcostd 1 when ^You are certain that .+ (is|are) worth exactly 1 (?i:dokora)\.$ action setvariable costi $1 when ^Cost: (\d+) action setvariable maxcharge $1 when ^You are certain that the .+ holds? exactly (\d+) mana\.$ action setvariable metal yes when ^The .+ (is|are) made with metal\.$ action setvariable wtype1 LE;setvariable wtypename1 light edged;setvariable wskill1 small edged when (is a|are a|and) light edged .+ weapon action setvariable wtype1 ME;setvariable wtypename1 medium edged;setvariable wskill1 small edged when (is a|are a|and) medium edged .+ weapon action setvariable wtype1 HE;setvariable wtypename1 heavy edged;setvariable wskill1 large edged when (is a|are a|and) heavy edged .+ weapon action setvariable wtype1 2HE;setvariable wtypename1 two-handed edged;setvariable wskill1 twohanded edged when (is a|are a|and) two-handed edged .+ weapon action setvariable wtype1 LB;setvariable wtypename1 light blunt;setvariable wskill1 small blunt when (is a|are a|and) light blunt .+ weapon action setvariable wtype1 MB;setvariable wtypename1 medium blunt;setvariable wskill1 small blunt when (is a|are a|and) medium blunt .+ weapon action setvariable wtype1 HB;setvariable wtypename1 heavy blunt;setvariable wskill1 large blunt when (is a|are a|and) heavy blunt .+ weapon action setvariable wtype1 2HB;setvariable wtypename1 two-handed blunt;setvariable wskill1 twohanded blunt when (is a|are a|and) two-handed blunt .+ weapon action setvariable wtype1 SL;setvariable wtypename1 sling;setvariable wskill1 slings when (is|are) a sling .+ weapon action setvariable wtype1 StS;setvariable wtypename1 staff sling;setvariable wskill1 slings when (is|are) a staff sling .+ weapon action setvariable wtype1 rock;setvariable wtypename1 sling ammo;setvariable wskill1 slings when ^This appears to be ammunition for slings\.$ action setvariable wtype1 SB;setvariable wtypename1 short bow;setvariable wskill1 bow when (is|are) a short bow .+ weapon action setvariable wtype1 LoB;setvariable wtypename1 long bow;setvariable wskill1 bow when (is|are) a long bow .+ weapon action setvariable wtype1 CB;setvariable wtypename1 composite bow;setvariable wskill1 bow when (is|are) a composite bow .+ weapon action setvariable wtype1 arrow;setvariable wtypename1 bow ammo;setvariable wskill1 slings when ^This appears to be ammunition for bows\.$ action setvariable wtype1 LX;setvariable wtypename1 light crossbow;setvariable wskill1 crossbow when (is|are) a light crossbow .+ weapon action setvariable wtype1 HX;setvariable wtypename1 heavy crossbow;setvariable wskill1 crossbow when (is|are) a heavy crossbow .+ weapon action setvariable wtype1 bolt;setvariable wtypename1 crossbow ammo;setvariable wskill1 slings when ^This appears to be ammunition for crossbows\.$ action setvariable wtype1 SS;setvariable wtypename1 short staff;setvariable wskill1 staves when (is a|are a|and) short staff .+ weapon action setvariable wtype1 QS;setvariable wtypename1 quarter staff;setvariable wskill1 staves when (is a|are a|and) quarter staff .+ weapon action setvariable wtype1 PI;setvariable wtypename1 pike;setvariable wskill1 polearms when (is a|are a|and) pike .+ weapon action setvariable wtype1 HAL;setvariable wtypename1 halberd;setvariable wskill1 polearms when (is a|are a|and) halberd .+ weapon action setvariable wtype1 parry;setvariable wskill1 brawling when ^You are certain that the .+ is a purely defensive item\.$ action setvariable wtype1 elbows;setvariable wskill1 brawling when ^It appears that the .+ can be worn strapped to the elbows\.$ action setvariable wtype1 hands;setvariable wskill1 brawling when ^It appears that the .+ can be worn strapped to the hands\.$ action setvariable wtype1 knees;setvariable wskill1 brawling when ^It appears that the .+ can be worn strapped to the knees\.$ action setvariable wtype1 feet;setvariable wskill1 brawling when ^It appears that the .+ can be worn strapped to the feet\.$ action setvariable wtype2 LT;setvariable wtypename2 light thrown;setvariable wskill2 light thrown when (is|are) a light thrown and .+ weapon action setvariable wtype2 HT;setvariable wtypename2 heavy thrown;setvariable wskill2 heavy thrown when (is|are) a heavy thrown and .+ weapon action setvariable range melee when melee-ranged weapon action setvariable range pole when pole-ranged weapon action setvariable puncture $1 when ^\s+(.*) puncture damage action setvariable slice $1 when ^\s+(.*) slice damage action setvariable impact $1 when ^\s+(.*) impact damage action setvariable fire $1 when ^\s+(.*) fire damage action setvariable cold $1 when ^\s+(.*) cold damage action setvariable electric $1 when ^\s+(.*) electric damage action setvariable puncture quite a bit when ^\s+quite a bit of puncture damage action setvariable slice quite a bit when ^\s+quite a bit of slice damage action setvariable impact quite a bit when ^\s+quite a bit of impact damage action setvariable fire quite a bit when ^\s+quite a bit of fire damage action setvariable cold quite a bit when ^\s+quite a bit of cold damage action setvariable electric quite a bit when ^\s+quite a bit of electric damage action setvariable puncturetypename Yes when ^\s+(.*) puncture damage increase action setvariable slicetypename Yes when ^\s+(.*) slice damage increase action setvariable impacttypename Yes when ^\s+(.*) impact damage increase action setvariable foi $1 when .+ is (.*) designed for improving the force of your attacks\.$ action setvariable balance $1 when .+ is (.*) balanced action setvariable power $1 when .+ is (.*) suited action setvariable drawstrength $1 when ^The .+ appears set for a draw strength that is (.+) for a bow of this type\.$ action setvariable adraw Yes when ^The .+ appears to have an adjustable draw strength\.$ action setvariable adraw No when ^The .+ does not appear to have an adjustable draw strength\.$ action setvariable stype lsh;setvariable stypename large when is large in size\.$ action setvariable stype msh;setvariable stypename medium when is medium in size\.$ action setvariable stype ssh;setvariable stypename small when is small in size\.$ action setvariable newshieldapp Yes when ^Your experience with shields allows a better appraisal of the protection capabilities\.$ action setvariable sprotection $1 when .+ offers (.*) protection action setvariable smin $1 when ^You are certain that .+ offers (.*) to .+ protection\. action setvariable smax $1 when ^You are certain that .+ offers .+ to (.*) protection\. action setvariable shindrance $1 when .+ it imposes? (.*) maneuvering hindrance. action setvariable atype plate armor when (is|are) plate armor\.$ action setvariable atype brigandine when (is|are) brigandine armor\.$ action setvariable atype chain armor when (is|are) chain armor\.$ action setvariable atype light armor when (is|are) light armor\.$ action setvariable abpuncture $1 when .+ \s(.*) for puncture attacks action setvariable abslice $1 when .+ \s(.*) for slice attacks action setvariable abimpact $1 when .+ \s(.*) for impact attacks action setvariable abfire $1 when .+ \s(.*) for fire attacks action setvariable abcold $1 when .+ \s(.*) for cold attacks action setvariable abelectrical $1 when .+ \s(.*) for electrical attacks action setvariable appuncture $1 when .+ \s(.*) protection and .+ damage absorption for puncture attacks action setvariable apslice $1 when .+ \s(.*) protection and .+ damage absorption for slice attacks action setvariable apimpact $1 when .+ \s(.*) protection and .+ damage absorption for impact attacks action setvariable apfire $1 when .+ \s(.*) protection and .+ damage absorption for fire attacks action setvariable apcold $1 when .+ \s(.*) protection and .+ damage absorption for cold attacks action setvariable apelectrical $1 when .+ \s(.*) protection and .+ damage absorption for electrical attacks action setvariable aapuncture $1 when .+ protection and (.*) damage absorption for puncture attacks action setvariable aaslice $1 when .+ protection and (.*) damage absorption for slice attacks action setvariable aaimpact $1 when .+ protection and (.*) damage absorption for impact attacks action setvariable aafire $1 when .+ protection and (.*) damage absorption for fire attacks action setvariable aacold $1 when .+ protection and (.*) damage absorption for cold attacks action setvariable aaelectrical $1 when .+ protection and (.*) damage absorption for electrical attacks action setvariable ahindrance $1 when .+ appears? to impose (.*), offering action setvariable mhindrance $1 when .+ appears? to impose (.*) maneuvering hindrance and action setvariable shindrance $1 when .+ appears? to impose .+ maneuvering hindrance and (.*) stealth hindrance action setvariable ahead head when ^\s+head$ action setvariable aeyes eyes when ^\s+right eye$ action setvariable aneck neck when ^\s+neck$ action setvariable achest chest when ^\s+chest$ action setvariable aback back when ^\s+back$ action setvariable aabdomen abdomen when ^\s+abdomen$ action setvariable aarms arms when ^\s+right arm$ action setvariable aarms arms when ^\s+right front leg$ action setvariable alegs legs when ^\s+right leg$ action setvariable alegs legs when ^\s+right rear leg$ action setvariable ahands hands when ^\s+right hand$ action setvariable construction $2 when ^You are certain that the .+ (is|are) (.*) (against|to) damage, and action setvariable construction extremely weak when ^You are certain that the .+ (is|are) extremely weak and action setvariable construction very delicate when ^You are certain that the .+ (is|are) very delicate, and action setvariable construction quite fragile when ^You are certain that the .+ (is|are) quite fragile and easily damaged, and action setvariable construction rather flimsy when ^You are certain that the .+ (is|are) rather flimsy and easily damaged, and action setvariable construction particularly weak when ^You are certain that the .+ (is|are) particularly weak, and action setvariable construction average construction when ^You are certain that the .+ (is|are) of average construction, and action setvariable construction very strong when ^You are certain that the .+ (is|are) very strong, and echo echo ITEM TYPE: echo echo 1: Weapon: Melee/Thrown echo echo 2: Weapon: Ranged echo echo 3: Weapon: Ammunition echo echo 4: Weapon: Brawling echo echo 5: Weapon: Parry Stick echo echo 6: Shield echo echo 7: Armor/Barding echo echo 8: Item echo echo Enter Type Number: matchre WeaponApp1 ^1 matchre WeaponApp2 ^2 matchre WeaponApp3 ^3 matchre WeaponApp4 ^4 matchre WeaponApp5 ^5 matchre ShieldApp ^6 matchre ArmorApp ^7 matchre ItemApp ^8 matchwait WeaponApp1: var number %numbers(%numbers.index) gosub AppraiseWeapon1 goto end WeaponApp2: var number %numbers(%numbers.index) gosub AppraiseWeapon2 goto end WeaponApp3: var number %numbers(%numbers.index) gosub AppraiseWeapon3 goto end WeaponApp4: var number %numbers(%numbers.index) gosub AppraiseWeapon4 goto end WeaponApp5: var number %numbers(%numbers.index) gosub AppraiseWeapon5 goto end ShieldApp: var number %numbers(%numbers.index) gosub AppraiseShield goto end ArmorApp: var number %numbers(%numbers.index) gosub AppraiseArmor goto end ItemApp: var number %numbers(%numbers.index) gosub AppraiseItem goto end AppraiseWeapon1: gosub VarBlank pause 1 send appraise %1 %2 careful wait pause .5 if %appcostl > 0 then evalmath appcostk floor(%appcostl/0.8) if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) if %appcostk > 0 then gosub CommaAppcost if %appcostk > 0 then gosub CommaCost if (matchre ("%wtype1", "(SB|LoB|CB)")) then var ammo arrow if (matchre ("%wtype1", "(LX|HX)")) then var ammo bolt if (matchre ("%wtype1", "(SL|StS)")) then var ammo rock if (matchre ("%wtype1", "(LT|HT)")) then var ammo thrown gosub Tagset gosub Specialset gosub Itypeset echo Date: $date $time ($roomname) echo https://elanthipedia.play.net/index.php?title=Weapon:%tap&action=edit echo echo {{Weapon echo |name=%tap echo |newapp2=Yes echo |noun=%2 echo |look=%look echo <br />'''Read''': %read echo |MTag=%mtags, %mtagm, %mtagf, %mtagg, %mtagw echo |CTag=%ctagr, %ctago, %ctagt, %ctagy, %ctagg, %ctagb, %ctagv, %ctagn, %ctagm, %ctagx echo |STag=%stagg, %stagp, %stagr, %stage, %staga, %stagh, %stagl echo |ATag=%amtags, %amtagm, %amtagf, %amtagg, %amtagw, %actagr, %actago, %actagt, %actagy, %actagg, %actagb, %actagv, %actagn, %actagm, %actagx, %astagg, %astagp, %astagr, %astage, %astaga, %astagh, %astagl echo |range=%range echo |type=%wtype1 echo |type2=%wtype2 echo |puncture=%puncture echo |slice=%slice echo |impact=%impact echo |fire=%fire echo |cold=%cold echo |electric=%electric echo |foi=%foi echo |balance=%balance echo |suitedness=%power echo |construction=%construction echo |metal=%metal echo |weight=%weight echo |lsize=%lsize echo |wsize=%wsize echo |hsize=%hsize echo |appcost=%appcost echo |wearloc=%wearloc echo |sourcetype=- echo |fname=No echo |maxcharge=%maxcharge echo |special=%special echo |itype=%itype echo }} echo note=%wtypename1 (%weight stones) echo note=%wtypename2/%wtypename1 (%weight stones) put #log >Appraisal-$charactername.txt Date: $date $time ($roomname) put #log >Appraisal-$charactername.txt https://elanthipedia.play.net/index.php?title=Weapon:%tap&action=edit put #log >Appraisal-$charactername.txt {{Weapon put #log >Appraisal-$charactername.txt |name=%tap put #log >Appraisal-$charactername.txt |newapp2=Yes put #log >Appraisal-$charactername.txt |noun=%2 put #log >Appraisal-$charactername.txt |look=%look put #log >Appraisal-$charactername.txt <br />'''Read''': %read put #log >Appraisal-$charactername.txt |MTag=%mtags, %mtagm, %mtagf, %mtagg, %mtagw put #log >Appraisal-$charactername.txt |CTag=%ctagr, %ctago, %ctagt, %ctagy, %ctagg, %ctagb, %ctagv, %ctagn, %ctagm, %ctagx put #log >Appraisal-$charactername.txt |STag=%stagg, %stagp, %stagr, %stage, %staga, %stagh, %stagl put #log >Appraisal-$charactername.txt |ATag=%amtags, %amtagm, %amtagf, %amtagg, %amtagw, %actagr, %actago, %actagt, %actagy, %actagg, %actagb, %actagv, %actagn, %actagm, %actagx, %astagg, %astagp, %astagr, %astage, %astaga, %astagh, %astagl put #log >Appraisal-$charactername.txt |range=%range put #log >Appraisal-$charactername.txt |type=%wtype1 put #log >Appraisal-$charactername.txt |type2=%wtype2 put #log >Appraisal-$charactername.txt |puncture=%puncture put #log >Appraisal-$charactername.txt |slice=%slice put #log >Appraisal-$charactername.txt |impact=%impact put #log >Appraisal-$charactername.txt |fire=%fire put #log >Appraisal-$charactername.txt |cold=%cold put #log >Appraisal-$charactername.txt |electric=%electric put #log >Appraisal-$charactername.txt |foi=%foi put #log >Appraisal-$charactername.txt |balance=%balance put #log >Appraisal-$charactername.txt |suitedness=%power put #log >Appraisal-$charactername.txt |construction=%construction put #log >Appraisal-$charactername.txt |metal=%metal put #log >Appraisal-$charactername.txt |weight=%weight put #log >Appraisal-$charactername.txt |lsize=%lsize put #log >Appraisal-$charactername.txt |wsize=%wsize put #log >Appraisal-$charactername.txt |hsize=%hsize put #log >Appraisal-$charactername.txt |appcost=%appcost put #log >Appraisal-$charactername.txt |wearloc=%wearloc put #log >Appraisal-$charactername.txt |sourcetype=- put #log >Appraisal-$charactername.txt |fname=No put #log >Appraisal-$charactername.txt |maxcharge=%maxcharge put #log >Appraisal-$charactername.txt |special=%special put #log >Appraisal-$charactername.txt |itype=%itype put #log >Appraisal-$charactername.txt }} put #log >Appraisal-$charactername.txt put #log >Appraisal-$charactername.txt note=%wtypename1 (%weight stones) put #log >Appraisal-$charactername.txt note=%wtypename2/%wtypename1 (%weight stones) put #log >Appraisal-$charactername.txt gosub verbcheck return AppraiseWeapon2: gosub VarBlank pause 1 send appraise %1 %2 careful wait pause .5 if %appcostl > 0 then evalmath appcostk floor(%appcostl/0.8) if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) if %appcostk > 0 then gosub CommaAppcost if %appcostk > 0 then gosub CommaCost if (matchre ("%wtype1", "(SB|LoB|CB)")) then var ammo arrow if (matchre ("%wtype1", "(LX|HX)")) then var ammo bolt if (matchre ("%wtype1", "(SL|StS)")) then var ammo rock if (matchre ("%wtype1", "(LT|HT)")) then var ammo thrown gosub Tagset gosub Specialset gosub Itypeset echo Date: $date $time ($roomname) echo https://elanthipedia.play.net/index.php?title=Weapon:%tap&action=edit echo echo {{Weapon echo |name=%tap echo |newapp2=Yes echo |noun=%2 echo |look=%look echo <br />'''Read''': %read echo |MTag=%mtags, %mtagm, %mtagf, %mtagg, %mtagw echo |CTag=%ctagr, %ctago, %ctagt, %ctagy, %ctagg, %ctagb, %ctagv, %ctagn, %ctagm, %ctagx echo |STag=%stagg, %stagp, %stagr, %stage, %staga, %stagh, %stagl echo |ATag=%amtags, %amtagm, %amtagf, %amtagg, %amtagw, %actagr, %actago, %actagt, %actagy, %actagg, %actagb, %actagv, %actagn, %actagm, %actagx, %astagg, %astagp, %astagr, %astage, %astaga, %astagh, %astagl echo |range=ranged echo |ammo=%ammo echo |ammocap= echo |rangedRT= echo |drawstrength=%drawstrength echo |adraw=%adraw echo |type=%wtype1 echo |puncture=- echo |foi=%foi echo |balance=%balance echo |suitedness=%power echo |construction=%construction echo |metal=%metal echo |weight=%weight echo |lsize=%lsize echo |wsize=%wsize echo |hsize=%hsize echo |appcost=%appcost echo |wearloc=%wearloc echo |sourcetype=- echo |fname=No echo |maxcharge=%maxcharge echo |special=%special echo |itype=%itype echo }} echo note=%wtypename1 put #log >Appraisal-$charactername.txt Date: $date $time ($roomname) put #log >Appraisal-$charactername.txt https://elanthipedia.play.net/index.php?title=Weapon:%tap&action=edit put #log >Appraisal-$charactername.txt {{Weapon put #log >Appraisal-$charactername.txt |name=%tap put #log >Appraisal-$charactername.txt |newapp2=Yes put #log >Appraisal-$charactername.txt |noun=%2 put #log >Appraisal-$charactername.txt |look=%look put #log >Appraisal-$charactername.txt <br />'''Read''': %read put #log >Appraisal-$charactername.txt |MTag=%mtags, %mtagm, %mtagf, %mtagg, %mtagw put #log >Appraisal-$charactername.txt |CTag=%ctagr, %ctago, %ctagt, %ctagy, %ctagg, %ctagb, %ctagv, %ctagn, %ctagm, %ctagx put #log >Appraisal-$charactername.txt |STag=%stagg, %stagp, %stagr, %stage, %staga, %stagh, %stagl put #log >Appraisal-$charactername.txt |ATag=%amtags, %amtagm, %amtagf, %amtagg, %amtagw, %actagr, %actago, %actagt, %actagy, %actagg, %actagb, %actagv, %actagn, %actagm, %actagx, %astagg, %astagp, %astagr, %astage, %astaga, %astagh, %astagl put #log >Appraisal-$charactername.txt |range=ranged put #log >Appraisal-$charactername.txt |ammo=%ammo put #log >Appraisal-$charactername.txt |ammocap= put #log >Appraisal-$charactername.txt |rangedRT= put #log >Appraisal-$charactername.txt |drawstrength=%drawstrength put #log >Appraisal-$charactername.txt |adraw=%adraw put #log >Appraisal-$charactername.txt |type=%wtype1 put #log >Appraisal-$charactername.txt |puncture=- put #log >Appraisal-$charactername.txt |foi=%foi put #log >Appraisal-$charactername.txt |balance=%balance put #log >Appraisal-$charactername.txt |suitedness=%power put #log >Appraisal-$charactername.txt |construction=%construction put #log >Appraisal-$charactername.txt |metal=%metal put #log >Appraisal-$charactername.txt |weight=%weight put #log >Appraisal-$charactername.txt |lsize=%lsize put #log >Appraisal-$charactername.txt |wsize=%wsize put #log >Appraisal-$charactername.txt |hsize=%hsize put #log >Appraisal-$charactername.txt |appcost=%appcost put #log >Appraisal-$charactername.txt |wearloc=%wearloc put #log >Appraisal-$charactername.txt |sourcetype=- put #log >Appraisal-$charactername.txt |fname=No put #log >Appraisal-$charactername.txt |maxcharge=%maxcharge put #log >Appraisal-$charactername.txt |special=%special put #log >Appraisal-$charactername.txt |itype=%itype put #log >Appraisal-$charactername.txt }} put #log >Appraisal-$charactername.txt put #log >Appraisal-$charactername.txt note=%wtypename1 put #log >Appraisal-$charactername.txt gosub verbcheck return AppraiseWeapon3: gosub VarBlank pause 1 send appraise %1 %2 careful wait pause .5 if %appcostl > 0 then evalmath appcostk floor(%appcostl/0.8) if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) if %appcostk > 0 then gosub CommaAppcost if %appcostk > 0 then gosub CommaCost if (matchre ("%2", "(arrows?)")) then var wtype1 arrow if (matchre ("%2", "(bolts?|quadrellos?|quarrels?|pulzones?)")) then var wtype1 bolt if (matchre ("%2", "(bullets?|clumps?|lumps?|pellets?|rocks?)")) then var wtype1 rock gosub Tagset gosub Specialset gosub Itypeset echo Date: $date $time ($roomname) echo https://elanthipedia.play.net/index.php?title=Weapon:%tap&action=edit echo echo {{Weapon echo |name=%tap echo |newapp2=Yes echo |noun=%2 echo |look=%look echo <br />'''Read''': %read echo |MTag=%mtags, %mtagm, %mtagf, %mtagg, %mtagw echo |CTag=%ctagr, %ctago, %ctagt, %ctagy, %ctagg, %ctagb, %ctagv, %ctagn, %ctagm, %ctagx echo |STag=%stagg, %stagp, %stagr, %stage, %staga, %stagh, %stagl echo |ATag=%amtags, %amtagm, %amtagf, %amtagg, %amtagw, %actagr, %actago, %actagt, %actagy, %actagg, %actagb, %actagv, %actagn, %actagm, %actagx, %astagg, %astagp, %astagr, %astage, %astaga, %astagh, %astagl echo |type=%wtype1 echo |puncture=%puncture echo |slice=%slice echo |impact=%impact echo |fire=%fire echo |cold=%cold echo |electric=%electric echo |foi=- echo |balance=- echo |construction=%construction echo |metal=%metal echo |weight=%weight echo |lsize=%lsize echo |wsize=%wsize echo |hsize=%hsize echo |appcost=%appcost echo |wearloc=%wearloc echo |sourcetype=- echo |fname=No echo |maxcharge=%maxcharge echo |special=%special echo |itype=%itype echo }} echo note=%wtypename1 (x) put #log >Appraisal-$charactername.txt Date: $date $time ($roomname) put #log >Appraisal-$charactername.txt https://elanthipedia.play.net/index.php?title=Weapon:%tap&action=edit put #log >Appraisal-$charactername.txt {{Weapon put #log >Appraisal-$charactername.txt |name=%tap put #log >Appraisal-$charactername.txt |newapp2=Yes put #log >Appraisal-$charactername.txt |noun=%2 put #log >Appraisal-$charactername.txt |look=%look put #log >Appraisal-$charactername.txt <br />'''Read''': %read put #log >Appraisal-$charactername.txt |MTag=%mtags, %mtagm, %mtagf, %mtagg, %mtagw put #log >Appraisal-$charactername.txt |CTag=%ctagr, %ctago, %ctagt, %ctagy, %ctagg, %ctagb, %ctagv, %ctagn, %ctagm, %ctagx put #log >Appraisal-$charactername.txt |STag=%stagg, %stagp, %stagr, %stage, %staga, %stagh, %stagl put #log >Appraisal-$charactername.txt |ATag=%amtags, %amtagm, %amtagf, %amtagg, %amtagw, %actagr, %actago, %actagt, %actagy, %actagg, %actagb, %actagv, %actagn, %actagm, %actagx, %astagg, %astagp, %astagr, %astage, %astaga, %astagh, %astagl put #log >Appraisal-$charactername.txt |type=%wtype1 put #log >Appraisal-$charactername.txt |puncture=%puncture put #log >Appraisal-$charactername.txt |slice=%slice put #log >Appraisal-$charactername.txt |impact=%impact put #log >Appraisal-$charactername.txt |fire=%fire put #log >Appraisal-$charactername.txt |cold=%cold put #log >Appraisal-$charactername.txt |electric=%electric put #log >Appraisal-$charactername.txt |foi=- put #log >Appraisal-$charactername.txt |balance=- put #log >Appraisal-$charactername.txt |construction=%construction put #log >Appraisal-$charactername.txt |metal=%metal put #log >Appraisal-$charactername.txt |weight=%weight put #log >Appraisal-$charactername.txt |lsize=%lsize put #log >Appraisal-$charactername.txt |wsize=%wsize put #log >Appraisal-$charactername.txt |hsize=%hsize put #log >Appraisal-$charactername.txt |appcost=%appcost put #log >Appraisal-$charactername.txt |wearloc=%wearloc put #log >Appraisal-$charactername.txt |sourcetype=- put #log >Appraisal-$charactername.txt |fname=No put #log >Appraisal-$charactername.txt |maxcharge=%maxcharge put #log >Appraisal-$charactername.txt |special=%special put #log >Appraisal-$charactername.txt |itype=%itype put #log >Appraisal-$charactername.txt }} put #log >Appraisal-$charactername.txt put #log >Appraisal-$charactername.txt note=%wtypename1 (x) put #log >Appraisal-$charactername.txt gosub verbcheck return AppraiseWeapon4: gosub VarBlank pause 1 send appraise %1 %2 careful wait pause .5 if %appcostl > 0 then evalmath appcostk floor(%appcostl/0.8) if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) if %appcostk > 0 then gosub CommaAppcost if %appcostk > 0 then gosub CommaCost if (matchre ("%wtype1", "(SB|LoB|CB)")) then var ammo arrow if (matchre ("%wtype1", "(LX|HX)")) then var ammo bolt if (matchre ("%wtype1", "(SL|StS)")) then var ammo rock if (matchre ("%wtype1", "(LT|HT)")) then var ammo thrown gosub Tagset gosub Specialset gosub Itypeset echo Date: $date $time ($roomname) echo https://elanthipedia.play.net/index.php?title=Weapon:%tap&action=edit echo echo {{Weapon echo |name=%tap echo |newapp2=Yes echo |brawl=yes echo |noun=%2 echo |look=%look echo <br />'''Read''': %read echo |MTag=%mtags, %mtagm, %mtagf, %mtagg, %mtagw echo |CTag=%ctagr, %ctago, %ctagt, %ctagy, %ctagg, %ctagb, %ctagv, %ctagn, %ctagm, %ctagx echo |STag=%stagg, %stagp, %stagr, %stage, %staga, %stagh, %stagl echo |ATag=%amtags, %amtagm, %amtagf, %amtagg, %amtagw, %actagr, %actago, %actagt, %actagy, %actagg, %actagb, %actagv, %actagn, %actagm, %actagx, %astagg, %astagp, %astagr, %astage, %astaga, %astagh, %astagl echo |type=%wtype1 echo |puncture=%puncture echo |puncturetype=%puncturetype echo |slice=%slice echo |slicetype=%slicetype echo |impact=%impact echo |impacttype=%impacttype echo |foi=%foi echo |balance=- echo |construction=%construction echo |metal=%metal echo |weight=%weight echo |lsize=%lsize echo |wsize=%wsize echo |hsize=%hsize echo |appcost=%appcost echo |sourcetype=- echo |fname=No echo |maxcharge=%maxcharge echo |special=%special echo |itype=%itype echo }} echo note=%wtypename1 (%weight stones) echo note=%wtypename2/%wtypename1 (%weight stones) put #log >Appraisal-$charactername.txt Date: $date $time ($roomname) put #log >Appraisal-$charactername.txt https://elanthipedia.play.net/index.php?title=Weapon:%tap&action=edit put #log >Appraisal-$charactername.txt {{Weapon put #log >Appraisal-$charactername.txt |name=%tap put #log >Appraisal-$charactername.txt |newapp2=Yes put #log >Appraisal-$charactername.txt |brawl=yes put #log >Appraisal-$charactername.txt |noun=%2 put #log >Appraisal-$charactername.txt |look=%look put #log >Appraisal-$charactername.txt <br />'''Read''': %read put #log >Appraisal-$charactername.txt |MTag=%mtags, %mtagm, %mtagf, %mtagg, %mtagw put #log >Appraisal-$charactername.txt |CTag=%ctagr, %ctago, %ctagt, %ctagy, %ctagg, %ctagb, %ctagv, %ctagn, %ctagm, %ctagx put #log >Appraisal-$charactername.txt |STag=%stagg, %stagp, %stagr, %stage, %staga, %stagh, %stagl put #log >Appraisal-$charactername.txt |ATag=%amtags, %amtagm, %amtagf, %amtagg, %amtagw, %actagr, %actago, %actagt, %actagy, %actagg, %actagb, %actagv, %actagn, %actagm, %actagx, %astagg, %astagp, %astagr, %astage, %astaga, %astagh, %astagl put #log >Appraisal-$charactername.txt |type=%wtype1 put #log >Appraisal-$charactername.txt |puncture=%puncture put #log >Appraisal-$charactername.txt |puncturetype=%puncturetype put #log >Appraisal-$charactername.txt |slice=%slice put #log >Appraisal-$charactername.txt |slicetype=%slicetype put #log >Appraisal-$charactername.txt |impact=%impact put #log >Appraisal-$charactername.txt |impacttype=%impacttype put #log >Appraisal-$charactername.txt |foi=%foi put #log >Appraisal-$charactername.txt |balance=- put #log >Appraisal-$charactername.txt |construction=%construction put #log >Appraisal-$charactername.txt |metal=%metal put #log >Appraisal-$charactername.txt |weight=%weight put #log >Appraisal-$charactername.txt |lsize=%lsize put #log >Appraisal-$charactername.txt |wsize=%wsize put #log >Appraisal-$charactername.txt |hsize=%hsize put #log >Appraisal-$charactername.txt |appcost=%appcost put #log >Appraisal-$charactername.txt |wearloc=%wearloc put #log >Appraisal-$charactername.txt |sourcetype=- put #log >Appraisal-$charactername.txt |fname=No put #log >Appraisal-$charactername.txt |maxcharge=%maxcharge put #log >Appraisal-$charactername.txt |special=%special put #log >Appraisal-$charactername.txt |itype=%itype put #log >Appraisal-$charactername.txt }} put #log >Appraisal-$charactername.txt put #log >Appraisal-$charactername.txt brawling (%wtype1) put #log >Appraisal-$charactername.txt gosub verbcheck return AppraiseWeapon5: gosub VarBlank pause 1 send appraise %1 %2 careful wait pause .5 if %appcostl > 0 then evalmath appcostk floor(%appcostl/0.8) if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) if %appcostk > 0 then gosub CommaAppcost if %appcostk > 0 then gosub CommaCost gosub Tagset gosub Specialset gosub Itypeset echo Date: $date $time ($roomname) echo https://elanthipedia.play.net/index.php?title=Weapon:%tap&action=edit echo echo {{Weapon echo |brawl=yes echo |name=%tap echo |newapp2=Yes echo |noun=%2 echo |look=%look echo <br />'''Read''': %read echo |MTag=%mtags, %mtagm, %mtagf, %mtagg, %mtagw echo |CTag=%ctagr, %ctago, %ctagt, %ctagy, %ctagg, %ctagb, %ctagv, %ctagn, %ctagm, %ctagx echo |STag=%stagg, %stagp, %stagr, %stage, %staga, %stagh, %stagl echo |ATag=%amtags, %amtagm, %amtagf, %amtagg, %amtagw, %actagr, %actago, %actagt, %actagy, %actagg, %actagb, %actagv, %actagn, %actagm, %actagx, %astagg, %astagp, %astagr, %astage, %astaga, %astagh, %astagl echo |type=parry echo |puncture=- echo |puncturetype=No echo |slicetype=No echo |impacttype=No echo |foi=- echo |balance=%balance echo |suitedness=%power echo |construction=%construction echo |metal=%metal echo |weight=%weight echo |lsize=%lsize echo |wsize=%wsize echo |hsize=%hsize echo |appcost=%appcost echo |sourcetype=- echo |fname=No echo |maxcharge=%maxcharge echo |special=%special echo |itype=%itype echo }} echo brawling (parry) put #log >Appraisal-$charactername.txt Date: $date $time ($roomname) put #log >Appraisal-$charactername.txt https://elanthipedia.play.net/index.php?title=Weapon:%tap&action=edit put #log >Appraisal-$charactername.txt {{Weapon put #log >Appraisal-$charactername.txt |brawl=yes put #log >Appraisal-$charactername.txt |name=%tap put #log >Appraisal-$charactername.txt |newapp2=Yes put #log >Appraisal-$charactername.txt |noun=%2 put #log >Appraisal-$charactername.txt |look=%look put #log >Appraisal-$charactername.txt <br />'''Read''': %read put #log >Appraisal-$charactername.txt |MTag=%mtags, %mtagm, %mtagf, %mtagg, %mtagw put #log >Appraisal-$charactername.txt |CTag=%ctagr, %ctago, %ctagt, %ctagy, %ctagg, %ctagb, %ctagv, %ctagn, %ctagm, %ctagx put #log >Appraisal-$charactername.txt |STag=%stagg, %stagp, %stagr, %stage, %staga, %stagh, %stagl put #log >Appraisal-$charactername.txt |ATag=%amtags, %amtagm, %amtagf, %amtagg, %amtagw, %actagr, %actago, %actagt, %actagy, %actagg, %actagb, %actagv, %actagn, %actagm, %actagx, %astagg, %astagp, %astagr, %astage, %astaga, %astagh, %astagl put #log >Appraisal-$charactername.txt |type=parry put #log >Appraisal-$charactername.txt |puncture=- put #log >Appraisal-$charactername.txt |puncturetype=No put #log >Appraisal-$charactername.txt |slicetype=No put #log >Appraisal-$charactername.txt |impacttype=No put #log >Appraisal-$charactername.txt |foi=- put #log >Appraisal-$charactername.txt |balance=%balance put #log >Appraisal-$charactername.txt |suitedness=%power put #log >Appraisal-$charactername.txt |construction=%construction put #log >Appraisal-$charactername.txt |metal=%metal put #log >Appraisal-$charactername.txt |weight=%weight put #log >Appraisal-$charactername.txt |lsize=%lsize put #log >Appraisal-$charactername.txt |wsize=%wsize put #log >Appraisal-$charactername.txt |hsize=%hsize put #log >Appraisal-$charactername.txt |appcost=%appcost put #log >Appraisal-$charactername.txt |wearloc=%wearloc put #log >Appraisal-$charactername.txt |sourcetype=- put #log >Appraisal-$charactername.txt |fname=No put #log >Appraisal-$charactername.txt |maxcharge=%maxcharge put #log >Appraisal-$charactername.txt |special=%special put #log >Appraisal-$charactername.txt |itype=%itype put #log >Appraisal-$charactername.txt }} put #log >Appraisal-$charactername.txt put #log >Appraisal-$charactername.txt brawling (parry) put #log >Appraisal-$charactername.txt gosub verbcheck return AppraiseShield: gosub VarBlank pause 1 send appraise %1 %2 careful wait pause .5 if %newshieldapp = no then var smin NOTSET if %newshieldapp = no then var smax NOTSET if %appcostl > 0 then evalmath appcostk floor(%appcostl/0.8) if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) if %appcostk > 0 then gosub CommaAppcost if %appcostk > 0 then gosub CommaCost if (matchre ("%wtype1", "(SB|LoB|CB)")) then var ammo arrow if (matchre ("%wtype1", "(LX|HX)")) then var ammo bolt if (matchre ("%wtype1", "(SL|StS)")) then var ammo rock if (matchre ("%wtype1", "(LT|HT)")) then var ammo thrown gosub Tagset gosub Specialset gosub Itypeset echo Date: $date $time ($roomname) echo https://elanthipedia.play.net/index.php?title=Shield:%tap&action=edit echo echo {{Shield echo |newshieldapp=%newshieldapp echo |name=%tap echo |noun=%2 echo |look=%look echo <br />'''Read''': %read echo |MTag=%mtags, %mtagm, %mtagf, %mtagg, %mtagw echo |CTag=%ctagr, %ctago, %ctagt, %ctagy, %ctagg, %ctagb, %ctagv, %ctagn, %ctagm, %ctagx echo |STag=%stagg, %stagp, %stagr, %stage, %staga, %stagh, %stagl echo |ATag=%amtags, %amtagm, %amtagf, %amtagg, %amtagw, %actagr, %actago, %actagt, %actagy, %actagg, %actagb, %actagv, %actagn, %actagm, %actagx, %astagg, %astagp, %astagr, %astage, %astaga, %astagh, %astagl echo |type=%stype echo |hindrance=%shindrance echo |minprotection=%smin echo |maxprotection=%smax echo |puncture=%puncture echo |slice=%slice echo |impact=%impact echo |fire=%fire echo |cold=%cold echo |electric=%electric echo |foi=- echo |balance=%balance echo |suitedness=%power echo |construction=%construction echo |metal=%metal echo |weight=%weight echo |lsize=%lsize echo |wsize=%wsize echo |hsize=%hsize echo |appcost=%appcost echo |sourcetype=- echo |fname=No echo |maxcharge=%maxcharge echo |special=%special echo |itype=%itype echo }} echo note=%stypename (%shindrance hindrance) put #log >Appraisal-$charactername.txt Date: $date $time ($roomname) put #log >Appraisal-$charactername.txt https://elanthipedia.play.net/index.php?title=Shield:%tap&action=edit put #log >Appraisal-$charactername.txt {{Shield put #log >Appraisal-$charactername.txt |newshieldapp=%newshieldapp put #log >Appraisal-$charactername.txt |name=%tap put #log >Appraisal-$charactername.txt |noun=%2 put #log >Appraisal-$charactername.txt |look=%look put #log >Appraisal-$charactername.txt <br />'''Read''': %read put #log >Appraisal-$charactername.txt |MTag=%mtags, %mtagm, %mtagf, %mtagg, %mtagw put #log >Appraisal-$charactername.txt |CTag=%ctagr, %ctago, %ctagt, %ctagy, %ctagg, %ctagb, %ctagv, %ctagn, %ctagm, %ctagx put #log >Appraisal-$charactername.txt |STag=%stagg, %stagp, %stagr, %stage, %staga, %stagh, %stagl put #log >Appraisal-$charactername.txt |ATag=%amtags, %amtagm, %amtagf, %amtagg, %amtagw, %actagr, %actago, %actagt, %actagy, %actagg, %actagb, %actagv, %actagn, %actagm, %actagx, %astagg, %astagp, %astagr, %astage, %astaga, %astagh, %astagl put #log >Appraisal-$charactername.txt |type=%stype put #log >Appraisal-$charactername.txt |hindrance=%shindrance put #log >Appraisal-$charactername.txt |minprotection=%smin put #log >Appraisal-$charactername.txt |maxprotection=%smax put #log >Appraisal-$charactername.txt |puncture=%puncture put #log >Appraisal-$charactername.txt |slice=%slice put #log >Appraisal-$charactername.txt |impact=%impact put #log >Appraisal-$charactername.txt |fire=%fire put #log >Appraisal-$charactername.txt |cold=%cold put #log >Appraisal-$charactername.txt |electric=%electric put #log >Appraisal-$charactername.txt |foi=- put #log >Appraisal-$charactername.txt |balance=%balance put #log >Appraisal-$charactername.txt |suitedness=%power put #log >Appraisal-$charactername.txt |construction=%construction put #log >Appraisal-$charactername.txt |metal=%metal put #log >Appraisal-$charactername.txt |weight=%weight put #log >Appraisal-$charactername.txt |lsize=%lsize put #log >Appraisal-$charactername.txt |wsize=%wsize put #log >Appraisal-$charactername.txt |hsize=%hsize put #log >Appraisal-$charactername.txt |appcost=%appcost put #log >Appraisal-$charactername.txt |sourcetype=- put #log >Appraisal-$charactername.txt |fname=No put #log >Appraisal-$charactername.txt |maxcharge=%maxcharge put #log >Appraisal-$charactername.txt |special=%special put #log >Appraisal-$charactername.txt |itype=%itype put #log >Appraisal-$charactername.txt }} put #log >Appraisal-$charactername.txt put #log >Appraisal-$charactername.txt note=%stypename (%shindrance hindrance) put #log >Appraisal-$charactername.txt gosub verbcheck return AppraiseArmor: gosub VarBlank pause 1 send appraise %1 %2 careful wait pause .5 if %appcostl > 0 then evalmath appcostk floor(%appcostl/0.8) if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) if %appcostk > 0 then gosub CommaAppcost if %appcostk > 0 then gosub CommaCost if %aapuncture = %aaslice && %aapuncture = %aaimpact && %aapuncture = %aafire && %aapuncture = %aacold && %aapuncture = %aaelectrical then var absorbance %aapuncture gosub Tagset gosub Specialset gosub Itypeset echo Date: $date $time ($roomname) echo https://elanthipedia.play.net/index.php?title=Armor:%tap&action=edit echo echo {{Armor echo |name=%tap echo |newarmorapp=Yes echo |noun=%2 echo |look=%look echo <br />'''Read''': %read echo |MTag=%mtags, %mtagm, %mtagf, %mtagg, %mtagw echo |CTag=%ctagr, %ctago, %ctagt, %ctagy, %ctagg, %ctagb, %ctagv, %ctagn, %ctagm, %ctagx echo |ATag=%amtags, %amtagm, %amtagf, %amtagg, %amtagw, %actagr, %actago, %actagt, %actagy, %actagg, %actagb, %actagv, %actagn, %actagm, %actagx, %astagg, %astagp, %astagr, %astage, %astaga, %astagh, %astagl echo |type=%atype echo |area=%ahead, %aeyes, %aneck, %achest, %aback, %aabdomen, %aarms, %alegs, %ahands echo |hindrance=%mhindrance echo |stealth=%shindrance echo |puncture=%appuncture echo |slice=%apslice echo |impact=%apimpact echo |fire=%apfire echo |cold=%apcold echo |electric=%apelectrical echo |absorbance=%absorbance echo |punctureab=%aapuncture echo |sliceab=%aaslice echo |impactab=%aaimpact echo |fireab=%aafire echo |coldab=%aacold echo |electricab=%aaelectrical echo |construction=%construction echo |metal=%metal echo |appcost=%appcost echo |weight=%weight echo |lsize=%lsize echo |wsize=%wsize echo |hsize=%hsize echo |sourcetype=- echo |fname=No echo |maxcharge=%maxcharge echo |special=%special echo |itype=%itype echo }} echo note=%atype: %ahead/%aeyes/%aneck/%achest/%aback/%aabdomen/%aarms/%alegs/%ahands put #log >Appraisal-$charactername.txt Date: $date $time ($roomname) put #log >Appraisal-$charactername.txt https://elanthipedia.play.net/index.php?title=Armor:%tap&action=edit put #log >Appraisal-$charactername.txt {{Armor put #log >Appraisal-$charactername.txt |name=%tap put #log >Appraisal-$charactername.txt |newarmorapp=Yes put #log >Appraisal-$charactername.txt |noun=%2 put #log >Appraisal-$charactername.txt |look=%look put #log >Appraisal-$charactername.txt <br />'''Read''': %read put #log >Appraisal-$charactername.txt |MTag=%mtags, %mtagm, %mtagf, %mtagg, %mtagw put #log >Appraisal-$charactername.txt |CTag=%ctagr, %ctago, %ctagt, %ctagy, %ctagg, %ctagb, %ctagv, %ctagn, %ctagm, %ctagx put #log >Appraisal-$charactername.txt |STag=%stagg, %stagp, %stagr, %stage, %staga, %stagh, %stagl put #log >Appraisal-$charactername.txt |ATag=%amtags, %amtagm, %amtagf, %amtagg, %amtagw, %actagr, %actago, %actagt, %actagy, %actagg, %actagb, %actagv, %actagn, %actagm, %actagx, %astagg, %astagp, %astagr, %astage, %astaga, %astagh, %astagl put #log >Appraisal-$charactername.txt |type=%atype put #log >Appraisal-$charactername.txt |area=%ahead, %aeyes, %aneck, %achest, %aback, %aabdomen, %aarms, %alegs, %ahands put #log >Appraisal-$charactername.txt |hindrance=%mhindrance put #log >Appraisal-$charactername.txt |stealth=%shindrance put #log >Appraisal-$charactername.txt |puncture=%appuncture put #log >Appraisal-$charactername.txt |slice=%apslice put #log >Appraisal-$charactername.txt |impact=%apimpact put #log >Appraisal-$charactername.txt |fire=%apfire put #log >Appraisal-$charactername.txt |cold=%apcold put #log >Appraisal-$charactername.txt |electric=%apelectrical put #log >Appraisal-$charactername.txt |absorbance=%absorbance put #log >Appraisal-$charactername.txt |punctureab=%aapuncture put #log >Appraisal-$charactername.txt |sliceab=%aaslice put #log >Appraisal-$charactername.txt |impactab=%aaimpact put #log >Appraisal-$charactername.txt |fireab=%aafire put #log >Appraisal-$charactername.txt |coldab=%aacold put #log >Appraisal-$charactername.txt |electricab=%aaelectrical put #log >Appraisal-$charactername.txt |construction=%construction put #log >Appraisal-$charactername.txt |metal=%metal put #log >Appraisal-$charactername.txt |appcost=%appcost put #log >Appraisal-$charactername.txt |weight=%weight put #log >Appraisal-$charactername.txt |lsize=%lsize put #log >Appraisal-$charactername.txt |wsize=%wsize put #log >Appraisal-$charactername.txt |hsize=%hsize put #log >Appraisal-$charactername.txt |sourcetype=- put #log >Appraisal-$charactername.txt |fname=No put #log >Appraisal-$charactername.txt |maxcharge=%maxcharge put #log >Appraisal-$charactername.txt |special=%special put #log >Appraisal-$charactername.txt |itype=%itype put #log >Appraisal-$charactername.txt }} put #log >Appraisal-$charactername.txt put #log >Appraisal-$charactername.txt note=%atype: %ahead/%aeyes/%aneck/%achest/%aback/%aabdomen/%aarms/%alegs/%ahands put #log >Appraisal-$charactername.txt gosub verbcheck return AppraiseItem: gosub VarBlank pause 1 send appraise %1 %2 careful wait pause .5 if %appcostl > 0 then evalmath appcostk floor(%appcostl/0.8) if %appcostd > 0 then evalmath appcostk round(%appcostd/0.7216) if %appcostk > 0 then gosub CommaAppcost if %appcostk > 0 then gosub CommaCost if (matchre ("%wtype1", "(SB|LoB|CB)")) then var ammo arrow if (matchre ("%wtype1", "(LX|HX)")) then var ammo bolt if (matchre ("%wtype1", "(SL|StS)")) then var ammo rock if (matchre ("%wtype1", "(LT|HT)")) then var ammo thrown gosub Tagset gosub Typeset echo Date: $date $time ($roomname) echo https://elanthipedia.play.net/index.php?title=Item:%tap&action=edit echo echo {{Item echo |name=%tap echo |noun=%2 echo |look=%look echo <br />'''Read''': %read echo |MTag=%mtags, %mtagm, %mtagf, %mtagg, %mtagw echo |CTag=%ctagr, %ctago, %ctagt, %ctagy, %ctagg, %ctagb, %ctagv, %ctagn, %ctagm, %ctagx echo |STag=%stagg, %stagp, %stagr, %stage, %staga, %stagh, %stagl echo |ATag=%amtags, %amtagm, %amtagf, %amtagg, %amtagw, %actagr, %actago, %actagt, %actagy, %actagg, %actagb, %actagv, %actagn, %actagm, %actagx, %astagg, %astagp, %astagr, %astage, %astaga, %astagh, %astagl echo |type=%typefunction, %typecon, %typemagic, %typeguild, %typerace echo |wearloc=%wearloc echo |weight=%weight echo |lsize=%lsize echo |wsize=%wsize echo |hsize=%hsize echo |ilsize=%ilsize echo |iwsize=%iwsize echo |ihsize=%ihsize echo |csize=%csize echo |appcost=%appcost echo |sourcetype=- echo |fname=No echo |maxcharge=%maxcharge echo |metal=%metal echo }} echo note=%wearloc: holds %maxcharge mana put #log >Appraisal-$charactername.txt Date: $date $time ($roomname) put #log >Appraisal-$charactername.txt https://elanthipedia.play.net/index.php?title=Item:%tap&action=edit put #log >Appraisal-$charactername.txt {{Item put #log >Appraisal-$charactername.txt |name=%tap put #log >Appraisal-$charactername.txt |noun=%2 put #log >Appraisal-$charactername.txt |look=%look put #log >Appraisal-$charactername.txt <br />'''Read''': %read put #log >Appraisal-$charactername.txt |MTag=%mtags, %mtagm, %mtagf, %mtagg, %mtagw put #log >Appraisal-$charactername.txt |CTag=%ctagr, %ctago, %ctagt, %ctagy, %ctagg, %ctagb, %ctagv, %ctagn, %ctagm, %ctagx put #log >Appraisal-$charactername.txt |STag=%stagg, %stagp, %stagr, %stage, %staga, %stagh, %stagl put #log >Appraisal-$charactername.txt |ATag=%amtags, %amtagm, %amtagf, %amtagg, %amtagw, %actagr, %actago, %actagt, %actagy, %actagg, %actagb, %actagv, %actagn, %actagm, %actagx, %astagg, %astagp, %astagr, %astage, %astaga, %astagh, %astagl put #log >Appraisal-$charactername.txt |type=%typefunction, %typecon, %typemagic, %typeguild, %typerace put #log >Appraisal-$charactername.txt |wearloc=%wearloc put #log >Appraisal-$charactername.txt |weight=%weight put #log >Appraisal-$charactername.txt |lsize=%lsize put #log >Appraisal-$charactername.txt |wsize=%wsize put #log >Appraisal-$charactername.txt |hsize=%hsize put #log >Appraisal-$charactername.txt |ilsize=%ilsize put #log >Appraisal-$charactername.txt |iwsize=%iwsize put #log >Appraisal-$charactername.txt |ihsize=%ihsize put #log >Appraisal-$charactername.txt |csize=%csize put #log >Appraisal-$charactername.txt |appcost=%appcost put #log >Appraisal-$charactername.txt |sourcetype=- put #log >Appraisal-$charactername.txt |fname=No put #log >Appraisal-$charactername.txt |maxcharge=%maxcharge put #log >Appraisal-$charactername.txt |metal=%metal put #log >Appraisal-$charactername.txt }} put #log >Appraisal-$charactername.txt put #log >Appraisal-$charactername.txt note=%wearloc: holds %maxcharge mana put #log >Appraisal-$charactername.txt gosub verbcheck return VarBlank: var metal no var maxcharge DELETE THIS LINE var wearloc - var lsize NOTSET var wsize NOTSET var hsize NOTSET var ilsize DELETE var iwsize DELETE var ihsize DELETE var csize DELETE var appcost NOTSET var mtags DELETE var mtagg DELETE var mtagm DELETE var mtagw DELETE var mtagf DELETE var ctagr DELETE var ctago DELETE var ctagt DELETE var ctagy DELETE var ctagg DELETE var ctagb DELETE var ctagv DELETE var ctagn DELETE var ctagm DELETE var ctagx DELETE var stagp DELETE var stagg DELETE var staga DELETE var stagh DELETE var stage DELETE var stagr DELETE var stagl DELETE var amtags DELETE var amtagm DELETE var amtagf DELETE var amtagg DELETE var amtagw DELETE var actagr DELETE var actago DELETE var actagt DELETE var actagy DELETE var actagg DELETE var actagb DELETE var actagv DELETE var actagn DELETE var actagm DELETE var actagx DELETE var astagg DELETE var astagp DELETE var astagr DELETE var astage DELETE var astaga DELETE var astagh DELETE var astagl DELETE var wtype2 NOTSET var puncturetype No var slicetype No var impacttype No var absorbance VALUES NOT EQUAL var ahead DELETE var aeyes DELETE var aneck DELETE var achest DELETE var aback DELETE var aabdomen DELETE var aarms DELETE var alegs DELETE var ahands DELETE var construction NOTSET var typefunction - var typecon DELETE var typemagic DELETE var typeguild DELETE var typerace DELETE var special NOTSET var itype NOTSET return Tagset: if (matchre ("%look", "(asketine|avaes|celstite|chakrel|dhhresh|hafaltu|iheaneu'?a|imnera|indakar|ithridu|keismin|lemicule|negnetha|soulstone|sraeth|xibaryl|zengalmi)")) then var mtags $1 if (matchre ("%look", "(aluminum|animite|anlora[- ]avtoma|audrualm|\bbrass\b|chrome|covellite|Damascus steel|damite|darkstone|electrum|Elven silver|gilded|glaes|(black|blighted|blue|crown|Elven green|grey|pink|purple|rose|white|yellow) \bgold\b|haralun|hepatizon|icesteel|ilmenite|iridium|(?<!wrought )\biron\b|ithridu|kadepa|keismin|kertig|lumium|mithril|moen takibena|moonsilver|muracite|negnetha|nickel|niello|niniam|oravir|orichalcum|palladium|pewter|rencate|silver[- ]gilt|silversteel|spangold|sungold|(?<!watered )\bsteel\b|tantalum|\btin\b|titanium|tyrium|vardite|verdigris copper|watered steel|windsteel|wrought iron|\bzinc\b)")) then var mtagm $1 if (matchre ("%look", "([cs]endal|angora|armure|arzumodine|\bbast\b|\bbatik\b|batiste|bison[- ]hide|boar[- ]hide|bombazine|bourde|broadcloth|(?<!(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|Gemfire|ice|lava|lipka|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velaka|water|windstorm|zerarin) ?)brocade|buckskin|burlap|camlet|canvas|cashmere|chainse|chainsil|(?<!(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|Gemfire|ice|lava|lipka|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velaka|water|windstorm|zerarin) ?)chiffon|\bcire\b|cloth[- ]of[- ]gold|cloth[- ]of[- ]silver|(?<!lipka )cotton|cowhide|cr[ae]pe|crinoline|cuirbouilli|damask|deerskin|dergatine|diamond[- ]hide|doeskin|dragonar|eolienne|\bfaille\b|farandine|\bfelt\b|flannel|\bflax\b|fleece|gabardine|gauze|gingham|gold[- ]weave|grogram|grosgrain|haircloth|\bhemp\b|horsehair|ialalhe|imperial weave|jaalmin |jacquard|\bjaspe\b|\bjute\b|khaddar|khaki|khiynit|kidskin|lambskin|leather|(?<!(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|Gemfire|ice|lava|lipka|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velaka|water|windstorm|zerarin) ?)\blinen\b|longcloth|muslin|oilcloth|oilskin|onyx[- ]hide|petalette|ramshorn|rawhide|rosecloth|ruazen|sackcloth|sailcloth|(?<!(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|Gemfire|ice|lava|lipka|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velaka|water|windstorm|zerarin) ?)\bsamite\b|(?<!(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|Gemfire|ice|lava|lipka|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velaka|water|windstorm|zerarin) ?)\bsatin\b|scalene |seersucker|\bserge\b|\bshagreen\b|sharkskin|sheepskin|(?<!(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|Gemfire|ice|lava|lipka|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velaka|water|windstorm|zerarin) ?)\bsilk\b|silver[- ]weave|silveress|snakeskin|(?<!(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|Gemfire|ice|lava|lipka|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velaka|water|windstorm|zerarin) ?)snowlace|spun glitter |straw|suede|taffeta|thornweave|titanese|(?<!(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|Gemfire|ice|lava|lipka|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velaka|water|windstorm|zerarin) ?)\btulle\b|turbaurs|tweed|\btwine\b|(?<!(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|Gemfire|ice|lava|lipka|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velaka|water|windstorm|zerarin) ?)\bvelvet\b|velveteen|voile|whisperlayne|whitleather|(?<!(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|Gemfire|ice|lava|lipka|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velaka|water|windstorm|zerarin) ?)\bwool\b|woolen|worsted|zenganne|zibeline|(blood|bluefire|dragonfire|duchess|duponi|Elothean|Elven|fae woven|faeweave|fire|gemfire|ice|lava|lipka|marble|moon|moonspun|Musparan|night|night[rw]eaver|nightstalker|oceanmist|ruaz[ei]n|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velakan?|water|windstorm|zerarin) (brocade|chiffon|cotton|gossamer|lace|linen|samite|satin|silk|snowlace|tulle|velvet|wool))")) then var mtagf $1 if (matchre ("%look", "((cat'?s?|hawk'?s?|tiger'?s?) eye|(?<!(dragonvein) )agates?|(?<!(orchid|viperscale) )alexandrite|almiris|alshabi stone|ambergris|amlothite|andalusite|anloral|anthracite|arkose|aurora opal|axinite|azurite|basalt|\bberyls?\b|bleeding heart jade|bloodgem|calav[ae]rite|ceramic|chalcedon(y|ies)|\bchalk\b|charoite|chrysoberyl|chrysoprase|cinnabar|(?<!volcano'?s heart )citrine|\bclays?\b|cloudstone|\bcoal\b|\bcorals?\b|\bcrystals?\b|crystalline dragon tear|dawgolite|(?<!(black|blue|champagne|Dalterein|huntress|lilac|midnight|molten-core|night|ocean'?s heart|pink|scorpion|smoky|white) )diamond(?!ique)|diamondique|diopside|diorite|dolomite|dragonfire amber|Drogor's Wrath sapphire|durgauldite|dwalgim|elanthite|elbaite|\beldrings?\b|Enelne's eye|er'?qutrite|erythraean|erythrite|estrildite|feldspar|\bflint\b|fool's gold|(?<!(bloodmist|forest'?s heart|nimbus) )garnet|\bglass\b|gneiss|granite|grazhite|Hav'?roth'?s ambrosia|hematite|iahja|ilmenite|iolite|ismenite|jadeite|(?<!(autumn|ocean|spiderweb|wild horse) )jasper|kaolinite|katamba'?s spire|katambite|kunzite|kyanite|lantholite|larimar|lasmodi|(?<!(Hekemhhg|lapis) )lazuli|malachite|\bmarble\b|merewaldite|mistglass|morganite|morleenite|\bnacres?\b|neitrice|obsidian|olivine|(?<!(aurora|cherry|draconic|dragon fire|firesilk|flame|frost|frostfire|frostflare|nightfire|sky|snow|sunset|water) )\bopals?\b|(?<!(dafora|damaryn|damilyo|fang|fire|geshi|idopun|jackal'?s heart|moon|pitch|taisidonian|talan) )\bpearls?\b|penhetite|peridot|porcelain|porphyry|pumice|pyrite|quartz|rhodochrosite|rhodonite|sana'?ati heart|scheelite|schist|scrimshaw|sea[- ]glass|selenite|\bsenci\b|\bshale\b|sjatmal|sodalite|\bspinels?\b|spiritgem|svelae|szeldite|tanzanite|(?<!(fire maiden|imperial|lion'?s heart|mystic|royal Zoluren|saffron|smoky|starfire|stormfire|xibar) )topaz|(?<!(aurora|vela'?tohr) )tourmaline|tsavorite|ulhari prism|verenite|volcano'?s heart citrine|waermodi|wulfenite|xibarite|yavasite|yoakenite|zircon|(orchid|viperscale) alexandrite|(lightning|violet'?s heart) amethyst|(black|blue|champagne|Dalterein|huntress|lilac|midnight|molten-core|night|ocean'?s heart|pink|scorpion|smoky|white) diamond|(bearclaw|glacier|Ilithi|nature'?s canopy|ocean'?s deep|shadow|spring|Taisidon|winter) emerald|(bloodmist|forest'?s heart|nimbus) garnet|(autumn|ocean|spiderweb|wild horse) jasper|(Hekemhhg|lapis) lazuli|(aurora|cherry|draconic|dragon fire|firesilk|flame|frost|frostfire|frostflare|nightfire|sky|snow|sunset|water) opal|(dafora|damaryn|damilyo|fang|fire|geshi|idopun|jackal'?s heart|moon|pitch|taisidonian|talan) pearl|(blood|cloud|conquerer'?s|dragon'?s (blood|eye|heart)|gemfire|imperial|midnight|moonspun|serpent'?s heart|smoke|star|starlight|Teiro'?s hate) rub(y|ies)|(crimson|dalaeji black|dragon'?s scale|elamiri|eluned'?s tear|haze|Idon'?s|imperial|lotus flower|mermaid'?s tear|Musparan gold|phantom|rainbow|serpent'?s head|shrike'?s eye|star|summer'?s heart|tempest|twilight|viper'?s eye|white Zoluren) sapphire|(fire maiden|imperial|lion'?s heart|mystic|royal Zoluren|saffron|smoky|starfire|stormfire|xibar) topaz|(aurora|vela'?tohr) tourmaline)")) then var mtagg $1 if (matchre ("%look", "(\w+-stone)")) then var mtagg $1 if (matchre ("%look", "(\w+stone)")) then var mtagg $1 if (matchre ("%look", "(\bwooden\b|\bpaper\b|acacia|acanth|adderwood|aganylosh'?a|\balder\b|alerce|\baspen\b|\bbalsa\b|bamboo|basswood|\bbeech\b|(?<!curly )\bbirch\b|black ironwood|black maple|black walnut|black willow|blackwood|bloodwood|boxwood|bricklebranch|burlwood|\bcedar\b|cherrywood|cocobolo|copperleaf|copperwood|\bcork\b|curly birch|cypress|deobar|desert palm|diamondwood|dogwood|dragonwood|driftwood|e'?erdream|ebonwood|\belm\b|eucalyptus|\bfir\b|fishtail oak|flamethorn|flamewood|fruitwood|gethwood|glitvire|gloomwood|goldbark|goldenoak|halmik|\bhaon\b|hawthorn|hhr'?lav'?geluhh|hickory|huljik|Ilithian cedar|iroko|ironwood|juniper|khor'?vela|khor-?vela|lacewood|lemonwood|linden|linwood|\blunat\b|(?<!(black|silver) )\bmaple\b|mikkhalbamar|mistwood|modwir|(?<!(fishtail|golden) )\boak\b|\bosage\b|palmwood|papyrus|parchment|pearwood|\bpine\b|plumwood|poplar|pozumshi|purpleheart|redwood|\breed\b|rosewood|\browan\b|sana'?ati|sandalwood|sanrisi|satinwood|\bshaal\b|silver maple|silverwillow|silverwood|smokewood|\bspruce\b|taborwood|tamboti|\bteak\b|tulvora|\bvedda\b|vellum|(?<!black )walnut|white ironwood|whitethorn|wiirwood|(?<!(black|silver) )\bwillow\b|witchclaw|wyndewood|\byew\b|zingana|zulnatha)")) then var mtagw $1, wood if (matchre ("%look", "(\w+-wood)")) then var mtagw $1, wood if (matchre ("%look", "(\w+wood)")) then var mtagw $1, wood if (matchre ("%look", "(\bgods?\b|Immortal|Alamhif|Albreda|Aldauth|Aliesa|Aniek|Asketi|Be'?ort|Bereng[ae]ria|Botolf|Chadatru|Coshivi|Damaris|Demrris|Dergati|Divyaush|Drogor|Eerayn|Eimeuz|Elide|Eluned|Enelne|\bEu\b|Everild|Eylhaar|Faenella|Faiyka|Firulf|Gizzbolf|Glacis|Glythtide|Harawep|Hav'?roth|Hodierna|Huldah|\bIdon\b|Iladza|Issendar|Kerenhappuch|Kertigen|Kirmhara|Krigglin|Kuniyo|Lemicus|Meraud|Merion|Misiumos|\bMrod\b|Murrula|Orisas|Peri'?el|Phelim|Rutilor|Saemaus|Shariza|Sieben|Sildua|Spangklud|Sraxaec|Tamsine|Tenemlor|Thirteen|Tieheq|Triquetra|Trothfang|Truffenyi|Urrem'?tier|Ushnish|World Dragon|Xosiurion|Zachriedek)")) then var stagg $1 if (matchre ("%look", "(acolyte|adventurer|alchemist|amazon|apothecary|\barchers?\b|armorsmith|assassin|bandit|Barbarian|\bBards?\b|barmaid|bartender|beggar|blacksmith|blasphemer|bowm[ae]n|\bbrewers?\b|brigand|buccaneer|burglar|captain|celebrant|champion|\bchefe?s?\b|citizen|clergy|clergy(man|clergy(man|woman)|Cleric|combatant|commoner|convict|criminal|dancer|diviner|doctor|druid|duelist|ecclesiastic|elemancer|elementalist|embalmer|Empath|enchanter|enchantress|engineer|executioner|farmer|felon|fencer|forester|gladiator|hangm[ae]n|healer|herald|heretic|\bheroe?s?\b|hierophant|highwaym[ae]n|historian|hunter|huntsm[ae]n|Inquisitor|inquisitress|\bjudges?\b|justiciar|knight|locksmith|lumberjack|\bmages?\b|marshal|martyr|mastermind|\bmedics?\b|medicine (m[ae]n|medicine (m[ae]n|wom[ae]n)|merchant|messenger|minister|minstrel|\bmonks?\b|Moon Mage|mortician|musician|mystic|navigator|Necromancer|nurse|outlaw|Paladin|pastor|peddler|philosopher|physician|pilgrim|pirate|\bpoets?\b|preacher|priest|prisoner|prophet|psychic|Ranger|researcher|rogue|\bsages?\b|sailor|scholar|\bseers?\b|sham[ae]n|shepherd|smuggler|sniper|soldier|spiritualist|surgeon|swashbuckler|Thief|Thieves|Trader|travell?er|undertaker|urchin|villager|villain|warrior|Warrior Mage|weaponsmith|weaver|\bwitche?s?\b|witche?|wizard|wom[ae]n)|woman)|woodcutter|woodsm[ae]n)")) then var stagp $1 if (matchre ("%look", "(Adan'?f|Dwarf|Dwarves|\bElfs?\b|Elothean (?!(lace|silk))|Elven (?!(lace|silk|silver))|\bElves\b|Gnome|Gor'?Tog|Gorbesh|Halfling|Human|Kaldar|Lohogi'?hhs'?ur|Lohogi'?tel'?tegreis|\bm[ae]n\b|mer-?(folk|m[ae]n|people|wom[ae]n)|Ocular|\bOlvis?\b|Olvis?|\bpeople\b|Prydaen|Rakash|S'?[Kk]ra ?Mur|S'?[Kk]ra'?ur|\bwom[ae]n\b)")) then var stagr $1 if (matchre ("%look", "(\ba?ether\b|\bearth\b|electricity|\bfires?\b|\bflames?\b|\bice\b|inferno|lightning|\bpyre\b|\bsnow\b|snowflake|thunder|water|\bair\b)")) then var stage $1 if (matchre ("%look", "(aardvark|adder|albatross|alfar|alligator|alpaca|alphyn|anchovy|antelope|antler|\bapes?\b|apparition|arachnid|armadillo|\bass\b|aurochs|badger|bagwyn|banshee|barnacle|barracuda|basilisk|\bbats?\b|\bbears?\b|\bbeasts?\b|beaver|\bbees?\b|beetle|behemoth|bird|black widow|blackbird|bloodworm|blue ?jay|boggart|boobrie|buffalo|\bbulls?\b|bumble ?bee|burro|bustard|butterflies|butterfly|buzzard|calopus|camel|camelopard|canary|capybara|caracal|\bcats?\b|caterpillar|cattle|celpeze|centaur|centipede|chameleon|cheetah|chimera|chimpanzee|chinchilla|chipmunk|cicada|civet|\bclams?\b|cobra|cockatrice|cockroach|collie|condor|coney|cottontail|cougar|\bcows?\b|coyote|\bcrabs?\b|crane|cricket|\bcrows?\b|curlew|damselfly|demon|\bdevils?\b|\bdingos?\b|\bdogs?\b|dolphin|donkey|\bdoves?\b|\bdragons?\b|dragonfly|dryad|duck|eagle|echidna|\beels?\b|elephant|\belk\b|\bewes?\b|\bfae\b|fairy|falcon|\bfauns?\b|ferret|fiend|\bfinchs?\b|fish|\bfleas?\b|flounder|\bfox\b|\bfrog\b|gazelle|gecko|genie|gerbil|\bghosts?\b|\bghouls?\b|gidii|giraffe|goat|goblin|goose|gopher|gorilla|goshawk|gr[iy]ff[io]n|gr[iy]ph[io]n|grasshopper|greyhound|groundhog|grouse|guinea pig|hamster|\bhares?\b|harpy|\bhawks?\b|hedgehog|heron|\bherring\b|hinny|hippocamp|hippogr[iy]ff|hippogr[iy]ph|\bhogs?\b|honey ?bee|hornet|horse|hound|hydra|hyena|\bibexs?\b|iguana|\bimps?\b|impala|inkhorne|insect|jackal|jaguar|kangaroo|katydid|kelpie|kestrel|king ?snake|kingfisher|kirin|kitten|kobold|ladybug|\blamb\b|\blarks?\b|lemming|lemur|leopard|\blions?\b|lioness|lizard|llama|lobster|locust|\blynxs?\b|maggot|magpie|manatee|manta ray|manticore|mantis|marmot|marten|martlet|mastiff|meerkat|merelew|mermaid|merman|\bminks?\b|minnow|minotaur|mockingbird|mongoose|monkey|moose|mosquito|\bmoth\b|mouflon|mountain lion|mouse|\bmules?\b|musimon|muskox|nightingale|\bnyads?\b|ocelot|octopus|onager|opossum|osprey|ostrich|\botters?\b|\bowls?\b|\boxe?n?\b|panther|parakeet|parrot|partridge|peacock|pegasus|pelican|pheasant|phoenix|\bpigs?\b|pigeon|pika|platypus|polecat|popinjay|porcupine|possum|prairie ?dog|prawn|primate|puma|puppy|python|quail|rabbit|raccoon|raptor|\brats?\b|raven|reindeer|remora|rhinoceros|robin|rooster|salamander|sardine|satyr|scarab|scorpion|seagull|selkie|serpent|shrew|shrike|shrimp|skeleton|\bskulls?\b|snail|snowbeast|sparrow|specter|sphinx|\bspiders?\b|\bspirits?\b|springbok|\bsprites?\b|squirrel|\bstags?\b|starling|stoat|stork|sturgeon|swallow|\bswans?\b|swine|swordfish|talbot|tarantula|termite|terrapin|thrush|\btigers?\b|tityrus|\btoads?\b|tortoise|toucan|trout|turkey|turtle|undead|unicorn|viper|vole|vulture|walrus|weasel|welkin|werewolf|whale|wildcat|winged horse|\bwolfs?\b|wolverine|woodchuck|wraith|wren|wyvern|\byaks?\b|\byales?\b|zebra|zombie)")) then var staga $1 if (matchre ("%look", "(aevaes|\baloe\b|belladonna|blocil|\bcebi\b|Datura|draconeaia|eghmok|foxglove|genich|georin|glaysker|hemlock|hisan|hulij|hulnik|ithor|jadice|junliar|lujeakave|muljin|nemoih|nightshade|nilos|nuloe|ojhenik|plovik|\bquns?\b|riolur|sufil|yelith)")) then var stagh $1 if (matchre ("%look", "(\bAesry\b|Aesry Surlaenis'?a|Ain Ghazal|Amlothi|Arthe Dale|bayou|Belarritaco|Boar Clan|\bbogs?\b|canyon|Chyolvea Tayeu'?a|comet|constellation|Crossing|Dawgolesh|Dirge|Durgaulda|El'?Bain'?s|Elanthia|Empire|Er'?qutra|Estrilda|Faldesu|Fayrin'?s Rest|\bfens?\b|Forfedhdar|Fornsted|grassland|Grazhir|Gwenalion|Hara'?jaal|Hekemhhg|Hibarnhvidar|iceberg|Ilaya Taipa|Ilithi(?! emerald)|Irasushen|\bislands?\b|Ismenia|Jantspyre|jungle|Kaerna Village|\bKatamba\b|Kermoria|Knife Clan|\blakes?\b|Langenfirth|Leth Deriel|M'?Riss|\bmarshe?s?\b|meadow|Mer'?Kresh|Merewalda|\bmoons?\b|morass|Morleena|mountain|Muspar'?i|Nenav Dalar|Oxenwaithe|Penhetia|Pi'?Qanah|\bplanets?\b|prairie|Qi'?Reshalia|quagmire|rainforest|Ratamipak|\bRatha\b|Raven'?s Point|\bReshal\b|Reshalia|\brivers?\b|Riverhaven|Rossman'?s Landing|Sarasunath|savanna|Sawstwar|Segoltha|Shamilho|\bShard\b|shrubland|Siksraja|Steelclaw Clan|steppe|Stone Clan|\bsuns?\b|sunburst|Surlaenis|swamp|Szeldia|taiga|Taisgath|The Crossing|Therenborough|Therengia|Throne City|Tiger Clan|tundra|Velaka|Verena|volcano|wetland|Wolf Clan|woodland|\bXibar\b|Yavash|Yoakena|Zaulfung|Zhamikhh|Zoluren)")) then var stagl $1 if (matchre ("%look", "((?i:crest of the (Barbarians?'?|Barbarian'?s?) Guild|(Barbarians?'?|Barbarian'?s?) Guild crest))")) then var stagp crest of the barbarians' guild if (matchre ("%look", "((?i:crest of the (Bards?'?|Bard'?s?) Guild|(Bards?'?|Bard'?s?) Guild crest))")) then var stagp crest of the bards' guild if (matchre ("%look", "((?i:crest of the (Clerics?'?|Cleric'?s?) Guild|(Clerics?'?|Cleric'?s?) Guild crest))")) then var stagp crest of the clerics' guild if (matchre ("%look", "((?i:crest of the (Empaths?'?|Empath'?s?) Guild|(Empaths?'?|Empath'?s?) Guild crest))")) then var stagp crest of the empaths' guild if (matchre ("%look", "((?i:crest of the (Moon ?Mages?'?|Moon ?Mage'?s?) Guild|(Moon ?Mages?'?|Moon ?Mage'?s?) Guild crest))")) then var stagp crest of the moon mages' guild if (matchre ("%look", "((?i:crest of the (Necromancers?'?|Necromancer'?s?) Guild|(Necromancers?'?|Necromancer'?s?) Guild crest))")) then var stagp crest of the necromancers' guild if (matchre ("%look", "((?i:crest of the (Paladins?'?|Paladin'?s?) Guild|(Paladins?'?|Paladin'?s?) Guild crest))")) then var stagp crest of the paladins' guild if (matchre ("%look", "((?i:crest of the (Rangers?'?|Ranger'?s?) Guild|(Rangers?'?|Ranger'?s?) Guild crest))")) then var stagp crest of the rangers' guild if (matchre ("%look", "((?i:crest of the (Thiefs?'?|Thief'?s?|Thieves'?) Guild|(Thiefs?'?|Thief'?s?|Thieves'?) Guild crest))")) then var stagp crest of the thieves' guild if (matchre ("%look", "((?i:crest of the (Traders?'?|Trader'?s?) Guild|(Traders?'?|Trader'?s?) Guild crest))")) then var stagp crest of the traders' guild if (matchre ("%look", "((?i:crest of the (Warr?i?o?r? ?Mages?'?|Warr?i?o?r? ?Mage'?s?) Guild|(Warr?i?o?r? ?Mages?'?|Warr?i?o?r? ?Mage'?s?) Guild crest))")) then var stagp crest of the warrior mages' guild if (matchre ("%look", "((\w+)(?=[- ](colored|highlighted|hued|tinted|toned)))")) then var ctagx $1 if (matchre ("%look", "((\bred\b|amaranth|auburn|blood red|burgundy|carmine|cerise|claret|coquelicot|crimson|gules|haematic|incarnadine|magenta|maroon|murrey|orange red|\bpink\b|\breddish\b|\brosy\b|rubiginose|rubiginous|ruddy|sanguine|scarlet|vermilion|vinaceous)(?![- ](colored|highlighted|hued|tinted|toned)))")) then var ctagr $1, red if (matchre ("%look", "((\borange\b|fiery|\bpeach\b|persimmon|red orange|reddish orange|tangerine|yellow orange)(?![- ](colored|highlighted|hued|tinted|toned)))")) then var ctago $1, orange if (matchre ("%look", "((\bbrown\b|ochre|russet|sepia|sienna|\bsorrel\b|\btan\b|tawny|tenne|\bumber\b)(?![- ](colored|highlighted|hued|tinted|toned)))")) then var ctagt $1, brown if (matchre ("%look", "((\byellow\b|aurulent|champagne|\becru\b|flaxen|green yellow|jonquil|lemon|saffron|xanthic)(?![- ](colored|highlighted|hued|tinted|toned)))")) then var ctagy $1, yellow if (matchre ("%look", "((\bgreen\b|asparagus|blue green|celadon|chartreuse|\blime\b|olivaceous|olive drab|smalt|\bvert\b|viridian|yellow green)(?![- ](colored|highlighted|hued|tinted|toned)))")) then var ctagg $1, green if (matchre ("%look", "((\bblue\b|azure|bluish|\bceil\b|cerulean|cobalt|\bcyan\b|cyaneous|indigo|\bteal\b|ultramarine)(?![- ](colored|highlighted|hued|tinted|toned)))")) then var ctagb $1, blue if (matchre ("%look", "((\bpurple\b|aubergine|eggplant|fuchsia|lavender|lilac|mauve|orchid|periwinkle|\bpuce\b|purplish|purpure|red violet|violescent)(?![- ](colored|highlighted|hued|tinted|toned)))")) then var ctagv $1, purple if (matchre ("%look", "((\bblack\b|\bgr[ae]y\b|white|argent|arsenic|\bashen\b|beige|camouflage|cinereous|colorless|\bcream\b|\bebon\b|eggshell|eisen|feldgrau|glaucous|pellucid|\bsable\b|taupe\b)(?![- ](colored|highlighted|hued|tinted|toned)))")) then var ctagn $1, grey if (matchre ("%look", "((rainbow|iridescent|pavonine|polychromatic)(?![- ](colored|highlighted|hued|tinted|toned)))")) then var ctagm $1, rainbow if (matchre ("%look", "((\w+)-\bred\b)")) then var ctagr $1, $2, red if (matchre ("%look", "((\w+)-\borange\b)")) then var ctago $1, $2, orange if (matchre ("%look", "((\w+)-\bbrown\b)")) then var ctagt $1, $2, brown if (matchre ("%look", "((\w+)-\byellow\b)")) then var $1, $2, yellow if (matchre ("%look", "((\w+)-\bgreen\b)")) then var ctagg $1, $2, green if (matchre ("%look", "((\w+)-\bblue\b)")) then var ctagb $1, $2, blue if (matchre ("%look", "((\w+)-\b(purple|violet)\b)")) then var ctagv $1, $2, purple if (matchre ("%look", "((\w+)-\bblack\b)")) then var ctagn $1, $2, black if (matchre ("%look", "((\w+)-\bwhite\b)")) then var ctagn $1, $2, white if (matchre ("%look", "((\w+)-\bgr[ae]y\b)")) then var ctagn $1, $2, grey if (matchre ("%look", "(bronze|\bcoal\b|(?<!verdigris )\bcopper\b|(?<!(black|blighted|blue|crown|Elven|fool's|green|grey|pink|purple|red|rose|white|yellow) |cloth[- ]of[- ])\bgold\b|\blead\b|platinum|(?<!Elven |cloth[- ]of[- ])\bsilver\b)")) then var amtagm $1 if (matchre ("%look", "(\bermine\b|feather|\bfur\b|(?<!(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|Gemfire|ice|lava|lipka|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velaka|water|windstorm|zerarin) ?)gossamer|(?<!(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|Gemfire|ice|lava|lipka|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velaka|water|windstorm|zerarin) ?)\blace\b)")) then var amtagf $1 if (matchre ("%look", "(alabaster|(?<!dragonfire )\bamber\b|(?<!(lightning|violet'?s heart) )amethyst|aquamarine|\bbones?\b|carnelian|(?<!(bearclaw|glacier|Ilithi|nature'?s canopy|ocean'?s deep|shadow|spring|Taisidon|winter) )emerald|heliotrope|ivory|(?<!bleeding heart )\bjades?\b|\bonyxe?s?\b|(?<!(blood|cloud|conquerer'?s|dragon'?s (blood|eye|heart)|gemfire|imperial|midnight|moonspun|serpent'?s heart|smoke|star|starlight|Teiro'?s hate) )\brub(y|ies)\b|(?<!(crimson|dalaeji black|dragon'?s scale|Drogor'?s Wrath|elamiri|eluned'?s tear|haze|Idon'?s|imperial|lotus flower|mermaid'?s tear|Musparan gold|phantom|rainbow|serpent'?s head|shrike'?s eye|star|summer'?s heart|tempest|twilight|viper'?s eye|white Zoluren) )sapphire|\bslate\b|turquoise)")) then var amtagg $1 if (matchre ("%look", "(\bapple\b|\bash\b|\bcherry\b|chestnut|\bebony\b|\belder\b|laurel|mahogany)")) then var amtagw $1 if (matchre ("%look", "(\belements?\b|\bwind\b)")) then var astage $1 if (matchre ("%look", "(bison|\bboars?\b|\bbucks?\b|cardinal|\bcocks?\b|crocodile|\bdeers?\b|\bdoe\b|ermine|flies|\bfly\b|leech|mammoth|oyster|\brams?\b|salmon|shark|sheep|\bsnakes?\b|\btrolls?\b|\bwasps?\b|\bwings?\b|yeehar)")) then var astaga $1 if (matchre ("%look", "(\bblooms?\b|\bblossoms?\b|\bbuds?\b|\bflorets?\b|\bflowers?\b|\bherbs?\b|\bvines?\b)")) then var astagh $1 if (matchre ("%look", "(\bdeserts?\b|forest(?![- ]green)|\boceans?\b|\bseas?\b|\bstars?\b)")) then var astagl $1 if (matchre ("%look", "((bronze|chestnut|copper)(?![- ](colored|highlighted|hued|tinted|toned)))")) then var actagt $1 if (matchre ("%look", "(red gold(?![- ](colored|highlighted|hued|tinted|toned)))")) then var actagy $1 if (matchre ("%look", "((\bplum\b|thistle|\bviolet\b)(?![- ](colored|highlighted|hued|tinted|toned)))")) then var actagv $1 if (matchre ("%tap", "(asketine|avaes|celstite|chakrel|dhhresh|hafaltu|iheaneu'?a|imnera|indakar|ithridu|keismin|lemicule|negnetha|soulstone|sraeth|xibaryl|zengalmi)")) then var mtags $1 if (matchre ("%tap", "(aluminum|animite|anlora[- ]avtoma|audrualm|\bbrass\b|chrome|covellite|Damascus steel|damite|darkstone|electrum|Elven silver|gilded|glaes|(black|blighted|blue|crown|Elven green|grey|pink|purple|rose|white|yellow) \bgold\b|haralun|hepatizon|icesteel|ilmenite|iridium|(?<!wrought )\biron\b|ithridu|kadepa|keismin|kertig|lumium|mithril|moen takibena|moonsilver|muracite|negnetha|nickel|niello|niniam|oravir|orichalcum|palladium|pewter|rencate|silver[- ]gilt|silversteel|spangold|sungold|(?<!watered )\bsteel\b|tantalum|\btin\b|titanium|tyrium|vardite|verdigris copper|watered steel|windsteel|wrought iron|\bzinc\b)")) then var mtagm $1 if (matchre ("%tap", "([cs]endal|angora|armure|arzumodine|\bbast\b|\bbatik\b|batiste|bison[- ]hide|boar[- ]hide|bombazine|bourde|broadcloth|(?<!(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|Gemfire|ice|lava|lipka|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velaka|water|windstorm|zerarin) ?)brocade|buckskin|burlap|camlet|canvas|cashmere|chainse|chainsil|(?<!(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|Gemfire|ice|lava|lipka|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velaka|water|windstorm|zerarin) ?)chiffon|\bcire\b|cloth[- ]of[- ]gold|cloth[- ]of[- ]silver|(?<!lipka )cotton|cowhide|cr[ae]pe|crinoline|cuirbouilli|damask|deerskin|dergatine|diamond[- ]hide|doeskin|dragonar|eolienne|\bfaille\b|farandine|\bfelt\b|flannel|\bflax\b|fleece|gabardine|gauze|gingham|gold[- ]weave|grogram|grosgrain|haircloth|\bhemp\b|horsehair|ialalhe|imperial weave|jaalmin |jacquard|\bjaspe\b|\bjute\b|khaddar|khaki|khiynit|kidskin|lambskin|leather|(?<!(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|Gemfire|ice|lava|lipka|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velaka|water|windstorm|zerarin) ?)\blinen\b|longcloth|muslin|oilcloth|oilskin|onyx[- ]hide|petalette|ramshorn|rawhide|rosecloth|ruazen|sackcloth|sailcloth|(?<!(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|Gemfire|ice|lava|lipka|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velaka|water|windstorm|zerarin) ?)\bsamite\b|(?<!(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|Gemfire|ice|lava|lipka|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velaka|water|windstorm|zerarin) ?)\bsatin\b|scalene |seersucker|\bserge\b|\bshagreen\b|sharkskin|sheepskin|(?<!(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|Gemfire|ice|lava|lipka|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velaka|water|windstorm|zerarin) ?)\bsilk\b|silver[- ]weave|silveress|snakeskin|(?<!(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|Gemfire|ice|lava|lipka|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velaka|water|windstorm|zerarin) ?)snowlace|spun glitter |straw|suede|taffeta|thornweave|titanese|(?<!(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|Gemfire|ice|lava|lipka|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velaka|water|windstorm|zerarin) ?)\btulle\b|turbaurs|tweed|\btwine\b|(?<!(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|Gemfire|ice|lava|lipka|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velaka|water|windstorm|zerarin) ?)\bvelvet\b|velveteen|voile|whisperlayne|whitleather|(?<!(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|Gemfire|ice|lava|lipka|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velaka|water|windstorm|zerarin) ?)\bwool\b|woolen|worsted|zenganne|zibeline|(blood|bluefire|dragonfire|duchess|duponi|Elothean|Elven|fae woven|faeweave|fire|gemfire|ice|lava|lipka|marble|moon|moonspun|Musparan|night|night[rw]eaver|nightstalker|oceanmist|ruaz[ei]n|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velakan?|water|windstorm|zerarin) (brocade|chiffon|cotton|gossamer|lace|linen|samite|satin|silk|snowlace|tulle|velvet|wool))")) then var mtagf $1 if (matchre ("%tap", "((cat'?s?|hawk'?s?|tiger'?s?) eye|(?<!(dragonvein) )agates?|(?<!(orchid|viperscale) )alexandrite|almiris|alshabi stone|ambergris|amlothite|andalusite|anloral|anthracite|arkose|aurora opal|axinite|azurite|basalt|\bberyls?\b|bleeding heart jade|bloodgem|calav[ae]rite|ceramic|chalcedon(y|ies)|\bchalk\b|charoite|chrysoberyl|chrysoprase|cinnabar|(?<!volcano'?s heart )citrine|\bclays?\b|cloudstone|\bcoal\b|\bcorals?\b|\bcrystals?\b|crystalline dragon tear|dawgolite|(?<!(black|blue|champagne|Dalterein|huntress|lilac|midnight|molten-core|night|ocean'?s heart|pink|scorpion|smoky|white) )diamond(?!ique)|diamondique|diopside|diorite|dolomite|dragonfire amber|Drogor's Wrath sapphire|durgauldite|dwalgim|elanthite|elbaite|\beldrings?\b|Enelne's eye|er'?qutrite|erythraean|erythrite|estrildite|feldspar|\bflint\b|fool's gold|(?<!(bloodmist|forest'?s heart|nimbus) )garnet|\bglass\b|gneiss|granite|grazhite|Hav'?roth'?s ambrosia|hematite|iahja|ilmenite|iolite|ismenite|jadeite|(?<!(autumn|ocean|spiderweb|wild horse) )jasper|kaolinite|katamba'?s spire|katambite|kunzite|kyanite|lantholite|larimar|lasmodi|(?<!(Hekemhhg|lapis) )lazuli|malachite|\bmarble\b|merewaldite|mistglass|morganite|morleenite|\bnacres?\b|neitrice|obsidian|olivine|(?<!(aurora|cherry|draconic|dragon fire|firesilk|flame|frost|frostfire|frostflare|nightfire|sky|snow|sunset|water) )\bopals?\b|(?<!(dafora|damaryn|damilyo|fang|fire|geshi|idopun|jackal'?s heart|moon|pitch|taisidonian|talan) )\bpearls?\b|penhetite|peridot|porcelain|porphyry|pumice|pyrite|quartz|rhodochrosite|rhodonite|sana'?ati heart|scheelite|schist|scrimshaw|sea[- ]glass|selenite|\bsenci\b|\bshale\b|sjatmal|sodalite|\bspinels?\b|spiritgem|svelae|szeldite|tanzanite|(?<!(fire maiden|imperial|lion'?s heart|mystic|royal Zoluren|saffron|smoky|starfire|stormfire|xibar) )topaz|(?<!(aurora|vela'?tohr) )tourmaline|tsavorite|ulhari prism|verenite|volcano'?s heart citrine|waermodi|wulfenite|xibarite|yavasite|yoakenite|zircon|(orchid|viperscale) alexandrite|(lightning|violet'?s heart) amethyst|(black|blue|champagne|Dalterein|huntress|lilac|midnight|molten-core|night|ocean'?s heart|pink|scorpion|smoky|white) diamond|(bearclaw|glacier|Ilithi|nature'?s canopy|ocean'?s deep|shadow|spring|Taisidon|winter) emerald|(bloodmist|forest'?s heart|nimbus) garnet|(autumn|ocean|spiderweb|wild horse) jasper|(Hekemhhg|lapis) lazuli|(aurora|cherry|draconic|dragon fire|firesilk|flame|frost|frostfire|frostflare|nightfire|sky|snow|sunset|water) opal|(dafora|damaryn|damilyo|fang|fire|geshi|idopun|jackal'?s heart|moon|pitch|taisidonian|talan) pearl|(blood|cloud|conquerer'?s|dragon'?s (blood|eye|heart)|gemfire|imperial|midnight|moonspun|serpent'?s heart|smoke|star|starlight|Teiro'?s hate) rub(y|ies)|(crimson|dalaeji black|dragon'?s scale|elamiri|eluned'?s tear|haze|Idon'?s|imperial|lotus flower|mermaid'?s tear|Musparan gold|phantom|rainbow|serpent'?s head|shrike'?s eye|star|summer'?s heart|tempest|twilight|viper'?s eye|white Zoluren) sapphire|(fire maiden|imperial|lion'?s heart|mystic|royal Zoluren|saffron|smoky|starfire|stormfire|xibar) topaz|(aurora|vela'?tohr) tourmaline)")) then var mtagg $1 if (matchre ("%tap", "(\w+-stone)")) then var mtagg $1 if (matchre ("%tap", "(\w+stone)")) then var mtagg $1 if (matchre ("%tap", "(\bwooden\b|\bpaper\b|acacia|acanth|adderwood|aganylosh'?a|\balder\b|alerce|\baspen\b|\bbalsa\b|bamboo|basswood|\bbeech\b|(?<!curly )\bbirch\b|black ironwood|black maple|black walnut|black willow|blackwood|bloodwood|boxwood|bricklebranch|burlwood|\bcedar\b|cherrywood|cocobolo|copperleaf|copperwood|\bcork\b|curly birch|cypress|deobar|desert palm|diamondwood|dogwood|dragonwood|driftwood|e'?erdream|ebonwood|\belm\b|eucalyptus|\bfir\b|fishtail oak|flamethorn|flamewood|fruitwood|gethwood|glitvire|gloomwood|goldbark|goldenoak|halmik|\bhaon\b|hawthorn|hhr'?lav'?geluhh|hickory|huljik|Ilithian cedar|iroko|ironwood|juniper|khor'?vela|khor-?vela|lacewood|lemonwood|linden|linwood|\blunat\b|(?<!(black|silver) )\bmaple\b|mikkhalbamar|mistwood|modwir|(?<!(fishtail|golden) )\boak\b|\bosage\b|palmwood|papyrus|parchment|pearwood|\bpine\b|plumwood|poplar|pozumshi|purpleheart|redwood|\breed\b|rosewood|\browan\b|sana'?ati|sandalwood|sanrisi|satinwood|\bshaal\b|silver maple|silverwillow|silverwood|smokewood|\bspruce\b|taborwood|tamboti|\bteak\b|tulvora|\bvedda\b|vellum|(?<!black )walnut|white ironwood|whitethorn|wiirwood|(?<!(black|silver) )\bwillow\b|witchclaw|wyndewood|\byew\b|zingana|zulnatha)")) then var mtagw $1, wood if (matchre ("%tap", "(\w+-wood)")) then var mtagw $1, wood if (matchre ("%tap", "(\w+wood)")) then var mtagw $1, wood if (matchre ("%tap", "(\bgods?\b|Immortal|Alamhif|Albreda|Aldauth|Aliesa|Aniek|Asketi|Be'?ort|Bereng[ae]ria|Botolf|Chadatru|Coshivi|Damaris|Demrris|Dergati|Divyaush|Drogor|Eerayn|Eimeuz|Elide|Eluned|Enelne|\bEu\b|Everild|Eylhaar|Faenella|Faiyka|Firulf|Gizzbolf|Glacis|Glythtide|Harawep|Hav'?roth|Hodierna|Huldah|\bIdon\b|Iladza|Issendar|Kerenhappuch|Kertigen|Kirmhara|Krigglin|Kuniyo|Lemicus|Meraud|Merion|Misiumos|\bMrod\b|Murrula|Orisas|Peri'?el|Phelim|Rutilor|Saemaus|Shariza|Sieben|Sildua|Spangklud|Sraxaec|Tamsine|Tenemlor|Thirteen|Tieheq|Triquetra|Trothfang|Truffenyi|Urrem'?tier|Ushnish|World Dragon|Xosiurion|Zachriedek)")) then var stagg $1 if (matchre ("%tap", "(acolyte|adventurer|alchemist|amazon|apothecary|\barchers?\b|armorsmith|assassin|bandit|Barbarian|\bBards?\b|barmaid|bartender|beggar|blacksmith|blasphemer|bowm[ae]n|\bbrewers?\b|brigand|buccaneer|burglar|captain|celebrant|champion|\bchefe?s?\b|citizen|clergy|clergy(man|clergy(man|woman)|Cleric|combatant|commoner|convict|criminal|dancer|diviner|doctor|druid|duelist|ecclesiastic|elemancer|elementalist|embalmer|Empath|enchanter|enchantress|engineer|executioner|farmer|felon|fencer|forester|gladiator|hangm[ae]n|healer|herald|heretic|\bheroe?s?\b|hierophant|highwaym[ae]n|historian|hunter|huntsm[ae]n|Inquisitor|inquisitress|\bjudges?\b|justiciar|knight|locksmith|lumberjack|\bmages?\b|marshal|martyr|mastermind|\bmedics?\b|medicine (m[ae]n|medicine (m[ae]n|wom[ae]n)|merchant|messenger|minister|minstrel|\bmonks?\b|Moon Mage|mortician|musician|mystic|navigator|Necromancer|nurse|outlaw|Paladin|pastor|peddler|philosopher|physician|pilgrim|pirate|\bpoets?\b|preacher|priest|prisoner|prophet|psychic|Ranger|researcher|rogue|\bsages?\b|sailor|scholar|\bseers?\b|sham[ae]n|shepherd|smuggler|sniper|soldier|spiritualist|surgeon|swashbuckler|Thief|Thieves|Trader|travell?er|undertaker|urchin|villager|villain|warrior|Warrior Mage|weaponsmith|weaver|\bwitche?s?\b|witche?|wizard|wom[ae]n)|woman)|woodcutter|woodsm[ae]n)")) then var stagp $1 if (matchre ("%tap", "(Adan'?f|Dwarf|Dwarves|\bElfs?\b|Elothean (?!(lace|silk))|Elven (?!(lace|silk|silver))|\bElves\b|Gnome|Gor'?Tog|Gorbesh|Halfling|Human|Kaldar|Lohogi'?hhs'?ur|Lohogi'?tel'?tegreis|\bm[ae]n\b|mer-?(folk|m[ae]n|people|wom[ae]n)|Ocular|\bOlvis?\b|Olvis?|\bpeople\b|Prydaen|Rakash|S'?[Kk]ra ?Mur|S'?[Kk]ra'?ur|\bwom[ae]n\b)")) then var stagr $1 if (matchre ("%tap", "(\ba?ether\b|\bearth\b|electricity|\bfires?\b|\bflames?\b|\bice\b|inferno|lightning|\bpyre\b|\bsnow\b|snowflake|thunder|water|\bair\b)")) then var stage $1 if (matchre ("%tap", "(aardvark|adder|albatross|alfar|alligator|alpaca|alphyn|anchovy|antelope|antler|\bapes?\b|apparition|arachnid|armadillo|\bass\b|aurochs|badger|bagwyn|banshee|barnacle|barracuda|basilisk|\bbats?\b|\bbears?\b|\bbeasts?\b|beaver|\bbees?\b|beetle|behemoth|bird|black widow|blackbird|bloodworm|blue ?jay|boggart|boobrie|buffalo|\bbulls?\b|bumble ?bee|burro|bustard|butterflies|butterfly|buzzard|calopus|camel|camelopard|canary|capybara|caracal|\bcats?\b|caterpillar|cattle|celpeze|centaur|centipede|chameleon|cheetah|chimera|chimpanzee|chinchilla|chipmunk|cicada|civet|\bclams?\b|cobra|cockatrice|cockroach|collie|condor|coney|cottontail|cougar|\bcows?\b|coyote|\bcrabs?\b|crane|cricket|\bcrows?\b|curlew|damselfly|demon|\bdevils?\b|\bdingos?\b|\bdogs?\b|dolphin|donkey|\bdoves?\b|\bdragons?\b|dragonfly|dryad|duck|eagle|echidna|\beels?\b|elephant|\belk\b|\bewes?\b|\bfae\b|fairy|falcon|\bfauns?\b|ferret|fiend|\bfinchs?\b|fish|\bfleas?\b|flounder|\bfox\b|\bfrog\b|gazelle|gecko|genie|gerbil|\bghosts?\b|\bghouls?\b|gidii|giraffe|goat|goblin|goose|gopher|gorilla|goshawk|gr[iy]ff[io]n|gr[iy]ph[io]n|grasshopper|greyhound|groundhog|grouse|guinea pig|hamster|\bhares?\b|harpy|\bhawks?\b|hedgehog|heron|\bherring\b|hinny|hippocamp|hippogr[iy]ff|hippogr[iy]ph|\bhogs?\b|honey ?bee|hornet|horse|hound|hydra|hyena|\bibexs?\b|iguana|\bimps?\b|impala|inkhorne|insect|jackal|jaguar|kangaroo|katydid|kelpie|kestrel|king ?snake|kingfisher|kirin|kitten|kobold|ladybug|\blamb\b|\blarks?\b|lemming|lemur|leopard|\blions?\b|lioness|lizard|llama|lobster|locust|\blynxs?\b|maggot|magpie|manatee|manta ray|manticore|mantis|marmot|marten|martlet|mastiff|meerkat|merelew|mermaid|merman|\bminks?\b|minnow|minotaur|mockingbird|mongoose|monkey|moose|mosquito|\bmoth\b|mouflon|mountain lion|mouse|\bmules?\b|musimon|muskox|nightingale|\bnyads?\b|ocelot|octopus|onager|opossum|osprey|ostrich|\botters?\b|\bowls?\b|\boxe?n?\b|panther|parakeet|parrot|partridge|peacock|pegasus|pelican|pheasant|phoenix|\bpigs?\b|pigeon|pika|platypus|polecat|popinjay|porcupine|possum|prairie ?dog|prawn|primate|puma|puppy|python|quail|rabbit|raccoon|raptor|\brats?\b|raven|reindeer|remora|rhinoceros|robin|rooster|salamander|sardine|satyr|scarab|scorpion|seagull|selkie|serpent|shrew|shrike|shrimp|skeleton|\bskulls?\b|snail|snowbeast|sparrow|specter|sphinx|\bspiders?\b|\bspirits?\b|springbok|\bsprites?\b|squirrel|\bstags?\b|starling|stoat|stork|sturgeon|swallow|\bswans?\b|swine|swordfish|talbot|tarantula|termite|terrapin|thrush|\btigers?\b|tityrus|\btoads?\b|tortoise|toucan|trout|turkey|turtle|undead|unicorn|viper|vole|vulture|walrus|weasel|welkin|werewolf|whale|wildcat|winged horse|\bwolfs?\b|wolverine|woodchuck|wraith|wren|wyvern|\byaks?\b|\byales?\b|zebra|zombie)")) then var staga $1 if (matchre ("%tap", "(aevaes|\baloe\b|belladonna|blocil|\bcebi\b|Datura|draconeaia|eghmok|foxglove|genich|georin|glaysker|hemlock|hisan|hulij|hulnik|ithor|jadice|junliar|lujeakave|muljin|nemoih|nightshade|nilos|nuloe|ojhenik|plovik|\bquns?\b|riolur|sufil|yelith)")) then var stagh $1 if (matchre ("%tap", "(\bAesry\b|Aesry Surlaenis'?a|Ain Ghazal|Amlothi|Arthe Dale|bayou|Belarritaco|Boar Clan|\bbogs?\b|canyon|Chyolvea Tayeu'?a|comet|constellation|Crossing|Dawgolesh|Dirge|Durgaulda|El'?Bain'?s|Elanthia|Empire|Er'?qutra|Estrilda|Faldesu|Fayrin'?s Rest|\bfens?\b|Forfedhdar|Fornsted|grassland|Grazhir|Gwenalion|Hara'?jaal|Hekemhhg|Hibarnhvidar|iceberg|Ilaya Taipa|Ilithi(?! emerald)|Irasushen|\bislands?\b|Ismenia|Jantspyre|jungle|Kaerna Village|\bKatamba\b|Kermoria|Knife Clan|\blakes?\b|Langenfirth|Leth Deriel|M'?Riss|\bmarshe?s?\b|meadow|Mer'?Kresh|Merewalda|\bmoons?\b|morass|Morleena|mountain|Muspar'?i|Nenav Dalar|Oxenwaithe|Penhetia|Pi'?Qanah|\bplanets?\b|prairie|Qi'?Reshalia|quagmire|rainforest|Ratamipak|\bRatha\b|Raven'?s Point|\bReshal\b|Reshalia|\brivers?\b|Riverhaven|Rossman'?s Landing|Sarasunath|savanna|Sawstwar|Segoltha|Shamilho|\bShard\b|shrubland|Siksraja|Steelclaw Clan|steppe|Stone Clan|\bsuns?\b|sunburst|Surlaenis|swamp|Szeldia|taiga|Taisgath|The Crossing|Therenborough|Therengia|Throne City|Tiger Clan|tundra|Velaka|Verena|volcano|wetland|Wolf Clan|woodland|\bXibar\b|Yavash|Yoakena|Zaulfung|Zhamikhh|Zoluren)")) then var stagl $1 if (matchre ("%tap", "((?i:crest of the (Barbarians?'?|Barbarian'?s?) Guild|(Barbarians?'?|Barbarian'?s?) Guild crest))")) then var stagp crest of the barbarians' guild if (matchre ("%tap", "((?i:crest of the (Bards?'?|Bard'?s?) Guild|(Bards?'?|Bard'?s?) Guild crest))")) then var stagp crest of the bards' guild if (matchre ("%tap", "((?i:crest of the (Clerics?'?|Cleric'?s?) Guild|(Clerics?'?|Cleric'?s?) Guild crest))")) then var stagp crest of the clerics' guild if (matchre ("%tap", "((?i:crest of the (Empaths?'?|Empath'?s?) Guild|(Empaths?'?|Empath'?s?) Guild crest))")) then var stagp crest of the empaths' guild if (matchre ("%tap", "((?i:crest of the (Moon ?Mages?'?|Moon ?Mage'?s?) Guild|(Moon ?Mages?'?|Moon ?Mage'?s?) Guild crest))")) then var stagp crest of the moon mages' guild if (matchre ("%tap", "((?i:crest of the (Necromancers?'?|Necromancer'?s?) Guild|(Necromancers?'?|Necromancer'?s?) Guild crest))")) then var stagp crest of the necromancers' guild if (matchre ("%tap", "((?i:crest of the (Paladins?'?|Paladin'?s?) Guild|(Paladins?'?|Paladin'?s?) Guild crest))")) then var stagp crest of the paladins' guild if (matchre ("%tap", "((?i:crest of the (Rangers?'?|Ranger'?s?) Guild|(Rangers?'?|Ranger'?s?) Guild crest))")) then var stagp crest of the rangers' guild if (matchre ("%tap", "((?i:crest of the (Thiefs?'?|Thief'?s?|Thieves'?) Guild|(Thiefs?'?|Thief'?s?|Thieves'?) Guild crest))")) then var stagp crest of the thieves' guild if (matchre ("%tap", "((?i:crest of the (Traders?'?|Trader'?s?) Guild|(Traders?'?|Trader'?s?) Guild crest))")) then var stagp crest of the traders' guild if (matchre ("%tap", "((?i:crest of the (Warr?i?o?r? ?Mages?'?|Warr?i?o?r? ?Mage'?s?) Guild|(Warr?i?o?r? ?Mages?'?|Warr?i?o?r? ?Mage'?s?) Guild crest))")) then var stagp crest of the warrior mages' guild if (matchre ("%tap", "((\w+)(?=[- ](colored|highlighted|hued|tinted|toned)))")) then var ctagx $1 if (matchre ("%tap", "((\bred\b|amaranth|auburn|blood red|burgundy|carmine|cerise|claret|coquelicot|crimson|gules|haematic|incarnadine|magenta|maroon|murrey|orange red|\bpink\b|\breddish\b|\brosy\b|rubiginose|rubiginous|ruddy|sanguine|scarlet|vermilion|vinaceous)(?![- ](colored|highlighted|hued|tinted|toned)))")) then var ctagr $1, red if (matchre ("%tap", "((\borange\b|fiery|\bpeach\b|persimmon|red orange|reddish orange|tangerine|yellow orange)(?![- ](colored|highlighted|hued|tinted|toned)))")) then var ctago $1, orange if (matchre ("%tap", "((\bbrown\b|ochre|russet|sepia|sienna|\bsorrel\b|\btan\b|tawny|tenne|\bumber\b)(?![- ](colored|highlighted|hued|tinted|toned)))")) then var ctagt $1, brown if (matchre ("%tap", "((\byellow\b|aurulent|champagne|\becru\b|flaxen|green yellow|jonquil|lemon|saffron|xanthic)(?![- ](colored|highlighted|hued|tinted|toned)))")) then var ctagy $1, yellow if (matchre ("%tap", "((\bgreen\b|asparagus|blue green|celadon|chartreuse|\blime\b|olivaceous|olive drab|smalt|\bvert\b|viridian|yellow green)(?![- ](colored|highlighted|hued|tinted|toned)))")) then var ctagg $1, green if (matchre ("%tap", "((\bblue\b|azure|bluish|\bceil\b|cerulean|cobalt|\bcyan\b|cyaneous|indigo|\bteal\b|ultramarine)(?![- ](colored|highlighted|hued|tinted|toned)))")) then var ctagb $1, blue if (matchre ("%tap", "((\bpurple\b|aubergine|eggplant|fuchsia|lavender|lilac|mauve|orchid|periwinkle|\bpuce\b|purplish|purpure|red violet|violescent)(?![- ](colored|highlighted|hued|tinted|toned)))")) then var ctagv $1, purple if (matchre ("%tap", "((\bblack\b|\bgr[ae]y\b|white|argent|arsenic|\bashen\b|beige|camouflage|cinereous|colorless|\bcream\b|\bebon\b|eggshell|eisen|feldgrau|glaucous|pellucid|\bsable\b|taupe\b)(?![- ](colored|highlighted|hued|tinted|toned)))")) then var ctagn $1, grey if (matchre ("%tap", "((rainbow|iridescent|pavonine|polychromatic)(?![- ](colored|highlighted|hued|tinted|toned)))")) then var ctagm $1, rainbow if (matchre ("%tap", "((\w+)-\bred\b)")) then var ctagr $1, $2, red if (matchre ("%tap", "((\w+)-\borange\b)")) then var ctago $1, $2, orange if (matchre ("%tap", "((\w+)-\bbrown\b)")) then var ctagt $1, $2, brown if (matchre ("%tap", "((\w+)-\byellow\b)")) then var $1, $2, yellow if (matchre ("%tap", "((\w+)-\bgreen\b)")) then var ctagg $1, $2, green if (matchre ("%tap", "((\w+)-\bblue\b)")) then var ctagb $1, $2, blue if (matchre ("%tap", "((\w+)-\b(purple|violet)\b)")) then var ctagv $1, $2, purple if (matchre ("%tap", "((\w+)-\bblack\b)")) then var ctagn $1, $2, black if (matchre ("%tap", "((\w+)-\bwhite\b)")) then var ctagn $1, $2, white if (matchre ("%tap", "((\w+)-\bgr[ae]y\b)")) then var ctagn $1, $2, grey if (matchre ("%tap", "(bronze|\bcoal\b|(?<!verdigris )\bcopper\b|(?<!(black|blighted|blue|crown|Elven|fool's|green|grey|pink|purple|red|rose|white|yellow) |cloth[- ]of[- ])\bgold\b|\blead\b|platinum|(?<!Elven |cloth[- ]of[- ])\bsilver\b)")) then var amtagm $1 if (matchre ("%tap", "(\bermine\b|feather|\bfur\b|(?<!(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|Gemfire|ice|lava|lipka|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velaka|water|windstorm|zerarin) ?)gossamer|(?<!(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|Gemfire|ice|lava|lipka|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velaka|water|windstorm|zerarin) ?)\blace\b)")) then var amtagf $1 if (matchre ("%tap", "(alabaster|(?<!dragonfire )\bamber\b|(?<!(lightning|violet'?s heart) )amethyst|aquamarine|\bbones?\b|carnelian|(?<!(bearclaw|glacier|Ilithi|nature'?s canopy|ocean'?s deep|shadow|spring|Taisidon|winter) )emerald|heliotrope|ivory|(?<!bleeding heart )\bjades?\b|\bonyxe?s?\b|(?<!(blood|cloud|conquerer'?s|dragon'?s (blood|eye|heart)|gemfire|imperial|midnight|moonspun|serpent'?s heart|smoke|star|starlight|Teiro'?s hate) )\brub(y|ies)\b|(?<!(crimson|dalaeji black|dragon'?s scale|Drogor'?s Wrath|elamiri|eluned'?s tear|haze|Idon'?s|imperial|lotus flower|mermaid'?s tear|Musparan gold|phantom|rainbow|serpent'?s head|shrike'?s eye|star|summer'?s heart|tempest|twilight|viper'?s eye|white Zoluren) )sapphire|\bslate\b|turquoise)")) then var amtagg $1 if (matchre ("%tap", "(\bapple\b|\bash\b|\bcherry\b|chestnut|\bebony\b|\belder\b|laurel|mahogany)")) then var amtagw $1 if (matchre ("%tap", "(\belements?\b|\bwind\b)")) then var astage $1 if (matchre ("%tap", "(bison|\bboars?\b|\bbucks?\b|cardinal|\bcocks?\b|crocodile|\bdeers?\b|\bdoe\b|ermine|flies|\bfly\b|leech|mammoth|oyster|\brams?\b|salmon|shark|sheep|\bsnakes?\b|\btrolls?\b|\bwasps?\b|\bwings?\b|yeehar)")) then var astaga $1 if (matchre ("%tap", "(\bblooms?\b|\bblossoms?\b|\bbuds?\b|\bflorets?\b|\bflowers?\b|\bherbs?\b|\bvines?\b)")) then var astagh $1 if (matchre ("%tap", "(\bdeserts?\b|forest(?![- ]green)|\boceans?\b|\bseas?\b|\bstars?\b)")) then var astagl $1 if (matchre ("%tap", "((bronze|chestnut|copper)(?![- ](colored|highlighted|hued|tinted|toned)))")) then var actagt $1 if (matchre ("%tap", "(red gold(?![- ](colored|highlighted|hued|tinted|toned)))")) then var actagy $1 if (matchre ("%tap", "((\bplum\b|thistle|\bviolet\b)(?![- ](colored|highlighted|hued|tinted|toned)))")) then var actagv $1 if (matchre ("%mtagm", "(black|blue|crown|green|grey|pink|purple|red|rose|white|yellow) gold")) then var mtagm $1 gold, gold if (matchre ("%mtagg", "(?i:(orchid|viperscale)) alexandrite")) then var mtagg $1 alexandrite, alexandrite if (matchre ("%mtagg", "(?i:(lightning|violet'?s heart)) amethyst")) then var mtagg $1 amethyst, amethyst if (matchre ("%mtagg", "(?i:(black|blue|champagne|Dalterein|huntress|lilac|midnight|molten-core|night|ocean'?s heart|pink|scorpion|smoky|white)) diamond")) then var mtagg $1 diamond, diamond if (matchre ("%mtagg", "(?i:(bearclaw|glacier|Ilithi|nature'?s canopy|ocean'?s deep|shadow|spring|Taisidon|winter)) emerald")) then var mtagg $1 emerald, emerald if (matchre ("%mtagg", "(?i:(bloodmist|forest'?s heart|nimbus)) garnet")) then var mtagg $1 garnet, garnet if (matchre ("%mtagg", "(?i:(autumn|ocean|spiderweb|wild horse)) jasper")) then var mtagg $1 jasper, jasper if (matchre ("%mtagg", "(?i:(Hekemhhg|lapis)) lazuli")) then var mtagg $1 lazuli, lazuli if (matchre ("%mtagg", "(?i:(aurora|cherry|draconic|dragon fire|firesilk|flame|frost|frostfire|frostflare|nightfire|sky|snow|sunset|water)) opal")) then var mtagg $1 opal, opal if (matchre ("%mtagg", "(?i:(dafora|damaryn|damilyo|fang|fire|geshi|idopun|jackal'?s heart|moon|pitch|taisidonian|talan)) pearl")) then var mtagg $1 pearl, pearl if (matchre ("%mtagg", "(?i:(blood|cloud|conquerer'?s|dragon'?s (blood|eye|heart)|gemfire|imperial|midnight|moonspun|serpent'?s heart|smoke|star|starlight|Teiro'?s hate)) rub(y|ies)")) then var mtagg $1 ruby, ruby if (matchre ("%mtagg", "(?i:(crimson|dalaeji black|dragon'?s scale|elamiri|eluned'?s tear|haze|Idon'?s|imperial|lotus flower|mermaid'?s tear|Musparan gold|phantom|rainbow|serpent'?s head|shrike'?s eye|star|summer'?s heart|tempest|twilight|viper'?s eye|white Zoluren)) sapphire")) then var mtagg $1 sapphire, sapphire if (matchre ("%mtagg", "(?i:(fire maiden|imperial|lion'?s heart|mystic|royal Zoluren|saffron|smoky|starfire|stormfire|xibar)) topaz")) then var mtagg $1 topaz, topaz if (matchre ("%mtagg", "(?i:(aurora|vela'?tohr)) tourmaline")) then var mtagg $1 tourmaline, tourmaline if (matchre ("%mtagf", "(?i:(blood|bluefire|dragonfire|duchess|Elothean|Elven|fae woven|fire|gemfire|ice|lava|lipka|marble|moon|Musparan|night|nightstalker|night[rw]eaver|oceanmist|seafoam|shade|shadow|snowflake|spider|starlight|steel|storm|sunkissed|Velakan?|water|windstorm|zerarin)) ?(brocade|chiffon|cotton|gossamer|lace|linen|samite|satin|silk|snowlace|tulle|velvet|wool)")) then var mtagf %mtagf, $2 if %mtagm = Damascus steel then var mtagg Damascus steel, steel if %mtagm = Elven silver then var mtagg Elven silver, silver if %mtagm = moonsilver then var mtagg moonsilver, silver if %mtagm = silver-gilt then var mtagg silver-gilt, silver, gold if %mtagm = sungold then var mtagg sungold, gold if %mtagm = windsteel then var mtagg windsteel, steel if %mtagg = chalcedon(y|ies) then var mtagg chalcedony if %mtagg = rubies then var mtagg ruby if %mtagg = soulstone then var mtagg DELETE if %ctagr = pink, red then var ctagr pink if %ctagr = cerise, red then var ctagr cerise, pink if %ctagr = magenta, red then var ctagr magenta, pink if %ctagr = rosy, red then var ctagr rosy, pink if %ctagv = fuchsia, purple then var ctagv fuchsia, pink if %ctagv = puce, purple then var ctagv puce, pink if %ctagn = camouflage, grey then var ctagn camouflage, brown if %ctagn = black, grey then var ctagn black if %ctagn = ebon, grey then var ctagn ebon, black if %ctagn = sable, grey then var ctagn sable, black if %ctagn = white, grey then var ctagn white if %ctagn = alabaster, grey then var ctagn alabaster, white if %ctagn = beige, grey then var ctagn beige, white if %ctagn = colorless, grey then var ctagn colorless, white if %ctagn = cream, grey then var ctagn cream, white if %ctagn = eggshell, grey then var ctagn eggshell, white if %ctagn = ivory, grey then var ctagn ivory, white if %ctagr = red, red then var ctagr red if %ctago = orange, orange then var ctago orange if %ctagt = brown, brown then var ctagt brown if %ctagy = yellow, yellow then var ctagy yellow if %ctagg = green, green then var ctagg green if %ctagb = blue, blue then var ctagb blue if %ctagv = purple, purple then var ctagv purple if %ctagn = grey, grey then var ctagn grey if %ctagn = black, black then var ctagn black if %ctagn = white, white then var ctagn white if %ctagm = rainbow, rainbow then var ctagm rainbow return Specialset: if (matchre ("%look", "(cambrinth)")) then var special cambrinth if (matchre ("%look", "(gaethzen)")) then var special gaethzen if (matchre ("%look", "((percussion|string|wind) instrument)")) then var special $1 instrument if (matchre ("%look", "(This customization can be used with any normal.+home)")) then var special housing if (matchre ("%look", "(Curiously, no cord, chain or other binding links the small trinkets together)")) then var special jewelry if (matchre ("%look", "(Barbarian|chakrel|warpaint)")) then var special barbarian style if (matchre ("%look", "(Bard|(Blood|Fate|Soul|Spirit) Knot|Bardic|neithrel)")) then var special bard style if (matchre ("%look", "(Cleric|acolyte|clergy|clerical|devotional|ecclesiastic|Inquisition|Inquisitor|libation|minister|monastic|\bmonk\b|\bnun\b|\bpastors?\b|prayer|preach|priest|pulpit|sham[ae]n|vestment)")) then var special cleric style if (matchre ("%look", "(anloral)")) then var special cleric style, paladin style if (matchre ("%look", "(Empath|apothecaries|apothecary|doctor|empathic|foraging|healer|healing|medic|medicine|nurse|physician|surgeon)")) then var special empath style if (matchre ("%look", "(Moon Mage|Arid Steppe|astrologer|astrology|Celestial Compact|constellation|Crystal Hand|divination|Fortune's Path|G'nar Pethian|Heritage House|lunar|planet|Progeny|sigilbook|telescope|Tezirah|Tokka)")) then var special moon mage style if (matchre ("%look", "(Necromancer|necromancy|necromantic|Philosophers? of the Knife)")) then var special necromancer style if (matchre ("%look", "(Paladin|soulstone)")) then var special paladin style if (matchre ("%look", "(Ranger)")) then var special ranger style if (matchre ("%look", "(Thief|\bbrigands?\b|burglar|highwaym[ae]n|pirate|robber|smuggler|Thieves)")) then var special thief style if (matchre ("%look", "(Trader|auction|bazaar|caravan|contract|merchant)")) then var special trader style if (matchre ("%look", "(Warrior Mage|\ba?ether\b|elemental|talisman)")) then var special warrior mage style if (matchre ("%look", "(\bDwarfs?\b|Dwarve[ns]|Haakish|\bkwarf\b|\bvalnik\b)")) then var special dwarf style if (matchre ("%look", "(\bElf\b|\bElven\b (?!(lace|silk|silver))|\bElves\b|\bElvish\b|Ilithic|sana'?ati dyaus)")) then var special elf style if (matchre ("%look", "(Elothean (?!(lace|silk))|chol[ai] top|Gerenshuge|shesegri)")) then var special elothean style if (matchre ("%look", "(Gnome|Gizzbolf|Gnomic|Gnomish|Krigglin|Spangklud)")) then var special gnome style if (matchre ("%look", "(Gor'?Tog|\bhirdu\b|scalp wax|togball|Toggish|Toggler)")) then var special gortog style if (matchre ("%look", "(Halfling|\bOlvi\b)")) then var special halfling style if (matchre ("%look", "(Human|Gamgweth)")) then var special human style if (matchre ("%look", "(Kaldar|Aliesa|Aniek|Eimeuz|Gorbesh|Merion|Misiumos|Orisas|Sieben|Sraxaec|Tieheq|Xosiurion)")) then var special kaldar style if (matchre ("%look", "(Prydaen|claw guards|Demrris|\bEu\b|Faiyka|Iladza|Shariza|Soul Knot|Tenemlor)")) then var special prydaen style if (matchre ("%look", "(Rakash|\bafis\b|Coshivi|Enelne|Moonskin|Mrod|\bturnistil\b|\bvarna\b)")) then var special rakash style if (matchre ("%look", "(S'?[Kk]ra|ama'?hhrsk|\bArna\b|Eth'?ral'?khh|finger claw|Hav'?roth|Indakar|Irhhnth|\bMalk\b|mehath|Mhhg|\bmus\b|Nehgris|Peri'?el|q'?zhalata|Rasha|ru'?at|scale polish|sharmiit'?mhhg|Smolg|Sraan|\bT'?Lar\b|tail drape|Ushnish|Venda)")) then var special skra mur style if (matchre ("%tap", "(cambrinth)")) then var special cambrinth if (matchre ("%tap", "(gaethzen)")) then var special gaethzen if (matchre ("%tap", "((belt|carving|skinning) knife|flight glue|hide scraper|wood shaper)")) then var special creation if (matchre ("%tap", "(dracon crystal|glaysker flower|grain alcohol|mixing stick|seolarn weed|tincture jar|tukai stone|unlonchai bucket|Wayerd pyramid)")) then var special alchemy if (matchre ("%tap", "((percussion|string|wind) instrument)")) then var special $1 instrument if (matchre ("%tap", "(anatomy chart)")) then var special anatomy chart, empath style if (matchre ("%tap", "(curry comb|hoof pick|lead rope|mane and tail brush|saddle blanket|saddle pad|stiff brush)")) then var special tack if (matchre ("%tap", "(\btoy\b)")) then var special toy if (matchre ("%tap", "(Barbarian|chakrel|warpaint)")) then var special barbarian style if (matchre ("%tap", "(Bard|(Blood|Fate|Soul|Spirit) Knot|Bardic|neithrel)")) then var special bard style if (matchre ("%tap", "(Cleric|acolyte|clergy|clerical|devotional|ecclesiastic|Inquisition|Inquisitor|libation|minister|monastic|\bmonk\b|\bnun\b|\bpastors?\b|prayer|preach|priest|pulpit|sham[ae]n|vestment)")) then var special cleric style if (matchre ("%tap", "(anloral|pilgrim's badge)")) then var special cleric style, paladin style if (matchre ("%tap", "(Empath|apothecaries|apothecary|doctor|empathic|foraging|healer|healing|medic|medicine|nurse|physician|surgeon)")) then var special empath style if (matchre ("%tap", "(Moon Mage|Arid Steppe|astrologer|astrology|Celestial Compact|constellation|Crystal Hand|divination|Fortune's Path|G'nar Pethian|Heritage House|lunar|planet|Progeny|sigilbook|telescope|Tezirah|Tokka)")) then var special moon mage style if (matchre ("%tap", "(Necromancer|necromancy|necromantic|Philosophers? of the Knife)")) then var special necromancer style if (matchre ("%tap", "(Paladin|soulstone)")) then var special paladin style if (matchre ("%tap", "(Ranger|trail map)")) then var special ranger style if (matchre ("%tap", "(Thief|\bbrigands?\b|burglar|highwaym[ae]n|pirate|robber|smuggler|Thieves)")) then var special thief style if (matchre ("%tap", "(Trader|auction|bazaar|caravan|contract|merchant)")) then var special trader style if (matchre ("%tap", "(Warrior Mage|\ba?ether\b|elemental|talisman)")) then var special warrior mage style if (matchre ("%tap", "(\bDwarfs?\b|Dwarve[ns]|Haakish|\bkwarf\b|\bvalnik\b)")) then var special dwarf style if (matchre ("%tap", "(\bElf\b|\bElven\b (?!(lace|silk|silver))|\bElves\b|\bElvish\b|Ilithic|sana'?ati dyaus)")) then var special elf style if (matchre ("%tap", "(Elothean (?!(lace|silk))|chol[ai] top|Gerenshuge|shesegri)")) then var special elothean style if (matchre ("%tap", "(Gnome|Gizzbolf|Gnomic|Gnomish|Krigglin|Spangklud)")) then var special gnome style if (matchre ("%tap", "(Gor'?Tog|\bhirdu\b|scalp wax|togball|Toggish|Toggler)")) then var special gortog style if (matchre ("%tap", "(Halfling|\bOlvi\b|tart pouch)")) then var special halfling style if (matchre ("%tap", "(Human|Gamgweth)")) then var special human style if (matchre ("%tap", "(Kaldar|Aliesa|Aniek|Eimeuz|Gorbesh|Merion|Misiumos|Orisas|Sieben|Sraxaec|Tieheq|Xosiurion)")) then var special kaldar style if (matchre ("%tap", "(Prydaen|claw guards|Demrris|\bEu\b|Faiyka|Iladza|Shariza|Soul Knot|Tenemlor)")) then var special prydaen style if (matchre ("%tap", "(Rakash|\bafis\b|Coshivi|Enelne|Moonskin|Mrod|\bturnistil\b|\bvarna\b)")) then var special rakash style if (matchre ("%tap", "(S'?[Kk]ra|ama'?hhrsk|\bArna\b|Eth'?ral'?khh|finger claw|Hav'?roth|Indakar|Irhhnth|\bMalk\b|mehath|Mhhg|\bmus\b|Nehgris|Peri'?el|q'?zhalata|Rasha|ru'?at|scale polish|sharmiit'?mhhg|Smolg|Sraan|\bT'?Lar\b|tail drape|Ushnish|Venda)")) then var special skra mur style if (matchre ("%1", "(ashcloak|mysanda)")) then var special magic if (matchre ("%1", "(arrowhead|bobbin|bodkin|burin|flights|instructions|keyblank|mold|pattern|primer|shears|thread)")) then var special creation if (matchre ("%1", "(cauldron|mortar|pestle|\bstove\b|teapot|\bvial\b|\bwater\b)")) then var special alchemy if (matchre ("%1", "(candle|lamp|lantern|torch)")) then var special gives light if (matchre ("%1", "(bridle|caparison|halter|saddle)")) then var special tack if (matchre ("%1", "(doll|marionette|puppet|toy)")) then var special toy if (matchre ("%1", "(warhorn)")) then var special barbarian style, bard style if (matchre ("%1", "(cassock|censer)")) then var special cleric style if (matchre ("%1", "(sigilbook|starchart|telescope)")) then var special moon mage style if (matchre ("%1", "(feedbag)")) then var special trader style if (matchre ("%1", "(ashcloak)")) then var special warrior mage style if (matchre ("%1", "(bulhawf)")) then var special dwarf style if (matchre ("%1", "(\barca\b|\bbalac\b|catils|\bcelya\b|coinec|gelnutre|\bgerri\b|\bguti\b|\bhac\b|ilalish|iltesh|jiranoci|karambit|liscis|\bmahai\b|oinurte|\bpalta\b|\btago\b|takbahn|\btelo\b)")) then var special elf style if (matchre ("%1", "(cheongsam|\bchol[ai]\b|kimono|nijare)")) then var special elothean style if (matchre ("%1", "(\barek\b|domisaha|kisti|lusks|muhenta|ruven|sochi)")) then var special kaldar style if (matchre ("%1", "(charovras|chmir|mra'?sin|nguru|pr'?chmir|Pr'?mra'?sin|Pr'?ysin|ra'?sarrak|ramkie|sarrak|sharpener|sonajero|vakoti|ysin)")) then var special prydaen style if (matchre ("%1", "(afelsn|\bafis\b|\bava\b|cirvi|cuska|dzelt|dzelteno|feleka|forfra|fratvarit|josta|juans|\bkaft\b|kodur|krekls|laufisana|nauda|\bnuja\b|\bodaj\b|rantija|relna|rugursora|safos|sarkana|\bsega\b|\bsis\b|skefne|sudrava|turinstil|valta|variog|varna|vikses|vluze|vruna|\bzala\b|zelts|zila|zobens|zovens)")) then var special rakash style if (matchre ("%1", "(\ba'?slo\b|aggahhpel|\bashu\b|\bata\b|gamantang|grah'?uaro|hhr'?ata|hhr'?ibu|hhr'?tami|kudalata|\blata\b|lata'?oloh|mahil|nehdalata|nehlata|pahapo|pejek|pel'?hhsmur|Peri'?el|peyvu|pilonu|por'?nidrel|q'?zhalata|rasha'?hhsograth|saran'?pon'?hhs|sharmiit'?mhhg|shh'?oi'?ata|shh'?oi'?lata|sur'?nidrel|tei'?oloh'?ata|tei'?oloh'?lata|\buaro\b|uaro'?s'?sugi|uenlata|uku'?uan|uku'?uanstaho|venda)")) then var special skra mur style return Itypeset: if (matchre ("%tap", "((awgravet|bar|bastard|battle|belaying|boarding|carving|dire|double|double-headed|duraka|elbow|flanged|footman's|giant|half-handled|hand|heavy|horseman's|hunting|hurlable|hurling|igorat|ilglaiks|imperial|k'trinni|knee|leaf blade|light|lochaber|marauder|military|mus|periperiu|pike|pole|ridged|robe|round|short|skinning|spiked|splitting|sterak|thick-bladed|thin-bladed|throwing|thrusting|twin-point|two-handed|two-headed|two-pronged|vilks|war|warring) (abassi|adze|akabo|allarh|arzfilt|ava|axe|back-sword|ball and chain|bardiche|baselard|blade|bludgeon|boko|bola|boomerang|briquet|broadaxe|broadsword|bulhawf|cane|chain|cinqueda|claws|claymore|club|condottiere|coresca|cosh|cudgel|curlade|cuska|cutlass|dagasse|dagger|dao|dart|falcata|falchion|fan|fauchard|flail|flamberge|fork|garz|gauntlet|gavel|gladius|glaive|greataxe|greathammer|greatsword|guisarme|halberd|hammer|hanger|hara|hatchet|hawkbill|hhr'ata|hhr'tami|hunthsleg|iltesh|jambiya|javelin|karambit|kasai|kaskara|katar|khuj|knife|knuckles|kodur|komno|koummya|kris|kudalata|kythe|lance|longsword|mace|mallet|mambeli|marlingspike|mattock|maul|misericorde|morning star|namkomba|nehdelata|nehlata|ngalio|nightstick|nimsha|oben|parang|partisan|pasabas|pike|pin|poignard|prod|pugio|quarterstaff|ranseur|rapier|recade|riste|sabre|sashqa|scepter|schiavona|scimitar|scythe|sha-tai|shh'oi'ata|shotel|skefne|sledgehammer|spatha|spear|spetum|spike|spikes|staff|stiletto|sunblade|sword|takouba|telek|tzece|ukabi|war hammer|zubke))")) then var itype $1 if (matchre ("%tap", "((assassin's|battle|competition|competition-balanced|dako'gi|drop-trigger|flat|flight|forester's|hirdu|horseman's|hunter's|pirate's|plains|recurved?|reflex|repeater|repeating|riot|s'rnhhl|saddle|savannah|siege|sniper's|steppe|tei'oloh|war) (arbalest|bow|chunenguti|composite bow|crossbow|hhr'ibu|jranoki|long ?bow|mahil|short ?bow|slurbow|stonebow|taisgwelduan|uku'uanstaho)|staff sling)")) then var itype $1 if (matchre ("%tap", "((battle|ceremonial|circular|crescent|curved|gladiator's|heater|jousting|kite|medium|ordinary|oval|pageant|rectangular|riot|round|rounded|shuri-kota|siege|skirmisher's|target|tower|triangular|valnik|wall|war|warrior's|wickerwork) (aegis|buckler|heater|pavise|scutum|shield|sipar|targe))")) then var itype $1 if (matchre ("%tap", "((brigandine|chain|closed|cloth|coarse|dome|field|full|great|half|heavy|insulated|lamellar|leather|light|mail|padded|plate|quilted|ring|rugged|scale|thick|visored) (aventail|backplate|balaclava|barbute|bascinet|breastplate|cap|coat|cowl|cuirass|fauld|gauntlets|gloves|greaves|hauberk|helm|hood|jerkin|leathers|lorica|mantle|mask|morion|pants|plate|robe|sallet|shirt|sleeves|tabard|tailcoat|tasset|thorakes|vambraces|vest))")) then var itype $1 if (matchre ("%tap", "((engagement|thumb|toe|wedding) (band|ring|tailband))")) then var itype $1 return Typeset: if (matchre ("%look", "(cambrinth)")) then var typemagic cambrinth if (matchre ("%look", "(gaethzen)")) then var typemagic gaethzen if (matchre ("%look", "((percussion|string|wind) instrument)")) then var typefunction $1 instrument if (matchre ("%look", "(This customization can be used with any normal.+home)")) then var typefunction housing if (matchre ("%look", "(Curiously, no cord, chain or other binding links the small trinkets together)")) then var typefunction jewelry if (matchre ("%look", "(Barbarian|chakrel|warpaint)")) then var typeguild barbarian style if (matchre ("%look", "(Bard|(Blood|Fate|Soul|Spirit) Knot|Bardic|neithrel)")) then var typeguild bard style if (matchre ("%look", "(Cleric|acolyte|clergy|clerical|devotional|ecclesiastic|Inquisition|Inquisitor|libation|minister|monastic|\bmonk\b|\bnun\b|\bpastors?\b|prayer|preach|priest|pulpit|sham[ae]n|vestment)")) then var typeguild cleric style if (matchre ("%look", "(anloral)")) then var typeguild cleric style, paladin style if (matchre ("%look", "(Empath|apothecaries|apothecary|doctor|empathic|foraging|healer|healing|medic|medicine|nurse|physician|surgeon)")) then var typeguild empath style if (matchre ("%look", "(Moon Mage|Arid Steppe|astrologer|astrology|Celestial Compact|constellation|Crystal Hand|divination|Fortune's Path|G'nar Pethian|Heritage House|lunar|planet|Progeny|sigilbook|telescope|Tezirah|Tokka)")) then var typeguild moon mage style if (matchre ("%look", "(Necromancer|necromancy|necromantic|Philosophers? of the Knife)")) then var typeguild necromancer style if (matchre ("%look", "(Paladin|soulstone)")) then var typeguild paladin style if (matchre ("%look", "(Ranger)")) then var typeguild ranger style if (matchre ("%look", "(Thief|\bbrigands?\b|burglar|highwaym[ae]n|pirate|robber|smuggler|Thieves)")) then var typeguild thief style if (matchre ("%look", "(Trader|auction|bazaar|caravan|contract|merchant)")) then var typeguild trader style if (matchre ("%look", "(Warrior Mage|\ba?ether\b|elemental|talisman)")) then var typeguild warrior mage style if (matchre ("%look", "(\bDwarfs?\b|Dwarve[ns]|Haakish|\bkwarf\b|\bvalnik\b)")) then var typerace dwarf style if (matchre ("%look", "(\bElf\b|\bElven\b (?!(lace|silk|silver))|\bElves\b|\bElvish\b|Ilithic|sana'?ati dyaus)")) then var typerace elf style if (matchre ("%look", "(Elothean (?!(lace|silk))|chol[ai] top|Gerenshuge|shesegri)")) then var typerace elothean style if (matchre ("%look", "(Gnome|Gizzbolf|Gnomic|Gnomish|Krigglin|Spangklud)")) then var typerace gnome style if (matchre ("%look", "(Gor'?Tog|\bhirdu\b|scalp wax|togball|Toggish|Toggler)")) then var typerace gortog style if (matchre ("%look", "(Halfling|\bOlvi\b)")) then var typerace halfling style if (matchre ("%look", "(Human|Gamgweth)")) then var typerace human style if (matchre ("%look", "(Kaldar|Aliesa|Aniek|Eimeuz|Gorbesh|Merion|Misiumos|Orisas|Sieben|Sraxaec|Tieheq|Xosiurion)")) then var typerace kaldar style if (matchre ("%look", "(Prydaen|claw guards|Demrris|\bEu\b|Faiyka|Iladza|Shariza|Soul Knot|Tenemlor)")) then var typerace prydaen style if (matchre ("%look", "(Rakash|\bafis\b|Coshivi|Enelne|Moonskin|Mrod|\bturnistil\b|\bvarna\b)")) then var typerace rakash style if (matchre ("%look", "(S'?[Kk]ra|ama'?hhrsk|\bArna\b|Eth'?ral'?khh|finger claw|Hav'?roth|Indakar|Irhhnth|\bMalk\b|mehath|Mhhg|\bmus\b|Nehgris|Peri'?el|q'?zhalata|Rasha|ru'?at|scale polish|sharmiit'?mhhg|Smolg|Sraan|\bT'?Lar\b|tail drape|Ushnish|Venda)")) then var typerace skra mur style if (matchre ("%tap", "(cambrinth)")) then var typemagic cambrinth if (matchre ("%tap", "(gaethzen)")) then var typemagic gaethzen if (matchre ("%tap", "((belt|carving|skinning) knife|flight glue|hide scraper|wood shaper)")) then var typefunction creation if (matchre ("%tap", "(dracon crystal|glaysker flower|grain alcohol|mixing stick|seolarn weed|tincture jar|tukai stone|unlonchai bucket|Wayerd pyramid)")) then var typefunction alchemy if (matchre ("%tap", "((percussion|string|wind) instrument)")) then var typefunction $1 instrument if (matchre ("%tap", "(anatomy chart)")) then var typefunction anatomy chart, empath style if (matchre ("%tap", "(curry comb|hoof pick|lead rope|mane and tail brush|saddle blanket|saddle pad|stiff brush)")) then var typefunction tack if (matchre ("%tap", "(\btoy\b)")) then var typefunction toy if (matchre ("%tap", "(Barbarian|chakrel|warpaint)")) then var typeguild barbarian style if (matchre ("%tap", "(Bard|(Blood|Fate|Soul|Spirit) Knot|Bardic|neithrel)")) then var typeguild bard style if (matchre ("%tap", "(Cleric|acolyte|clergy|clerical|devotional|ecclesiastic|Inquisition|Inquisitor|libation|minister|monastic|\bmonk\b|\bnun\b|\bpastors?\b|prayer|preach|priest|pulpit|sham[ae]n|vestment)")) then var typeguild cleric style if (matchre ("%tap", "(anloral|pilgrim's badge)")) then var typeguild cleric style, paladin style if (matchre ("%tap", "(Empath|apothecaries|apothecary|doctor|empathic|foraging|healer|healing|medic|medicine|nurse|physician|surgeon)")) then var typeguild empath style if (matchre ("%tap", "(Moon Mage|Arid Steppe|astrologer|astrology|Celestial Compact|constellation|Crystal Hand|divination|Fortune's Path|G'nar Pethian|Heritage House|lunar|planet|Progeny|sigilbook|telescope|Tezirah|Tokka)")) then var typeguild moon mage style if (matchre ("%tap", "(Necromancer|necromancy|necromantic|Philosophers? of the Knife)")) then var typeguild necromancer style if (matchre ("%tap", "(Paladin|soulstone)")) then var typeguild paladin style if (matchre ("%tap", "(Ranger|trail map)")) then var typeguild ranger style if (matchre ("%tap", "(Thief|\bbrigands?\b|burglar|highwaym[ae]n|pirate|robber|smuggler|Thieves)")) then var typeguild thief style if (matchre ("%tap", "(Trader|auction|bazaar|caravan|contract|merchant)")) then var typeguild trader style if (matchre ("%tap", "(Warrior Mage|\ba?ether\b|elemental|talisman)")) then var typeguild warrior mage style if (matchre ("%tap", "(\bDwarfs?\b|Dwarve[ns]|Haakish|\bkwarf\b|\bvalnik\b)")) then var typerace dwarf style if (matchre ("%tap", "(\bElf\b|\bElven\b (?!(lace|silk|silver))|\bElves\b|\bElvish\b|Ilithic|sana'?ati dyaus)")) then var typerace elf style if (matchre ("%tap", "(Elothean (?!(lace|silk))|chol[ai] top|Gerenshuge|shesegri)")) then var typerace elothean style if (matchre ("%tap", "(Gnome|Gizzbolf|Gnomic|Gnomish|Krigglin|Spangklud)")) then var typerace gnome style if (matchre ("%tap", "(Gor'?Tog|\bhirdu\b|scalp wax|togball|Toggish|Toggler)")) then var typerace gortog style if (matchre ("%tap", "(Halfling|\bOlvi\b|tart pouch)")) then var typerace halfling style if (matchre ("%tap", "(Human|Gamgweth)")) then var typerace human style if (matchre ("%tap", "(Kaldar|Aliesa|Aniek|Eimeuz|Gorbesh|Merion|Misiumos|Orisas|Sieben|Sraxaec|Tieheq|Xosiurion)")) then var typerace kaldar style if (matchre ("%tap", "(Prydaen|claw guards|Demrris|\bEu\b|Faiyka|Iladza|Shariza|Soul Knot|Tenemlor)")) then var typerace prydaen style if (matchre ("%tap", "(Rakash|\bafis\b|Coshivi|Enelne|Moonskin|Mrod|\bturnistil\b|\bvarna\b)")) then var typerace rakash style if (matchre ("%tap", "(S'?[Kk]ra|ama'?hhrsk|\bArna\b|Eth'?ral'?khh|finger claw|Hav'?roth|Indakar|Irhhnth|\bMalk\b|mehath|Mhhg|\bmus\b|Nehgris|Peri'?el|q'?zhalata|Rasha|ru'?at|scale polish|sharmiit'?mhhg|Smolg|Sraan|\bT'?Lar\b|tail drape|Ushnish|Venda)")) then var typerace skra mur style if (matchre ("%1", "(\balb\b|apron|\barek\b|ashcloak|balac|baladrana|ballgown|bandeau|\bbelt\b|beret|blazer|blouse|bodice|bodysuit|bonnet|boots|breeches|britches|brogans|bustier|caftan|\bcap\b|\bcape\b|cassock|catils|chemise|cheongsam|chmir|chola|choli|cloak|cloche|clogs|\bcoat\b|coinec|corset|cummerbund|deerstalker|derby|dirndl|domisaha|doublet|drape|dress|eyepatch|fabric|fedora|fillet|frock|galoshes|gamantang|garter|gerri|gloves|\bgown\b|\bhac\b|\bhat\b|headband|\bhood\b|\bhose\b|ilalish|jacket|jerkin|jodhpurs|josta|khandur|\bkilt\b|kimono|kirtle|kisti|knickers|krekls|laufisana|leggings|leine|loafers|loincloth|longcoat|lusks|mantle|\bmask\b|mittens|mocc?asins|mra'?sin|\bmuff\b|muffler|nauda|\bodaj\b|overalls|\bpall\b|pantaloons|pants|pel'?hhsmur|\bpelt\b|poncho|pr'?chmir|Pr'?mra'?sin|Pr'?ysin|pumps|ra'?sarrak|rantija|\brobes?\b|\bruff\b|ruven|safos|safros|sandals|\bsari\b|sarong|sarrak|\bsash\b|scarf|shawl|shift|shirt|shoes|shroud|skirt|skullcap|slacks|slippers|smock|snood|sochi|socks|spats|stockings|stole|\bsuit\b|sundress|surcoat|suspenders|sweater|tabard|tailcoat|takbahn|\btam\b|tights|\btoga\b|trews|trousers|tunic|turban|uaro'?s'?sugi|vakoti|\bveil\b|\bvest\b|vestments?|vikses|vluze|waistcoat|wimple|\bwings?\b|\bwrap\b)")) then var typefunction clothing if (matchre ("%1", "(\bafis\b|aggahhpel|amulet|anklet|armband|armlet|badge|\bband\b|bangle|barrette|\bbead\b|boutonniere|bracelet|bracer|breastpin|brooch|buckle|button|\bchains?\b|charm|choker|circlet|clasp|\bclaw\b|collar|\bcord\b|crown|\bcuff\b|diadem|earcuff|earring|feather|ferroniere|fetish|garland|haircomb|hairnet|hairpin|hairsticks|handflower|hip-chain|jewels|\blei\b|locket|medal|medallion|muhenta|necklace|pearls|pendant|periapt|peyvu|pilonu|\bpin\b|por'?nidrel|rasha'?hhsograth|ribbon|\bring\b|sharmiit'?mhhg|\bstud\b|sur'?nidrel|tailband|thighband|torque|trinket|turinstil|varna|venda|wreath|wristband|wristcuff|wristlet)")) then var typefunction jewelry if (matchre ("%1", "(ashcloak|mysanda)")) then var typemagic magic if (matchre ("%1", "(arrowhead|bobbin|bodkin|burin|flights|instructions|keyblank|mold|pattern|primer|shears|thread)")) then var typefunction creation if (matchre ("%1", "(cauldron|mortar|pestle|\bstove\b|teapot|\bvial\b|\bwater\b)")) then var typefunction alchemy if (matchre ("%1", "(bodhran|bones|castanets|cymbals|damaru|darje|doumbec|drum|frottoir|gansa-gambang|guiro|naqqara|sonajero|spoons|tabla|tambourine|tapani|zills)")) then var typefunction percussion instrument if (matchre ("%1", "(banjo|bow|cistre|cittern|dulcimer|faenellica|fiddle|gittern|guti'?adar|harp|khurmary|kithara|lute|lyre|mandolin|nehpar'?i|psaltery|ramkie|rebec|sarangi|sitar|sra'?aja?hh|strings|tambura|\bviol\b|violin|zither)")) then var typefunction string instrument if (matchre ("%1", "(bagpipes|bassoon|cane flute|chalumeaux|clarin|cornemuse|cornet|didjeridu|fife|flute|gemshorn|hichiriki|horn|minjayrah|mirliton|mitbiq|nguru|oboe|ocarina|pan-pipes|physalis|piccolo|recorder|sackbut|serpent|shakuhachi|shawm|shintu|syrinx|txistu|whistle|yarghul|zurna)")) then var typefunction wind instrument if (matchre ("%1", "(candle|lamp|lantern|torch)")) then var typefunction gives light if (matchre ("%1", "(bridle|caparison|halter|saddle)")) then var typefunction tack if (matchre ("%1", "(doll|marionette|puppet|toy)")) then var typefunction toy if (matchre ("%1", "(warhorn)")) then var typeguild barbarian style, bard style if (matchre ("%1", "(cassock|censer)")) then var typeguild cleric style if (matchre ("%1", "(sigilbook|starchart|telescope)")) then var typeguild moon mage style if (matchre ("%1", "(feedbag)")) then var typeguild trader style if (matchre ("%1", "(ashcloak)")) then var typeguild warrior mage style if (matchre ("%1", "(bulhawf)")) then var typerace dwarf style if (matchre ("%1", "(\barca\b|balac|catils|celya|coinec|gelnutre|gerri|\bguti\b|\bhac\b|ilalish|iltesh|jiranoci|karambit|liscis|mahai|oinurte|palta|\btago\b|takbahn|\btelo\b)")) then var typerace elf style if (matchre ("%1", "(cheongsam|\bchol[ai]\b|kimono|nijare)")) then var typerace elothean style if (matchre ("%1", "(\barek\b|domisaha|kisti|lusks|muhenta|ruven|sochi)")) then var typerace kaldar style if (matchre ("%1", "(charovras|chmir|mra'?sin|nguru|pr'?chmir|Pr'?mra'?sin|Pr'?ysin|ra'?sarrak|ramkie|sarrak|sharpener|sonajero|vakoti|ysin)")) then var typerace prydaen style if (matchre ("%1", "(afelsn|\bafis\b|\bava\b|cirvi|cuska|dzelt|dzelteno|feleka|forfra|fratvarit|josta|juans|\bkaft\b|kodur|krekls|laufisana|nauda|\bnuja\b|\bodaj\b|rantija|relna|rugursora|safos|sarkana|\bsega\b|\bsis\b|skefne|sudrava|turinstil|valta|variog|varna|vikses|vluze|vruna|\bzala\b|zelts|zila|zobens|zovens)")) then var typerace rakash style if (matchre ("%1", "(\ba'?slo\b|aggahhpel|\bashu\b|\bata\b|gamantang|grah'?uaro|hhr'?ata|hhr'?ibu|hhr'?tami|kudalata|\blata\b|lata'?oloh|mahil|nehdalata|nehlata|pahapo|pejek|pel'?hhsmur|Peri'?el|peyvu|pilonu|por'?nidrel|q'?zhalata|rasha'?hhsograth|saran'?pon'?hhs|sharmiit'?mhhg|shh'?oi'?ata|shh'?oi'?lata|sur'?nidrel|tei'?oloh'?ata|tei'?oloh'?lata|\buaro\b|uaro'?s'?sugi|uenlata|uku'?uan|uku'?uanstaho|venda)")) then var typerace skra mur style if %typefunction = clothing && %wearloc = DELETE then var wearloc - if %typefunction = jewelry && %wearloc = DELETE then var wearloc - if %typecon = container && %wearloc = DELETE then var wearloc - return CommaAppcost: var commanumber %appcostk eval length len(%commanumber) var appcost %commanumber if %length < 4 then goto return evalmath length %length - 3 eval temp substr(%commanumber, %length, 3) var appcost %temp topapp: if %length < 3 then goto lastapp evalmath length %length - 3 eval temp substr(%commanumber, %length, 3) var appcost %temp,%appcost goto topapp lastapp: if %length > 0 then { eval temp substr(%commanumber, 0, %length) var appcost %temp,%appcost } goto return CommaCost: var commanumber %costi eval length len(%commanumber) var cost %commanumber if %length < 4 then goto return evalmath length %length - 3 eval temp substr(%commanumber, %length, 3) var cost %temp topcost: if %length < 3 then goto lastcost evalmath length %length - 3 eval temp substr(%commanumber, %length, 3) var cost %temp,%cost goto topcost lastcost: if %length > 0 then { eval temp substr(%commanumber, 0, %length) var cost %temp,%cost } goto return return: return end: put #class racial on put #play ScriptEnd put #flash put #parse SCRIPT DONE exit enderror1: wait pause .5 echo echo *** This item is crafted. Please do not make an item page for it on Elanthipedia. *** echo put #class racial on put #play Error put #flash put #parse SCRIPT DONE exit enderror2: wait pause .5 echo echo *** This item is altered. Please do not make an item page for it on Elanthipedia. *** echo put #class racial on put #play Error put #flash put #parse SCRIPT DONE exit