Zombie nomad: Difference between revisions

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Could hit with 250 TM just fine, 230 brawling/250 melee was hit and miss with them parrying.
Could hit with 250 TM just fine, 230 brawling/250 melee was hit and miss with them parrying.
260s defenses were good with 2, 3 would start landing good hits.
260s defenses were good with 2, 3 would start landing good hits.

2/27/18:

380 evasion is in the soft cap.
350-360's defense train well.

Revision as of 12:51, 27 February 2018


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Zombie Nomad
Unknown creature.jpg
Creature Levels:
    Overall ?
    Level Variance -
    Natural Attack ?
    Weapon Attack ?
    Defense ?
    Player Estimated -
Potential overall skill: ?
Skill Cap 260 to 410
Skinnable No
Has Coins Yes
Has Gems Yes
Has Boxes Yes
Has Other Unknown
Uses Weapons Unknown
Alignment Undead
Corporeal Yes
Construct No
Casts Spells No
Attack Range Melee
Stealthy No
Special Attacks Yes
Special Defenses Unknown
Body Type Biped
Body Type (Alt) unknown
Body Size unknown
Located:
Premium-Only Unknown
Locksmithing Details
Skill Required Careful: ?
Blind:?
Teaching Cap ?
 



Description

The nomad appears almost as a normal Human, save for the dull grey pallor to its skin and its glowing yellow eyes. Rusty wisps of mail hang from the putrid frame.

In Depth

Equipment/Loot

Notes

Post 3.0:

  • Drops gold coins
  • Immune to AoE WM attacks. Tried CL, RoS & FR to no affect. FS has minimal success at 25 mana.
  • Decent box droppers. 260 Locksmithing 43 agility 44 reflex most of the messaging so far is "Odds are against" "Precisely at your skill level" "Should not take long"


12/4/16: Did not move 270 stealth off of clear - they have low perception. Could hit with 250 TM just fine, 230 brawling/250 melee was hit and miss with them parrying. 260s defenses were good with 2, 3 would start landing good hits.

2/27/18:

380 evasion is in the soft cap. 350-360's defense train well.