Category talk:Hunting ladders: Difference between revisions
No edit summary |
(Added suggestion for changing monsters to use appraisal values) |
||
Line 12: | Line 12: | ||
:In short, feel free to correct any data that is no longer accurate. (You can use the "edit with form" button to help with formatting.) --[[User:ISHARON|ISHARON]] ([[User talk:ISHARON|talk]]) 03:23, 14 September 2017 (CDT) |
:In short, feel free to correct any data that is no longer accurate. (You can use the "edit with form" button to help with formatting.) --[[User:ISHARON|ISHARON]] ([[User talk:ISHARON|talk]]) 03:23, 14 September 2017 (CDT) |
||
== Switch to appraisal values? == |
|||
Rather than setting max = hard cap of highest skill and min = approximately safe defenses, would it make more sense to score creatures via their appraisal? This could be: |
|||
Offense: the range (or median value) at which the creature the creature trains weapons acceptably |
|||
Defense: the range (or median value) at which the creature trains defensive skills acceptably |
|||
Monster level would be the average of the two values. |
|||
This has the benefit of being concrete numbers, which will not vary by guild. This will make monsters far easier to maintain, and make it more likely random players will keep monsters up to date. |
Revision as of 11:51, 19 November 2017
How accurate are the hunting ladders? Like, the hunting ladders SAY that you can learn from musk hogs up to 35, but my bow skill is only 30--yet I'm not learning bows from hogs anymore. And pale grey death squirrels stopped teaching me bows when my skill hit 28.
Is it possible that the numbers need to be updated? User:GEHAYI 12:00 a.m., 12 September 2017 (EDT)
- The number we use for maximum ranks is the hard cap of the highest skill that can be learned here. Generally, weapons cap before defenses. (So if a creature stops giving any weapon experience at 28 ranks but awards armor experience through 35 ranks, the value is 35.)
- The minimum rank is intended to be the defenses when you could reasonably expect to survive when hunting at level. This is admittedly subjective, as your survivability depends on stats, special abilities, gear, and other factors.
- The teaching ranges have been narrowed since 3.0 went live, so it is likely that many creatures need to be updated. This is a slow process for a number of reasons:
- The wiki is only updated by a small percentage of players.
- One of those players has to have a character who is in the sweet spot for testing that creature's rank ranges.
- Less popular creatures (ones in remote locations, ones that can't be skinned or don't drop boxes, etc.) are less likely to be hunted enough for testing.
- In short, feel free to correct any data that is no longer accurate. (You can use the "edit with form" button to help with formatting.) --ISHARON (talk) 03:23, 14 September 2017 (CDT)
Switch to appraisal values?
Rather than setting max = hard cap of highest skill and min = approximately safe defenses, would it make more sense to score creatures via their appraisal? This could be:
Offense: the range (or median value) at which the creature the creature trains weapons acceptably Defense: the range (or median value) at which the creature trains defensive skills acceptably
Monster level would be the average of the two values.
This has the benefit of being concrete numbers, which will not vary by guild. This will make monsters far easier to maintain, and make it more likely random players will keep monsters up to date.