Wilderness bonus: Difference between revisions
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*Stalking |
*Stalking |
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*Swimming |
*Swimming |
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*Stealing (not confirmed) |
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(confirmed by GM-[[Zeyurn]] 8/08) |
(confirmed by GM-[[Zeyurn]] 8/08) |
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==How to maintain a bonus== |
==How to maintain a bonus== |
Revision as of 19:44, 19 August 2008
General
The Ranger Bonus is a measure of an individual's connection to nature. The "bonus" is a misnomer, since it can have either a negative or a positive effect, depending on the situation. General consensus puts the maximum negative rank modifier at ~30% (unlimited) and the maximum positive rank modifier ~20% (limited by global caps). The actual rank modificaton is affected by both current attunement to nature and the "wildness" rating of the room you are in.
Skills Affected
- Perception
- Climbing
- Hiding
- Scouting
- Skinning
- Stalking
- Swimming
- Stealing (not confirmed)
(confirmed by GM-Zeyurn 8/08)
How to maintain a bonus
- Stay out of the cities. There are two relevant primary categories of rooms in DR: In Town vs. Out of Town. There are also different degrees of In-Town or Out-of-Town. The longer you remain in an In-Town area the lower your bonus goes. You can restore your bonus by spending time in Out-of-Town Areas.
Pace Messages
Pace messages tell you what degree a room is In-Town or Out-of-Town. Simply type PACE.
- You glance about the area while pacing back and forth, like a large, stalking mountain cat.
- You pace back and forth, smiling slightly to yourself at the refreshing familiarity of the area.
- You pace back and forth.
- You pace back and forth, scowling slightly at your surroundings.
- You pace back and forth like a trapped animal.