Whirlwind (ability): Difference between revisions
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Recently, the defensive penalty was reduced, and many elder Barbarians claim that it is now a viable hunting tool. |
Recently, the defensive penalty was reduced, and many elder Barbarians claim that it is now a viable hunting tool. |
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There is also another use for Whirlwind, to remove oneself or others from webbing, |
There is also another use for Whirlwind, to remove oneself or others from webbing, such as a [[Ranger]]'s [[Harawep's Bonds]]. |
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Lastly, and perhaps of most use, Whirlwind will attempt an attack on anything within range, including unseen opponents. If timed right, it can be an effective deterrent against foes with superior {{skill|Hiding}} or invisibility. |
Lastly, and perhaps of most use, Whirlwind will attempt an attack on anything within range, including unseen opponents. If timed right, it can be an effective deterrent against foes with superior {{skill|Hiding}} or invisibility. |
Revision as of 14:34, 8 May 2017
- This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
- Infobox entry on prerequisites, Infobox entry on offensive stat contest, Infobox entry on defensive stat contest
- Please see Category:Incomplete articles for more articles that are incomplete.
Requirements: | Unknown | |
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Difficulty: | None | |
Type / Skill: | other / - | |
Contest: | Unknown vs. Unknown | |
Description: | Whirlwind is the ability to make simultaneous attacks on all targets within your weapon's reach. | |
Effect: | The user attacks everything within range. If minimums are met, both main and offhand weapons make the attack against each target. It can also be used to remove webs from the user, or another. | |
Messaging: | Centering upon your scimitar, like the eye of a storm, you become a rapidly rotating column of death. Your scimitar lands a very heavy hit to a red bear orc reiver's left arm! |
The Whirlwind ability is a Barbarian only combat ability which allows strikes on multiple targets within the weapon's range. With sufficient skill, Whirlwind has the ability to utilize dual wielding, making one attack with each weapon on everything within range.
It should be noted that there is a large defensive penalty associated with Whirlwind, making this maneuver dangerous to use at level. Many Barbarians feel that this move is intended to be a finishing move primarily, however when combined with our immobilizing Roar Banshee's Wail, or the stunning Roar Lash of Torment, it can be a deadly mid-sequence attack.
Recently, the defensive penalty was reduced, and many elder Barbarians claim that it is now a viable hunting tool.
There is also another use for Whirlwind, to remove oneself or others from webbing, such as a Ranger's Harawep's Bonds.
Lastly, and perhaps of most use, Whirlwind will attempt an attack on anything within range, including unseen opponents. If timed right, it can be an effective deterrent against foes with superior Hiding skill or invisibility.
Requirements
Web Removal:
- Self: 100 weapon ranks and 20 Agility
- Others: 150 weapon ranks and 25 Agility
One Hand Attack:
Dual Wielding Attack:
- 350 ranks in both main and offhand weapon skills, 251 Offhand Weapon skill, and 30 Agility and 30 Reflexes. *Note, offhand whirlwind first observed occurring around 345 Offhand.