Spirit Health: Difference between revisions
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'''Spirit health''' is the strength of the animating force that sustains a mortal's body. It regenerates 4 percent of the full pool every minute. While the [[Vigil]] spell is ''the'' spirit health booster, [[play]]ing a minuet or a harder song flawlessly on an instrument will also provide a minuscule boost to regeneration. Spirit health is directly related to the decaying (auto-depart) times of dead people. |
'''Spirit health''' is the strength of the animating force that sustains a mortal's body. It regenerates 4 percent of the full pool every minute. While the [[Vigil]] spell is ''the'' spirit health booster, [[play]]ing a minuet or a harder song flawlessly on an instrument will also provide a minuscule boost to regeneration. Spirit health is directly related to the decaying (auto-depart) times of dead people. |
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A character's spirit health is determined using the following formula: |
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==Formula== |
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[[Image:SpiritFormula.gif]] |
[[Image:SpiritFormula.gif]] |
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Revision as of 21:56, 3 January 2010
Spirit health is the strength of the animating force that sustains a mortal's body. It regenerates 4 percent of the full pool every minute. While the Vigil spell is the spirit health booster, playing a minuet or a harder song flawlessly on an instrument will also provide a minuscule boost to regeneration. Spirit health is directly related to the decaying (auto-depart) times of dead people.
Formula
Spirit Health Levels
% Spirit | Health Message | Combat Message |
---|---|---|
101+ | full of life | mighty |
100 | full of life | |
90-99 | very strong | shaky |
80-89 | strong | very shaky |
70-79 | wavering slightly | weak |
60-69 | rather shaky | very weak |
50-59 | weak | drained |
40-49 | very weak | very drained |
30-39 | extremely weak | cold |
20-29 | cold | very cold |
10-19 | empty | empty |
1-9 | lifeless | desolate |
0 | dead | nonexistent |