Spirit Health: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 10: | Line 10: | ||
{|align=left class=wikitable |
{|align=left class=wikitable |
||
| % Spirit || Health Message || Combat Message |
|||
|mighty and unconquerable||101%+ |
|||
|- |
|- |
||
|full of life|| |
|101+||full of life||mighty |
||
|- |
|- |
||
|100||full of life|| |
|||
|very strong||90-99% |
|||
|- |
|- |
||
|strong|| |
|90-99||very strong||shaky |
||
|- |
|- |
||
|80-89||strong||very shaky |
|||
⚫ | |||
|- |
|- |
||
⚫ | |||
⚫ | |||
|- |
|- |
||
⚫ | |||
|weak||50-59% |
|||
|- |
|- |
||
| |
|50-59||weak||drained |
||
|- |
|- |
||
| |
|40-49||very weak||very drained |
||
|- |
|- |
||
|30-39||extremely weak||cold |
|||
|cold||20-29% |
|||
|- |
|- |
||
|20-29||cold||very cold |
|||
|empty||10-19% |
|||
|- |
|- |
||
10-19||empty||empty |
|||
|lifeless||1-9% |
|||
|- |
|||
|1-9||lifeless||desolate |
|||
|- |
|||
|0||dead||nonexistent |
|||
|- |
|- |
||
|dead||0%- |
|||
|} |
|} |
||
Revision as of 08:19, 30 January 2008
Spirit health is the strength of the animating force that sustains a mortal's body. It regenerates 4 percent of the full pool every minute. While the Vigil spell is the spirit health booster, playing a minuet or a harder song flawlessly on an instrument will also provide a minuscule boost to regeneration. Spirit health is directly related to the decaying (auto-depart) times of dead people.
A character's spirit health is determined using the following formula:
Spirit Health Levels
10-19||empty||empty% Spirit | Health Message | Combat Message |
101+ | full of life | mighty |
100 | full of life | |
90-99 | very strong | shaky |
80-89 | strong | very shaky |
70-79 | wavering slightly | weak |
60-69 | rather shaky | very weak |
50-59 | weak | drained |
40-49 | very weak | very drained |
30-39 | extremely weak | cold |
20-29 | cold | very cold |
1-9 | lifeless | desolate |
0 | dead | nonexistent |