Spirit Health: Difference between revisions
Jump to navigation
Jump to search
m (removing redundant info) |
No edit summary |
||
Line 1: | Line 1: | ||
'''Spirit health''' is the strength of the animating force that sustains a mortal's body. It regenerates 4 percent every minute. While the [[Vigil]] spell is ''the'' spirit health booster, |
'''Spirit health''' is the strength of the animating force that sustains a mortal's body. It regenerates 4 percent of the full pool every minute. While the [[Vigil]] spell is ''the'' spirit health booster, [[play]]ing a minuet or a harder song flawlessly on an instrument will also provide a minuscule boost to regeneration. Spirit health is directly related to the decaying (auto-depart) times of dead people. |
||
A character's spirit health is determined using the following formula: |
A character's spirit health is determined using the following formula: |
Revision as of 06:39, 18 November 2007
Spirit health is the strength of the animating force that sustains a mortal's body. It regenerates 4 percent of the full pool every minute. While the Vigil spell is the spirit health booster, playing a minuet or a harder song flawlessly on an instrument will also provide a minuscule boost to regeneration. Spirit health is directly related to the decaying (auto-depart) times of dead people.
A character's spirit health is determined using the following formula:
Spirit Health Levels
mighty and unconquerable | 101%+ |
full of life | 100% |
very strong | 90-99% |
strong | 80-89% |
wavering slightly | 70-79% |
rather shaky | 60-69% |
weak | 50-59% |
very weak | 40-49% |
extremely weak | 30-39% |
cold | 20-29% |
empty | 10-19% |
lifeless | 1-9% |
dead | 0%- |