Spirit Health: Difference between revisions
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[[Image:SpiritFormula.gif]] |
[[Image:SpiritFormula.gif]] |
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Spirt health regenerates every 60 seconds at 4% of the total pool, rounded down. |
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[[Vigil]] boosts maximum spirit and so boosts the percent regeneration per pulse. |
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A minuet [[play]]ed on an instrument '''well''' will boost spirit health regeneration by a small amount. |
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==Spirit Health Levels== |
==Spirit Health Levels== |
Revision as of 11:26, 8 November 2007
Spirit health is the strength of the animating force that sustains a mortal's body. It regenerates 4 percent every minute. While the Vigil spell is the spirit health booster, playing a minuet or a harder song flawlessly on an instrument will also provide a minuscule boost to regeneration. Spirit health is directly related to the decaying (auto-depart) times of dead people.
A character's spirit health is determined using the following formula:
Spirit Health Levels
mighty and unconquerable | 101%+ |
full of life | 100% |
very strong | 90-99% |
strong | 80-89% |
wavering slightly | 70-79% |
rather shaky | 60-69% |
weak | 50-59% |
very weak | 40-49% |
extremely weak | 30-39% |
cold | 20-29% |
empty | 10-19% |
lifeless | 1-9% |
dead | 0%- |