Spirit Health: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
No edit summary |
||
Line 6: | Line 6: | ||
[[Image:SpiritFormula.gif]] |
[[Image:SpiritFormula.gif]] |
||
Spirt health regenerates every 60 seconds at 4% of the total pool, rounded down. |
|||
[[Vigil]] boosts maximum spirit and so boosts the percent regeneration per pulse. |
|||
A minuet [[play]]ed on an instrument '''well''' will boost spirit health regeneration by a small amount. |
|||
==Spirit Health Levels== |
==Spirit Health Levels== |
Revision as of 06:45, 20 October 2007
Spirit health is the strength of the animating force that sustains a mortal's body. It regenerates 4 percent every minute. While the Vigil spell is the spirit health booster, playing a minuet or a harder song flawlessly on an instrument will also provide a minuscule boost to regeneration. Spirit health is directly related to the decaying (auto-depart) times of dead people.
A character's spirit health is determined using the following formula:
Spirt health regenerates every 60 seconds at 4% of the total pool, rounded down.
Vigil boosts maximum spirit and so boosts the percent regeneration per pulse.
A minuet played on an instrument well will boost spirit health regeneration by a small amount.
Spirit Health Levels
mighty and unconquerable | 101%+ |
full of life | 100% |
very strong | 90-99% |
strong | 80-89% |
wavering slightly | 70-79% |
rather shaky | 60-69% |
weak | 50-59% |
very weak | 40-49% |
extremely weak | 30-39% |
cold | 20-29% |
empty | 10-19% |
lifeless | 1-9% |
dead | 0%- |