Talk:Policy:Player vs player conflict: Difference between revisions
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Regarding the changes to depart/grip mechanics, I like this change. I question though if grave-robbing is necessary at all in this game. It is a relic of a 20 year old policy written when 99% of items were replaceable. Today with all the custom, altered, raffle, auction, rare-material items out there, it can pretty much ruin your entire gaming experience to have your things taken. Is there the possibility of eliminating grave-robbing entirely? It doesn't seem really that necessary anymore. --[[User:NECKHOFF|NECKHOFF]] ([[User talk:NECKHOFF|talk]]) 22:51, 1 September 2016 (CDT) |
Regarding the changes to depart/grip mechanics, I like this change. I question though if grave-robbing is necessary at all in this game. It is a relic of a 20 year old policy written when 99% of items were replaceable. Today with all the custom, altered, raffle, auction, rare-material items out there, it can pretty much ruin your entire gaming experience to have your things taken. Is there the possibility of eliminating grave-robbing entirely? It doesn't seem really that necessary anymore. --[[User:NECKHOFF|NECKHOFF]] ([[User talk:NECKHOFF|talk]]) 22:51, 1 September 2016 (CDT) |
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Consistency and sensibility about what can be forcibly wedged into consent could also use a bit of cleaning up. You don't own a room and can't commit violence to someone for being in 'your' hunting spot if they're not interfering, taking your loot or killing your critters - however, apparently you CAN commit violence if against someone if you give them clear warning you will kill them for doing actions such as speaking or gwething and this has been upheld as allowed. On a similar vein, you can of course kill an empath who is healing your opponent or others who are aiding her or him, but I've also witnessed it be allowed to kill clerics for raising a dead body or empaths for healing a dead body. These can be grey areas for sure, but is there a reason they need to be? --[[User:NECKHOFF|NECKHOFF]] ([[User talk:NECKHOFF|talk]]) 01:09, 2 September 2016 (CDT) |
Revision as of 00:09, 2 September 2016
General Comments
Please keep discussion on this issue to the specific topic of the page title. Other Policy subjects can be discussed on the other appropriate policy pages.
ANYONE CONTRIBUTING TO THE POLICY DISCUSSION PLEASE READ: Do NOT edit or delete anyone else's contribution. Do NOT hold debates or conversations. You CAN edit your own contribution if you think of more to say. Make sure to add a signature to your contribution so it is easier to find. Click the signature button, second from the right at the top of the editing window. Finally... always make sure to preview BEFORE you save! Thanks! --BLADEDBUTTERFLY (talk) 00:36, 31 August 2016 (CDT)
Discussion
I would like there to be clear and consistent rules regarding aggressive but non-damaging magic/abilities. We say kicking, punching, slapping grants consent to be engaged in PvP by the "injured." Thumping also grants consent when the sole consequence is the inability to speak for a time, yet stunning, sleeping, and paralyzing renders the person incapable of ANY action for a time and they seem to be generally allowed and do not grant consent. Likewise, non-damaging hostile magic like debuffs have had fuzzy rules set to them. --NECKHOFF (talk) 22:51, 1 September 2016 (CDT)
Regarding the changes to depart/grip mechanics, I like this change. I question though if grave-robbing is necessary at all in this game. It is a relic of a 20 year old policy written when 99% of items were replaceable. Today with all the custom, altered, raffle, auction, rare-material items out there, it can pretty much ruin your entire gaming experience to have your things taken. Is there the possibility of eliminating grave-robbing entirely? It doesn't seem really that necessary anymore. --NECKHOFF (talk) 22:51, 1 September 2016 (CDT)
Consistency and sensibility about what can be forcibly wedged into consent could also use a bit of cleaning up. You don't own a room and can't commit violence to someone for being in 'your' hunting spot if they're not interfering, taking your loot or killing your critters - however, apparently you CAN commit violence if against someone if you give them clear warning you will kill them for doing actions such as speaking or gwething and this has been upheld as allowed. On a similar vein, you can of course kill an empath who is healing your opponent or others who are aiding her or him, but I've also witnessed it be allowed to kill clerics for raising a dead body or empaths for healing a dead body. These can be grey areas for sure, but is there a reason they need to be? --NECKHOFF (talk) 01:09, 2 September 2016 (CDT)