Category talk:Heavy offensive abilities: Difference between revisions

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:I'll also add that there appears to be a small occasional random factor, since I was occasionally getting a few seconds faster than what I posted (e.g. BTN was occasionally 246 with one 242) but I listed the most common by far value in both cases. It was certainly nothing on the scale of your two oddities, though.--[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 21:11, 23 August 2016 (CDT)
:I'll also add that there appears to be a small occasional random factor, since I was occasionally getting a few seconds faster than what I posted (e.g. BTN was occasionally 246 with one 242) but I listed the most common by far value in both cases. It was certainly nothing on the scale of your two oddities, though.--[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 21:11, 23 August 2016 (CDT)
::I do have very low TM, so if you use just my TM of 291, it doesn't fit within your speculated formula. Hence why I put the blended value. - [[User:RY4NPW|padhg]] ([[User talk:RY4NPW|talk]]) 23:36, 23 August 2016 (CDT)
::I do have very low TM, so if you use just my TM of 291, it doesn't fit within your speculated formula. Hence why I put the blended value. - [[User:RY4NPW|padhg]] ([[User talk:RY4NPW|talk]]) 23:36, 23 August 2016 (CDT)
:::It's possible that it simply has a lower base time, since I don't think there's anything that explicitly states all cooldowns are the same length. 300 - skill/3 modified by feat looks like it works for most of your values given the variability in prep time, but we'd need a second set of values done with different skill to compare.--[[User:ABSOLON|ABSOLON]] ([[User talk:ABSOLON|talk]]) 00:12, 24 August 2016 (CDT)

Revision as of 23:12, 23 August 2016

Cooldowns

Gathering data on length of cooldowns so a formula can be figured out.

Spell Debil/TM skill Feat? Cooldown in seconds
Beckon the Naga 385 no 248
Mind Shout 473 yes 157
Harm Horde (with TOTRS) 535 yes 34-155

Speculation: Cooldown = 375 seconds - Skill/3, If feat known then minus another 60 seconds. Lower cap unknown.

Harm Horde + Time of the Red Spiral cooldowns

According to the speculated formula above, using a blended PM/TM of 535 and with the Targeted Mastery feat I should expect to see a 136-151 interval between occurrences assuming a variability of up to the 15 second prepare time. In the table below I parsed one of my Safari logs for occurrences of "A hellish red spiral". Most of the results are consistent with the cooldown guess, however, two occurrences happened much quicker than expected with only 34 seconds and 98 seconds between occurrences.

Occurrence Timestamp Interval (in seconds)
1 17:33:10 -
2 17:35:33 123
3 17:38:57 144
4 17:40:35 98
5 21:44:22 -
6 21:44:56 34
7 21:47:31 155
8 21:49:56 145
9 21:53:23 - (break in casting)
10 21:55:54 151
11 17:58:27 153
FWIW, I'm pretty sure it's not a blended PM/TM but simply TM ranks (including buffs) that affects the cooldown timer. The effective TM from a blended PM/TM only affects personal mana caps, and thus indirectly potency, duration, and integrity. I went to go do an extensive test using HE+TOTRS on the test server to see if I could duplicate your odd cases and maybe see if anything was different about them if I could... only to find that the global preview on test was shut off, so I'm unable to do so. Oh, well.
I'll also add that there appears to be a small occasional random factor, since I was occasionally getting a few seconds faster than what I posted (e.g. BTN was occasionally 246 with one 242) but I listed the most common by far value in both cases. It was certainly nothing on the scale of your two oddities, though.--ABSOLON (talk) 21:11, 23 August 2016 (CDT)
I do have very low TM, so if you use just my TM of 291, it doesn't fit within your speculated formula. Hence why I put the blended value. - padhg (talk) 23:36, 23 August 2016 (CDT)
It's possible that it simply has a lower base time, since I don't think there's anything that explicitly states all cooldowns are the same length. 300 - skill/3 modified by feat looks like it works for most of your values given the variability in prep time, but we'd need a second set of values done with different skill to compare.--ABSOLON (talk) 00:12, 24 August 2016 (CDT)