Divine Radiance: Difference between revisions
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{{Spell |
{{Spell |
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|name=Divine Radiance |
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|abbrev=dr |
|abbrev=dr |
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|minprep= |
|minprep=2 |
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|castcap= |
|castcap=50 |
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|minskill= |
|minskill=10 |
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|maxskill=600 |
|maxskill=600 |
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|minduration=10 |
|minduration=10 |
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|slot=3 |
|slot=3 |
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|desc=The Divine Radiance spell is a matrix of two possible patterns. |
|desc=The Divine Radiance spell is a matrix of two possible patterns. |
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The first will yield a glowing aura which enwreathes the caster, lighting the way in the darkness and eliminating the need for a torch or lantern. |
The first will yield a glowing aura which enwreathes the caster, lighting the way in the darkness and eliminating the need for a torch or lantern. |
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The second pattern will conjure an intense beam of holy light which will streak forth from the caster's palm to strike a specified foe. The physical force manifested by the blessed ray may cause enemies to stumble, and will briefly render them vulnerable to holy attacks. |
The second pattern will conjure an intense beam of holy light which will streak forth from the caster's palm to strike a specified foe. The physical force manifested by the blessed ray may cause enemies to stumble, and will briefly render them vulnerable to holy attacks. |
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|buffs=No buffs |
|buffs=No buffs |
Revision as of 03:29, 29 July 2016
- This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
- Infobox entry on justice, Infobox entry on corrupt
- Please see Category:Incomplete articles for more articles that are incomplete.
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Abbreviation: | DR | |
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Prerequisites: | Bless | |
Signature: | No | |
Spell Slots: | 3 | |
Mana Type: | Unknown | |
Spell Type: | standard / utility | |
Difficulty: | basic | |
Prep (min/max): | 2 / 50 | |
Skill Range (min/max): | 10 / 600 | |
Valid Spell Target: | PC, Creature | |
Duration (min/max): | 10 minutes / 40 minutes | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | The Divine Radiance spell is a matrix of two possible patterns.
The first will yield a glowing aura which enwreathes the caster, lighting the way in the darkness and eliminating the need for a torch or lantern. The second pattern will conjure an intense beam of holy light which will streak forth from the caster's palm to strike a specified foe. The physical force manifested by the blessed ray may cause enemies to stumble, and will briefly render them vulnerable to holy attacks. | |
Effect: | -Balance, Knock-down. Holy damage amplification. Light source. | |
Example Messaging: | Light source: You gesture. A glowing aura surrounds you. Knock Down: | |
Devices/Tattoos: | No devices or tattoos documented. |
Notes
- When cast on yourself it provides a light source.
- Can be placed into the Osrel Meraud orb.
- When cast on a creature or player it unbalances/knocks them down and amplifies damage from blessed weapon attacks.
- To use this form of the spell on a target, prepare the spell, then TARGET. It cannot be prepped/targeted using the single TARGET command.
- Knockdown appears to currently contest Utility skill, not Debilitation.