Footman's Strike: Difference between revisions
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{{Spell |
{{Spell |
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|name=Footman's Strike |
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|abbrev=fst |
|abbrev=fst |
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|minprep= |
|minprep=2 |
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|castcap= |
|castcap=50 |
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|minskill= |
|minskill=10 |
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|maxskill=600 |
|maxskill=600 |
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|minduration=- |
|minduration=- |
Revision as of 01:19, 29 July 2016
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Abbreviation: | FST | |
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Prerequisites: | Stun Foe | |
Signature: | No | |
Spell Slots: | 1 | |
Mana Type: | Unknown | |
Spell Type: | battle / targeted | |
Difficulty: | basic | |
Prep (min/max): | 2 / 50 | |
Skill Range (min/max): | 10 / 600 | |
Valid Spell Target: | PC, Creature | |
Duration (min/max): | Instant | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | Footman's Strike draws on the caster's melee weapon in hand as a focus for the spell, which dictates the shape of its manifestation. A rapier will produce a piercing force, while a claymore will invoke a spell that slashes and slices at the target. Holding a missile weapon or being unarmed causes the spell to fail. | |
Effect: | Puncture damage, Slice damage, Impact damage, Damage type determined by weapon used. | |
Example Messaging: | You gesture. You gesture at <target> with your <weapon>. | |
Devices/Tattoos: | No devices or tattoos documented. |
Notes
- Attack spell that changes damage type based on the weapon currently being used. Cosmetic interaction with Holy Weapons.
- The damage type is the two highest physical damage types of your held weapon.
- If not holding a weapon then it will use hand worn brawling equipment and hand worn armor.