User:ROBERTDH: Difference between revisions

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The even more refined arte of running around in armor without running onto somebody's sword. Governs head and body hits, hindrance from brig pieces, maybe some new tie in to stun/debilitation recovery, brig teaches best.
The even more refined arte of running around in armor without running onto somebody's sword. Governs head and body hits, hindrance from brig pieces, maybe some new tie in to stun/debilitation recovery, brig teaches best.


Plate > Absorption (Fitting? Adjust armor active buff...)
Plate > Absorption
The ultimately refined arte of just taking it. Governs absorption tanking, crit resistance, plate hindrance, plate teaches best.
The ultimately refined arte of just taking it. Governs absorption tanking, crit resistance, plate hindrance, plate teaches best.


> Peicemeal [ye newe skille]
> Peicemeal [ye newe skille] Fitting? Adjust armor active buff...)
Sorcery for armor! governs the mixing penalty. If you don't want to mix armor now it's just one skill instead of your whole skillset.
Sorcery for armor! governs the mixing penalty. If you don't want to mix armor now it's just one skill instead of your whole skillset.
Active buff to adjust your armor and lower the mixing penalty for a few hits. Matched suits require no fitting because the pieces are made to fit.


> Vigilance [ye newe skille]
> Vigilance [ye newe skille]

Revision as of 15:43, 9 February 2016

TO DO:

Commands

Yell command needs more work.

Yawn <target> 3rd person messaging?

do yelp still

http://www.play.net/dr/info/commands.asp

Pie in the sky armor skillset design

Shield > Shield

Defending > Defending

Light armor > Maneuvering (Armed Maneuvers) General skill in moving around in armor. Governs stealth hindrance, hindrance from light armor, maybe some new roundtime interaction with spellcasting in armor, light armor train this best.

Chain > Limb protection (articulation) The refined arte of flailing your arms around murderously without exposing your soft pillowy armpit veins. Governs limb hits, hindrance from chain pieces, maybe a new factor of weapon RT interactions, chain teaches best

brig > Vital protection (Deflection) The even more refined arte of running around in armor without running onto somebody's sword. Governs head and body hits, hindrance from brig pieces, maybe some new tie in to stun/debilitation recovery, brig teaches best.

Plate > Absorption The ultimately refined arte of just taking it. Governs absorption tanking, crit resistance, plate hindrance, plate teaches best.

> Peicemeal [ye newe skille] Fitting? Adjust armor active buff...) Sorcery for armor! governs the mixing penalty. If you don't want to mix armor now it's just one skill instead of your whole skillset. Active buff to adjust your armor and lower the mixing penalty for a few hits. Matched suits require no fitting because the pieces are made to fit.

> Vigilance [ye newe skille] SVS defense skill (Because honestly. Not going to happen, of course, because you'd have to hunt things that trained it) But maybe if it also did a few other things. I can't think of any. Maybe you can?