Roundtime: Difference between revisions
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Frequently abbreviated as '''RT'''. |
Frequently abbreviated as '''RT'''. |
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== Weapon Roundtime == |
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Weapon Roundtime, or Weapon Swing Roundtime is effected by five factors: |
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* The weight, suitability, and balance of the wielded weapon |
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* The [[Strength]] and [[Agility]] of the wielding character |
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Most tables which track weapon roundtimes use an "effective strength" derived from these factors, described with the following formula: |
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[[Image:Effective_Strength_formula.png]] |
Revision as of 04:31, 17 December 2010
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Roundtime is the in-game term for the activity lockout timer that is incurred when certain actions are performed. Some actions will always incur a roundtime, such as swinging a weapon in combat or perceiving mana streams; some actions will never incur a roundtime (roleplaying verbs etc) and others may or may not incur roundtime depending on the player's skill and success in performing the action (climbing, tending wounds etc). Additionally, some actions may only be taken when the player is not under roundtime and others may be taken whether in roundtime or not.
During roundtime an adventurer is vulnerable to attack since he or she can not properly retaliate or escape until the roundtime has elapsed.
Frequently abbreviated as RT.
Weapon Roundtime
Weapon Roundtime, or Weapon Swing Roundtime is effected by five factors:
- The weight, suitability, and balance of the wielded weapon
- The Strength and Agility of the wielding character
Most tables which track weapon roundtimes use an "effective strength" derived from these factors, described with the following formula: