Encumbrance: Difference between revisions

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(removed integer references now that racial bonuses are gone)
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Carrying capacity in stones (to go from no burden to light):
Carrying capacity in stones (to go from no burden to light):


10 * [ 2*STRENGTH + 2*STAMINA + INT((STRENGTH+STAMINA+4)/5) + INT((STRENGTH+STAMINA+2)/5) ]
10 * [ 2*[[strength (stat}|STRENGTH]] + 2*[[Stamina (stat)|STAMINA]] + ((STRENGTH+STAMINA+4)/5) + ((STRENGTH+STAMINA+2)/5) ]


For capacity in coins, multiply by 5.
For capacity in coins, multiply by 5.

Formula figured out by Hilbert.

There is no racial bonus anymore.

INT above stands for integer '''not''' intelligence.

[[Category:Combat]]
[[Category:Statistics]]
[[Category:Game Mechanics]]


==Encumbrance Levels==
==Encumbrance Levels==
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*Are you even able to move?
*Are you even able to move?
*It's amazing you aren't squashed!
*It's amazing you aren't squashed!

==Changes==
There is no racial bonuses or penalties anymore.

==Acknowledgements==
Formula figured out by Hilbert.

{{cat|Combat}}{{cat|Statistics}}{{cat|Game Mechanics}}{{cat|definitions}}[[page type is::definition| ]]

Revision as of 00:48, 23 October 2008

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Formula

Carrying capacity in stones (to go from no burden to light):

10 * [ 2*[[strength (stat}|STRENGTH]] + 2*STAMINA + ((STRENGTH+STAMINA+4)/5) + ((STRENGTH+STAMINA+2)/5) ]

For capacity in coins, multiply by 5.

Encumbrance Levels

Burden from lightest to greatest:

  • None
  • Light Burden
  • Somewhat Burdened
  • Burdened
  • Heavy Burden
  • Very Heavy Burden
  • Overburdened
  • Very Overburdened
  • Extremely Overburdened
  • Tottering Under Burden
  • Are you even able to move?
  • It's amazing you aren't squashed!

Changes

There is no racial bonuses or penalties anymore.

Acknowledgements

Formula figured out by Hilbert.