Tingle: Difference between revisions
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ORBITAL303 (talk | contribs) (Updated to show proper contest type, as per DISCERN in-game.) |
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Roundtime: 2 sec. |
Roundtime: 2 sec. |
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|offtype=magic |
|offtype=magic |
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|deftype= |
|deftype=fortitude |
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|sig=No |
|sig=No |
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|diff=advanced |
|diff=advanced |
Revision as of 11:19, 14 October 2014
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Abbreviation: | TI | |
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Prerequisites: | Gar Zeng or Elementalism | |
Signature: | No | |
Spell Slots: | 3 | |
Mana Type: | Unknown | |
Spell Type: | battle / debilitation | |
Difficulty: | advanced | |
Prep (min/max): | 14 / 100 | |
Skill Range (min/max): | 80 / 800 | |
Valid Spell Target: | PC, Creature | |
Duration (min/max): | Unknown minutes / | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | The Tingle spell sends very minor electrical current through the hands of the target, causing a strange tingling sensation to interfere with fine motor control. This spell is a non-violent deterrent to pickpockets and will cause people or creatures to drop what they are holding. | |
Effect: | +{{{buffs}}}, -{{{debuffs}}}, {{{dtype}}}, {{{htype}}}, Target drops held weapon/shield and debuffs agility and reflex | |
Example Messaging: | You gesture at a kobold.
You send a soft jolt of electricity from your fingertips toward a kobold. | |
Contest Type: | magic / fortitude | |
Devices/Tattoos: | Yellow inkpot |
Works on critters that aren't holding anything, but does not work on non-bipeds.
Warning
It is mechanical abuse to Tingle someone and then do any action which prevents them from picking it back up again. Tingle is only allowed to be used to make them drop it.