Grizzly Claws: Difference between revisions
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|minprep=15 |
|minprep=15 |
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|castcap=100 |
|castcap=100 |
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|minskill=80 |
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|maxskill=800 |
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|guild=Ranger |
|guild=Ranger |
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|spellbook=Animal Abilities |
|spellbook=Animal Abilities |
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|offtype=spirit |
|offtype=spirit |
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|deftype=fortitude |
|deftype=fortitude |
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|sig=No |
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|diff=basic |
|diff=basic |
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|source=standard |
|source=standard |
Revision as of 03:50, 10 July 2014
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Abbreviation: | GRIZ | |
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Prerequisites: | See the Wind, Circle 20 | |
Signature: | No | |
Spell Slots: | 3 | |
Mana Type: | Unknown | |
Spell Type: | battle / debilitation, area of effect | |
Difficulty: | basic | |
Prep (min/max): | 15 / 100 | |
Skill Range (min/max): | 80 / 800 | |
Valid Spell Target: | Area | |
Duration (min/max): | Unknown minutes / | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | The Grizzly Claw spell will magically enhance your arms with the ferocity of a mighty bear! When you cast this, the energy of the claws can not be held back and will strike out immediately, knocking down and back your foes.
You'll also need to be close to your targets or the spell will be wasted. Sadly, this spell will not help you if you are not in the wilderness. | |
Effect: | +{{{buffs}}}, -{{{debuffs}}}, {{{dtype}}}, {{{htype}}}, Attempts to knock-back anything at melee. Must be cast in high-wilderness. | |
Example Messaging: | You roar and draw your arms back. A dark, transparent blue glow ripples down your arms, crackling with the muted growl of a bear as it shapes itself into two large claws. You lash out with both arms, sending a concussive wave of blue force outwards all around you! | |
Contest Type: | spirit / fortitude | |
Devices/Tattoos: | Preserved hiro bear paw with orichalcum-tipped claws |