Major Physical Protection: Difference between revisions

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|minprep=5
|minprep=5
|castcap=100
|castcap=100
|minskill=20
|validtarget=self (group)
|maxskill=640
|validtarget=Self, PC, Group
|guild=Cleric
|guild=Cleric
|spellbook=Holy Defense
|spellbook=Holy Defense

Revision as of 18:36, 5 July 2014

Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on justice, Infobox entry on corrupt
Cleric thumb.jpgCleric Guild


Major Physical Protection
Abbreviation: MAPP
Prerequisites: Minor Physical Protection
Signature: No
Spell Slots: 2
Mana Type: Unknown
Spell Type: standard / augmentation
Difficulty: advanced
Prep (min/max): 5 / 100
Skill Range (min/max): 20 / 640
Valid Spell Target: Self, PC, Group
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Major Physical Protection spell will impart the caster with a temporarily enhanced ability to avoid attacks. Scholars of the Holy arts have surmised that the spell also instills a calm that may be a boon in any defensive battle.
Effect: +{{{buffs}}}, -{{{debuffs}}}, {{{dtype}}}, {{{htype}}}, Buff to Evasion and Defending.
Example Messaging: Start/Refresh: A bright silver nimbus roars up around you as streaks of steel-blue light descend in a convex field.
A sense of calm focus takes hold as the luminous pattern washes over you. You feel slightly more able to avoid attacks with your energized joints.

End: The field of silver-blue light dissipates from around you. The sense of calm focus leaves you, and your joints feel strangely stiffer than before.

Devices/Tattoos: Silver inkpot

May be CAST GROUP with knowledge of Ring of Blessings

Can be placed into the Osrel Meraud orb.