Arc Light: Difference between revisions
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{{Spell |
{{Spell |
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⚫ | |||
|name=Arc Light |
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|minprep=15 |
|minprep=15 |
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|castcap=100 |
|castcap=100 |
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|minskill=80 |
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⚫ | |||
|maxskill=800 |
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|validtarget=PC, |
|validtarget=PC, Creature |
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|guild=Warrior Mage |
|guild=Warrior Mage |
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|spellbook=Electricity Manipulation |
|spellbook=Electricity Manipulation |
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|offtype=magic |
|offtype=magic |
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|deftype=reflexes |
|deftype=reflexes |
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|sig=No |
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|diff=advanced |
|diff=advanced |
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|source= |
|source=standard |
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|type=debilitation |
|type=debilitation |
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|ctype=battle |
|ctype=battle |
Revision as of 08:55, 1 July 2014
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Abbreviation: | AL | |
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Prerequisites: | Gar Zeng or Elementalism | |
Signature: | No | |
Spell Slots: | 2 | |
Mana Type: | Unknown | |
Spell Type: | battle / debilitation | |
Difficulty: | advanced | |
Prep (min/max): | 15 / 100 | |
Skill Range (min/max): | 80 / 800 | |
Valid Spell Target: | PC, Creature | |
Duration (min/max): | Unknown minutes / | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | The Arc Light spell uses small amounts of raw electrical energy to produce a blinding flash of light which may stun the target and cause minor head damage. Though non-lethal, use caution since it's possible to ignite naphtha with the flashes. | |
Effect: | +{{{buffs}}}, -{{{debuffs}}}, {{{dtype}}}, {{{htype}}}, Causes a small stun, that cannot be stacked by repeat castings. | |
Example Messaging: | You gesture at a golden jackal.
The bright flash disorients the golden jackal. Roundtime: 2 sec. | |
Contest Type: | magic / reflexes | |
Devices/Tattoos: | Gold-filled calavarite wristlet, Inscribed calavarite brooch, Item:Gold-filled calavarite wristlet, Item:Inscribed calavarite brooch, Item:Shining calavarite runestone, Shining calavarite runestone |