Post:New spells - 12/18/2008 - 13:43:21: Difference between revisions
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Latest revision as of 20:34, 11 May 2014
Re: new spells · on 12/18/2008 1:43:21 PM | 5458 |
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Fiction / concept wise: SvSp roughly covers two unrelated fields: theurgy (manipulating divine energies) and soul manipulation. Spells that are themed around hindering, removing, or otherwise hurting someone's soul are going to be ineffective against the undead, since they have a problem with that organ. Design wise: Taking the entire Cleric spellbook in perspective, my opinion has been that Cleric spell selection is in dire need of width more than depth: the few niches the spellbooks explore to some completion, they really explore. If we delve much deeper into undead hunting spells or direct defense spells, we risk loosening Durin's Bane. I would like to continue to expand the Cleric spellbooks sideways instead, exploring new or underutilized ground for what Cleric spells can do. >>It certainly makes more sense that a spell of that nature would be more useful against a shambling mindless zombie than casting a WvW (cognitive trickery IIRC -- what's in there to trick?) spell. The zombie has some vestige of a mind, even if only animal intellect, otherwise it wouldn't be able to operate. The thing it lacks which makes it sub-human is it soul. Also, it smells bad. | |
This message was originally posted in The Clerics (22) \ Responses to GM/Official Announcements (2), by DR-ARMIFER on the play.net forums. |