Caracal: Difference between revisions
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==In Depth== |
==In Depth== |
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* 3.0: Debil stops at 439, cleric using a cyclic. |
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* It appears in 3.0 the absolute hard cap is 439. My debilitation skill stopped there, was a cleric using HyH with Malediction, with 4 afflicted it stopped moving there. My cyclics run for 10 minutes before switching and never got a twitch out of it during that timeframe. |
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** Skinning at 470, arranging 5 times still gets mind locked. |
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Not sure if stats play into the caps at all, but I was at 53 int, 50 wisdom & charisma with a capped Auspice (charisma boost) and a capped GG (wisdom boost). |
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* At 419 Empathy, it takes manipulating two to really get empathy moving and mind locked. |
* At 419 Empathy, it takes manipulating two to really get empathy moving and mind locked. |
Revision as of 14:56, 3 May 2014
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Description
The caracal looks like a small, muscular cougar with ridiculously long legs and a short, stubby tail. A tuft of fine hair sticks up from the top of each ear, and you'd almost laugh at it - if the creature weren't three feet long with impressive teeth, claws, and speed.
Anatomy Chart
Almost three feet long, the caracal is a slender, yet well-musculed cat, with long legs and a short, stubby tail. The creature is covered with tawny golden fur, and each of its long, dark ears displays a healthy tuft of fur at the very tip.
In Depth
- 3.0: Debil stops at 439, cleric using a cyclic.
- Skinning at 470, arranging 5 times still gets mind locked.
- At 419 Empathy, it takes manipulating two to really get empathy moving and mind locked.
Categories:
- Incomplete articles
- Creatures without coins
- Creatures without gems
- Creatures without boxes
- Non-spellcasting creatures
- Melee range-attacking creatures
- Non-stealthy creatures
- Creatures without special attacks
- M'Riss creatures
- Bestiary
- Qi'Reshalia creatures
- Corporeal creatures
- Non-evil corporeal creatures
- Non-evil creatures