Template:GearProcess3: Difference between revisions

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(not sure where I screwed up, will check later)
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|const|construction={{#switch:{{lc:{{{1}}}}}
|const|construction={{#switch:{{lc:{{{1}}}}}
|extremely weak|e.weak=1
|01|1|extremely weak|e.weak=1
|very delicate|v.delicate=2
|02|2|very delicate|v.delicate=2
|quite fragile|q.fragile=3
|03|3|quite fragile|q.fragile=3
|rather flimsy|r.flimsy=4
|04|4|rather flimsy|r.flimsy=4
|particularly weak=5
|05|5|particularly weak=5
|somewhat unsound|s.unsound=6
|06|6|somewhat unsound|s.unsound=6
|appreciably susceptible=7
|07|7|appreciably susceptible=7
|marginally vulnerable=8
|08|8|marginally vulnerable=8
|average construction|average=9
|09|9|average construction|average=9
|a bit safeguarded|a bit=10
|10|a bit safeguarded|a bit=10
|rather reinforced|r.reinforced=11
|11|rather reinforced|r.reinforced=11
|quite guarded=12
|12|quite guarded=12
|highly protected=13
|13|highly protected=13
|very strong|v.strong=14
|14|very strong|v.strong=14
|extremely resistant|e.resistant=15
|15|extremely resistant|e.resistant=15
|unusually resilient=16
|16|unusually resilient=16
|nearly impervious=17
|17|nearly impervious=17
|practically invulnerable|p.invulnerable=18
|18|practically invulnerable|p.invulnerable=18
}}{{#switch:{{{t}}}|y=]]/18}}
|1=Extremely Weak
|2=Very Delicate
|3=Quite Fragile
|4=Rather Flimsy
|5=Particularly Weak
|6=Somewhat Unsound
|7=Appreciably Susceptible
|8=Marginally Vulnerable
|9=Average Construction
|10=A Bit Safeguarded
|11=Rather Reinforced
|12=Quite Guarded
|13=Highly Protected
|14=Very Strong
|15=Extremely Resistant
|16=Unusually Resilient
|17=Nearly Impervious
|18=Practically Invulnerable
}}{{#switch:{{{t}}}|y=]]/18}}
|speed={{#switch:{{lc:{{{1}}}}}
|speed={{#switch:{{lc:{{{1}}}}}
|completely ineffective=1
|completely ineffective=1
Line 932: Line 914:
|extremely effective=10
|extremely effective=10
|tremendously effective=11
|tremendously effective=11
|01|1=completely ineffective
|02|2=tremendously ineffective
|03|3=extremely ineffective
|04|4=very ineffective
|05|5=not very effective
|06|6=sort of effective
|07|7=rather effective
|08|8=very effective
|09|9=exceptionally effective
|10=extremely effective
|11=tremendously effective
}}{{#switch:{{{t}}}|y=]]/11}}
}}{{#switch:{{{t}}}|y=]]/11}}
|quality={{#switch:{{lc:{{{1}}}}}
|quality={{#switch:{{lc:{{{1}}}}}
Line 958: Line 929:
|dismal=1
|dismal=1
|practically worthless=0
|practically worthless=0
|12=masterfully
|11=outstanding
|10=exceptional
|9|09=superior
|8|08=finely
|7|07=well
|6|06=above-average
|5|05=about average
|4|04=mediocre
|3|03=below-average
|2|02=poorly
|1|01=dismal
|0|00=practically worthless
}}{{#switch:{{{t}}}|y=]]/12}}
}}{{#switch:{{{t}}}|y=]]/12}}
|dif|diff|difficulty={{#switch:{{#sub:{{{1|}}}|0|2}}
|dif|diff|difficulty={{#switch:{{#sub:{{{1|}}}|0|2}}
Line 985: Line 943:
|11=11- v.difficult
|11=11- v.difficult
|12=12- e.difficult
|12=12- e.difficult
|{{#switch:{{lc:{{{1|}}}}}
|extremely easy|e.easy=01- e.easy
|very easy|v.easy=02- v.easy
|easy=03- easy
|simple=04- simple
|basic=05- basic
|somewhat challenging|s.challenging=06- s.challenging
|challenging=07- challenging
|complicated=08- complicated
|int|intricate=09- intricate
|difficult=10- difficult
|very difficult|v.difficult=11- v.difficult
|extremely difficult|e.difficult=12- e.difficult
|?
}}
}}
}}
|stone={{#switch:{{#sub:{{{1|}}}|0|2}}
|stone={{#switch:{{#sub:{{{1|}}}|0|2}}
Line 1,007: Line 950:
|04|4-|4=large rock
|04|4-|4=large rock
|05|5-|5=boulder
|05|5-|5=boulder
|{{#switch:{{lc:{{{1|}}}}}
|pebble=1
|stone=2
|s.rock|small rock=3
|l.rock|large rock=4
|boulder=5
|?
}}
}}
}}
|type={{SkillCode|{{{1|}}}}}
|type={{SkillCode|{{{1|}}}}}

Revision as of 17:59, 23 December 2013

??

 |shield|sprot|sprotection=
 |stealth|stealth hindrance|hind|hindrance=
 |const|construction=
 |speed=
 |quality=
 |dif|diff|difficulty=
 |stone=
 |type=SKILLCODE ERROR
 |type2=SKILLCODE ERROR"SKILLCODE ERROR" is not in the list (Light Edged, Medium Edged, Heavy Edged, Twohanded Edged, Light Blunt, Medium Blunt, Heavy Blunt, Twohanded Blunt, Slings, Short Bow, ...) of allowed values for the "Is combat type" property.
}}

}}</includeonly>If t is set to "y", then the output of a text conversion will include semantic close brackets and the total number of levels. Example: "]]/18"


Syntax

1=text/number
2=type of text/number (damage, foi, balance, suitedness, hindrance, protection, absorption, sprotection (shield protection), construction, speed, quality)

|3=n: number
|3=t: text
|4=b: brawling text
|4=bs: brawling text shortened
|4=s: shortened text
|otherwise default text
|3=s: standard, for tables
|4=b: brawling standard, for tables
|otherwise standard table