Combo: Difference between revisions

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: ''For information on the now defunct combat 2.0 system, see [[Combos (old)]].''
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The '''combo system''' is a tactics subsytem that allows temporary debuffs to be applied to creates.

It begins with the {{com|analyze}} command being used on a target, at which point a random debuff is selected and a random series of 2-4 combat commands. Upon landing the listed strikes within 30 seconds, the debuff is applied to the target.

==Levels==
There are 10 levels to the debuff, and the initial {{tt|analyze}} can begin it up to the third level, depending on the Tactics check. Both the original initiator or any other PC can both increase the debuff level and reset the timer through additional {{tt|analyze}} actions, and any player can contribute to the hit series to trigger it.

==Debuffs==
* Armor Reduction
* Balance Reduction
* Increased chance to Stun

==Training==
The {{com|analyze}} will teach Tactics, with an additional bonus for completing the combo.


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Revision as of 06:56, 14 March 2013

For information on the now defunct combat 2.0 system, see Combos (old).

The combo system is a tactics subsytem that allows temporary debuffs to be applied to creates.

It begins with the ANALYZE command being used on a target, at which point a random debuff is selected and a random series of 2-4 combat commands. Upon landing the listed strikes within 30 seconds, the debuff is applied to the target.

Levels

There are 10 levels to the debuff, and the initial ANALYZE can begin it up to the third level, depending on the Tactics check. Both the original initiator or any other PC can both increase the debuff level and reset the timer through additional ANALYZE actions, and any player can contribute to the hit series to trigger it.

Debuffs

  • Armor Reduction
  • Balance Reduction
  • Increased chance to Stun

Training

The ANALYZE will teach Tactics, with an additional bonus for completing the combo.


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