See the Wind (2.0): Difference between revisions
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(→Notes: Animal archetype updated with information supplied by the author and multiple contributors: http://www.worldofelanthia.com/index.php?topic=1195.0) |
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==Notes== |
==Notes== |
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*Maximum duration is 21 minutes. |
*Maximum duration is 21 minutes. |
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*Each character has a different animal sense, presumably picked from a large list at time of generation. You can not pick your animal sense. |
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*This spell is percentage based, rather than a flat rank bonus. Increasing the mana used with the spell will extend duration but not increase the bonus. This spell will work with all ranged weapons, including thrown weapons. |
*This spell is percentage based, rather than a flat rank bonus. Increasing the mana used with the spell will extend duration but not increase the bonus. This spell will work with all ranged weapons, including thrown weapons. |
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*This spell does not hurt a [[Barbarian]]'s [[Inner Fire]]. |
*This spell does not hurt a [[Barbarian]]'s [[Inner Fire]]. |
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*Each character has a different animal sense, determined by the last number in the characters PIN. |
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{| class="wikitable" |
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|- |
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! No. |
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! Archetype |
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|- |
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| 1 |
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| Canine |
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|- |
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| 2 |
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| Reptilian |
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|- |
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| 3 |
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| Arachnid |
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|- |
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| 4 |
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| Crocodilian |
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|- |
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| 5 |
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| Serpentine |
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|- |
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| 6 |
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| Bovine |
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|- |
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| 7 |
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| Avian |
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|- |
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| 8 |
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| Amphibian |
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|- |
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| 9 |
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| Equine |
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|- |
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| 0 |
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| Feline |
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|} |
Revision as of 10:24, 2 July 2009
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Abbreviation: | STW | |
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Prerequisites: | None | |
Signature: | No | |
Spell Slots: | Unknown | |
Mana Type: | Unknown | |
Spell Type: | Unknown / Unknown | |
Difficulty: | Unknown | |
Prep (min/max): | 5 / 60 | |
Skill Range (min/max): | Unknown / Unknown | |
Valid Spell Target: | self, others | |
Duration (min/max): | Unknown minutes / | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | The See the Wind spell, sometimes called 'The Eyes That See the Wind,' invokes the hypersensitive instincts of the animal world, allowing the caster to judge wind currents well enough to improve his aim with a bow. Researchers argue on which specific type of animal and trait See the Wind mimics, but the usefulness is indisputable. | |
Effect: | Unknown | |
Example Messaging: | As a growing ANIMAL sense washes over you, pale glowing lines appear before your eyes, delineating the ever-shifting currents of the wind.
The glowing lines fade away along with the See the Wind spell. | |
Devices/Tattoos: | No devices or tattoos documented. |
Notes
- Maximum duration is 21 minutes.
- This spell is percentage based, rather than a flat rank bonus. Increasing the mana used with the spell will extend duration but not increase the bonus. This spell will work with all ranged weapons, including thrown weapons.
- A second cast, while the spell is already in effect, will not replace the original cast, but will instead have no effect. For example, a cast at 5, followed directly by a cast at 20, will last for the duration of the 5. The 20-prep will have no effect whatsoever.
- As a secondary effect, a Ranger can load and fire a stickbow, with no penalty while wearing a small shield on their arm, as long as this spell is in effect. They still can not block with this shield while holding a loaded stickbow.
- An easter egg effect can be seen by casting while Beseech the Wind to Clean is in effect on an area.
- This spell does not hurt a Barbarian's Inner Fire.
- Each character has a different animal sense, determined by the last number in the characters PIN.
No. | Archetype |
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1 | Canine |
2 | Reptilian |
3 | Arachnid |
4 | Crocodilian |
5 | Serpentine |
6 | Bovine |
7 | Avian |
8 | Amphibian |
9 | Equine |
0 | Feline |