Heighten Pain (2.0): Difference between revisions
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{{Spell |
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|name=Heighten Pain |
|name=Heighten Pain |
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|abbrev= |
|abbrev=HP |
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|desc=The magic of Blood so rarely has any beneficial purposes, and this spell is a perfect example of that. Analyzing the artistry inherent in the spell patterns of other guilds and how cages of energy could be used to dampen the damage inflicted on a target, the Necromancers of course hastened to do the reverse. |
|desc=The magic of Blood so rarely has any beneficial purposes, and this spell is a perfect example of that. Analyzing the artistry inherent in the spell patterns of other guilds and how cages of energy could be used to dampen the damage inflicted on a target, the Necromancers of course hastened to do the reverse. |
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Those who have been unlucky enough to be inflicted by the curse of Heighten Pain yet fortunate enough to escape the Necromancer's clutches report feeling wracked by constant and unceasing aches, even cool breeze against their skin feeling like being repeatedly bludgeoned. The effect is far worse when actual violence is underway, exacerbating even light cuts into something worse. |
Those who have been unlucky enough to be inflicted by the curse of Heighten Pain yet fortunate enough to escape the Necromancer's clutches report feeling wracked by constant and unceasing aches, even cool breeze against their skin feeling like being repeatedly bludgeoned. The effect is far worse when actual violence is underway, exacerbating even light cuts into something worse. |
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|messaging=Possible Messaging: |
|messaging=Possible Messaging:<br /> |
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''<Caster>'' gestures at ''<target>''.<br /> |
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Arcing crackles of reddish-green energy surround ''<target>'', who suddenly seems pained. |
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|notes=*Increases damage (opposite of damage reducer like [[Minor Physical Protection]] or [[Cage of Light]])? |
|notes=*Increases damage (opposite of damage reducer like [[Minor Physical Protection]] or [[Cage of Light]])? |
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*Included in target's LOOK as: Reddish-green energy arcs malevolently around <target>'s body, causing him heightened pain. |
*Included in target's LOOK as: Reddish-green energy arcs malevolently around <target>'s body, causing him heightened pain. |
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Revision as of 20:19, 26 May 2009
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Abbreviation: | HP | |
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Prerequisites: | None | |
Signature: | No | |
Spell Slots: | Unknown | |
Mana Type: | Unknown | |
Spell Type: | Unknown / Unknown | |
Difficulty: | Unknown | |
Prep (min/max): | Unknown / Unknown | |
Skill Range (min/max): | Unknown / Unknown | |
Valid Spell Target: | Critters, Others | |
Duration (min/max): | Unknown minutes / | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | The magic of Blood so rarely has any beneficial purposes, and this spell is a perfect example of that. Analyzing the artistry inherent in the spell patterns of other guilds and how cages of energy could be used to dampen the damage inflicted on a target, the Necromancers of course hastened to do the reverse.
Those who have been unlucky enough to be inflicted by the curse of Heighten Pain yet fortunate enough to escape the Necromancer's clutches report feeling wracked by constant and unceasing aches, even cool breeze against their skin feeling like being repeatedly bludgeoned. The effect is far worse when actual violence is underway, exacerbating even light cuts into something worse. | |
Effect: | Unknown | |
Example Messaging: | Possible Messaging: <Caster> gestures at <target>.
HP Interacting: The reddish-green energy arcs around <target> crackle ominously!
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Devices/Tattoos: | No devices or tattoos documented. |