Hands of Justice (2.0): Difference between revisions

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|magictype=Holy
|magictype=Holy
|spelltype=Defensive
|spelltype=Defensive
|spelltype2=Buffing
}}
}}
==Notes==
==Notes==
*Percentage based booster
*Percentage based booster against stealing


[[Category:Versus Will Spells]]
[[Category:Versus Will Spells]]

Revision as of 14:17, 19 July 2008


Paladin thumb.jpgPaladin Guild


Hands of Justice
Abbreviation: HOJ
Prerequisites: Clarity, 20th circle
Signature: No
Spell Slots: Unknown
Mana Type: Unknown
Spell Type: Unknown / Unknown
Difficulty: Unknown
Prep (min/max): Unknown / Unknown
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: Self and/or anyone in a group the Paladin is leading.
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Hands of Justice enchantment calls upon Chadatru's divine power to guard the Paladin and his or her group from theft. The group protection is bestowed any time the Paladin happens to be leading a group, for the duration of the spell. Additionally, through a gesture, the Paladin is able to focus the power of justice upon a suspected or proven thief to block them from further criminal activity for a short period. Be careful, this power is not to be used against the innocent!
Effect: Unknown
Example Messaging: You clasp your hands together and chant a brief prayer for Chadatru's divine guidance.
Your hands glow briefly with a pristine white light as you feel your dedication to the pursuit of justice strengthened!
Devices/Tattoos: No devices or tattoos documented.

Notes

  • Percentage based booster against stealing