Gar Zeng (2.0): Difference between revisions
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|prereqs= none |
|prereqs= none |
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|minprep=3 |
|minprep=3 |
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|castcap= |
|castcap=53 |
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|validtarget=Others, Critters |
|validtarget=Others, Critters |
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|desc=You'll need a free hand to be able to cast the Gar Zeng spell -- a close-range electrical attack. Several arcs of electric are emitted in rapid succession, making it fairly easy to hit your target somewhere while tending to unbalancing the target a bit, but Gar Zeng can not be aimed at a specific body part and doesn't do serious damage. Avoid casting this spell in water. |
|desc=You'll need a free hand to be able to cast the Gar Zeng spell -- a close-range electrical attack. Several arcs of electric are emitted in rapid succession, making it fairly easy to hit your target somewhere while tending to unbalancing the target a bit, but Gar Zeng can not be aimed at a specific body part and doesn't do serious damage. Avoid casting this spell in water. |
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Revision as of 09:05, 10 July 2008
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| Abbreviation: | GZ | |
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| Prerequisites: | none | |
| Signature: | No | |
| Spell Slots: | Unknown | |
| Mana Type: | Unknown | |
| Spell Type: | Unknown / Unknown | |
| Difficulty: | Unknown | |
| Prep (min/max): | 3 / 53 | |
| Skill Range (min/max): | Unknown / Unknown | |
| Valid Spell Target: | Others, Critters | |
| Duration (min/max): | Unknown minutes / | |
| Justice: | Unknown | |
| Corruption: | Unknown | |
| Description: | You'll need a free hand to be able to cast the Gar Zeng spell -- a close-range electrical attack. Several arcs of electric are emitted in rapid succession, making it fairly easy to hit your target somewhere while tending to unbalancing the target a bit, but Gar Zeng can not be aimed at a specific body part and doesn't do serious damage. Avoid casting this spell in water. | |
| Effect: | Unknown | |
| Example Messaging: | You reach out toward a fendryad with your left hand. Three blasts of electricity arc from you to it! A fendryad howls in pain as sparks chase each other across its chest in an electrifying dance. Tendrils of smoke rise from its scorched abdomen. A fendryad recoils from the powerful shock to its throat. | |
| Devices/Tattoos: | No devices or tattoos documented. | |
Notes
- Can launch 1-5 blasts.
- The free hand requirement is no longer in effect.