Consume Flesh (2.0): Difference between revisions

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* Must perform the [[Thanatology|Consume Ritual]] before using.
* Must perform the [[Thanatology|Consume Ritual]] before using.
* Syntax is CAST [BODY PART].
* Syntax is CAST [BODY PART] (This includes 'Nerves')
* Casting on a badly damaged part will reduce the spell potency, casting on a destroyed part will cause the spell to fail.
* Casting on a badly damaged part will reduce the spell potency, casting on a destroyed part will cause the spell to fail.
* More mana means more healing done.
* More mana means more healing done.

Revision as of 18:25, 31 July 2012


Necromancer thumb.jpgNecromancer Guild


Consume Flesh
Abbreviation: CF
Prerequisites: Siphon Vitality, 15th Circle
Signature: No
Spell Slots: Unknown
Mana Type: Unknown
Spell Type: Unknown / Unknown
Difficulty: Unknown
Prep (min/max): 12 / 42
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: Corpses
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: Consume Flesh draws from the power of a ritual of consumption that has been placed upon a corpse, utilizing it to destroy part of the corpse in order to repair the caster. It should go without saying that it is impossible to consume something that does not exist, so casters should take care to leave the part of the prey they wish to utilize undamaged.
Effect: Unknown
Example Messaging: You gesture.
Tiny
Devices/Tattoos: No devices or tattoos documented.
  • Must perform the Consume Ritual before using.
  • Syntax is CAST [BODY PART] (This includes 'Nerves')
  • Casting on a badly damaged part will reduce the spell potency, casting on a destroyed part will cause the spell to fail.
  • More mana means more healing done.
  • Can cast at cap around 260 PM