Branch Break (2.0): Difference between revisions

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|castcap=
|castcap=
|validtarget=others
|validtarget=others
|desc=The Branch Break spell is an extension of the flow of Nature. In time, even the mightiest of oaks falls, and the tallest of mountains crumbles. Much as Compost hurries decay in an area, Branch Break weakens trees and overhanging rocks, causing them to fall on your foes. Be warned that it is much easier to use this spell on trees, as rocks remain sturdier against the inevitable march of Nature's passing. Using this in caverns and the like may also result in the rocks falling upon you if you lack skill!
|desc=The Branch Break spell summons the power of the natural world to strike out at the Ranger's foes. This spell no longer damages part of nature itself, but briefly calls forth an object native to the terrain before returning it to the earth. Due to this, it can now be cast anywhere that is not too far gone to the urban world. Upon a strike, it will stun your foe. Should they already be stunned, they will be knocked unconscious instead.
|guild=Ranger
|guild=Ranger
|spellbook=Nature Manipulation
|spellbook=Nature Manipulation
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==Notes==
==Notes==
There are currently 2 different version of this spell live: Prime and Plat share one version, while [[The Fallen]] (TF) uses another. The main difference is the exclusion of [[Targeted Magic skill|TM]] from the TF version calcs.
*Once the spell is moved to the new non-lethal calcs a successful first cast will result in a stun and a second successful cast will cause unconsciousness.
[[Category:Second Tier Spells]]
[[Category:Second Tier Spells]]

Revision as of 23:55, 12 April 2008


Ranger thumb.jpgRanger Guild


Branch Break
Abbreviation: BB
Prerequisites: Compost
Signature: No
Spell Slots: Unknown
Mana Type: Unknown
Spell Type: Unknown / Unknown
Difficulty: Unknown
Prep (min/max): 6 / Unknown
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: others
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Branch Break spell summons the power of the natural world to strike out at the Ranger's foes. This spell no longer damages part of nature itself, but briefly calls forth an object native to the terrain before returning it to the earth. Due to this, it can now be cast anywhere that is not too far gone to the urban world. Upon a strike, it will stun your foe. Should they already be stunned, they will be knocked unconscious instead.
Effect: Unknown
Example Messaging: Unknown
Devices/Tattoos: No devices or tattoos documented.

Notes