Arc Light (2.0): Difference between revisions

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{{spell
{{Spell
|name=Arc Light
|name=Arc Light
|abbrev= AL
|prereqs= None
|minprep=1
|minprep=1
|castcap=61
|castcap=61
|abbrev=AL
|validtarget=Others, Critters
|validtarget=Others, Critters
|desc=The Arc Light spell uses small amounts of raw electrical energy to produce a blinding flash of light which throws the target off balance. Though non-lethal, use caution since it's possible to ignite naphtha with the flashes.
|messaging=A brilliant flash of light issues from your hands.<br>The bright flash disorients the fendryad.
|guild=Warrior Mage
|guild=Warrior Mage
|spellbook=Electricity Manipulation
|spellbook=Electricity Manipulation
|prereqs=None
|desc=The Arc Light spell uses small amounts of raw electrical energy to produce a blinding flash of light which throws the target off balance. Though non-lethal, use caution since it's possible to ignite naphtha with the flashes.
|messaging=A brilliant flash of light issues from your hands.<br>The bright flash disorients the fendryad.
|spelltype=Versus Will
|spelltype=Versus Will
|spelltype2=Area of Effect
|target=no
|held=no
|scroll=no
|planned=no
|tier=first
|tier=first
|planned=No
|scroll=No
|target=No
|held=No
}}
}}
==Notes==
==Notes==

Revision as of 13:48, 24 July 2009


Wm thumb.jpgWarrior Mage Guild


Arc Light
Abbreviation: AL
Prerequisites: None
Signature: No
Spell Slots: Unknown
Mana Type: Unknown
Spell Type: Unknown / Unknown
Difficulty: Unknown
Prep (min/max): 1 / 61
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: Others, Critters
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Arc Light spell uses small amounts of raw electrical energy to produce a blinding flash of light which throws the target off balance. Though non-lethal, use caution since it's possible to ignite naphtha with the flashes.
Effect: Unknown
Example Messaging: A brilliant flash of light issues from your hands.
The bright flash disorients the fendryad.
Devices/Tattoos: No devices or tattoos documented.

Notes

  • May also disrupt a target's prepared spell.
  • If the target is a player, can cause slight RT in the target.
  • Ignites Naphatha but not consistently.
  • Compatible with the Pattern Hues cantrip.
  • With the release of the Analogous Patterns Spellbook, this spell can now be chosen at 1st circle.