Arc Light (2.0): Difference between revisions
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==Notes== |
==Notes== |
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*Compatible with the [[Warrior_Mage_Cantrips#Pattern_Hues|Pattern Hues]] cantrip. |
*Compatible with the [[Warrior_Mage_Cantrips#Pattern_Hues|Pattern Hues]] cantrip. |
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*With the release of the [[:Category:Analogous_Patterns_Spellbook|Analogous Patterns Spellbook]], this spell can now be chosen at 1st circle. |
*With the release of the [[:Category:Analogous_Patterns_Spellbook|Analogous Patterns Spellbook]], this spell can now be chosen at 1st circle. |
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[[Category:First Tier Spells]] |
Revision as of 23:18, 19 October 2008
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Abbreviation: | AL | |
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Prerequisites: | None | |
Signature: | No | |
Spell Slots: | Unknown | |
Mana Type: | Unknown | |
Spell Type: | Unknown / Unknown | |
Difficulty: | Unknown | |
Prep (min/max): | 1 / 61 | |
Skill Range (min/max): | Unknown / Unknown | |
Valid Spell Target: | Others, Critters | |
Duration (min/max): | Unknown minutes / | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | The Arc Light spell uses small amounts of raw electrical energy to produce a blinding flash of light which throws the target off balance. Though non-lethal, use caution since it's possible to ignite naphtha with the flashes. | |
Effect: | Unknown | |
Example Messaging: | A brilliant flash of light issues from your hands. The bright flash disorients the fendryad. | |
Devices/Tattoos: | No devices or tattoos documented. |
Notes
- May also disrupt a target's prepared spell.
- If the target is a player, can cause slight RT in the target.
- Ignites Naphatha but not consistently.
- Compatible with the Pattern Hues cantrip.
- With the release of the Analogous Patterns Spellbook, this spell can now be chosen at 1st circle.