Memory of Nature: Difference between revisions
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{{Spell |
{{Spell |
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|name=Memory of Nature |
|name=Memory of Nature |
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⚫ | |||
|minprep=30 |
|minprep=30 |
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|castcap=109 |
|castcap=109 |
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⚫ | |||
|validtarget=self |
|validtarget=self |
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|guild=Ranger |
|guild=Ranger |
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|slot=1 |
|slot=1 |
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|desc=The Memory of Nature spell allows one who is already in tune with the natural world, when he or she is in a place filled with the essence of the wilds, to bring a small fragment of that with them. This fragment, the eponymous memory, serves to assist the Ranger in keeping in touch with the wilderness even when they travel to areas filled with the taints of civilization. Its effect can only do so much, as Nature is always displeased with those who spend too long away from Her. |
|desc=The Memory of Nature spell allows one who is already in tune with the natural world, when he or she is in a place filled with the essence of the wilds, to bring a small fragment of that with them. This fragment, the eponymous memory, serves to assist the Ranger in keeping in touch with the wilderness even when they travel to areas filled with the taints of civilization. Its effect can only do so much, as Nature is always displeased with those who spend too long away from Her. |
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|effect=Helps keep bonus from decaying while in urban areas. Allows casting of spell which require high-wilderness, regardless of environmental settings. |
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|messaging=You gesture. |
|messaging=You gesture. |
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Your pattern spreads throughout the area, searching for those things that best represent the natural world. As it completes, you feel suffused with an intimate connection with the area that you know will stay with you wherever you travel. |
Your pattern spreads throughout the area, searching for those things that best represent the natural world. As it completes, you feel suffused with an intimate connection with the area that you know will stay with you wherever you travel. |
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|ctype=standard |
|ctype=standard |
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}} |
}} |
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== Notes == |
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Helps keep bonus from decaying while in urban areas. |
Revision as of 17:24, 24 January 2013
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Abbreviation: | MON | |
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Prerequisites: | Blend, Athleticism, Circle 40 | |
Signature: | No | |
Spell Slots: | 1 | |
Mana Type: | Unknown | |
Spell Type: | standard / utility | |
Difficulty: | esoteric | |
Prep (min/max): | 30 / 109 | |
Skill Range (min/max): | Unknown / Unknown | |
Valid Spell Target: | self | |
Duration (min/max): | Unknown minutes / | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | The Memory of Nature spell allows one who is already in tune with the natural world, when he or she is in a place filled with the essence of the wilds, to bring a small fragment of that with them. This fragment, the eponymous memory, serves to assist the Ranger in keeping in touch with the wilderness even when they travel to areas filled with the taints of civilization. Its effect can only do so much, as Nature is always displeased with those who spend too long away from Her. | |
Effect: | +{{{buffs}}}, -{{{debuffs}}}, {{{dtype}}}, {{{htype}}}, Helps keep bonus from decaying while in urban areas. Allows casting of spell which require high-wilderness, regardless of environmental settings. | |
Example Messaging: | You gesture.
Your pattern spreads throughout the area, searching for those things that best represent the natural world. As it completes, you feel suffused with an intimate connection with the area that you know will stay with you wherever you travel. You feel your deepened connection to nature slip away. | |
Devices/Tattoos: | No devices or tattoos documented. |