Malediction: Difference between revisions

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Debuff to Versatile offense and defense.
Debuff to melee and ranged accuracy or defense. If cast on both aspects, it's half as strong.

Revision as of 01:45, 21 April 2013

Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry on justice, Infobox entry on corrupt
Cleric thumb.jpgCleric Guild


Malediction
Abbreviation: MALEDICTION
Prerequisites: Uncurse
Signature: No
Spell Slots: 2
Mana Type: Unknown
Spell Type: battle / debilitation
Difficulty: basic
Prep (min/max): 10 / 100
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: PC, creatures
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Malediction spell is a curse that will enfold the target in a pall of dark energy, constricting its movement and making it less effective in combat. Be careful with this power, however, lest Harawep lay waste to your plans and turn the curse back upon you.

Through deep study, it has been determined that the Malediction curse is very versatile. You may focus its energies upon your target's defense or offense abilities specifically, or weave the cast generally to affect both. An unfocused cast will be less effective than a focused one.

Effect: Unknown
Example Messaging: You gesture.

Flickering shadows tear away from your fingertips, shuddering through the air toward the ship's rat!
Tendrils of malevolent darkness swarm around the ship's rat, intertwining with one another into a constricting cage. A great curse settles over it, cemented by your will.
Roundtime: 2 sec.

Reflecting back:
Flickering shadows tear away from your fingertips, shuddering through the air toward the swamp troll!
Suddenly, tendrils of malevolent darkness swirl back around, slithering toward you at a frightening pace! They coalesce around you in a constricting cage, hampering your movement. You feel less able to strike out at and defend against your opponents.

Devices/Tattoos: Red inkpot

Debuff to melee and ranged accuracy or defense. If cast on both aspects, it's half as strong.