Tremor: Difference between revisions
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m (moved Tremor 3.0 to Tremor) |
m (Added spell contests.) |
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A black-backed jackal is thrown to the ground by the heaving of the earth! The ground ripples, as a black-backed jackal tumbles away from you.<br /> |
A black-backed jackal is thrown to the ground by the heaving of the earth! The ground ripples, as a black-backed jackal tumbles away from you.<br /> |
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Roundtime: 3 sec. |
Roundtime: 3 sec. |
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|offtype=magic |
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|deftype=fortitude |
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|diff=advanced |
|diff=advanced |
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|source=standard |
|source=standard |
Revision as of 17:48, 25 January 2013
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Abbreviation: | TREMOR | |
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Prerequisites: | Anther's Call or Sure Footing | |
Signature: | No | |
Spell Slots: | 3 | |
Mana Type: | Unknown | |
Spell Type: | standard / debilitation | |
Difficulty: | advanced | |
Prep (min/max): | 15 / 100 | |
Skill Range (min/max): | Unknown / Unknown | |
Valid Spell Target: | PC, creatures | |
Duration (min/max): | Unknown minutes / | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | The Tremor spell shakes the very ground, knocking over anyone without the reflexes to remain on their feet. It may only be used outside, as the consequences of unleashing seismic forces inside a building or cave would be very unfortunate. With higher levels of skill, the caster can choose to strike just a particular target. | |
Effect: | Unknown | |
Example Messaging: | You gesture.
The earth beneath your feet begins to shake violently! | |
Contest Type: | magic / fortitude | |
Devices/Tattoos: | Crackled black inkpot, Crackled inkpot |