Magical feats: Difference between revisions

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* Magic feats are passive bonuses you can purchase with spell slots.
* Each ability costs one [[spell slot]] and has prerequisites.
* You can buy as many as you'd like.


==Spell Preparation==
'''Magic Techniques''' modify the way you cast spells or otherwise interact with the spell system in some way. This can include anything from quantitative improvements in your performance to opening up a new abilities. All techniques cost one (1) [[Spell slot progressions|spell slot]] to learn and a varying cost in coins for the instructor's time and all require the [[Arcana skill]] and a relevant second skill.
{|border="1" class="wikitable"
! Name||Feat Required||First Requirement||Second Requirement||Description
|-
|Legerdemain|| ||50 Stealth||50 Arcana||The shrewd magician does best to hide his intentions from others. This feat improves such attempts.
|-
|Silent Preparation||Alternate Preparation||100 Stealth||100 Arcana||Training with Silent Preparation allows the magician to learn preparations that are easier to conceal.
|-
|Basic Preparation Recognition|| ||50 Perception||50 Arcana||This feat allows for easier recognition of spells as they are being prepared. Moon Mages get this feat for free at second circle.
|-
|Advanced Lunar Recognition||Basic Preparation Recognition||100 Perception||100 Arcana||This feat allows for easier recognition of lunar magic spells as they are being prepared.
|-
|Advanced Holy Recognition||Basic Preparation Recognition||100 Perception||100 Arcana||This feat allows for easier recognition of holy magic spells as they are being prepared.
|-
|Advanced Elemental Recognition||Basic Preparation Recognition||100 Perception||100 Arcana||This feat allows for easier recognition of elemental magic spells as they are being prepared.
|-
|Advanced Life Recognition||Basic Preparation Recognition||100 Perception||100 Arcana||This feat allows for easier recognition of life magic spells as they are being prepared.
|-
|Advanced Arcane Recognition||Basic Preparation Recognition||100 Perception||100 Arcana||This feat allows for easier recognition of arcane magic spells as they are being prepared.
|-
|Faster Targeting|| ||100 Primary Magic||100 Arcana||Learning this feat allows the magician to form targeting patterns faster. Warrior Mages get this feat for free at second circle.
|-
|Faster Battle Preparations|| ||100 Primary Magic||100 Arcana||This feat trains the mage for preparing offensive spells in an expedited manner.
|-
|Faster Matrices|| ||100 Primary Magic||100 Arcana||With additional training such as this, a magician can form large matrices affecting a group with enhanced speed. This training only applies to spells of a non-offensive nature.
|-
|Faster Rituals|| ||100 Primary Magic||100 Arcana||Non-offensive spells targeted at an individual see their preparations sped up considerable with the training this magical feat provides.
|-
|Alternate Preparation|| ||100 Primary Magic||100 Arcana||This feat allows the use of unorthodox and customized spell preparations. Necromancers get this feat for free at second circle.
|-
|Focused Preparation|| ||100 Primary Magic||100 Arcana||Mental discipline granted by this feat allows the magician to hold spell preparations longer than normal.
|-
|Illusory Preparation||Alternate Preparation||100 Primary Magic||100 Arcana||This feat allows a magician to learn preparations with minor, flashy magical touches.
|-
|}


==Spell Preparation Techniques==
==Spell Casting==
{|border="1" class="wikitable"
! Name||Feat Required||First Requirement||Second Requirement||Description
|-
|Sorcerous Patterns|| ||100 Sorcery||100 Arcana||Tact with Sorcerous Patterns reduces the chance of violently backfiring spells.
|-
|Augmentation Mastery|| ||100 Augmentation||100 Arcana||Specialized training increases the magician's capability with Augmentation magic. Clerics get this feat for free at second circle.
|-
|Debilitation Mastery|| ||100 Debilitation||100 Arcana||Specialized training increases the magician's capability with Debilitation magic.
|-
|Targeted Mastery|| ||100 Targeted Magic||100 Arcana||Specialized training increases the magician's capability with Targeted magic. Warrior Mages get this feat for free at second circle.
|-
|Utility Mastery|| ||100 Utility||100 Arcana||Specialized training increases the magician's capability with Utility magic. Moon Mages get this feat for free at second circle.
|-
|Warding Mastery|| ||100 Warding||100 Arcana||Specialized training increases the magician's capability with Warding magic.
|-
|Improvised Rituals|| ||100 Primary Magic||100 Arcana||This feat allows the magician to use universal or realm-attuned ritual foci.
|-
|Cautious Casting|| ||50 Primary Magic||50 Arcana||With the Cautious Casting feat, you grow more proficient at avoiding injury when backfiring spells.
|-
|Injured Casting|| ||100 Primary Magic||100 Arcana||The penalty for casting spells while injured reduces with knowledge of the Injured Casting feat. Empaths get this feat for free at second circle.
|-
|}


==Attunement==
===Alternate Preparations===
{|border="1" class="wikitable"
Allows the magician to learn up to two alternate spell preparations.<br />
! Name||Feat Required||First Requirement||Second Requirement||Description
'''Skill Prerequisites: ''' Arcana, [[Stealth]].
|-
|Deep Attunement|| ||100 Attunement||100 Arcana||Magicians learning the secrets of Deep Attunement find themselves capable of faster harness regeneration.
|-
|Raw Channeling|| ||100 Attunement||100 Arcana||Learning the Raw Channeling feat allows the powering of cyclic spells from attunement. Bards get this feat for free at second circle.
|-
|Efficient Channeling|| ||100 Attunement||100 Arcana||The mana cost of channeling cyclic spells reduces when trained with the Efficient Channeling feat. Clerics get this feat for free at second circle.
|-
|Efficient Harnessing|| ||100 Attunement||100 Arcana||Via the Efficient Harnessing feat you are able to reduce the strain of spellcasting on your attunement.
|-
|Cautious Harnessing|| ||100 Attunement||100 Arcana||Holding mana becomes safer and less likely to leak with knowledge of the Cautious Harnessing feat.
|-
| Dedicated Cambrinth Use || || || || Allows designating a cambrinth link to only discharge into spells, cyclics, or both.
|}


==Scrolls==
===Subtle Preparations===
{|border="1" class="wikitable"
Allows the magician to learn special spell preparations that are harder to spot.<br />
! Name||Feat Required||First Requirement||Second Requirement||Description
'''Technique Prerequisites: ''' Alternate Preparations, Legerdemain.<br />
|-
'''Skill Prerequisites: ''' Arcana, Stealth.
|Improved Memory|| ||100 Scholarship||100 Arcana||This feat allows the memorization of a second scroll spell.

|-
===Recognize Patterns===
|Magic Theorist|| ||100 Scholarship||50 Arcana||The Magic Theorist feat allows a magician to learn spell scrolls from other realms.
Gives the magician a chance to identify the preparation of spells he does not know.<br />
|-
'''Skill Prerequisites: '''Arcana, [[Perception]].
|}

===Advanced Spell Recognition===
Increases the magician's chances of identifying a spell he does not know. There are five Advanced Recognition techniques, one for each realm:
*Advanced [[Holy Magic|Holy]] Recognition
*Advanced [[Life Magic|Life]] Recognition
*Advanced [[Elemental Magic|Elemental]] Recognition
*Advanced [[Lunar Magic|Lunar]] Recognition
*Advanced [[Arcane Magic|Arcane]] Recognition
'''Technique Prerequisites: ''' Recognize Patterns.<br />
'''Skill Prerequisites: ''' Arcana, Perception

===Legerdemain===
Decreases the chance that the magician's preparations will be identified by others.<br />
'''Skill Prerequisites: '''Arcana, Stealth.

===Faster Preparation===
Decreases the preparation time for spells. There are four Faster techniques, one for each kind of spell pattern:
*Faster Battle Preparations
*Faster Matrices
*Faster Rituals
*Faster [[: Category: Targeted Spells|Targeting]]
'''Skill Prerequisites: '''Arcana, [[Primary Magic]].

===Focused Preparations===
Increases the length of time the magician may hold a fully prepared spell at the ready.<br />
'''Skill Prerequisites: ''' Arcana, [[Scholarship]].

==Spell Casting Techniques==

===Sorcerous Patterns===
Reduces the chance that the magician will trigger a sorcerous backfire.<br />
'''Technique Prerequisites: ''' Cautious Casting, Magic Theorist.<br />
'''Skill Prerequisites: ''' Arcana, [[Sorcery skill|Sorcery]].

===Spell Mastery===
Increases the magician's effective skill in a particular application of magic. There are five Mastery techniques, one for each sub-skill of magic:
*[[Augmentation]] Mastery
*[[Debilitation]] Mastery
*[[Targeted Magic|Targeted]] Mastery
*[[Utility]] Mastery
*[[Warding]] Mastery
'''Skill Prerequisites: ''' Arcana, appropriate sub-skill.

===Improvised Rituals===
Allows the magician to use universal or realm-attuned [[Focus|ritual tools]].<br />
'''Skill Prerequisites: '''Arcana, Primary Magic.

===Cautious Casting===
Reduces the chance that a backfired spell will injure the magician.<br />
'''Skill Prerequisites: ''' Arcana, Primary Magic.

===Injured Casting===
Reduces the penalties for casting a spell while injured.<br />
'''Skill Prerequisites: ''' Arcana, Primary Magic.

==Attunement Techniques==

===Deep Attunement===
Increases the amount of mana the magician can sense at any given location or time.<br />
'''Skill Prerequisites: ''' Arcana, [[Attunement skill|Attunement]].

===Raw Channeling===
Allows the magician to power a [[: Category: Cyclic Spells|Cyclic spell]] directly from his attunement.<br />
'''Skill Prerequisites: ''' Arcana, Attunement.

===Efficient Channeling===
Reduces the cost of maintaining Cyclic spells.<br />
'''Skill Prerequisites: ''' Arcana, Attunement.

===Efficient Harnessing===
Reduces the cost of holding mana.<br />
'''Skill Prerequisites: ''' Arcana, Attunement.

===Cautious Harnessing===
Reduces the chance that held mana will injure the magician.<br />
'''Skill Prerequisites: ''' Arcana, Attunement.

==Scroll Techniques==

===Improved Memory===
Allows the magician to keep a second [[Spell Scrolls|scroll spell]] temporarily memorized.<br />
'''Skill Prerequisites: ''' Arcana, Scholarship

===Magic Theorist===
Allows the magician to temporarily memorize scrolls spells from other realms.<br />
'''Skill Prerequisites: ''' Arcana, Scholarship.

==Guild-Taught Techniques==
Magic Primary and Secondary guilds start with some techniques for free, as part of their guild training. However, it is important to remember there is no such thing as a guild-restricted or guild-only technique: anyone can learn a technique if they can qualify and pay for it.

BARDS: Raw Channeling

CLERICS: Efficient Channeling, Augmentation Mastery

EMPATHS: Injured Casting

MOON MAGES: Recognize Patterns, Utility Mastery

NECROMANCERS: Alternate Preparations

WARRIOR MAGES: Faster Targeting, Targeted Mastery

{{RefAl|r=y}}
{{cat|Magic}}

Revision as of 17:47, 27 November 2012

  • Magic feats are passive bonuses you can purchase with spell slots.
  • Each ability costs one spell slot and has prerequisites.
  • You can buy as many as you'd like.

Spell Preparation

Name Feat Required First Requirement Second Requirement Description
Legerdemain 50 Stealth 50 Arcana The shrewd magician does best to hide his intentions from others. This feat improves such attempts.
Silent Preparation Alternate Preparation 100 Stealth 100 Arcana Training with Silent Preparation allows the magician to learn preparations that are easier to conceal.
Basic Preparation Recognition 50 Perception 50 Arcana This feat allows for easier recognition of spells as they are being prepared. Moon Mages get this feat for free at second circle.
Advanced Lunar Recognition Basic Preparation Recognition 100 Perception 100 Arcana This feat allows for easier recognition of lunar magic spells as they are being prepared.
Advanced Holy Recognition Basic Preparation Recognition 100 Perception 100 Arcana This feat allows for easier recognition of holy magic spells as they are being prepared.
Advanced Elemental Recognition Basic Preparation Recognition 100 Perception 100 Arcana This feat allows for easier recognition of elemental magic spells as they are being prepared.
Advanced Life Recognition Basic Preparation Recognition 100 Perception 100 Arcana This feat allows for easier recognition of life magic spells as they are being prepared.
Advanced Arcane Recognition Basic Preparation Recognition 100 Perception 100 Arcana This feat allows for easier recognition of arcane magic spells as they are being prepared.
Faster Targeting 100 Primary Magic 100 Arcana Learning this feat allows the magician to form targeting patterns faster. Warrior Mages get this feat for free at second circle.
Faster Battle Preparations 100 Primary Magic 100 Arcana This feat trains the mage for preparing offensive spells in an expedited manner.
Faster Matrices 100 Primary Magic 100 Arcana With additional training such as this, a magician can form large matrices affecting a group with enhanced speed. This training only applies to spells of a non-offensive nature.
Faster Rituals 100 Primary Magic 100 Arcana Non-offensive spells targeted at an individual see their preparations sped up considerable with the training this magical feat provides.
Alternate Preparation 100 Primary Magic 100 Arcana This feat allows the use of unorthodox and customized spell preparations. Necromancers get this feat for free at second circle.
Focused Preparation 100 Primary Magic 100 Arcana Mental discipline granted by this feat allows the magician to hold spell preparations longer than normal.
Illusory Preparation Alternate Preparation 100 Primary Magic 100 Arcana This feat allows a magician to learn preparations with minor, flashy magical touches.

Spell Casting

Name Feat Required First Requirement Second Requirement Description
Sorcerous Patterns 100 Sorcery 100 Arcana Tact with Sorcerous Patterns reduces the chance of violently backfiring spells.
Augmentation Mastery 100 Augmentation 100 Arcana Specialized training increases the magician's capability with Augmentation magic. Clerics get this feat for free at second circle.
Debilitation Mastery 100 Debilitation 100 Arcana Specialized training increases the magician's capability with Debilitation magic.
Targeted Mastery 100 Targeted Magic 100 Arcana Specialized training increases the magician's capability with Targeted magic. Warrior Mages get this feat for free at second circle.
Utility Mastery 100 Utility 100 Arcana Specialized training increases the magician's capability with Utility magic. Moon Mages get this feat for free at second circle.
Warding Mastery 100 Warding 100 Arcana Specialized training increases the magician's capability with Warding magic.
Improvised Rituals 100 Primary Magic 100 Arcana This feat allows the magician to use universal or realm-attuned ritual foci.
Cautious Casting 50 Primary Magic 50 Arcana With the Cautious Casting feat, you grow more proficient at avoiding injury when backfiring spells.
Injured Casting 100 Primary Magic 100 Arcana The penalty for casting spells while injured reduces with knowledge of the Injured Casting feat. Empaths get this feat for free at second circle.

Attunement

Name Feat Required First Requirement Second Requirement Description
Deep Attunement 100 Attunement 100 Arcana Magicians learning the secrets of Deep Attunement find themselves capable of faster harness regeneration.
Raw Channeling 100 Attunement 100 Arcana Learning the Raw Channeling feat allows the powering of cyclic spells from attunement. Bards get this feat for free at second circle.
Efficient Channeling 100 Attunement 100 Arcana The mana cost of channeling cyclic spells reduces when trained with the Efficient Channeling feat. Clerics get this feat for free at second circle.
Efficient Harnessing 100 Attunement 100 Arcana Via the Efficient Harnessing feat you are able to reduce the strain of spellcasting on your attunement.
Cautious Harnessing 100 Attunement 100 Arcana Holding mana becomes safer and less likely to leak with knowledge of the Cautious Harnessing feat.
Dedicated Cambrinth Use Allows designating a cambrinth link to only discharge into spells, cyclics, or both.

Scrolls

Name Feat Required First Requirement Second Requirement Description
Improved Memory 100 Scholarship 100 Arcana This feat allows the memorization of a second scroll spell.
Magic Theorist 100 Scholarship 50 Arcana The Magic Theorist feat allows a magician to learn spell scrolls from other realms.