Calm: Difference between revisions

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m (moved Calm 3.0 to Calm)
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{{Spell
{{Spell
|name=Calm
|name=Calm
|abbrev=calm
|minprep=2
|minprep=2
|castcap=97
|castcap=97
|abbrev=calm
|validtarget=PC, creatures
|validtarget=PC, creatures
|guild=Moon Mage
|guild=Moon Mage
Line 13: Line 13:
It suddenly looks rather passive.<br />
It suddenly looks rather passive.<br />
Roundtime: 2 sec.
Roundtime: 2 sec.
|offtype=charm
|deftype=willpower
|sig=No
|diff=intro
|diff=intro
|source=standard
|source=standard

Revision as of 05:23, 5 April 2013


Mm thumb.jpgMoon Mage Guild


Calm
Abbreviation: CALM
Prerequisites: -
Signature: No
Spell Slots: 1
Mana Type: Unknown
Spell Type: battle / debilitation
Difficulty: intro
Prep (min/max): 2 / 97
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: PC, creatures
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Calm spell forces its 'victim' to relax for a moment. Too bad it doesn't work on Kssarh. While under Calm's effects, a creature will not be able to attack, and a good cast will make a creature susceptible to commands from the caster. A potent cast may even keep it from moving at all.
Effect: Unknown
Example Messaging: You gesture at a sleazy lout.

It suddenly looks rather passive.
Roundtime: 2 sec.

Contest Type: charm / willpower
Devices/Tattoos: Shiny blue xibaryl runestone