Calm: Difference between revisions
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{{Spell |
{{Spell |
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|name=Calm |
|name=Calm |
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| ⚫ | |||
|minprep=2 |
|minprep=2 |
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|castcap=97 |
|castcap=97 |
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| ⚫ | |||
|validtarget=PC, creatures |
|validtarget=PC, creatures |
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|guild=Moon Mage |
|guild=Moon Mage |
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It suddenly looks rather passive.<br /> |
It suddenly looks rather passive.<br /> |
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Roundtime: 2 sec. |
Roundtime: 2 sec. |
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|offtype=charm |
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|deftype=willpower |
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|sig=No |
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|diff=intro |
|diff=intro |
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|source=standard |
|source=standard |
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Revision as of 04:23, 5 April 2013
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| Abbreviation: | CALM | |
|---|---|---|
| Prerequisites: | - | |
| Signature: | No | |
| Spell Slots: | 1 | |
| Mana Type: | Unknown | |
| Spell Type: | battle / debilitation | |
| Difficulty: | intro | |
| Prep (min/max): | 2 / 97 | |
| Skill Range (min/max): | Unknown / Unknown | |
| Valid Spell Target: | PC, creatures | |
| Duration (min/max): | Unknown minutes / | |
| Justice: | Unknown | |
| Corruption: | Unknown | |
| Description: | The Calm spell forces its 'victim' to relax for a moment. Too bad it doesn't work on Kssarh. While under Calm's effects, a creature will not be able to attack, and a good cast will make a creature susceptible to commands from the caster. A potent cast may even keep it from moving at all. | |
| Effect: | Unknown | |
| Example Messaging: | You gesture at a sleazy lout.
It suddenly looks rather passive. | |
| Contest Type: | charm / willpower | |
| Devices/Tattoos: | Shiny blue xibaryl runestone | |