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Revision as of 08:01, 26 March 2007
http://www.play.net/forums/messages.asp?forum=20&category=1&topic=3&message=54719
Re: Elanthian Mile? · on 4/26/2007 12:35:34 PM Generate a link to this post in a pop-up window. 54719 reply Reply Here's a repost of some of the info Godrich compiled: To determine populations I have tried to determine the amount of land that is contained in each province. For each square of the map grid, I have tried to determine the basic level of population density. To do this I have used a three-tiered guide that has been used to distinguish world population density historically. The tiers used are: Below 38 people per square mile -- an area that has little or no development often thought of as a frontier or pioneer zone. Between 38 and 51 people per square mile -- an area similar to Europe prior to the 12th century. Over 51 people per square mile -- highly advanced civilization (For comparison, Italy at around 1600 had a population density of 112 people per square mile while France and Germany had roughly 80 per square mile.) Given that there are also populations of intelligent monsters in the same area, I have pretty much kept below the 51 people per square mile level in most cases. I would argue that given things like the Crossing Temple and the city of Shard, that portions of Elanthia would definitely qualify for higher ratings rather than lower. There may also be some adjustment to reflect the uninhabitability of certain areas. Once the total population has been determined it needs to be broken down into urban and rural populations. The most common figure I have seen for the middle ages is that it required 7 people in the country to support 1 person who lived in the city, so I feel safe in saying that 12.5% of the population lives in urban centers, while the remainder are rural dwellers. Further, I feel that the "towns" we see on the map are the more major centers, either cities in their own right, or large market towns that serve as a primary population center for their area. These would most likely be supported by a number of small villages that do not appear as discrete places in game. Zoluren Zoluren contains approximately 120,000 square miles of territory. Adjusting for large areas that appear on the map as being very mountainous, we have roughly 100,000 square miles of inhabitable land. Zoluren is definitely on the higher end of the middle tier listed above, given its advanced agriculture and building projects. If we give an average population density of say 45 people per square mile, this results in the following population figures: Total Population: 5,000,000 Rural Population: 3,937,500 Urban Population: 562,500 Crossing -- 250,000 Leth Deriel -- 75,000 Arthe Dale -- 25,000 Wolf Clan -- 9000 Tiger Clan -- 9000 Stone Clan -- 3000 Karna -- 1000 Dirge -- 1500 Knife Clan -- 1000 Unknown towns and villages -- 215,000 (some of this could be taken up by increasing the population of the towns listed above as well) Therengia Therengia is a very extensive province, covering some 22 squares on the map grid, or about 220,000 square miles. Quite a good portion of this is mountains and waste areas, so only about 120,000 square miles would be really inhabited. Therengia is probably, overall, lower in population density than Zoluren, but given the construction of the Keep in Therenborough, the city of Muspar'i and so on, we would still be in the middle tier. With an overall density of about 39 people per square mile, we have population figures of: Total Population: 4,680,000 Rural -- 4,095,000 Urban -- 585,000 Riverhaven -- 200,000 Langenfirth -- 2,000 Therenborough -- 40,000 Fornsted -- 2,000 Hvaral -- 3,000 Muspar'i- 175,000 Unknown cities/towns/villages -- 163,000 (some of this could be taken up by increasing the size of the cities/towns listed above) Ilithi Ilithi is a province that covers in excess of 150,000 square miles, of which approximately 30,000 square miles are mountainous, leaving 120,000 of inhabitable land. Just looking at Shard will tell you that this province is at the upper end of the scale. There are references in books in the game libraries that state that Shard is not the largest city in Ilithi as well. So, we'll give Ilithi a density of 51 people per square mile, which results in the following population: Total Population -- 6,120,000 Rural -- 5,355,000 Urban -- 765,000 Shard -- 200,000 Fayrin's Rest -- 1,000 Steelclaw Clan -- 6,000 Horse Clan -- 7,000 Unknown cities/towns/villages -- 550,500 Qi Qi is an extensive province made up of islands. While the overall area is quite large, some 140,000 square miles, only about 50,000 is inhabitable. Because of the nature of the islands, they most likely have a higher percentage of urban population, deriving some large measure of their food supplies from trade. They are also likely to have a somewhat higher population density, or about 51 people per square mile. Total Population -- 2,550,000 Rural -- 2,000,000 Urban -- 550,000 Ratha -- 150,000 Mer'Kresh -- 150,000 Surlaenis -- 150,000 Hara'jaal -- 3,000 Fever Point -- 1,000 Penal Colony - 600 Ruih -- 2,000 (unreleased town on Ratha) Unknown cities/towns/villages -- 93,400 Mileage Chart for Elanthia (Mileage given is direct line distance, not the distance that would be traveled on the ground) * Aesry Arthe Crossing Dirge Knife C. Leth Muspari Ratha Haven Shard Theren Wolf C. Aesry * 469 469 430 520 529 925 180 516 837 647 543 Arthe 469 * 70 94 112 175 * * 215 * * * Crossing 469 70 * 142 121 102 710 319 247 401 493 101 Dirge 430 94 142 * 98 244 601 327 124 525 362 140 Knife Clan 520 112 121 98 * 202 591 399 143 444 387 51 Leth 529 175 102 244 202 * 788 361 340 314 587 161 Muspari 925 * 710 601 591 788 * 898 476 929 278 627 Ratha 180 * 319 327 399 361 898 * 440 662 630 408 Haven 516 215 247 124 143 340 476 440 * 580 247 193 Shard 837 * 401 525 444 314 929 662 580 * 803 393 Theren 647 * 493 362 387 587 278 630 247 803 * 434 Wolf Clan 543 * 101 140 51 161 627 408 193 393 434 * Solomon "Experience will come, it's not a race or anything. The ones who kill themselves to get to the finish are the ones who tire out quickly." GM[Anti-ESP] Pormithius just killed Caelumia's ESP!