Glyphs: Difference between revisions
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[[Category:Paladin Guild Abilities]] |
Revision as of 14:42, 4 July 2007
Glyphs are magical symbols created by Paladins with varying effects.
Glyph of Warding
Circle: 5th
Usage: trace ward <body/assailant>
Duration: Dependant on circle and charisma
Effect: This glyph, when traced on a dead body, allows a paladin to protect a dead person's items when they depart. Instead of the person's posessions falling into a grave which is then susceptible to grave robing, the glyph protects the items for a time. Only the original owner of the items can TAP the glyph, which then causes all items to be replaced upon the person's body. When traced on a living person, this glyph prevents an assailant from using ranged weapons.
Glyph of Bonding
Circle: 10th
Usage: trace bond <item>
Duration: N/A
Effect: Like the Glyph of Warding, this glyph is used in dealing with dead adventurers. In the Glyph of Bonding's case, the glyph is traced over a fallen adventurer's dropped items. When the glyph is traced, the item will find its way back to the hands of its owner. There are a few restrictions however. Both the person and their item must be in the same room, and the item must be on the ground. If the person has been dead for a long time, or if the item(s) have been handled by too many others since then, then the glyph is harder to use. Higher circle and charisma will counteract this problem.
Glyph of Light
Circle: 15th
Usage: trace light <self>
Duration:
Effect:
Glyph of Mana
Circle:
Usage: trace glyph mana <self>
Duration:
Effect: Raises holy mana in the room where the glyph is traced. The Mana boost leaves when the Paladin that traces it leaves the room.
(List to be completed soon)