Vertigo (2.0): Difference between revisions

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Revision as of 05:41, 23 January 2013


Wm thumb.jpgWarrior Mage Guild


Vertigo
Abbreviation: -
Prerequisites: Swirling Winds, 10th circle
Signature: No
Spell Slots: Unknown
Mana Type: Unknown
Spell Type: Unknown / Unknown
Difficulty: Unknown
Prep (min/max): 5 / 57
Skill Range (min/max): Unknown / Unknown
Valid Spell Target: Others, Critters
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Vertigo spell is an entertaining use of elemental magic. The caster causes the air pressure around a victim's head to change and fluctuate, making the target feel weak in the stomach and unsettled. Research has also revealed this spell can have a useful but less pronounced effect on all foes engaged at close range with the caster, provided a single target is not selected. Vertigo has no effect on undead or creatures that do not breathe air.
Effect: Unknown
Example Messaging: Single target:

You gesture at a <target>.
You meticulously alter the air flow and pressure around a <target>'s head.
A <target> looks slightly ill and wobbles.

Area cast:
You gesture.
Unstable pockets of compressed air begin spiraling outward around you.
A <target> suddenly turns pale and begins to look unsteady.
A <target> pales for a brief moment but fights off your spell.

Pulsing messages:
A <target> turns pale, then wobbles with a brief internal struggle.

A <target> looks slightly ill and wobbles.
A <target> collapses to the ground!
A <target> lapses into unconsciousness.

A <target> suddenly regains his composure.

Devices/Tattoos: No devices or tattoos documented.

Notes

  • Pulsing balance debuff. Occasionally knocks afflicted targets unconscious.