User:Otterino: Difference between revisions

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===Things I look foreward to seeing===
===Things I look foreward to seeing===
*The mech lore split
*The mech lore split
*[[Magic_3.0]]
*[[Magic 3.0]]
*[[stealth_skill]]
*[[stealth skill]]


==Scripts==
==Scripts==
This one for stones carving. It could use some more work, but it finally works.
This [[Stone carving (script)|one]] for stones carving. It could use some more work, but it is finally opperational. The trick was that it needed to look for match strings after analyze instead of directly from carve.
==Stone carving==
==Stone carving==
===Quality vs. material===
===Quality vs. material===

Revision as of 21:13, 27 May 2011

About me

I play Ottavosa, the Kaldaran Warrior mage. Circle 10 so far. My familiar is a marbled turtle.
AIM: OttavosaDR

Things I look foreward to seeing

Scripts

This one for stones carving. It could use some more work, but it is finally opperational. The trick was that it needed to look for match strings after analyze instead of directly from carve.

Stone carving

Quality vs. material

A piece rated easy in the book with 63 mech and chisels in only good condition.
alabaster - exceptional
marble - superior
granite - finely-crafted

Blacksmithing experiments

Things I've found

All 3 recipies for steel
The recipy for pewter
How to make Oravir-alloy and other metal alloys containing oravir that won't shatter on the anvil
My favorite alloy that I call Ott-alloy, consisting of 2 parts pewter and 1 part oravir
Caraamon's lucky anvil

Ingot quality study

I conducted a little experiment to see what kinds of thing I can make with around 50 mech (no techniques) and see how the difficult compares to the carving scale.

  • ingots smelted from store-bought nuggets and ingots came out well-crafted
  • ingots refined moved up to outstanding or masterful, apparently based on workability. Unfortunantly, I didn't keep track of workability too much.
    • masterful ingots resulted from 80 and 70 workability material
    • outstanding ingots resulted from 60 workability material
    • superior ingots resulted from 40 workability material
Ingots to items
  • extremely easy pieces were made masterfully crafted using unrefined ingots (above average lower tested)
  • very easy pieces were made outstanding using well-crafted ingots and masterful with outstanding ingot
  • easy pieces were made one level below ingot quality
  • simple pieces were made practically worthless with unrefined ingot (70 workab.) and well-crafted with masterful ingot (80 workab.)