Health-Walk Shard (script): Difference between revisions
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|auth=[[User:Isharon|Isharon]] |
|auth=[[User:Isharon|Isharon]] |
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Run this script anywhere in Shard to start health-walking. I've avoided popular destinations such as the gem-selling room, because health-walking tends to annoy the occupants.<br> |
Run this script anywhere in Shard to start health-walking. I've avoided popular destinations such as the bazaar tent and gem-selling room, because health-walking tends to annoy the occupants.<br> |
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<br> |
<br> |
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This script trains the following skills: appraisal, arcana, empathy, first aid, |
This script trains the following skills: appraisal, arcana, empathy, first aid, outdoorsmanship, attunement, life magic, mechanical lore, perception, and scholarship. You probably won't lock all of these skills while running this script, but it will keep them draining. |
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==Required Genie Settings== |
==Required Genie Settings== |
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The script |
The script uses [[cambrinth]]. You need to open your character's variables file and define variables for cambrinth. For example: |
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<pre>#var {cambrinth} {kingsnake armband} |
<pre>#var {cambrinth} {kingsnake armband}</pre> |
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#var {hum} {bolero}</pre> |
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'''You must be using the [http://www.genieclient.com/bulletin/topic/3592-how-to-use-the-genie-map-repository/ official Genie maps] to run this script.''' |
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I also recommend adding my humming triggers: |
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<pre>#trigger {^You finish humming} {#send hum $hum} |
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#trigger {^You should stop playing before you do that} {#send stop hum;#send 1 $lastcommand}</pre> |
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'''You must be using the official Genie maps [http://www.elanthia.org/GenieSettings/#Maps my map] to run this script.''' |
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==Changelog== |
==Changelog== |
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*'''2/22/2013''': Partial 3.0 compliance update. (Still needs work.) |
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*'''7/21/2011''': Fixed room numbers to work with the current map of Crossing. |
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*'''12/13/2011''': Fixed room numbers to work with the current map of Crossing. |
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*'''11/12/2011''': Added sound effect for mind locked empathy. |
*'''11/12/2011''': Added sound effect for mind locked empathy. |
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*''' |
*'''8/27/2011''': Fixed a problem that caused the script to hang on appraisal training. |
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*'''8/14/2011''': Removed the Permits Office from the script. (The room moved.) |
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*'''08/05/2011''': Fixed avenger-related bug. |
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*''' |
*'''8/5/2011''': Fixed avenger-related bug. |
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*'''4/25/2011''': Removed [[Sand Spit Tavern]] from the loop. (Automapper sometimes tried to use inaccessible [[Thief]]-only passages.) |
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*'''3/30/2011''': The script will no longer hang if you fumble while humming. |
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==Script== |
==Script== |
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<pre> |
<pre>setvariable gs avenger |
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setvariable gs avenger |
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put #class arrive off |
put #class arrive off |
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put #class combat off |
put #class combat off |
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| Line 58: | Line 56: | ||
waitforre ^You put|^Stow what |
waitforre ^You put|^Stow what |
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send hum $hum |
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waitforre ^You .+ hum|^You are already performing something |
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send open my compendium |
send open my compendium |
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| Line 84: | Line 80: | ||
MAGIC: |
MAGIC: |
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if ($mana < 85) then goto APPRAISE |
if ($mana < 85) then goto APPRAISE |
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else if ($ |
else if ($Attunement.LearningRate >= 34) && ($Arcana.LearningRate >= 34) && ($Primary_Magic.LearningRate >= 34) then goto COMP |
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if ("$righthandnoun" = "compendium") then put stow my compendium |
if ("$righthandnoun" = "compendium") then put stow my compendium |
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send stop |
send stop play |
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waitforre ^You stop|^In the name |
waitforre ^You stop|^In the name |
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put prep GS |
put prep GS |
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| Line 94: | Line 90: | ||
pause .1 |
pause .1 |
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pause .1 |
pause .1 |
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send invoke my $cambrinth |
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gs1: |
gs1: |
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pause 2 |
pause 2 |
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| Line 104: | Line 100: | ||
put cast %gs |
put cast %gs |
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waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable |
waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable |
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send hum $hum |
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waitforre ^You .+ hum|^You are already performing something |
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goto HPERC |
goto HPERC |
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gs2: |
gs2: |
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| Line 116: | Line 110: | ||
put cast %gs |
put cast %gs |
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waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable |
waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable |
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send hum $hum |
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waitforre ^You .+ hum|^You are already performing something |
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goto HPERC |
goto HPERC |
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| Line 129: | Line 121: | ||
put cast %gs |
put cast %gs |
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waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable |
waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable |
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send hum $hum |
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waitforre ^You .+ hum|^You are already performing something |
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goto HPERC |
goto HPERC |
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| Line 358: | Line 348: | ||
send stow left |
send stow left |
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waitforre ^You put|^Stow what |
waitforre ^You put|^Stow what |
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put #mapper walk |
put #mapper walk Waiting Room |
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waitfor |
waitfor Empath's Guild, Waiting Room</pre> |
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send hum $hum</pre> |
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Revision as of 19:29, 22 February 2013
| Health-Walk Shard (script) | |
|---|---|
| Category | training |
| Front-end | Genie |
| Author | Isharon |
Run this script anywhere in Shard to start health-walking. I've avoided popular destinations such as the bazaar tent and gem-selling room, because health-walking tends to annoy the occupants.
This script trains the following skills: appraisal, arcana, empathy, first aid, outdoorsmanship, attunement, life magic, mechanical lore, perception, and scholarship. You probably won't lock all of these skills while running this script, but it will keep them draining.
Required Genie Settings
The script uses cambrinth. You need to open your character's variables file and define variables for cambrinth. For example:
#var {cambrinth} {kingsnake armband}
You must be using the official Genie maps to run this script.
Changelog
- 2/22/2013: Partial 3.0 compliance update. (Still needs work.)
- 7/21/2011: Fixed room numbers to work with the current map of Crossing.
- 12/13/2011: Fixed room numbers to work with the current map of Crossing.
- 11/12/2011: Added sound effect for mind locked empathy.
- 8/27/2011: Fixed a problem that caused the script to hang on appraisal training.
- 8/14/2011: Removed the Permits Office from the script. (The room moved.)
- 8/5/2011: Fixed avenger-related bug.
- 4/25/2011: Removed Sand Spit Tavern from the loop. (Automapper sometimes tried to use inaccessible Thief-only passages.)
- 3/30/2011: The script will no longer hang if you fumble while humming.
Script
setvariable gs avenger
put #class arrive off
put #class combat off
put #class rp on
put avoid !drag
waitforre ^You're now avoiding
put avoid !hold
waitforre ^You're now avoiding
put avoid !join
waitforre ^You're now avoiding
send ask %gs for leave
waitforre ^With a sad look, (a|an) .+ (avenger|colepexy|dirnel|guardian|narmorbreth|woodwisp)|^To whom are you speaking
send close my compendium
waitforre ^You close|^That is already|^What were
send stow right
waitforre ^You put|^Stow what
send stow left
waitforre ^You put|^Stow what
send open my compendium
pause
put #mapper load Map67_Shard
put look
action put #queue clear;send $lastcommand when ^(\.\.\.wait|Sorry,)
goto PERC1
COMP:
if ($Scholarship.LearningRate >= 34) && ($First_Aid.LearningRate >= 34) || ($First_Aid.LearningRate >= 34) then goto MAGIC
if ("$righthandnoun" = "$cambrinth") then put stow my $cambrinth
put get my compendium
waitforre o
put turn my compendium
waitforre o
put study my compendium
wait
pause .2
goto HPERC
MAGIC:
if ($mana < 85) then goto APPRAISE
else if ($Attunement.LearningRate >= 34) && ($Arcana.LearningRate >= 34) && ($Primary_Magic.LearningRate >= 34) then goto COMP
if ("$righthandnoun" = "compendium") then put stow my compendium
send stop play
waitforre ^You stop|^In the name
put prep GS
wait
put charge my $cambrinth 11
waitfor Roundtime
pause .1
pause .1
send invoke my $cambrinth
gs1:
pause 2
match gs2 not understanding your question.
match castgs1 ^With a sad look
put ask %gs for leave
castgs1:
matchwait 1.5
put cast %gs
waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable
goto HPERC
gs2:
pause 2
match gs3 not understanding your question.
match castgs2 ^With a sad look
put ask second %gs for leave
castgs2:
matchwait 1.5
put cast %gs
waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable
goto HPERC
gs3:
pause 2
match gs1 not understanding your question.
match castgs3 ^With a sad look
put ask second %gs for leave
castgs3:
matchwait 1.5
put cast %gs
waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable
goto HPERC
APPRAISE:
if ($Appraisal.LearningRate >= 34) then goto FORAGE
if matchre ("$monsterlist", "(%gs)") then goto APPRAISE2
waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in
APPRAISE2:
send appraise %gs quick
wait
pause
return
goto HPERC
FORAGE:
if ($Perception.LearningRate >= 34) then goto OTHER
send collect torn cloth
wait
pause
send collect torn cloth
wait
pause
KICK:
send kick pile
waitforre Assuming you mean a pile|^I could not find what you were referring to
send kick pile
waitforre Assuming you mean a pile|^I could not find what you were referring to
goto HPERC
OTHER:
pause 5
goto HPERC
HPERC:
pause .5
match %s You're not ready to do that again, yet.
matchre RETURN You close your eyes, drawing all your thoughts inward,
put perceive health
matchwait
PHMOVE:
pause .5
put #mapper walk %ROOMID
waitfor %ROOMDESC
pause .5
return
RETURN:
pause .5
return
PERC1:
save FORAGE
var ROOMID 488
var ROOMDESC Stormwill Tower, Entrance Hall
gosub PHMOVE
gosub HPERC
PERC2:
save COMP
var ROOMID 452
var ROOMDESC Zerek's General Store
gosub PHMOVE
gosub HPERC
PERC3:
save MAGIC
var ROOMID 574
var ROOMDESC Painted Ladies Design
gosub PHMOVE
gosub HPERC
PERC4:
save APPRAISE
var ROOMID 508
var ROOMDESC Brickwell Tower, Guildmaster's Office
gosub PHMOVE
gosub HPERC
PERC5:
save FORAGE
var ROOMID 436
var ROOMDESC Sister Imadrail's Emporium
gosub PHMOVE
gosub HPERC
PERC6:
save COMP
var ROOMID 548
var ROOMDESC Province of Ilithi, Citizenship Office
gosub PHMOVE
gosub HPERC
PERC7:
save MAGIC
var ROOMID 215
var ROOMDESC Budd's Barber Shop
gosub PHMOVE
gosub HPERC
PERC8:
save APPRAISE
var ROOMID 225
var ROOMDESC Bettin' Birdies, The Casino
gosub PHMOVE
gosub HPERC
PERC9:
save FORAGE
var ROOMID 221
var ROOMDESC The Heraldry Shop
gosub PHMOVE
gosub HPERC
PERC10:
save COMP
var ROOMID 220
var ROOMDESC Blazons and Banners
gosub PHMOVE
gosub HPERC
PERC11:
save MAGIC
var ROOMID 208
var ROOMDESC Coin of the Realm
gosub PHMOVE
gosub HPERC
PERC12:
save APPRAISE
var ROOMID 158
var ROOMDESC Aelik's Pawn
gosub PHMOVE
gosub HPERC
PERC13:
save FORAGE
var ROOMID 164
var ROOMDESC Balint's Tiles
gosub PHMOVE
gosub HPERC
PERC14:
save COMP
var ROOMID 181
var ROOMDESC Mirrors by Noelle
gosub PHMOVE
gosub HPERC
PERC15:
save MAGIC
var ROOMID 249
var ROOMDESC Liani's Heaven, Private Table
gosub PHMOVE
gosub HPERC
PERC16:
save APPRAISE
var ROOMID 243
var ROOMDESC Tower of Honor, Guildleader's Office
gosub PHMOVE
gosub HPERC
PERC17:
save FORAGE
var ROOMID 487
var ROOMDESC A Grand Entrance
gosub PHMOVE
gosub HPERC
PERC18:
save COMP
var ROOMID 483
var ROOMDESC Seats of Plenty
gosub PHMOVE
gosub HPERC
PERC19:
save MAGIC
var ROOMID 462
var ROOMDESC Golden Phoenix, Front Desk
gosub PHMOVE
gosub HPERC
PERC20:
save APPRAISE
var ROOMID 463
var ROOMDESC Golden Phoenix, Tavern Room
gosub PHMOVE
gosub HPERC
PERC21:
save FORAGE
var ROOMID 395
var ROOMDESC Temple of Darkness, Glassus' Shop
gosub PHMOVE
gosub HPERC
PERC22:
save COMP
var ROOMID 385
var ROOMDESC Shard's Osut'vie
gosub PHMOVE
gosub HPERC
gosub skill.check
goto PERC1
skill.check:
if $Empathy.LearningRate > 33 then
goto end
else
return
end:
send echo YOU ARE MIND LOCKED IN EMPATHY.
put #play MindLocked
put #class arrive on
put avoid all
waitforre ^All AVOID options cleared
send ask %gs for leave
waitforre ^With a sad look, (a|an) .+ (avenger|colepexy|dirnel|guardian|narmorbreth|woodwisp)|^To whom are you speaking
send close my compendium
waitforre ^You close|^That is already|^What were
send stow right
waitforre ^You put|^Stow what
send stow left
waitforre ^You put|^Stow what
put #mapper walk Waiting Room
waitfor Empath's Guild, Waiting Room