Health-Walk Shard (script): Difference between revisions

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'''You must be using [http://www.elanthia.org/GenieSettings/#Maps my map] to run this script.'''
'''You must be using [http://www.elanthia.org/GenieSettings/#Maps my map] to run this script.'''

==Updates==

01/24/2011: Updated the script to work with VTCifer's map of Shard (in the latest Genie map bundle).


==Script==
==Script==


<pre>setvariable gs avenger
<pre>action send 1 $lastcommand when ^(\.\.\.wait|Sorry\,)
setvariable gs avenger
put arrive2
put arrive2


Line 167: Line 170:
PERC1:
PERC1:
save COMP
save COMP
var ROOMID 227
var ROOMID 488
var ROOMDESC Stormwill Tower, Entrance Hall
var ROOMDESC Stormwill Tower, Entrance Hall
gosub PHMOVE
gosub PHMOVE
Line 174: Line 177:
PERC2:
PERC2:
save MAGIC
save MAGIC
var ROOMID 209
var ROOMID 452
var ROOMDESC Zerek's General Store
var ROOMDESC Zerek's General Store
gosub PHMOVE
gosub PHMOVE
Line 181: Line 184:
PERC3:
PERC3:
save APPRAISE
save APPRAISE
var ROOMID 345
var ROOMID 574
var ROOMDESC Painted Ladies Design
var ROOMDESC Painted Ladies Design
gosub PHMOVE
gosub PHMOVE
Line 188: Line 191:
PERC4:
PERC4:
save FORAGE
save FORAGE
var ROOMID 268
var ROOMID 508
var ROOMDESC Brickwell Tower, Guildmaster's Office
var ROOMDESC Brickwell Tower, Guildmaster's Office
gosub PHMOVE
gosub PHMOVE
Line 195: Line 198:
PERC5:
PERC5:
save COMP
save COMP
var ROOMID 341
var ROOMID 436
var ROOMDESC Sister Imadrail's Emporium
var ROOMDESC Sister Imadrail's Emporium
gosub PHMOVE
gosub PHMOVE
Line 202: Line 205:
PERC6:
PERC6:
save MAGIC
save MAGIC
var ROOMID 281
var ROOMID 548
var ROOMDESC Province of Ilithi, Citizenship Office
var ROOMDESC Province of Ilithi, Citizenship Office
gosub PHMOVE
gosub PHMOVE
Line 209: Line 212:
PERC7:
PERC7:
save APPRAISE
save APPRAISE
var ROOMID 569
var ROOMID 215
var ROOMDESC Budd's Barber Shop
var ROOMDESC Budd's Barber Shop
gosub PHMOVE
gosub PHMOVE
Line 216: Line 219:
PERC8:
PERC8:
save FORAGE
save FORAGE
var ROOMID 567
var ROOMID 225
var ROOMDESC Bettin' Birdies, The Casino
var ROOMDESC Bettin' Birdies, The Casino
gosub PHMOVE
gosub PHMOVE
Line 223: Line 226:
PERC9:
PERC9:
save COMP
save COMP
var ROOMID 549
var ROOMID 221
var ROOMDESC The Heraldry Shop
var ROOMDESC The Heraldry Shop
gosub PHMOVE
gosub PHMOVE
Line 230: Line 233:
PERC10:
PERC10:
save MAGIC
save MAGIC
var ROOMID 550
var ROOMID 220
var ROOMDESC Blazons and Banners
var ROOMDESC Blazons and Banners
gosub PHMOVE
gosub PHMOVE
Line 237: Line 240:
PERC11:
PERC11:
save APPRAISE
save APPRAISE
var ROOMID 553
var ROOMID 208
var ROOMDESC Coin of the Realm
var ROOMDESC Coin of the Realm
gosub PHMOVE
gosub PHMOVE
Line 244: Line 247:
PERC12:
PERC12:
save FORAGE
save FORAGE
var ROOMID 153
var ROOMID 158
var ROOMDESC Aelik's Pawn
var ROOMDESC Aelik's Pawn
gosub PHMOVE
gosub PHMOVE
Line 251: Line 254:
PERC13:
PERC13:
save COMP
save COMP
var ROOMID 152
var ROOMID 164
var ROOMDESC Balint's Tiles
var ROOMDESC Balint's Tiles
gosub PHMOVE
gosub PHMOVE
Line 258: Line 261:
PERC14:
PERC14:
save MAGIC
save MAGIC
var ROOMID 150
var ROOMID 181
var ROOMDESC Mirrors by Noelle
var ROOMDESC Mirrors by Noelle
gosub PHMOVE
gosub PHMOVE
Line 265: Line 268:
PERC15:
PERC15:
save APPRAISE
save APPRAISE
var ROOMID 172
var ROOMID 249
var ROOMDESC Liani's Heaven, Private Table
var ROOMDESC Liani's Heaven, Private Table
gosub PHMOVE
gosub PHMOVE
Line 272: Line 275:
PERC16:
PERC16:
save FORAGE
save FORAGE
var ROOMID 259
var ROOMID 243
var ROOMDESC Tower of Honor, Guildleader's Office
var ROOMDESC Tower of Honor, Guildleader's Office
gosub PHMOVE
gosub PHMOVE
Line 279: Line 282:
PERC17:
PERC17:
save COMP
save COMP
var ROOMID 175
var ROOMID 487
var ROOMDESC A Grand Entrance
var ROOMDESC A Grand Entrance
gosub PHMOVE
gosub PHMOVE
Line 286: Line 289:
PERC18:
PERC18:
save MAGIC
save MAGIC
var ROOMID 176
var ROOMID 483
var ROOMDESC Seats of Plenty
var ROOMDESC Seats of Plenty
gosub PHMOVE
gosub PHMOVE
Line 293: Line 296:
PERC19:
PERC19:
save APPRAISE
save APPRAISE
var ROOMID 177
var ROOMID 462
var ROOMDESC Golden Phoenix, Front Desk
var ROOMDESC Golden Phoenix, Front Desk
gosub PHMOVE
gosub PHMOVE
Line 300: Line 303:
PERC20:
PERC20:
save FORAGE
save FORAGE
var ROOMID 178
var ROOMID 463
var ROOMDESC Golden Phoenix, Tavern Room
var ROOMDESC Golden Phoenix, Tavern Room
gosub PHMOVE
gosub PHMOVE
Line 307: Line 310:
PERC21:
PERC21:
save COMP
save COMP
var ROOMID 315
var ROOMID 395
var ROOMDESC Temple of Darkness, Glassus' Shop
var ROOMDESC Temple of Darkness, Glassus' Shop
gosub PHMOVE
gosub PHMOVE
Line 314: Line 317:
PERC22:
PERC22:
save MAGIC
save MAGIC
var ROOMID 206
var ROOMID 385
var ROOMDESC Shard's Osut'vie
var ROOMDESC Shard's Osut'vie
gosub PHMOVE
gosub PHMOVE
Line 340: Line 343:
send stow left
send stow left
waitforre ^You put|^Stow what
waitforre ^You put|^Stow what
put #mapper walk 43
waitfor Shard, West City Gates


put .idle</pre>
send hum $hum</pre>


[[Category:Scripts]]
[[Category:Scripts]]

Revision as of 16:59, 24 January 2011

Run this Genie3 script anywhere in Shard to start health-walking. I've avoided popular destinations such as the gem-selling room, because health-walking tends to annoy the occupants.

This script trains the following skills: appraisal, arcana, empathy, first aid, foraging, harness ability, life magic, mechanical lore, perception, power perceive, scholarship, and vocals. You probably won't lock all of these skills while running this script, but it will keep them draining.

The script hums and uses cambrinth. You need to open your character's variables file and define variables for cambrinth and hum. For example:

#var {cambrinth} {kingsnake armband}
#var {hum} {bolero}

I also recommend adding my humming triggers:

#trigger {^You finish humming} {#send hum $hum}
#trigger {^You should stop playing before you do that} {#send stop hum;#send 1 $lastcommand}

You must be using my map to run this script.

Updates

01/24/2011: Updated the script to work with VTCifer's map of Shard (in the latest Genie map bundle).

Script

setvariable gs avenger
put arrive2

put avoid !drag
waitforre ^You're now avoiding

put avoid !hold
waitforre ^You're now avoiding

put avoid !join
waitforre ^You're now avoiding

send ask %gs for leave
waitforre ^With a sad look, (a|an) .+ (avenger|colepexy|dirnel|guardian|narmorbreth|woodwisp)|^To whom are you speaking

send close my compendium
waitforre ^You close|^That is already|^What were

send stow right
waitforre ^You put|^Stow what

send stow left
waitforre ^You put|^Stow what

send hum $hum
waitforre ^You begin to hum|^You are already performing something

send open my compendium
pause

	put #mapper load Map67_Shard
	put look
	action put #queue clear;send $lastcommand when ^(\.\.\.wait|Sorry,)

goto PERC1

COMP:
	if ($Scholarship.LearningRate >= 34) && ($First_Aid.LearningRate >= 34) || ($First_Aid.LearningRate >= 34) then goto MAGIC
	if ("$righthandnoun" = "$cambrinth") then put stow my $cambrinth
	put get my compendium
	waitforre o
	put turn my compendium
	waitforre o
	put study my compendium
	wait
	pause .2
	goto HPERC

MAGIC:
	if ($mana < 85) then goto APPRAISE 
	else if ($Harness_Ability.LearningRate >= 34) && ($Arcana.LearningRate >= 34) && ($Primary_Magic.LearningRate >= 34) then goto COMP
	if ("$righthandnoun" = "compendium") then put stow my compendium
	send stop hum
	waitforre ^You stop|^In the name
	put prep GS
	wait
	put charge my $cambrinth 11
	waitfor Roundtime
	pause .1
	pause .1
	put focus my $cambrinth
gs1:
	pause 2
	match gs2 not understanding your question.
	match castgs1 ^With a sad look
	put ask %gs for leave
	castgs1:
	matchwait 1.5
	put cast %gs
	waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable
	send hum $hum
	waitforre ^You begin to hum|^You are already performing something
	goto HPERC
gs2:
	pause 2
	match gs3 not understanding your question.
	match castgs2 ^With a sad look
	put ask second %gs for leave
	castgs2:
	matchwait 1.5
	put cast %gs
	waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable
	send hum $hum
	waitforre ^You begin to hum|^You are already performing something
	goto HPERC

gs3:
	pause 2
	match gs1 not understanding your question.
	match castgs3 ^With a sad look
	put ask second %gs for leave
	castgs3:
	matchwait 1.5
	put cast %gs
	waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable
	send hum $hum
	waitforre ^You begin to hum|^You are already performing something
	goto HPERC
	
APPRAISE:
	if ($Appraisal.LearningRate >= 34) then goto FORAGE
	if matchre ("$monsterlist", "(%gs)") then goto APPRAISE2
	waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in
	APPRAISE2:
	send appraise %gs quick
	wait
	pause
	return
	goto HPERC
	
FORAGE:
	if ($Perception.LearningRate >= 34) then goto OTHER
	send collect torn cloth
	wait
	pause
	send collect torn cloth
	wait
	pause
	KICK:
	send kick pile
	waitforre Assuming you mean a pile|^I could not find what you were referring to
	send kick pile
	waitforre Assuming you mean a pile|^I could not find what you were referring to
	goto HPERC
	
OTHER:
	pause 5
	goto HPERC

HPERC:
	pause .5
		match %s You're not ready to do that again, yet.
		match RETURN You close your eyes, drawing all your thoughts inward,
	put perceive health
	matchwait
	
PHMOVE:
	pause .5
	put #mapper walk %ROOMID
	waitfor %ROOMDESC
	pause .5
	return

RETURN:
	pause .5
	return

PERC1:
save COMP
var ROOMID 488
var ROOMDESC Stormwill Tower, Entrance Hall
gosub PHMOVE
gosub HPERC

PERC2:
save MAGIC
var ROOMID 452
var ROOMDESC Zerek's General Store
gosub PHMOVE
gosub HPERC

PERC3:
save APPRAISE
var ROOMID 574
var ROOMDESC Painted Ladies Design
gosub PHMOVE
gosub HPERC

PERC4:
save FORAGE
var ROOMID 508
var ROOMDESC Brickwell Tower, Guildmaster's Office
gosub PHMOVE
gosub HPERC

PERC5:
save COMP
var ROOMID 436
var ROOMDESC Sister Imadrail's Emporium
gosub PHMOVE
gosub HPERC

PERC6:
save MAGIC
var ROOMID 548
var ROOMDESC Province of Ilithi, Citizenship Office
gosub PHMOVE
gosub HPERC

PERC7:
save APPRAISE
var ROOMID 215
var ROOMDESC Budd's Barber Shop
gosub PHMOVE
gosub HPERC

PERC8:
save FORAGE
var ROOMID 225
var ROOMDESC Bettin' Birdies, The Casino
gosub PHMOVE
gosub HPERC

PERC9:
save COMP
var ROOMID 221
var ROOMDESC The Heraldry Shop
gosub PHMOVE
gosub HPERC

PERC10:
save MAGIC
var ROOMID 220
var ROOMDESC Blazons and Banners
gosub PHMOVE
gosub HPERC

PERC11:
save APPRAISE
var ROOMID 208
var ROOMDESC Coin of the Realm
gosub PHMOVE
gosub HPERC

PERC12:
save FORAGE
var ROOMID 158
var ROOMDESC Aelik's Pawn
gosub PHMOVE
gosub HPERC

PERC13:
save COMP
var ROOMID 164
var ROOMDESC Balint's Tiles
gosub PHMOVE
gosub HPERC

PERC14:
save MAGIC
var ROOMID 181
var ROOMDESC Mirrors by Noelle
gosub PHMOVE
gosub HPERC

PERC15:
save APPRAISE
var ROOMID 249
var ROOMDESC Liani's Heaven, Private Table
gosub PHMOVE
gosub HPERC

PERC16:
save FORAGE
var ROOMID 243
var ROOMDESC Tower of Honor, Guildleader's Office
gosub PHMOVE
gosub HPERC

PERC17:
save COMP
var ROOMID 487
var ROOMDESC A Grand Entrance
gosub PHMOVE
gosub HPERC

PERC18:
save MAGIC
var ROOMID 483
var ROOMDESC Seats of Plenty
gosub PHMOVE
gosub HPERC

PERC19:
save APPRAISE
var ROOMID 462
var ROOMDESC Golden Phoenix, Front Desk
gosub PHMOVE
gosub HPERC

PERC20:
save FORAGE
var ROOMID 463
var ROOMDESC Golden Phoenix, Tavern Room
gosub PHMOVE
gosub HPERC

PERC21:
save COMP
var ROOMID 395
var ROOMDESC Temple of Darkness, Glassus' Shop
gosub PHMOVE
gosub HPERC

PERC22:
save MAGIC
var ROOMID 385
var ROOMDESC Shard's Osut'vie
gosub PHMOVE
gosub HPERC
gosub skill.check
goto PERC1

skill.check:
if $Empathy.LearningRate > 33 then
	goto end
	else
	return

end:
send echo YOU ARE MIND LOCKED IN EMPATHY.
put arrive1
put avoid all
waitforre ^All AVOID options cleared
send ask %gs for leave
waitforre ^With a sad look, (a|an) .+ (avenger|colepexy|dirnel|guardian|narmorbreth|woodwisp)|^To whom are you speaking
send close my compendium
waitforre ^You close|^That is already|^What were
send stow right
waitforre ^You put|^Stow what
send stow left
waitforre ^You put|^Stow what
put #mapper walk 43
waitfor Shard, West City Gates

send hum $hum