Health-Walk Crossing (script): Difference between revisions
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==Changelog== |
==Changelog== |
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*'''12/13/2011''': Fixed room numbers to work with the current map of Crossing. |
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*'''11/12/2011''': Added sound effect for mind locked empathy. |
*'''11/12/2011''': Added sound effect for mind locked empathy. |
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*'''08/27/2011''': Fixed a problem that caused the script to hang on appraisal training. |
*'''08/27/2011''': Fixed a problem that caused the script to hang on appraisal training. |
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PERC1: |
PERC1: |
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save FORAGE |
save FORAGE |
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var ROOMID |
var ROOMID 733 |
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var ROOMDESC Half Pint, Main Saloon |
var ROOMDESC Half Pint, Main Saloon |
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gosub PHMOVE |
gosub PHMOVE |
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PERC14: |
PERC14: |
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save COMP |
save COMP |
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var ROOMID |
var ROOMID 621 |
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var ROOMDESC MAMAS Company, Main Office |
var ROOMDESC MAMAS Company, Main Office |
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gosub PHMOVE |
gosub PHMOVE |
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PERC18: |
PERC18: |
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save COMP |
save COMP |
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var ROOMID |
var ROOMID 809 |
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var ROOMDESC The Bottom Line |
var ROOMDESC The Bottom Line |
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gosub PHMOVE |
gosub PHMOVE |
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PERC19: |
PERC19: |
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save MAGIC |
save MAGIC |
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var ROOMID |
var ROOMID 907 |
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var ROOMDESC Paladins' Guild, Stable |
var ROOMDESC Paladins' Guild, Stable |
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gosub PHMOVE |
gosub PHMOVE |
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PERC20: |
PERC20: |
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save APPRAISE |
save APPRAISE |
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var ROOMID |
var ROOMID 668 |
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var ROOMDESC Hameel's Carpet Emporium |
var ROOMDESC Hameel's Carpet Emporium |
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gosub PHMOVE |
gosub PHMOVE |
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PERC21: |
PERC21: |
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save FORAGE |
save FORAGE |
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var ROOMID |
var ROOMID 808 |
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var ROOMDESC Elite Architecture |
var ROOMDESC Elite Architecture |
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gosub PHMOVE |
gosub PHMOVE |
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PERC25: |
PERC25: |
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save FORAGE |
save FORAGE |
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var ROOMID |
var ROOMID 492 |
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var ROOMDESC Taelbert's Inn, Tack Storage |
var ROOMDESC Taelbert's Inn, Tack Storage |
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gosub PHMOVE |
gosub PHMOVE |
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PERC29: |
PERC29: |
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save FORAGE |
save FORAGE |
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var ROOMID |
var ROOMID 494 |
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var ROOMDESC Bards' Guild, Commons |
var ROOMDESC Bards' Guild, Commons |
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gosub PHMOVE |
gosub PHMOVE |
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PERC32: |
PERC32: |
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save APPRAISE |
save APPRAISE |
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var ROOMID |
var ROOMID 783 |
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var ROOMDESC Viper's Nest, The Pit |
var ROOMDESC Viper's Nest, The Pit |
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gosub PHMOVE |
gosub PHMOVE |
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PERC35: |
PERC35: |
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save MAGIC |
save MAGIC |
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var ROOMID |
var ROOMID 575 |
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var ROOMDESC The Raven's Court, Membership Desk |
var ROOMDESC The Raven's Court, Membership Desk |
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gosub PHMOVE |
gosub PHMOVE |
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PERC36: |
PERC36: |
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save APPRAISE |
save APPRAISE |
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var ROOMID |
var ROOMID 775 |
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var ROOMDESC Ulven's Warehouse, Storage |
var ROOMDESC Ulven's Warehouse, Storage |
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gosub PHMOVE |
gosub PHMOVE |
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send stow left |
send stow left |
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waitforre ^You put|^Stow what |
waitforre ^You put|^Stow what |
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put #mapper walk |
put #mapper walk Empaths' Guild |
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waitfor Empaths' Guild, Main Room |
waitfor Empaths' Guild, Main Room |
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Revision as of 16:31, 13 December 2011
Health-Walk Crossing (script) | |
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Category | training |
Front-end | Genie |
Author | Isharon |
Run this script anywhere in Crossing to start health-walking. I've avoided popular destinations such as the bazaar tent and gem-selling room, because health-walking tends to annoy the occupants.
This script trains the following skills: appraisal, arcana, empathy, first aid, foraging, harness ability, life magic, mechanical lore, perception, power perceive, scholarship, and vocals. You probably won't lock all of these skills while running this script, but it will keep them draining/
Required Genie Settings
The script hums and uses cambrinth. You need to open your character's variables file and define variables for cambrinth and hum. For example:
#var {cambrinth} {kingsnake armband} #var {hum} {bolero}
I also recommend adding my humming triggers:
#trigger {^You finish humming} {#send hum $hum} #trigger {^You should stop playing before you do that} {#send stop hum;#send 1 $lastcommand}
You must be using the official Genie maps my map to run this script.
Changelog
- 12/13/2011: Fixed room numbers to work with the current map of Crossing.
- 11/12/2011: Added sound effect for mind locked empathy.
- 08/27/2011: Fixed a problem that caused the script to hang on appraisal training.
- 08/14/2011: Removed the Permits Office from the script. (The room moved.)
- 08/05/2011: Fixed avenger-related bug.
- 04/25/2011: Removed Sand Spit Tavern from the loop. (Automapper sometimes tried to use inaccessible Thief-only passages.)
- 03/30/2011: The script will no longer hang if you fumble while humming.
Script
put #clear main setvariable gs avenger put #class arrive off put #class combat off put #class rp on put avoid !drag waitforre ^You're now avoiding put avoid !hold waitforre ^You're now avoiding put avoid !join waitforre ^You're now avoiding send ask %gs for leave waitforre ^With a sad look, (a|an) .+ (avenger|colepexy|dirnel|guardian|narmorbreth|woodwisp)|^To whom are you speaking send close my compendium waitforre ^You close|^That is already|^What were send stow right waitforre ^You put|^Stow what send stow left waitforre ^You put|^Stow what send hum $hum waitforre ^You .+ hum|^You are already performing something send open my compendium pause put #mapper load Map1_Crossing put look action put #queue clear;send $lastcommand when ^(\.\.\.wait|Sorry,) goto PERC1 COMP: if ($Scholarship.LearningRate >= 34) && ($First_Aid.LearningRate >= 34) || ($First_Aid.LearningRate >= 34) then goto MAGIC if ("$righthandnoun" = "$cambrinth") then put stow my $cambrinth put get my compendium waitforre o put turn my compendium waitforre o put study my compendium wait pause .2 goto HPERC MAGIC: if ($mana < 85) then goto APPRAISE else if ($Harness_Ability.LearningRate >= 34) && ($Arcana.LearningRate >= 34) && ($Primary_Magic.LearningRate >= 34) then goto COMP if ("$righthandnoun" = "compendium") then put stow my compendium send stop hum waitforre ^You stop|^In the name put prep GS wait put charge my $cambrinth 11 waitfor Roundtime pause .1 pause .1 put focus my $cambrinth gs1: pause 2 match gs2 not understanding your question. match castgs1 ^With a sad look put ask %gs for leave castgs1: matchwait 1.5 put cast %gs waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable send hum $hum waitforre ^You .+ hum|^You are already performing something goto HPERC gs2: pause 2 match gs3 not understanding your question. match castgs2 ^With a sad look put ask second %gs for leave castgs2: matchwait 1.5 put cast %gs waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable send hum $hum waitforre ^You .+ hum|^You are already performing something goto HPERC gs3: pause 2 match gs1 not understanding your question. match castgs3 ^With a sad look put ask second %gs for leave castgs3: matchwait 1.5 put cast %gs waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in|^Your heart skips a beat, but you are unable send hum $hum waitforre ^You .+ hum|^You are already performing something goto HPERC APPRAISE: if ($Appraisal.LearningRate >= 34) then goto FORAGE if matchre ("$monsterlist", "(%gs)") then goto APPRAISE2 waitforre ^With a warrior's calm|^With a gracious smile|^A spotted fungus colepexy gracefully flitters into the area^Howling, a hairy dog-faced dirnel bounds in^A salty bulbous-eyed narmorbreth swims in APPRAISE2: send appraise %gs quick wait pause return goto HPERC FORAGE: if ($Perception.LearningRate >= 34) then goto OTHER send collect torn cloth wait pause send collect torn cloth wait pause KICK: send kick pile waitforre Assuming you mean a pile|^I could not find what you were referring to send kick pile waitforre Assuming you mean a pile|^I could not find what you were referring to goto HPERC OTHER: pause 5 goto HPERC HPERC: pause .5 match %s You're not ready to do that again, yet. match RETURN You close your eyes, drawing all your thoughts inward, put perceive health matchwait PHMOVE: pause .5 put #mapper walk %ROOMID waitfor %ROOMDESC pause .5 return RETURN: pause .5 return PERC1: save FORAGE var ROOMID 733 var ROOMDESC Half Pint, Main Saloon gosub PHMOVE gosub HPERC PERC2: save COMP var ROOMID 218 var ROOMDESC Ragge's Locksmithing, Salesroom gosub PHMOVE gosub HPERC PERC3: save MAGIC var ROOMID 426 var ROOMDESC The True Bard D'Or, Fine Instruments gosub PHMOVE gosub HPERC PERC4: save APPRAISE var ROOMID 23 var ROOMDESC The Crossing, Town Green Southwest gosub PHMOVE gosub HPERC PERC5: save FORAGE var ROOMID 192 var ROOMDESC Tembeg's Armory, Salesroom gosub PHMOVE gosub HPERC PERC6: save COMP var ROOMID 14 var ROOMDESC The Crossing, Town Green North gosub PHMOVE gosub HPERC PERC7: save MAGIC var ROOMID 191 var ROOMDESC Milgrym's Weapons, Showroom gosub PHMOVE gosub HPERC PERC8: save APPRAISE var ROOMID 15 var ROOMDESC The Crossing, Town Green Southeast gosub PHMOVE gosub HPERC PERC9: save FORAGE var ROOMID 189 var ROOMDESC Berolt's Dry Goods, Showroom gosub PHMOVE gosub HPERC PERC10: save COMP var ROOMID 330 var ROOMDESC Town Hall, Citizenship Registration Office gosub PHMOVE gosub HPERC PERC11: save MAGIC var ROOMID 341 var ROOMDESC Town Hall, Lottery Office gosub PHMOVE gosub HPERC PERC12: save APPRAISE var ROOMID 342 var ROOMDESC Town Hall, Genealogy Office gosub PHMOVE gosub HPERC PERC13: save FORAGE var ROOMID 394 var ROOMDESC Grisgonda's Gems and Jewels gosub PHMOVE gosub HPERC PERC14: save COMP var ROOMID 621 var ROOMDESC MAMAS Company, Main Office gosub PHMOVE gosub HPERC PERC15: save MAGIC var ROOMID 228 var ROOMDESC Catrox's Forge, Entryway gosub PHMOVE gosub HPERC PERC16: save APPRAISE var ROOMID 461 var ROOMDESC Marcipur's Stitchery, Workshop gosub PHMOVE gosub HPERC PERC17: save FORAGE var ROOMID 462 var ROOMDESC Talmai's Cobblery, Salesroom gosub PHMOVE gosub HPERC PERC18: save COMP var ROOMID 809 var ROOMDESC The Bottom Line gosub PHMOVE gosub HPERC PERC19: save MAGIC var ROOMID 907 var ROOMDESC Paladins' Guild, Stable gosub PHMOVE gosub HPERC PERC20: save APPRAISE var ROOMID 668 var ROOMDESC Hameel's Carpet Emporium gosub PHMOVE gosub HPERC PERC21: save FORAGE var ROOMID 808 var ROOMDESC Elite Architecture gosub PHMOVE gosub HPERC PERC22: save COMP var ROOMID 226 var ROOMDESC Chizili's Alchemical Goods, Salesroom gosub PHMOVE gosub HPERC PERC23: save MAGIC var ROOMID 219 var ROOMDESC Mauriga's Botanicals, Salesroom gosub PHMOVE gosub HPERC PERC24: save APPRAISE var ROOMID 405 var ROOMDESC The Crossing, Mongers' Square gosub PHMOVE gosub HPERC PERC25: save FORAGE var ROOMID 492 var ROOMDESC Taelbert's Inn, Tack Storage gosub PHMOVE gosub HPERC PERC26: save COMP var ROOMID 125 var ROOMDESC The Crossing, Fostra Square gosub PHMOVE gosub HPERC PERC27: save MAGIC var ROOMID 220 var ROOMDESC Falken's Tannery, Workshop gosub PHMOVE gosub HPERC PERC28: save APPRAISE var ROOMID 222 var ROOMDESC Falken's Tannery, Supply Room gosub PHMOVE gosub HPERC PERC29: save FORAGE var ROOMID 494 var ROOMDESC Bards' Guild, Commons gosub PHMOVE gosub HPERC PERC30: save COMP var ROOMID 459 var ROOMDESC Cormyn's House of Heirlooms gosub PHMOVE gosub HPERC PERC31: save MAGIC var ROOMID 356 var ROOMDESC Exterior Motives gosub PHMOVE gosub HPERC PERC32: save APPRAISE var ROOMID 783 var ROOMDESC Viper's Nest, The Pit gosub PHMOVE gosub HPERC PERC33: save FORAGE var ROOMID 223 var ROOMDESC Herilo's Artifacts, Showroom gosub PHMOVE gosub HPERC PERC34: save COMP var ROOMID 357 var ROOMDESC Traders' Guild, Main Hall gosub PHMOVE gosub HPERC PERC35: save MAGIC var ROOMID 575 var ROOMDESC The Raven's Court, Membership Desk gosub PHMOVE gosub HPERC PERC36: save APPRAISE var ROOMID 775 var ROOMDESC Ulven's Warehouse, Storage gosub PHMOVE gosub HPERC gosub skill.check goto PERC1 skill.check: if $Empathy.LearningRate > 33 then goto end else return end: send echo YOU ARE MIND LOCKED IN EMPATHY. put #play MindLocked put #class arrive on put avoid all waitforre ^All AVOID options cleared send ask %gs for leave waitforre ^With a sad look, (a|an) .+ (avenger|colepexy|dirnel|guardian|narmorbreth|woodwisp)|^To whom are you speaking send close my compendium waitforre ^You close|^That is already|^What were send stow right waitforre ^You put|^Stow what send stow left waitforre ^You put|^Stow what put #mapper walk Empaths' Guild waitfor Empaths' Guild, Main Room send hum $hum